Commit Graph

1239 Commits

Author SHA1 Message Date
5419f9a845 Cleanup: animation, reduce complexity of RNA update function
Reduce complexity of `rna_SpaceDopeSheetEditor_action_update()` by flipping
conditions and returning early.

The depsgraph tagging has slightly changed, in that the depsgraph is not
tagged at all when there is no actual animation data added. I still see
this as a non-functional change, though, as in that case nothing changed
and tagging and re-evaluating wouldn't make any actual difference.

No functional changes.
2020-09-25 14:20:59 +02:00
8ffd03aef7 Cleanup: animation, remove commented-out code
The code was commented out in rB6307c65534f6d5cf29d08220cea0dbcca9a0e118,
11 years ago.

No functional changes.
2020-09-25 14:20:59 +02:00
Pablo Dobarro
ea6cd1c8f0 Overlay: Fade Inactive Geometry
This implements a new overlay that blends the bakground color over the
objects that are not in the same mode as the active object, making
them fade with the background.
This is especially needed for sculpt mode as there is no other overlay
or indication in the viewport to display which object is active.

This is intended to be used with D7510 in order to have a faster
workflow when sculpting models with multiple objects.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D8679
2020-09-18 19:24:58 +02:00
5855f317a7 LookDev: Lock HDRI rotation to View
This adds an option for the HDRI rotation to follow the view rotation.
When this option is enabled, this allows EEVEE materials to be used as
matcaps for sculpting and painting.

This has an extra performance cost when orbiting around the model as the
lookdev cache needs to be recalculated, but in my test it is barely
noticeable.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D8566
2020-09-18 19:15:15 +02:00
8bcdcab659 UI: Single tab property search
This adds a search bar to the properties editor. The full search for
every tab isn't included in this patch, but the interaction with
panels, searching behavior, UI, region level, and DNA changes are
included here.

The block-level search works by iterating over the block's button
groups and checking whether they match the search. If they do, they
are tagged with a flag, and the block's panel is tagged too. For
every update (text edit), the panel's expansion is set to whether
the panel has a result or not. The search also checks for matching
strings inside enums and in panel labels.

One complication to this that isn't immediately apparent is that
closed panel's subpanels have to be searched too. This adds some
complexity to the area-level panel layout code.

Possible Future Improvements:
 - Use the new fuzzy search in BLI
 - Reset panels to their expansion before the search started if
   the user escape out of the text box.
 - Open all child panels of a panel with expansion.

Differential Revision: https://developer.blender.org/D8856
2020-09-15 11:25:49 -05:00
8f7ab26935 Revert "Image Editor: Make Rendering of Pure Emissive Colors Optional"
This reverts commit f492c8d488.
2020-09-15 14:33:22 +02:00
f492c8d488 Image Editor: Make Rendering of Pure Emissive Colors Optional
There are some areas that don't handle pure emissive colors well. For
example erasing alpha using 2d or 3d painting. Or blurring an image in
the compositor.

This patch makes the rendering of pure emissive colors optional. In the
side panel of the Image editor it can still be enabled when needed.

There currently isn't a better place to store it as it is related on how
the image (or a layer of the image) is created. A future design needs to
make sure that the full workflow is supported.
2020-09-15 12:33:49 +02:00
29af082e4a Fix T70255: Setting file browser bookmark from Python crashes
Support setting bookmarks even when the file browser
isn't the active space.
2020-09-12 17:59:26 +10:00
1025b5b924 Cleanup: make format 2020-09-11 11:21:53 +02:00
2110af20f5 Outliner: Move mode toggling to left column
Add a column of icons in the left gutter of the outliner for controlling
the interaction modes of objects. When an object is in a mode other than
object mode, the mode icon will draw to the left of that object. Any
other objects that are valid to be added or swapped into the mode are
drawn with a dot to the left of the object.

Clicking the dot to the left of an object will swap that object with the
current active object in the interaction mode. For edit and pose modes,
ctrl clicking the dot will add that object to the current mode.

Clicking the mode icon next to the active object removes it and all
other objects from the current mode.

The behavior is nearly identical to the previous edit/pose mode toggling
by selecting the mesh and armature datablocks, with additional support
for all interaction modes.

Currently two undo steps are pushed to prevent an assert.

Part of T77408

Manifest Task: https://developer.blender.org/T68498

Differential Revision: https://developer.blender.org/D8641
2020-09-10 09:01:27 -06:00
af843be301 UI: Outliner: Change Sequence Display Mode
This commit renames the Sequence Display Mode to Video Sequencer. THis 
matches the editor name in the editor list.

This commit also adjusts the tooltip because the data show in this 
dispay mode is not strickly speaking "data-blocks".

