Commit Graph

7621 Commits

Author SHA1 Message Date
74fe19b193 UI: use plural form of "Gizmo" in Gizmo display menus
Because the menus list several gizmo visibility settings it makes grammatical sense that the panel name is plural.

This also matches the "Overlays" menu.
2021-11-09 11:42:26 -05:00
fb0ae66ee5 Merge branch 'blender-v3.0-release' 2021-11-09 16:10:19 +01:00
Pablo Vazquez
368d794407 Cleanup: Remove SMALL_TRI_RIGHT_VEC icon
Since the recent change to context paths to use the arrow icon instead of the triangle (D13106),
the `SMALL_TRI_RIGHT_VEC`is no longer used. This patch removes the icon and all references.

- Replace `SMALL_TRI_RIGHT_VEC` with `RIGHTARROW` in Freestyle UI
- Remove references to `SMALL_TRI_RIGHT_VEC` and `ICON_SMALL_TRI_RIGHT_VEC`.

Fix for built-in add-ons has been done in rBAcc2f71bfe9b0/rBAa84028f8a89a.

This will be added to the list of breaking changes [[ https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Python_API#Breaking_Changes | in the Wiki ]].

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D13130
2021-11-09 16:09:53 +01:00
2772a033c9 Merge branch 'blender-v3.0-release' 2021-11-09 15:49:41 +11:00
b3597f310d Fix T92469: Transform tools inaccessible in weight-paint + pose mode
Expose transform tools when in weight paint mode with pose-mode enabled,
displaying transform tools in the toolbar, as is already done in
object & pose mode.

These are only shown when weight-paint + pose mode are active at once.

This allows single key-strokes to activate tools, needed when
tool-access is set as the default action for G/R/S key bindings.

Reviewed By: JulienKaspar

Ref D13028
2021-11-09 15:43:34 +11:00
c55d0ebea5 Merge branch 'blender-v3.0-release' 2021-11-09 00:25:46 +11:00
cd8350764b Docs: improve comments & doc-strings for the tool-system 2021-11-09 00:23:55 +11:00
27b37517f8 Cleanup: use static sets 2021-11-08 17:00:36 +11:00
42df2a7b57 Cleanup: Grammar in comments 2021-11-07 23:20:29 -06:00
c516659b5e Cleanup: use static sets 2021-11-08 14:52:08 +11:00
556c71a84a GPencil: New option to Merge All layers in active one
This new option allows to combine all layers in the active one. Also the merge down option has been improved.

Reviewed By: mendio, pablo vazquez (UI)

Differential Revision: https://developer.blender.org/D13054
2021-11-04 19:40:55 +01:00
feaf5b95e0 Merge branch 'blender-v3.0-release' 2021-11-04 08:35:46 +01:00
74ef424cb7 Revert "GPencil: Change default template for better contrast in header"
This reverts commit 5d42ea0369.
2021-11-04 08:33:59 +01:00
e10caf6fe3 Merge remote-tracking branch 'origin/blender-v3.0-release' 2021-11-03 18:07:36 +01:00
ec5d2e6872 Add documentation for some 'hidden' RNA properties.
Even never-shown RNA properties should have at least a description, as
this is used by API doc generation scripts.

