Commit Graph

148 Commits

Author SHA1 Message Date
Pablo Vazquez
9b1b4b9e32 Node Editor: Introduce color overlay and dashed wires theme setting
This patch includes code from D9891 and D12754, so credit goes to Juanfran and Dalai.
I updated the patches to work with `master` and with the new overlay toggle.

The reason to include both changes as part of one patch is that the dimmed dashed lines work much better together with colored wires.

Theme setting for dash opacity:
{F11370574, size=full}

{F11286177, size=full, autoplay, loop}

{F11149912, size=full}

For adding the overlay I used `SpaceImageOverlay` as reference, although I'm not familiar with this code so there might be mistakes.

Reviewed By: #user_interface, HooglyBoogly

Differential Revision: https://developer.blender.org/D12886
2021-10-21 21:00:38 +02:00
7b9319adf9 Geometry Nodes: Update bounding box to work on individual instances
This commit makes the bounding box node work on each unique geometry
(including instances) individually instead of making one large bounding
box for everything. This makes the node much faster, and is often the
desired result anyway. For the old behavior, a realize instances node
can be used in front of this node (versioning adds it automatically).

The min and max outputs now only output the values from the realized
geometry.

Differential Revision: https://developer.blender.org/D12951
2021-10-21 11:51:56 -05:00
deb7ec312a Suppress the unused parameter warning from D9551.
The parameter is only used in an assert.
2021-10-21 19:27:30 +03:00
16eafdadf6 Fix precision issues and a bug in vec_roll_to_mat3_normalized.
When the input vector gets close to -Y, y and theta becomes totally
unreliable. It is thus necessary to compute the result in a different
way based on x and z. The code already had a special case, but:

- The threshold for using the special case was way too low.
- The special case was not precise enough to extend the threshold.
- The special case math had a sign error, resulting in a jump.

This adds tests for the computation precision and fixes the issues
by adjusting the threshold, and replacing the special case with one
based on a quadratic Taylor expansion of sqrt instead of linear.

Replacing the special case fixes the bug and results in a compatibility
break, requiring versioning for the roll of affected bones.

Differential Revision: https://developer.blender.org/D9551
2021-10-20 12:58:19 +03:00
219058c213 Geometry Nodes: Remove implicit realizing and conversion
This commit removes the implicit conversion from points to a mesh
that used to happen before the next modifier. It also removes the
implicit realizing of instances that happened before another modifier.

Now we have specific nodes for both of these operations, the
implicit conversions make less sense, and implicit instance
realizing has already been removed in other nodes.

This adds another geometry nodes modifier before modifiers that would
have realized instances implicitly before. Currently adding another
data-block during versioning after linking means that an assert needs
to be changed. That should be made unnecessary by T92333.

Differential Revision: https://developer.blender.org/D12722
2021-10-19 08:39:10 -05:00
c5a13ffcb4 Cleanup: spelling in comments 2021-10-18 12:13:10 +11:00
Josef Raschen
c383397d07 Fix versioning for sequencer color balance modifier.
Commit 213554f24a added slope/offset/power controls to the sequencer
color balance modifier, but colors in this mode were not initialized
with old files.

Initialize colors to default values.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D12806
2021-10-15 23:20:45 +02:00
da3946b710 Fix wrong DNA struct element lookup in versioning
The type of the element is `short`, not `int`. Harmless since this was checking
for a specific version anyway.
2021-10-15 12:38:10 +02:00
42a05ff6ea Geometry Nodes: Rename Nodes ID Names + Menu Org
Re-alphabetize the main add menu.