Ref D7716
2020-09-09 20:00:14 -04:00
c8e5924cbb UI: Expose important settings from file browser popovers
We have established a convention of exposing the most important
settings from popovers, then aligning a popover to control more
detailed settings.

The file browser has powerful display / filtering settings, but
they're hidden in popovers at the moment, so it's sometimes a pain
to use them. The "display as" options are now exposed to the left of
the display settings popover, and the "filter" toggle is exposed to
the left of the filter settings popover. This convention is familiar
and intuitive for users and makes interaction faster.

Note that the "show hidden" item in the filter popover still has an
effect if filtering is disabled.

This commit also:
 - Removes the icons in the "Sort By" enum
 - Uses property split for the "Sort By" enum
 - Very slightly increases the default width of the file browser
   window to make room for the new buttons.

Differential Revision: https://developer.blender.org/D8719
2020-09-03 10:02:09 -05:00
ddea2f234f Fix crash accessing image space properties without an active window 2020-09-02 12:44:37 +10:00
06ba233374 RNA: rename Area.ui_type 'VIEW' enum identifier to 'IMAGE_EDITOR'
The term makes sense in the image editor, but not among other editors
where we had both VIEW and VIEW_3D.
2020-09-01 16:35:47 +10:00
bb4478f2fd Fix T80031: UI: "Stencil Opacity" is vague
This affects the mask opacity not the stencil itself.
2020-08-31 23:30:18 -04:00
8ab0d0e399 Merge remote-tracking branch 'origin/blender-v2.90-release' 2020-08-18 14:55:44 +02:00
83e3d25bca Remove (ifdef) RNA for simulation, point cloud and particles
For 2.90 release this should not be exposed in the RNA API.

In master this needs to be ON by default, that's all.

Differential Revision: https://developer.blender.org/D8589
2020-08-18 14:41:16 +02:00
68651534c2 Fix T77267: Render EEVEE AO pass when AO disabled.
In EEVEE the AO renderpass influenced other render passes. Until now the
pass wasn't selectable when AO was disabled in the scene to remove these
render artifacts.

This patch allows rendering EEVEE AO pass without enabling it in the
scene. It does this by binding a fallback texture that is used by the
surface shaders.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7956
2020-08-17 11:10:32 +02:00
bee4a2f97c Cleanup: use 'use_' prefix for RNA booleans 2020-08-17 12:35:26 +10:00
6fe609d4c3 Sequencer: Implement zoom-to-fit view mode
In this mode the preview image is always using the most of the preview
area space: it is scaled to fit, preserving aspect ratio. This makes it
possible to always have maximum of the preview region even after resize
of other areas.

This mode is enabled by default, is available in the View -> Zoom to Fit
menu. It is enabled when View All (Home key) is used, and is disabled
when manual navigation ([panning, zooming) is performed.

There is no versioning code, which means existing files will open as-is,
but new projects will have this option enabled.

Ref T78987

Maniphest Tasks: T78987

Differential Revision: https://developer.blender.org/D8549
2020-08-13 15:24:21 +02:00
c8e45c3fe9 Merge branch 'blender-v2.90-release' 2020-07-28 12:02:59 +02:00
d738e47b0d Clip Editor: Make filter labels consistent
This was done for the regular dopesheet in rB9ccc73ade8a2, this just
makes that label consistent across all anim views.

Differential Revision: https://developer.blender.org/D8255
2020-07-28 12:00:47 +02:00
6f3c37a3ff UI: Move properties tab list creation from RNA to editor
This is a change I pulled from the property-search-ui branch,
where I have to use the list of tabs to search the inactive tabs
and it makes more sense to use the array directly.

It is also an improvement to have this fundamental code to the
properties editor in the editor code rather than an RNA callback.

There are no functional changes.

Differential Revision: https://developer.blender.org/D8368
2020-07-23 11:01:59 -04:00
87ceff3d1b Preferences: New experimental settings for particle system and hair
This replaces the cmake options `WITH_NEW_OBJECT_TYPES` and
`WITH_NEW_SIMULATION_TYPE` with two experimental userpref settings:

* `use_new_particle_system`: Enables the point cloud type and the simulation editor.
* `use_new_hair_type`: Only displays the add-operator in the add menu for now.

Note, in the current state you can't do anything productive with the new particle
system or the new hair type. Features will be added step by step in the upcoming
weeks and months.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D8096
2020-06-23 11:30:46 +02:00
49f59092e7 Curves: Implement Handles for selected points only
When editing a complex curve is very annoying to have all handles at a time. Also, this is a requirement for the current GSoC Edit Grease Pencil using curves.
I have seen that this improvement can be used in any other area of blender, so I have decided to publish the option in the overlay panel..

