Commit Graph

483 Commits

Author SHA1 Message Date
b1a832a7e2 Mac / COCOA : Imbuf
- replace libtiff by calls to Cocoa services to load/save tiff files
(Libtiff, dynamically linked is not distributed with OS X, and would have had to be shipped for all four architectures)

The imb_cocoaLoadImage & imb_cocoaSaveImage are generic towards the bitmap format, and thus can handle TIFF, GIF, JPG, JP2000, BMP and raw camera formats (read-only for these), even if today only TIFF is used as the other formats are already handled.

- CMake updated
- scons updated (Thx to Jens Verwiebe)
2009-10-29 18:06:49 +00:00
81c17a9fa3 Memory Statistics operator back, printing information about what memory
is being used for to the console. Not shortcut key, use the search menu.
2009-10-27 10:29:51 +00:00
53ac50ea8b Bugfix: 3d view with scene layer lock were not updated when the
scene layer or other 3d view layers were changed.
2009-10-26 12:42:25 +00:00
3af9333251 Fix for crash when doing File -> Open, File -> New (without closing the FileBrowser first) 2009-10-25 05:33:35 +00:00
c90e05bb42 Toolbar Fixes:
* Restored the Grease Pencil tools to the toolbar
Probably, if the reason they were commented out before was so that the repeat stuff is visible, we can swap the order of those two. Otherwise, it's good to have somewhere for the operators now (so that the hotkeys can be found)

* Hotkey displays in the tooltips now show the keymodifier too
For example, "D LeftMouse" or "Ctrl D LeftMouse" for the Grease Pencil operators, instead of just "LeftMouse" or "Ctrl LeftMouse".
2009-10-25 03:47:14 +00:00
64d4ae639b Bugfix #19707: Save Over (Ctrl+W/ Ctrl+S) anoyiance
Using standard 'save' now pops up a filebrowser when the file hasn't been saved before instead of just assuming that the file should be called "untitled.blend" and dumped in the last used directory.
2009-10-21 23:05:54 +00:00
a864b7037b Bugfix for node editor refreshing too often when moving nodes,
split up notifier in redraw/refresh.
2009-10-20 20:00:12 +00:00
f22872dded Bugfix for use of freed memory in jobs manager. 2009-10-20 19:46:36 +00:00
cb8f7fd385 Auto Save
Auto save is now working again in 2.5. It will also remember now what
the location of the original file was when recovering it, so that
library links still work and saving the restored file does not save to
the temp directory. There is also a new Recover Auto Save operator
which will open the filebrowser in the temp directory and show the
auto saved .blends.

Implemenation Notes:

* Timer storage was moved from window to windowmanager, so we can have
  windowmanager level timers too now, doesn't make sense to have
  autosave timer attached to a particular window.
* FileGlobal now has a filename field storing where the file was saved.
  Note that this is only used when loading a file through the recover
  operators, regular file read doesn't use it, so copying the quit.blend
  manually over the original file will still work as expected.
* Jobs timer no longer uses operator now, this seems more like an
  internal thing, changing keymaps should not make it possible to break
  the jobs manager.
* Autosave is postponed by 10 seconds when a modal operator is running,
  e.g. transform or file browsing.
* Moved setting G.sce in setup_app_data before depsgraph updates, these
  can use the filename for pointcaches.
2009-10-20 13:58:53 +00:00
7cc9998eb4 Added old 2.4x keymap entries for Open, Save As, and Save Image, per request from Ton. 2009-10-19 17:10:16 +00:00
915c40708e Fix #19640: user defined keymaps did not use poll function. 2009-10-19 11:11:35 +00:00
e2fa58f7f3 Fix #19669 and other: triple buffer & icon texture drawing could cause
a system crash and other issues on ATI/Apple, due to a buggy driver
(similar issues reported for other OpenGL applications). For now, work
around it by not using non-power-of-two textures on this combination.
2009-10-19 10:10:05 +00:00
8802bea7a0 Fix for a preview render crash that happened sometimes, when
the thread was marked as ready while it had not started yet.
2009-10-19 09:57:55 +00:00
Ken Hughes
1f0f2cc629 Bugfix: memory was leaking when opening a new file (Ctl-N). Reports were not being freed.
Brecht (or someone), can you check this?
2009-10-18 18:05:34 +00:00
9b26e7d7ca minor changes to x11 cursor grab wrapping
- when wrapping 2 mouse events were added.
- on release blender still had the last event (possibly outside the screen), where menus would fail to show. Add a mouse event by calling XWarpPointer with no movement when leaving grab.
2009-10-18 09:55:39 +00:00
69c6a33ba1 wrap the mouse within the region while grabbing so on release the current view never changes and less likelyhood of loosing the cursor when running blender on 2+ screens. (assuming the 3d view isnt stretched over both) 2009-10-17 19:32:28 +00:00
91d89c1ff7 Adjustments to continuous grab
- Use an enum for grab modes rather then boolean options.
 -- GHOST_kGrabNormal: continuous grab userpref disabled
 -- GHOST_kGrabWrap: wrap the mouse at the screen bounds *
 -- GHOST_kGrabHide: hide the mouse while grabbing and restore the mouse where it was initially pressed *

