Commit Graph

7621 Commits

Author SHA1 Message Date
65dbeb1d81 Fix T90638: Inconsistent object data behavior when link-duplicating collections.
Camera, lattice and speaker object types were missing there own proper
`USER_DUP_` flags, leading to not properly handling duplication of their
object data.

NOTE: We could probably simply opions here, by using categories (like
'GEOMETRY', 'SHADING', etc.) instead of exact object types. But this is
beyond bugfix scope.
2021-10-22 12:35:40 +02:00
a286148799 Assets: Allow specific data-block types to be enabled by default
Updates UI code so that we can enable the asset UI for specific data-block
types by default, i.e. irrespective of the "Extended Asset Browser"
experimental feature.
"Mark as Asset" and "Clear Asset" are always visible in the Outliner context
menu now, but are grayed out if not applicable and show a disabled hint in the
tooltip.

A known side-effect of this: The "Mark as Asset" and "Clear Asset" operators
are enabled for action data-blocks now, even though only pose actions created
through the Pose Libraries add-on are supported. If this is something worth
addressing is being discussed still.

Differential Revision: https://developer.blender.org/D12955

Reviewed by: Sybren Stüvel
2021-10-21 22:18:59 +02:00
Pablo Vazquez
9b1b4b9e32 Node Editor: Introduce color overlay and dashed wires theme setting
This patch includes code from D9891 and D12754, so credit goes to Juanfran and Dalai.
I updated the patches to work with `master` and with the new overlay toggle.

The reason to include both changes as part of one patch is that the dimmed dashed lines work much better together with colored wires.

Theme setting for dash opacity:
{F11370574, size=full}

{F11286177, size=full, autoplay, loop}

{F11149912, size=full}

For adding the overlay I used `SpaceImageOverlay` as reference, although I'm not familiar with this code so there might be mistakes.

Reviewed By: #user_interface, HooglyBoogly

Differential Revision: https://developer.blender.org/D12886
2021-10-21 21:00:38 +02:00
84bb6d7c02 UI: Header / Tool Settings: Show tool icon when tools are collapsed
Show the scaled down tool icon when the tool region is collapsed. Show a
blank space when the tool region is visible.

* Minimize the UI flickering when changing the active tool.
* Show the active tool when the tool region is collapsed.
* Smaler header footprint (the tool name is not visible).

This is a follow up for T91536.

Differential Revision: https://developer.blender.org/D12939
2021-10-21 12:12:05 +02:00
5faa333e78 Cleanup: match cursor hide option with naming for the 3D viewport 2021-10-21 17:01:15 +11:00
33d6d7c6e3 VSE: Add 2D cursor overlay option
Since 2D cursor will be used rarely in VSE and it is adding visual
noise, it will be hidden by default.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D12933
2021-10-21 07:49:12 +02:00
1de8374374 UI: Remove extra padding on Annotate tool settings
For some reason the Annotate tool has an extra padding when compared to
other tools. This makes the UI to flicker a bit (specially with D12939
applied).

Differential Revision: https://developer.blender.org/D12943
2021-10-20 19:01:53 +02:00
Charlie Jolly
2537b32392 Geometry Nodes: Add Checker Texture
Port checker shader to GN

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D12762
2021-10-20 16:45:35 +01:00
334a8d9b3e Geometry Nodes: Fields version of Curve to Points node
This commit adds an updated version of the curve to points that
supports fields. Only the position and radius are transferred
by default now, which should improve performance. The other outputs
like tangent and rotation are outputted with anonymous attributes.

I took the opportunity to change a few other small things:

 - Name geometry sockets "Curve" and "Points" like other nodes.
 - Remove the radius multiple of 0.1, which was confusing.

Thanks to @Johnny Matthews (guitargeek) for an initial patch.