Rename Node ID Names:
FloatCompare => CompareFloats
AttributeCapture => CaptureAttribute
Boolean => MeshBoolean
CurveFill => FillCurve
CurveFillet => FilletCurve
CurveReverse => ReverseCurve
CurveSample => SampleCurve
CurveResmaple => ResampleCurve
CurveSubdivide => SubdivideCurve
CurveTrim => TrimCurve
MaterialReplace => ReplaceMaterial
MeshSubdivide => SubdivideMesh
EdgeSplit => SplitEdges

Differential Revision: https://developer.blender.org/D12865
2021-10-14 12:10:52 -05:00
5401fda412 Cleanup: avoid using size for array length in naming
Confusing when array allocation takes two kinds of size arguments.
2021-10-14 14:06:49 +11:00
98a62a5c08 Geometry Nodes: Material Index - minor cleanup
- Add a versioning comment
  - Indexes to Indices
2021-10-13 12:32:28 -05:00
24cc552cf4 Geometry Nodes: Material Index, Set Material
Add Get/Set Nodes for Material Index
Rename Assign Material to Set Material

Differential Revision: https://developer.blender.org/D12837
2021-10-13 08:41:35 -05:00
73a05ff9e8 Cycles: restore Christensen-Burley SSS
There is not enough time before the release to improve Random Walk to handle
all cases this was used for, so restore it for now.

Since there is no more path splitting in cycles-x, this can increase noise in
non-flat areas for the sample number of samples, though fewer rays will be traced
also. This is fundamentally a trade-off we made in the new design and why Random
Walk is a better fit. However the importance resampling we do now does help to
reduce noise.

Differential Revision: https://developer.blender.org/D12800
2021-10-11 18:22:54 +02:00
ff9587d28e User Interface: Use theme alpha for the nodes frames background
This bump subversion.
2021-10-08 15:37:43 +02:00
2f9fab716d Cleanup: remove deprecated SEQ_DRAW_SEQUENCE value
While drawing cleared this value (as part of temporary fix from 2009),
this was still being checked until recently.

Remove this value in versioning code.

Also clear unused text space flag.
2021-10-08 13:15:19 +11:00
74f45ed9c5 Cleanup: spelling in comments 2021-10-03 12:13:29 +11:00
34cf33eb12 Geometry Nodes: Switch Node Fields Update
This update of the Switch node allows for field compatible types
to be switched through the node. This includes the following:

Float, Int, Bool, String, Vector, and Color

The remaining types are processed with the orginal code:

Geometry, Object, Collection, Texture, and Material

Because the old types require a diffent "switch" socket than the
field types, versioning for old files is included to move links
of those types to a new switch socket. Once fields of other types
are supported, this node can be updated to support them as well.

Differential Revision: https://developer.blender.org/D12642
2021-10-02 17:34:47 -05:00
7843cd63d8 Fix T91839: incorrect active vertex group index
Differential Revision: https://developer.blender.org/D12712
2021-10-01 11:36:10 +02:00
ef29bf9023 Assets: Expose option to reuse data-block data when appending
With 794c2828af & f48a4aa0f9 it's possible to reuse possibly
expensive, nested data of a data-block when appending. E.g. the
texture of a material, or the mesh of an object. Without this it's easy
to bloat memory and the file size. Duplicated textures also cause
unnecessary shader recompilations.

The feature was intended to be the new default behavior for the Asset
Browser, but it wasn't actually added to the UI yet. This patch adds a
new import type option to the Asset Browser. So from the menu in the
header, you can now choose between:

* Link
* Append
* Append (Reuse Data)

The latter is the new default.

Maniphest Task: https://developer.blender.org/T91741

Differential Revision: https://developer.blender.org/D12647

Reviewed by: Sybren Stüvel, Bastien Montagne
2021-09-29 15:02:38 +02:00
Falk David
5cebcb415e VSE: Add color tags to strips
This patch adds color tags to VSE strips, an overlay option to toggle the colors
on and off, a section in the theme settings to define the 9 possible colors and
two ways of changing the color tag through the UI. You can change the color
through the right-click context menu, or in the strip side panel next to the
strip name.

Color tags are defined in user preferences and they can be disabled in overlay
settings.

Reviewed By: campbellbarton, ISS

Differential Revision: https://developer.blender.org/D12405
2021-09-29 14:34:01 +02:00
4cf4bb2664 UI: swap tool and regular header
Swap the tool-header and header order so the tool-header
so the header is always next to the window edge.

Note that files saved in 3.0 will have overlapping headers when opened
in any version of Blender before this commit.