Reviewed By: fclem, #user_interface, billreynish, Severin

Differential Revision: https://developer.blender.org/D7754
2020-05-26 10:37:47 +02:00
d62c98a02d GPencil: Change tooltip 2020-05-13 22:49:30 +02:00
b369d46eb7 GPencil: Add new X-Ray option for Canvas Grid
In some situations is good to have a grid visible anot beeing occulde by meshes.

By default is OFF.

Differential Revision: https://developer.blender.org/D7721
2020-05-13 22:49:24 +02:00
45a77ba09d Merge branch 'blender-v2.83-release' 2020-05-07 12:17:00 +02:00
3fed85f9d2 Fix T76500: Annotation Tooltip in Movie Clip Editor is using old grease pencil text 2020-05-07 12:16:33 +02:00
1dced6d814 Cleanup: use eSpace_Type in switch statements
Use eSpace_Type in cases where it's likely newly added spaces
should be handled.
2020-05-07 11:15:32 +10:00
fd10ac9aca UI: Move Scene Statistics to the 3D Viewport
Removes statistics from footer and to an (optional) overlay in 3DView.

Differential Revision: https://developer.blender.org/D7410

Reviewed by Campbell Barton
2020-04-24 11:05:40 -07:00
2b2d3c14fe Simulations: Embed simulation node tree in simulation data block
This adds an embedded node tree to the simulation data block dna.
The UI in the `Simulation Editor` has been updated to show a list
of simulation data blocks, instead of individual node trees.

The new `SpaceNodeEditor.simulation` property wraps the existing
`SpaceNodeEditor.id` property. It allows scripts to get and set
the simulation data block that is being edited.

Reviewers: brecht, mont29

Differential Revision: https://developer.blender.org/D7301
2020-04-20 12:56:16 +02:00
eb4e3bbe68 Simulations: Add new simulation data block
This data block will be the container for simulation node trees.
It will be used for the new particle node system (T73324).

The new data block has the type `ID_SIM`.
It is not visible to users and other developers by default yet.
To enable it, activate the cmake option `WITH_NEW_SIMULATION_TYPE`.

New simulation data blocks can be created by running `bpy.data.simulations.new("name")`.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7225
2020-04-20 10:45:18 +02:00
19c7ef3067 UV: minor adjustments to opacity adjustment
- Allow 0.0..1.0 range, as even at 0.0 the selection is still visible.
- Correct versioning code, not to overwrite the value for new files.
2020-04-17 13:53:15 +10:00
90d3fe1e4d UV: support changing the opacity of the UV overlay
Add this option as it's useful to adjust how much UV's
cover the image when UV mapping.

D5348 by @EitanSomething with edits
2020-04-16 18:26:07 +10:00
d0d20de183 VSE: Draw f-curves for opacity and volume values on the strips
Feature can be enabled or disabled in timeline view menu item "Show F-Curves".

Author a.monti

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D7205
2020-04-06 00:52:29 +02:00
d138cbfb47 Code Quality: Replace for loops with LISTBASE_FOREACH
Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.

Differential Revision: https://developer.blender.org/D7320
2020-04-03 19:27:46 +02:00
b0c1184875 Cleanup: Including "BLI_listbase.h" for LISTBASE_FOREACH macro
These headers are not needed right away, but will be in the upcoming
commit.
2020-04-03 19:27:42 +02:00
3208454aa8 Cleanup: Animation, move AnimData API to anim_data.c/BKE_anim_data.h
The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData
API" section. The code in that section has now been split off, and
placed into `BKE_anim_data.h` and `anim_data.c`.

All files that used to include `BKE_animsys.h` have been adjusted to
only include the animation headers they need (sometimes none).

No functional changes.
2020-04-03 16:46:48 +02:00
ad85989a3f Cleanup: Rename bScreen variables from sc/scr to screen
Part of T74432.

Mostly a careful batch rename but had to do few smaller fixes.

Also ran clang-format on affected files.
2020-04-03 14:42:24 +02:00
905c0269f3 Cleanup: Rename ScrArea variables from sa to area
Follow up of b2ee1770d4 and 10c2254d41, part of T74432.
Now the area and region naming conventions should be less confusing.

Mostly a careful batch rename but had to do few smaller fixes.

Also ran clang-format on affected files.
2020-04-03 13:34:50 +02:00
10c2254d41 Cleanup: Continue renaming ARegion variables from ar to region
Continuation of b2ee1770d4, now non-single word variables are also
renamed.
Part of T74432.