Differential Revision: https://developer.blender.org/D12887
2021-10-20 10:25:49 -05:00
dd728e1539 Asset Browser: UI polish for the asset metadata sidebar
* Show asset path in a (read only) text button. Makes it possible to see the
  full path in the tooltip, brings support for copying the path and integrates
  better with the sourrounding layout. Previous label needed lots of space to
  show the full path without clipping.
* Remove "Details" panel, it only contained one item (description). That is
  moved next to the name and asset path button.
* Use property split layout for name source and description buttons. Now that
  there are multiple buttons, it's better to have a label for them.
* Always show operators for asset previews, just gray them out if not
  applicable instead of hiding. Keeps the layout consistent and graying out is
  less confusing than hiding UI elements.
2021-10-20 12:31:54 +02:00
d73f664790 Cleanup: trailing space, use single quotes for enums 2021-10-20 09:17:25 +11:00
Erik Abrahamsson
a83b405a45 Geometry Nodes: Replace String node
This commit adds a node that can be used to find and replace strings
inside of the input string. One initial use case is to have an easier
way to add line breaks to strings to the string to curves node.

Differential Revision: https://developer.blender.org/D12721
2021-10-19 15:27:47 -05:00
Charlie Jolly
67dbb42236 Geometry Nodes: Add Wave texture node
Port shader wave texture node

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D12733
2021-10-19 17:30:24 +01:00
Charlie Jolly
56bf34aa17 Geometry Nodes: Add Magic texture node
Port shader node magic texture

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D12732
2021-10-19 17:18:33 +01:00
0a6cf3ed0c Geometry Nodes: Fields version of the raycast node
This patch includes an updated version of the raycast node that uses
fields instead of attributes for inputs instead of outputs. This makes
the node's UI much clearer. It should be faster too, since the
evaluation system for fields provides multi-threading.

The source position replaces the input geometry (since this node is
evaluated in the context of a geometry like the other field nodes).

Thanks to @guitargeek for an initial version of this patch.

Differential Revision: https://developer.blender.org/D12638
2021-10-19 09:01:39 -05:00
cd36f59027 Cleanup: trailing whitespace 2021-10-19 15:30:46 +02:00
5b6dacb9eb Fix splash screen showing language when building without that feature 2021-10-19 14:48:37 +02:00
Charlie Jolly
729b2d026d Geometry Nodes: Add shader Musgrave texture node
Port shader node musgrave texture

Differential Revision: https://developer.blender.org/D12701
2021-10-18 14:24:14 +01:00
Jan-Willem van Dronkelaar
4de0e2e771 Animation: Motion Paths Refresh All
Adds a button, Update All Paths, to the Motion Paths property tabs and
will always show. The operator goes through all visible objects and
updates their motion paths.

The current implementation has a subtle functional change. Calculating
or updating motion paths for armature objects (through the Object tab,
not Armature tab) now also updates the paths for its bones. We could
preserve the old behavior but it doesn't seem necessary. It seems more
likely that the animator wants to update both anyways.

Reviewed by: sybren

Maniphest Tasks: T83068

Differential Revision: https://developer.blender.org/D11667
2021-10-18 14:36:26 +02:00
1f51037676 Geometry Nodes: Endpoint Selection Nodes
The Endpoint Selection node allows for the Selection of an aribitrary
number of endpoints from each spline in a curve. The start and end
inputs are evaluated on the spline domain. The result is outputted
as a boolean field on the point domain.

Differential Revision: https://developer.blender.org/D12846
2021-10-18 06:45:16 -05:00
3f4ba64ae3 Cleanup: use depends-on-cursor for "Object Transfer Mode" operator
Replace modal operator with the OPTYPE_DEPENDS_ON_CURSOR flag.

This has the advantage of showing the shortcut in the menu.
2021-10-18 17:20:06 +11:00
e538b2c3a3 Cleanup: internal sequencer naming for overlays
- Rename RNA SpaceSeq.show_strip_overlay to show_overlays
  matching the 3D View, the term "strip" was misleading as this is used
  for the preview as well.

- Rename various RNA overlay settings to overlay_frame
  since "Frame Offset" is a specific feature, avoid having both
  Editor.show_overlay and SpaceSeq.show_overlays.