Reviewed By: Severin, fsiddi

Maniphest Tasks: T91536

Ref D12631
2021-09-29 20:03:47 +10:00
8cbec0beb2 Fix/bypass doversion for wire new colors
Some cases were not covered by the original doversion in
4a0ddeb62b. For now we make it always change the wire color regardless
of whether it was changed before or not.

This do a subversion bump.
2021-09-29 09:58:55 +02:00
Siddhartha Jejurkar
bf06f76be6 UV Editor: Grid and snapping improvements
Implements T89789, T89792, custom grid (described as dynamic grid in
T78389) and UV grid snapping (T78391)
Replaces the default UV editor grid with 2 new types of grid :

* Custom grid: Allows the user to create an NxN grid, where the value
  of N is specified by the user.
* Subdividing grid: Subdivides the UV editor grid when the user
  zooms in the viewport and vice versa when zooming out.

UV snapping improvements :
* Increment snapping: Increment values for snapping are calculated based
  on which grid type is being used in the UV editor
  (subdividing or custom). In general the increment value is equal to
  the distance between 2 visible grid lines.
* Absolute grid snap: New toggle added to increment snapping option in
  the UV editor, allows UV grid snapping during translation.

Reviewed By: campbellbarton

Ref D12684
2021-09-29 17:48:35 +10:00
44e4f077a9 Geometry Nodes: Run nodes once on unique instance data
As described in T91672, often it can be much more efficient to run each
node only on the unique geometry of the instances, rather than realizing
all instances and potentially processing redundant data. Sometimes the
performance difference can be completely smooth vs. completely unusable.

Geometry nodes used to hide that choice from users by always realizing
instances, but recently we have decided to expose it. So this commit
makes nodes run once per unique reference in the entire tree of nested
instances in their input geometries, continuing the work started in
rB0559971ab377 and rBf94164d89629f0d2. For the old behavior, a realize
instances node can be added before the nodes, which is done in the
versioning code.

Differential Revision: https://developer.blender.org/D12656
2021-09-28 11:36:28 -05:00
f35ea668a1 Geometry Nodes: Move more nodes to legacy
- Curve to Points: Needs output sockets
- Curve Endpoitns: Needs the same output sockets
- Edge Split: Should have a selection input instead
- Subdivision Surface: Should not use "crease" implicitly
All new versions of these nodes should also not implicitly
realize instances.
2021-09-28 11:03:12 -05:00
e694165123 VSE: fix versioning code to the new maximum zoom level (128)
Since we bumped the number of channels to 128, I forgot to doversion the
editors. So new files (new editors) would have this right, but not
existing files.

Fixup to: 8fecc2a852
2021-09-28 17:58:41 +02:00
5d160dec3b Geometry Nodes: move legacy nodes to separate folder
Previously, we were moving them one by one. It's a lot easier
to just move all files at the same time.
2021-09-28 11:31:46 +02:00
c53ffda8a4 Cleanup: Fix incorrect comments 2021-09-27 13:29:53 -05:00
8fecc2a852 Increase VSE strip channels limit from 32 to 128
The original limit dates back from 2002 when Blender went open source.
After that many years some productions (e.g., Sprite Fright) are already
experiencing limitations for complex edits.

The future plans is to support an initial shorter (2?) number of
channels with support to "unlimited" channels.

Finally, I'm bumping the minimum file requirement since files with more
than 32 channels won't work well in old Blender versions.

In a future commit I will implement a sanitization so that we only read (and write)
128 channels. Making sure future changes of this number won't corrupt Blender.

Differential Revision: https://developer.blender.org/D12645
2021-09-27 14:58:03 +02:00
80f7bc6d8e LineArt: Smooth tolerance value for chaining.
smooth out jaggy lines with a given threshold. For each point in a stroke, the ones with in a given distance of its previous segment will be removed,
thus "zig-zag" artefacts can be cleaned up.