Also ran clang-format on affected files.
2020-04-03 12:54:28 +02:00
a9394aa48e Fix crashes accessing inactive screen properties 2020-03-26 15:32:40 +11:00
6a5bd812b5 Fix T74586: Image Editor Uses Invalid Display Channels
When using the image editor the display channels attribute can become
invalid when selecting another image/buffer. This patch will check what
display channels are valid and when an invalid channel is selected it
will fall back to the color channel.

To de-duplicate the code it also introduces a
`ED_space_image_get_display_channel_mask` function that will determine
the valid bitflags for the display channel of a given `ImBuf`.
2020-03-23 13:56:42 +01:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
b0a1cf2c9a Objects: add Volume object type, and prototypes for Hair and PointCloud
Only the volume object is exposed in the user interface. It is based on OpenVDB
internally. Drawing and rendering code will follow in another commit.
https://wiki.blender.org/wiki/Source/Objects/Volume
https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes

Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES
build option. These are unfinished, and included only to make it easier to
cooperate on development in the future and avoid tricky merges.
https://wiki.blender.org/wiki/Source/Objects/New_Object_Types

Ref T73201, T68981

Differential Revision: https://developer.blender.org/D6945
2020-03-18 11:23:05 +01:00
dc2df8307f VR: Initial Virtual Reality support - Milestone 1, Scene Inspection
NOTE: While most of the milestone 1 goals are there, a few smaller features and
improvements are still to be done.

Big picture of this milestone: Initial, OpenXR-based virtual reality support
for users and foundation for advanced use cases.
Maniphest Task: https://developer.blender.org/T71347
The tasks contains more information about this milestone.

To be clear: This is not a feature rich VR implementation, it's focused on the
initial scene inspection use case. We intentionally focused on that, further
features like controller support are part of the next milestone.

- How to use?
Instructions on how to use this are here:
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/How_to_Test
These will be updated and moved to a more official place (likely the manual) soon.

Currently Windows Mixed Reality and Oculus devices are usable. Valve/HTC
headsets don't support the OpenXR standard yet and hence, do not work with this
implementation.

---------------

This is the C-side implementation of the features added for initial VR
support as per milestone 1. A "VR Scene Inspection" Add-on will be
committed separately, to expose the VR functionality in the UI. It also
adds some further features for milestone 1, namely a landmarking system
(stored view locations in the VR space)

Main additions/features:
* Support for rendering viewports to an HMD, with good performance.
* Option to sync the VR view perspective with a fully interactive,
  regular 3D View (VR-Mirror).
* Option to disable positional tracking. Keeps the current position (calculated
  based on the VR eye center pose) when enabled while a VR session is running.
* Some regular viewport settings for the VR view
* RNA/Python-API to query and set VR session state information.
* WM-XR: Layer tying Ghost-XR to the Blender specific APIs/data
* wmSurface API: drawable, non-window container (manages Ghost-OpenGL and GPU
  context)
* DNA/RNA for management of VR session settings
* `--debug-xr` and `--debug-xr-time` commandline options
* Utility batch & config file for using the Oculus runtime on Windows.
* Most VR data is runtime only. The exception is user settings which are saved
  to files (`XrSessionSettings`).
* VR support can be disabled through the `WITH_XR_OPENXR` compiler flag.

For architecture and code documentation, see
https://wiki.blender.org/wiki/Source/Interface/XR.

---------------

A few thank you's:
* A huge shoutout to Ray Molenkamp for his help during the project - it would
  have not been that successful without him!
* Sebastian Koenig and Simeon Conzendorf for testing and feedback!
* The reviewers, especially Brecht Van Lommel!
* Dalai Felinto for pushing and managing me to get this done ;)
* The OpenXR working group for providing an open standard. I think we're the
  first bigger application to adopt OpenXR. Congratulations to them and
  ourselves :)

This project started as a Google Summer of Code 2019 project - "Core Support of
Virtual Reality Headsets through OpenXR" (see
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/).
Some further information, including ideas for further improvements can be found
in the final GSoC report:
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/Final_Report

Differential Revisions: D6193, D7098

Reviewed by: Brecht Van Lommel, Jeroen Bakker
2020-03-17 21:42:44 +01:00
Mateusz Grzeliński
9ce3890950 Cleanup: rename function
This function was missed in rBec471a9b1c1.

Differential Revision: https://developer.blender.org/D7155
2020-03-17 14:46:50 +01:00
b87997f59b Cleanup: rename 'centre' to 'center' in View3D 2020-03-17 11:34:11 +11:00
d55231e5a1 UI: Clarify 3D View Grid Size Tooltip
The 3D view grid size property is a multiplier, not the size of the grid itself.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7085
2020-03-10 08:44:30 -05:00