- Rename Editing `over_*` -> `overlay_frame_*` in DNA,
  as well as flags.
2021-10-18 15:47:28 +11:00
93544b641b UI: Visual style update to panels
Back in Blender 2.30, the GUI project brought panels into Blender among other important visual updates.
For the first time it was possible to move the wall of buttons around. Providing a clear separation
between sections (it even allowed the grouping of panels in tabs!)

During the 2.5 redesign, the separation between panels became a line on top of each panel, and panels received
theme settings for background and header colors. The default theme used the same color for both.

In 2.8 the background color of panels was different from headers in the default theme, so the separator
line was removed. While the separator line wasn't elegant (only on top, non-themeable, hard-coded emboss effect),
it provided a sort of separation between panels.

This patch solves the panels-separation by simply adding a margin space around them (not visible in default theme yet).
Even though the margin reduces the width of the working area slightly, it makes room for the upcoming always-visible scrollbars.

Other adjustments:
* Use arrow icon instead of triangle to collapse/expand
* Use rounded corners to match the rest of the UI (editor corners, nodes, etc).

{F10953929, size=full}

Margin on panels makes use of the `style->panelouter` property that hasn't been
used in a while. Also slight tweaks to `boxspace` and `templatespace` style properties so they
are multiples of 2 and operations on them round better.

There is technically no need to update the themes for them to work, so no theme changes are included in this patch.

{F10953931, size=full}

{F10953933, size=full}

{F10953934, size=full}

{F10954003, size=full}

----

A new theme setting under Style controls the roundness of all panels (added it to Style instead of ThemeSpace because I think controlling the panel roundness per editor is a bit overkill):
{F11091561, size=full, autoplay, loop}

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D12814
2021-10-17 18:31:24 +02:00
73753e1a67 Asset Browser: Change default name of tags
Use "Tag" instead of "Unnamed Tag" as default name for tags. Other default
names in Blender also don't add "Unnamed" or similar.
2021-10-16 09:28:05 +02:00
73fbd3eebd VSE: Hide tool header by default
Tools currently used by VSE don't have much useful settings, but they
use a lot of space. Therefore these headers will be hidden by default.

Property `show_region_tool_header` was added to view menu to enable tool
settings.

This could be resolved by region overlap, but it isn't working well
currently.

Differential Revision: https://developer.blender.org/D12875
2021-10-15 23:42:26 +02:00
Jarrett Johnson
88d295f952 Geometry Nodes: Updated Subdivision Surface Node
Replaces the old Subdivision Surface Node.

Changes:
 - Removes implicit instance realization, instead the node runs once
   per unique instance.
 - "Use Creases" becomes a crease field input applied to edges.
   The values are clamped between zero and one.

Addresses T91763

Differential Revision: https://developer.blender.org/D12830
2021-10-15 15:12:04 -05:00
76f386a37a Geometry Nodes: Fields transfer attribute node
This commit adds an updated version of the old attribute transfer node.
It works like a function node, so it works in the context of a
geometry, with a simple data output.

The "Nearest" mode finds the nearest element of the specified domain on
the target geometry and copies the value directly from the target input.

The "Nearest Face Interpolated" finds the nearest point on anywhere on
the surface of the target mesh and linearly interpolates the value on
the target from the face's corners.

The node also has a new "Index" mode, which can pick data from specific
indices on the target geometry. The implicit default is to do a simple
copy from the target geometry, but any indices could be used. It is also
possible to use a single value for the index to to retrieve a single
value from an attribute at a certain index.

Differential Revision: https://developer.blender.org/D12785
2021-10-15 14:09:08 -05:00
4ba7201546 Asset Browser: Hide Import Types menu for "Current File" asset library
This menu doesn't have an effect on the importing while in the "Current File"
asset library. This can be quite confusing.

However, just hiding the menu may be a temporary solution. Decision
actually to instead show a different menu, that allows choosing between
duplicating and reusing data on drop. This is being reviewed here
https://developer.blender.org/D12879.
Meanwhile (or in case we end up rejecting that), this change should
avoid some confusion.