Reviewed By: Antonio Vazquez (antoniov)

Differential Revision: https://developer.blender.org/D12050
2021-09-26 19:43:12 +08:00
2dd3968335 Geometry Nodes: Add versioning and legacy warning for random float node 2021-09-24 14:06:41 -05:00
3ac342dc6d Cleanup: clang format 2021-09-24 10:45:36 +02:00
fc2255135e Paint: prevent RenderResults and Viewers where unappropriate
Using a RenderResult (or a Viewer) was never really working (think you
cant get a real ImBuff from these) -- cannot use it as a clone, stencil
or canvas [Single Image paint texture slot].

In the case of using it as a 2D paint clone image this would also crash
[due to the Image Editor drawing refactor in 2.91].

Now [in the spirit of T73182 / D11179], prevent using these where
unappropriate by using rna pointer polling functions.

Also add a security check for the 2D paint clone image crash in case a
stencil ImBuff cannot be provided for some reason, but generally old
files are now patched in do_versions_after_linking_300 (thx @brecht!).

Fixes T91625.

Maniphest Tasks: T91625

Differential Revision: https://developer.blender.org/D12609
2021-09-23 20:11:45 +02:00
3042994c91 Link/Append: Refactor flags.
Flags controlling link/append code are split between two enums, one in
`DNA_space_types.h` and one in `BLO_readfile.h`.

This commit:
 - Moves flags exclusively used in WM and BLO code to `eBLOLibLinkFlags`
   in `BLO_readfile.h`. Flags in `eFileSel_Params_Flag` from
   `DNA_space_types.h` are now only the ones effectively used by the
   file browser editor code too.
 - Fixes some internal utils in `readfile.c` still taking `short` flag
   parameter instead of proper `int` one.

NOTE: there are a few other flags that could probably be moved to
`eBLOLibLinkFlags` (at the very least `FILE_LINK`, probably also
`FILE_AUTOSELECT` and `FILE_ACTIVE_COLLECTION`), since those are not
effectively used by the file browser, and control linking/appending
behavior, not filebrowser behavior.

However for now think it's safer to not touch that.
2021-09-23 11:01:00 +02:00
b37d36a60f Fix: Add versioning for geometry nodes attribute input toggle
rB8e21d528cab98 neglected to add versioning to add the new
"use_attribute" and "attribute_name" properties to the modifier input
list. Though they are added if the modifier's interface is updated, that
doesn't happen when the file is loaded, so patch adds them manually.
Another solution would be calling `MOD_nodes_update_interface`,
but that would require including the modifiers module.

Differential Revision: https://developer.blender.org/D12535
2021-09-21 12:42:47 -05:00
fde9c3bc74 Fix: Incorrect versioning for float IDProperty default array
The versioning has to have different behavior for when the old default
value had a float type rather than a double type. Also use memcpy
rather than dupalloc, since it's a bit clearer.
2021-09-21 11:20:34 -05:00
0803119725 Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.

Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.

Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles

Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)

For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.

Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-21 14:55:54 +02:00
Aditya Y Jeppu
997b5fe45d VSE strip thumbnails
Draw thumbnails as strip overlay. This works for movie and image strips.
To draw thumbnails, this overlay has to be enabled and strips must be
tall enough.

The thumbnails are loaded from source file using separate thread and
stored in cache.

Drawing code uses only images stored in cache, and if any is missing,
background rendering job is started. If job can not render thumbnail,
to prevent endless loop of creating job for missing image it sets
`SEQ_FLAG_SKIP_THUMBNAILS` bit of `Sequence` flag.

To prevent visual glitches during timeline panning and zooming, `View2D`
flag `V2D_IS_NAVIGATING` is implemented. If bit is set, drawing code
will look for set of evenly distributed thumbnails that should be
guaranteed to exist and also set of previously displayed thumbnails.
Due to volatile nature of cache these thumbnails can be missing anyway,
in which case no new thumbnails will be drawn for particular strip.

Cache capacity is limited to 5000 thumbnails and performs cleanup of
non visible images when limit is reached.

ref T89143

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D12266
2021-09-21 10:55:04 +02:00
fa2c1698b0 VSE: Image transform tools
Add tools for image manipulation in sequencer preview region.