NOTE: this is more of an opportunistic set of changes than a proper
complete fix of that loack of documentation.
2021-11-03 16:13:46 +01:00
b8c573c9cd Fix T92722: Error when saving new render preset
The preset menu name was not renamed in 4ddad5a7ee.
2021-11-01 19:40:23 +01:00
85176c86f0 Fix T92722: Error when saving new render preset
The preset menu name was not renamed in 4ddad5a7ee.
2021-11-01 19:25:11 +01:00
339fd8027f Merge branch 'blender-v3.0-release' 2021-11-01 17:28:40 +01:00
2f667c2bc9 Fix UI messages, typos, etc. 2021-11-01 17:28:07 +01:00
2a4dfaa0e9 Asset Browser: Correct name & tooltip for asset list refresh operator
The name and tooltip were talking about file-lists, which exposes the
fact that the Asset Browser uses the File Browser code in the UI, which
we shouldn't do. This can confuse users.
Instead have a dedicated operator for the Asset Browser with a proper
name and tooltip.
2021-11-01 12:12:28 +01:00
dcdbaf89bd Asset Browser: Correct name & tooltip for asset list refresh operator
The name and tooltip were talking about file-lists, which exposes the
fact that the Asset Browser uses the File Browser code in the UI, which
we shouldn't do. This can confuse users.
Instead have a dedicated operator for the Asset Browser with a proper
name and tooltip.
2021-10-29 16:55:20 +02:00
c112418e95 Merge branch 'blender-v3.0-release' 2021-10-29 11:05:20 +02:00
2d42dc4182 Cleanup: remove unused function 2021-10-29 10:39:05 +02:00
0283a22456 Merge branch 'blender-v3.0-release' 2021-10-29 10:53:42 +11:00
c1c016b9a4 Fix T92468: Annotation Drag option broken in Node Editors
Also enable fallback tool for link-cut.
2021-10-29 10:52:14 +11:00
45439dfe4c Preferences: remove special case for copying previous settings
This was only needed for skipping version numbers when the numbering
scheme changed for 3.0.
2021-10-28 17:59:51 +11:00
5aeecc0a29 Fix fallback tools for the sequence editor
Only regions with gizmos were checking for fallback tools.
2021-10-28 17:11:23 +11:00
f0d20198b2 Sequencer: support basic selection & delete from previews
Expose select & strip menus and shortcuts for sequencer preview.
2021-10-28 16:52:22 +11:00
78c9c1012b Asset Browser: Increase size of search button a bit
Before this, the search button was quite small really, not much text would fit
into it. Increase the size a bit, but not too much to still make the layout
work in smaller area sizes.
2021-10-27 19:01:15 +02:00
bbd6dc55d1 Nodes: fix menu when there is no node tree
Previously, some submenus were empty.
2021-10-27 15:23:27 +02:00
7d3d09b69c Geometry Nodes: Get and set nodes for ID attribute
These nodes allow accessing and changing the stable/random ID used
for motion blur with instances and stable randomness.

Since rB40c3b8836b7a, the stable ID is a built-in attribute, so to be
consistent and allow changing it in the node tree like other built-in
attributes, it has get and set nodes.
2021-10-26 15:40:57 -05:00
6871f8482b 3D View, Objects menu: Always show Assets sub-menu
Now that object assets are no longer considered experimental, the Assets
submenu can always be shown (regardless of the Extended Asset Browser
experimental feature).
2021-10-26 19:27:01 +02:00
eaed38cbd3 Add Assets menu to 3D View's Object menu
In the 3D Viewport, add an "Assets" submenu to the Objects menu, for the
same operators as available in the outliner: Mark as Asset, Clear Asset,
Clear Asset (Set Fake User).

Since object assets are still considered experimental, the menu is only
shown when the Extended Asset Browser experimental feature is enabled.
2021-10-26 18:56:13 +02:00
8ddfdfd2b2 Geometry Nodes: Handle multiple grids in the volume to mesh node
In future use cases, a volume can contain many grids that represent the
density information. In this case, it's better if the volume to mesh node
creates a mesh based on all of the grids in the volume.

This is also a benefit to share-ability, since one doesn't have to
specify the grid name in the node. Instead, in the future we can have
a way to split particular grids into separate volumes, if only one
grid should be considered.

The code changes are relatively simple:
 - Move the old volume to mesh node to the legacy folder.
 - Run the volume to mesh node on all instance geometry, like elsewhere.
 - Make the blenkernel's volume to mesh API a bit more specific.

Differential Revision: https://developer.blender.org/D12997
2021-10-26 11:25:44 -05:00
Charlie Jolly
52ccb44501 Geometry Nodes: Add Brick Texture node
Port brick shader node to GN

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D12783
2021-10-26 15:39:53 +01:00
118664e463 Fix custom property editing with Python 3.10 2021-10-26 22:26:35 +11:00
Aaron Carlisle
6f5bf8aa3b Sequencer: Expose preview transform operators in menu
The also moves all the image operators into one menu.
The goal here is to expose the operators in the UI so they
work with the operator search and to make the UI consistent.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D12808
2021-10-25 22:19:30 -04:00
972677b25e UI: Improve layout of custom property edit panel
This patch makes the layout of the custom property panel more coherent
with the rest of the property editor interface, makes it less busy,
allows more space for the buttons for the actual properties, and
simplifies editing values of unsupported property types or long arrays.

 - Remove the box around each property.
 - Use an non-embossed X icon for deleting.
 - Use an "edit" icon instead of the text for the meta-data edit operator.
   The "gear" icon used for editing isn't ideal here.
 - Increase the max array length for drawing the values directly to 8.
 - Add an "Edit Property Value" operator for dictionaries or longer arrays.
 - Replace the "Library Override" text with an icon.
 - Use a proper split factor, the same as the rest of the UI.