Differential Revision: https://developer.blender.org/D12752
2021-10-15 18:53:55 +02:00
Charlie Jolly
104887800c Geometry Nodes: Add Voronoi Texture
Port shader Voronoi to GN

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D12725
2021-10-15 15:28:20 +01:00
Charlie Jolly
d4f1bc5f39 Geometry Nodes: Port shader gradient texture node
Reviewed By: HooglyBoogly, JacquesLucke

Differential Revision: https://developer.blender.org/D12717
2021-10-15 15:03:21 +01:00
cddda70618 Geometry Nodes: Merge Conflict Cleanup
Removing a line that remained from a merge.
2021-10-14 12:22:33 -05:00
42a05ff6ea Geometry Nodes: Rename Nodes ID Names + Menu Org
Re-alphabetize the main add menu.

Rename Node ID Names:
FloatCompare => CompareFloats
AttributeCapture => CaptureAttribute
Boolean => MeshBoolean
CurveFill => FillCurve
CurveFillet => FilletCurve
CurveReverse => ReverseCurve
CurveSample => SampleCurve
CurveResmaple => ResampleCurve
CurveSubdivide => SubdivideCurve
CurveTrim => TrimCurve
MaterialReplace => ReplaceMaterial
MeshSubdivide => SubdivideMesh
EdgeSplit => SplitEdges

Differential Revision: https://developer.blender.org/D12865
2021-10-14 12:10:52 -05:00
17b8da7196 Geometry Nodes: Field version of mesh to curve node
This commit adds a fields version of the mesh to curve node, with a
field for the input selection. In order to reduce code duplication,
it adds the mesh to curve conversion to the new geometry module
and calls that implementation from both places.

More details on the geometry module can be found here: T86869

Differential Revision: https://developer.blender.org/D12579
2021-10-14 12:06:48 -05:00
Charlie Jolly
2341ca990c Geometry Nodes: Add White Noise texture
Port White Noise shader to geometry nodes.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D12719
2021-10-14 14:56:48 +01:00
9ca567bc4e Geometry Nodes: Reorganize Add Menu
- Move Converters to 'From' menus
  - Create Instances Menu
  - Realphabetize the Curve Menu

  Differential Revision: https://developer.blender.org/D12860
2021-10-14 06:41:52 -05:00
366cea95c5 Geometry Nodes: Fields version of edge split node
This changes the edge split node to have a selection input, which is
more aligned with the other design changes. This loses the ability to
split edges based on an angle, but the edge angle can be added as a
field input node in the future, which will make for a much more
flexible system.

Differential Revision: https://developer.blender.org/D12829
2021-10-13 11:34:29 -05:00
Erik Abrahamsson
78445ebd5f Geometry Nodes: Rotate Instances Node
Adds a node that can rotate each of a geometry's instances in global
(to the modifier object) or local space (of each point) by a specified
angle around a pivot point.

In the future, separating the local-global choice for the pivot and the
rotation might be useful. However, for now the node is kept simple.

Differential Revision: https://developer.blender.org/D12682
2021-10-13 09:42:10 -05:00
Erik Abrahamsson
6c11b320c4 Geometry Nodes: Scale Instances Node
Adds a node that can scale a geometry's instances. With "Local" turned
on, the instance is scaled individually from the center point input,
while when local space is turned off, it's more like the transform
node, except it scales outward from the center point instead of only
from the origin.

Differential Revision: https://developer.blender.org/D12681
2021-10-13 09:10:06 -05:00
Erik Abrahamsson
9d49fc2ba0 Geometry Nodes: Translate Instances Node
Adds a node that can translate instances in the transform space of
the modifier object, or the local space of their original transform.
One reason to have a special node for instances is that they always
have the existing transform, unlike mesh or point cloud points.