This includes:
- Translate, rotate and resize operators, tools and gizmos
- Origin for image transformation
- Median point and individual origins pivot modes
- Select and Box select operator works in preview
- Image overlay drawing

ref T90156

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D12105
2021-09-21 10:55:04 +02:00
7cb65e4581 Cleanup: Refactor VSE overlay settings
Move overlay flags into SequencerPreviewOverlay and
SequencerTimelineOverlay structs.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D12569
2021-09-20 16:30:15 +02:00
c9daab7936 Assets: Recursive reading of asset libraries
With this, asset libraries can be directory structures and all assets in
sub-directories will show up in an Asset Browser.

With complex directory structures and many .blend files inside, asset
library reading will be quite slow for now. There's initial work being
done to introduce indexing for this (T82979), other optimizations are
being discussed as well.

Addresses T91406.

Differential Revision: https://developer.blender.org/D12139
2021-09-16 16:41:31 +02:00
bfe8f29baf Fix ID-property UI versioning skipping nested meta-strips 2021-09-16 21:48:56 +10:00
c1cf66bff3 LineArt: Automatic crease with flat/smooth faces.
This allows crease lines to be automatically hidden on smooth surfaces, also provided options for:

- Showing crease on marked sharp edges.
- Force crease detection on smooth surfaces.

Reviewed By: Antonio Vazquez (antoniov)

Differential Revision: http://developer.blender.org/D12051
2021-09-15 14:03:39 +08:00
2aa7edbe6b Cleanup: spelling 2021-09-12 19:51:16 +10:00
6a00e7a428 Fix: Incorrect file subversion for geometry node versioning
rBe2f99c338bd57 should have used the subversion currently defined
in Blender, instead it used one lower, so some files didn't have the
versioning applied.
2021-09-10 13:26:46 -05:00
e2f99c338b Geometry Nodes: Add versioning to change legacy node ID names
Recently we have decided to avoid fancier versioning for nodes with
string inputs for attribute names when updating the attribute workflow
for 3.0. In that case we would just duplicate any node that will
have an updated version to work with fields.

We want to be able to use the "proper" ID names for the new versions
of the nodes though, so this patch adds "Legacy" to the IDs of all
nodes that will be replaced in 3.0. This commit also removes the nodes
from the add menu when the fields experimental preference is enabled,
in order to make it clear what has been updated and what hasn't.

Nodes in the "Maybe" categories in versioning_300.c can be renamed
later if necessary. For now it's probably better to be conservative,
and to keep the list complete.

Differential Revision: https://developer.blender.org/D12420
2021-09-10 10:34:49 -05:00
a392609ab6 Cleanup: Move function to versioning_common.cc 2021-09-07 13:28:14 -05:00
838b6ec48a Fix: Incorrect versioning for float IDProperty UI data
The code put the value from the "min" property into the "max"
value. This would have crashed if min was null and max wasn't.
2021-08-31 12:17:05 -05:00
cfc674408e Fix T91084: Missing versioning for object pose bone property UI data
Objects also have a list of "bone" pose channels embedded directly.
These properties are user visible, so their UI data should be versioned.
2021-08-31 11:12:07 -05:00
Rajesh Advani
b44406f963 Geometry Nodes: Enhance the cube mesh primitive as a cuboid
This mesh primitive enhances the Cube mesh primitive and allows the
creation of a cuboid with a configurable size and number of vertices
in all 3 directions. The Cube primitive is now similar to the Grid
primitive except that it works in 3 dimensions.

Previously it was possible to create a cube and scale it arbitrarily
along each axis. You could also subdivide the mesh, but the number of
subdivisions was equal along all axes. This meant that making the basic
frame for something like modular buildings wasn't trivial.

Inspired by tutorials and files for modular building creation.

The cuboid is created as a `Mesh` so that large meshes with millions of
faces are created quickly. Though edge calculation could be faster if
implemented here, edges are calculated using `BKE_mesh_calc_edges`
to reduce complexity, and in hopes that they may be calculated lazily
for `Mesh` in the future like vertex normals.

See the differential revision for more information.

Differential Revision: https://developer.blender.org/D11810
2021-08-29 22:08:57 -05:00