Differential Revision: https://developer.blender.org/D12805
2021-10-25 10:01:07 -05:00
cfde1f9f3b Geometry Nodes: Keep Add menu sorted alphabetically 2021-10-25 15:14:40 +02:00
4100a79219 Assets: Add Author field to asset metadata
This is information you'd typically want to be visible in the UI. It's optional
of course, so if not relevant, it can just remain unset.
2021-10-25 13:51:14 +02:00
61bb70e0c7 GPencil: Fix unreported double stroke color in materials panel
There was an extra stroke color in the side panel, but this prop must be visible only in Topbar.
2021-10-25 13:14:54 +02:00
039094c1ec Geometry Nodes: new Image Texture node
This adds a new image texture node for geometry nodes. It does not
reuse the same node that is used in shading, because we want to be
able to expose the image and frame as sockets.

There is a known update issue when a movie or image sequence is
used. That will be fixed separately (also see D12957).

Currently, the image socket is just a pointer to an Image ID data block.
This can contain single images but also movies and image sequences.
In the future, the definition of an image socket can be expanded to
include images that are generated from scratch in the node tree.
For more details read the discussion in D12827.

Some of the code is a direct port from cycles and should be cleaned
up a bit in the future. For example `image_cubic_texture_lookup`.

For still images, the frame input is ignored. Otherwise, the frame
has to be in a valid range for the node to work. In the future we
may add e.g. automatic looping functionality.

Differential Revision: https://developer.blender.org/D12827
2021-10-25 13:03:57 +02:00
e288e392a8 Cleanup: line length in Python scripts 2021-10-24 21:04:04 +11:00
Erik Abrahamsson
dc2524eaae Geometry Nodes: Rename node "String Substring"
This patch renames the node "String Substring" to "Slice String"
to conform to the "verb first" naming convention.
Default length is also changed to 10 to make it easier for users
to understand what the node does.

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D12931
2021-10-24 11:43:54 +02:00
9ad642c59a Assets/UI: Improve asset library Preferences UI
* Open File Browser when pressing "Add Asset Library". This just makes sense,
  since users have to select a directory for the asset library anyway.
* Move '+' icon back to the right side of the box. Then it is right under the
  'x' icons for each indivdual library, which seems like the more natural
  place.
* Correct tooltip for the "Add Asset Library" operator.
* Mark empty asset library name or paths field in red, to make clear that these
  need to be set.
2021-10-23 18:07:48 +02:00
Jarrett Johnson
3af597d16b Geometry Nodes: Add Instances to Points Node
This node takes a geometry set with instances as input and outputs
points located on the origins of the top level of instances in the
geometry set (not nested instances). It also has position and radius
inputs to allow overriding the default, and a selection input to only
generate points for some instances.

The use case for this node is a method to use geometry proximity on
instance origins, but in a more generic way that is flexible and useful
in other situations.

Differential Revision: https://developer.blender.org/D12893
2021-10-23 00:01:59 -05:00
2a7a8a04e3 Fix: Empty geometry nodes input menu with legacy nodes enabled
Caused by a misplaced comma at the end of a line in Python.
2021-10-22 22:35:27 -05:00
cfc64261c1 Asset Browser: Filter options for specific ID types
Adds a filter popup to the header that allows specifiying which data-block
types to show. The menu automatically reflects all supported ID types, so it
shows a checkbox for materials, worlds and actions currently by default, and
all ID types with the "Extended Asset Browser" experimental feature enabled.
2021-10-22 23:56:05 +02:00
ca5d84b31d UI: Show ID filter settings in Link/Append File Browser as icon & checkbox
The checkboxes integrate better with the surrounding layout and are not that
attention grabbing. To my knowledge the only reason not to use checkboxes was
so the icons could be displayed. But this does it just like the Outliner filter
settings: Show the icon before the checkbox.

Also widen the popover a bit to fit longer labels (didn't fit before this patch
even).
2021-10-22 23:53:11 +02:00
Dorian
781289e31f Geometry Nodes: add Boolean and Integer Input nodes
These nodes just output a single value of their respective types,
making it possible to control multiple inputs with the same value.

Differential Revision: https://developer.blender.org/D12932
2021-10-22 15:01:28 +02:00