Differential Revision: https://developer.blender.org/D12679
2021-10-13 09:02:29 -05:00
24cc552cf4 Geometry Nodes: Material Index, Set Material
Add Get/Set Nodes for Material Index
Rename Assign Material to Set Material

Differential Revision: https://developer.blender.org/D12837
2021-10-13 08:41:35 -05:00
74ea21ec9d Asset Catalogs: expose undo/redo operators to UI
Ensure that catalog operations create an undo snapshot, and show
undo/redo operators in the asset browser.

A hidden operator `ASSET_OT_catalog_undo_push` is also added such that
add-ons can also set undo snapshots if they need.
2021-10-12 14:45:11 +02:00
b67a937394 Assets: hide low-level catalog info behind "developer extra's"
Hide the catalog UUID and the catalog simple name from the Asset Browser
side-panel, unless "Developer Extra's" is enabled in the user prefs.
2021-10-12 12:17:47 +02:00
4b31a21bcd Geometry Nodes: Use a separator in the add menu input category
This can help separate the field inputs from the other nodes,
like some other categories.
2021-10-11 18:14:03 -05:00
Charlie Jolly
f7ef68514b Geometry Nodes: Add Color input node
Adds a color input node with picker.

Differential Revision: https://developer.blender.org/D12793
2021-10-11 23:43:01 +01:00
Johnny Matthews
c1b4abf527 Geometry Nodes: Add Nodes to Get/Set Built-in Attributes
This commit implements T91780, adding nodes to get and set builtin
attributes. Individual set nodes are used so that the values can be
exposed for direct editing, which is useful for attributes like shade
smooth and spline resolution. Individual input nodes are used to allow
reusing nodes for multiple components, and to allow grouping multiple
outputs conceptually in the same node in the future.

Input Nodes
 - Radius
 - Curve Tilt
 - Curve Handle Positions
 - Is Shade Smooth
 - Spline Resolution
 - Is Spline Cyclic

'Set' Nodes
 - Curve Radius
 - Point Radius
 - Curve Tilt
 - Curve Handle Positions
 - Is Shade Smooth
 - Spline Resolution
 - Is Spline Cyclic

Using hardcoded categories is necessary to add separators to the node
menu.

Differential Revision: https://developer.blender.org/D12687
2021-10-11 11:03:57 -05:00
Wannes Malfait
9c00486451 Geometry Nodes: Separate and Delete Geometry for fields
Delete Geometry:
This adds a copy of the old node in the legacy folder and updates the
node to work with fields. The invert option is removed, because it is
something that should be very easy with fields, and to be consistent
with other nodes which have a selection. There is also a dropdown to
select the domain, because the domain can't be determined from the
field input. When the domain does not belong on any of the components
an info message is displayed.

Separate Geometry:
A more general version of the old Point Separate node. The "inverted"
output is the same as using the delete geometry node.

Differential Revision: https://developer.blender.org/D12574
2021-10-11 08:38:02 -05:00
fef4dc7269 Fix starting Blender with Python 3.10
URL presets weren't working, raising a Python exception
when the splash screen was displayed.
2021-10-11 12:58:12 +11:00
d2454487d1 Fix: Incorrect custom property edit string to int change
This fixed an error in a corner case, and is a reasonable check anyway.
2021-10-10 20:53:56 -05:00
Jarrett Johnson
79425ed326 Geometry Nodes: Align Euler to Vector Node
This commit introduces the Align Euler to Vector function node which
rotates to a body into a given direction. The node replaces the legacy
"Align Rotation to Vector" node, which only worked on an attribute
named `rotation` internally. The "Euler" in the name is meant to make
it clearer that the rotation isn't interchangeable with a regular
vector.

Addresses T91374.

Differential Revision: https://developer.blender.org/D12726
2021-10-09 14:40:37 -05:00
886196b888 Fix T92037: Custom property edit issues with integer soft range
- Fix a typo that used the max instead of the min for the soft max
- Assign the correct "last property type" when the operator starts
- Only check values for the soft range when use soft range is turned on
2021-10-08 15:02:23 -05:00