GrabWrap is nice for transform and tools where you want some idea where the cursor is, previously I found both restoring the mouse at its original location and restoring at a clamped location was confusing with operators like transform, wrapping is not ideal but IMHO the best of a bad bunch of options.
GrabHide  is for numbuts, where restoring the mouse at the initial location isnt so confusing.
2009-10-17 14:08:01 +00:00
dcecd8e043 Force cursor grab OFF when running with -d.
It helps running a debugger when you can click on stuff when on a breakpoint...
2009-10-15 20:38:35 +00:00
7bed5e35b4 added operators for setting rna for each type, this avoids having double "'quoted'" strings from C which is ugly. 2009-10-14 20:09:21 +00:00
e3d8c8eba8 added back space switching keys Shift+F2 to F12
- Shift+F2 was Export DXF, made Logic Editor
- Shift+F4 was data browser, made console
- Shift+F11 was fullscreen in 2.5, changed fullscreen to Alt+F11

added Area.type so RNA can switch the type.
2009-10-13 17:50:14 +00:00
52f1ed4db8 Rename all enums called "prop_mode_items" into something more sensible. 2009-10-13 16:08:34 +00:00
e36003e8e7 macro's can set options for the operators they execute
changed extrude, rip and duplicate to disable proportional editing however this gives a different problem now.
Commented in transform.c
 // XXX If modal, save settings back in scene

this changes disables the option whenever the macro used used.
2009-10-12 12:54:08 +00:00
a3f6b0ed00 - add torus back from 2.4x as an operator
bpy.ops.mesh.primitive_torus_add(major_radius=1, minor_radius=0.25, major_segments=48, minor_segments=16)

- experemental dynamic menus, used for INFO_MT_file, INFO_MT_file_import, INFO_MT_file_export and INFO_MT_mesh_add. these can have items added from python.
eg.

- removed OBJECT_OT_mesh_add, use the python add menu instead.

- made mesh primitive ops -  MESH_OT_primitive_plane_add, ...cube_add, etc. work in object mode.

- RNA scene.active_object wrapped

- bugfix [#19466] 2.5: Tweak menu only available for mesh objects added within Edit Mode
  ED_object_exit_editmode was always doing an undo push, made this optional using the existing flag - EM_DO_UNDO, called everywhere except when adding primitives.
2009-10-10 21:23:20 +00:00
811a767827 Add operator and operator type flag for GRAB_POINTER, don't coopt the OPTYPE_BLOCKING flag for that.
It will check if either the operator or operator type flags are set on top of the user preference before grabbing the pointer.

I've set that flag for 3d view navigation operators, others should be set too (no transform, I'll deal with that one).
2009-10-10 17:19:49 +00:00
85ebea5838 When in localview, MKey moves objects out of localview, added redraw notifiers 2009-10-10 12:29:11 +00:00
3d771d88d8 wm menu freeing was using freed memory, bone-parent names were being set to "" on menu draw WHY??? - r23247, you know who you are ;) 2009-10-09 12:34:37 +00:00
5c867406aa menus are now global (like operators), so for eg, the info add menu and the 3D add menu can be shared. 2009-10-08 19:06:32 +00:00
3ebd58673f Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.

There's actually 3 levels now:

* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
  or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
  to .py files as well to make creating distributable configurations
  easier.

Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.


Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
  keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
  added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00
1b7e5b9abe WM: test with context-less add notifier. Notifiers are one
of the main reasons for passing along context, while actually
they don't need much context at all. Might be removed again,
but would like to have this especially for RNA API functions.
2009-10-07 21:39:24 +00:00
0c857a4f14 - made ungrab a second function - WM_cursor_ungrab
- ungrab can restore the position of the mouse clamped to the window bounds (much nicer for transform)
2009-10-07 21:19:35 +00:00
77476b294f Experimental option to allow moving the mouse outside the view, "Continuous Grab" in the user-prefs.
- Useful for dragging buttons to the far right when theyd otherwise hit the screen edge.
- Useful for transform though probably NOT what you want when using the transform manipulator (should make an option).
- When enabled, number buttons use this as well as a different conversion of mouse movement
  float numbuts: mouse 1px == 1-clickstep
  int numbuts: 2px == 1 (tried 1:1 but its too jitter prone)

details...
- access as an option to GHOST_SetCursorGrab(grab, warp)
- Currently all operators that grab use this, could be made an operator flag
- only Ghost/X11 supported currently
2009-10-07 07:11:10 +00:00
07aba4f933 Cocoa port : First pure Cocoa version !
(Mostly for very early testers)

Cocoa uses coordinates with y=0 at bottom : updated wm_window.c and wm_event_system.c for COCOA build to avoid double conversions in response to mouse move events and GHOST_getCursorPosition

Known limitations:
No fullscreen support
Font issue in preference panel
libSDL uses some Carbon functions
2009-10-06 16:56:22 +00:00
dd8e2897ba new operator - bpy.ops.wm.call_menu(name="SOME_MT_menu")
This calls a registered menu as a popup so we can reuse header menus , currently used for Node editor and Sequencer add menu (Shift+A), can be used for toolbox too.
2009-10-06 13:04:31 +00:00
63a88075b5 svn merge -r 23528:23646 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2009-10-06 01:58:22 +00:00
a344977147 Cocoa port :
- Window creation at preferred size
  Implement in Ghost the use of Cocoa functions to get the maximum visible rect (size and position) for the window contents (all screen excluding dock, top menu, and window title bar)
  Thus Apple specific code in window creation (wm_window.c & wm_apple.c) is no more needed => removed in case of Cocoa build

- Alert on exiting despite unsaved changes
  Add to GHOST method to maintain an all platforms (not apple specific anymore) status on unsaved changes
  Update GHOST_SystemCocoa to use this for asking or not user to confirm exit without saving changes
2009-10-05 12:55:16 +00:00
e80d2cc426 imbusy GSoC'09 branch merge (Vertex Buffer Object support) 2009-10-03 15:35:01 +00:00
b26ef33b8e Fix #19311: adding/opening datablocks did not always make the right
one active. Now there's a function to get the pointer + property from
the UI, just like for the animation operators.

Also two fixes for fileselect events, regions are now preserved so that
context is restored to the old region, and the cancel callback is called
when the operator is cancelled.
2009-10-01 23:32:57 +00:00
15d81b21f6 Fixing scons compile on windows.
Since bli_threads.h now includes pthreads directly, we need to had instructions in SConscripts everywhere for proper include path.

Frankly, I feel like this should be done in a global manner and not in a per lib fashion, but that is for another day.

This commit also fixes more missing properties
2009-10-01 16:32:33 +00:00
b466286c3e Render & Compositing Thread Fixes
* Rendering twice or more could crash layer/pass buttons.
* Compositing would crash while drawing the image.
* Rendering animations could also crash drawing the image.
* Compositing could crash 
* Starting to rendering while preview render / compo was
  still running could crash.
* Exiting while rendering an animation would not abort the
  renderer properly, making Blender seemingly freeze.
* Fixes theoretically possible issue with setting malloc
  lock with nested threads.
* Drawing previews inside nodes could crash when those nodes
  were being rendered at the same time.

There's more crashes, manipulating the scene data or undo can
still crash, this commit only focuses on making sure the image
buffer and render result access is thread safe.


Implementation:
* Rather than assuming the render result does not get freed
  during render, which seems to be quite difficult to do given
  that e.g. the compositor is allowed to change the size of
  the buffer or output different passes, the render result is
  now protected with a read/write mutex.
* The read/write mutex allows multiple readers (and pixel
  writers) at the same time, but only allows one writer to
  manipulate the data structure.
* Added BKE_image_acquire_ibuf/BKE_image_release_ibuf to access
  images being rendered, cases where this is not needed (most
  code) can still use BKE_image_get_ibuf.
* The job manager now allows only one rendering job at the same
  time, rather than the G.rendering check which was not reliable.
2009-09-30 18:18:32 +00:00
15d07720e5 Sorry, three commits in one, became difficult to untangle..
Editors Modules

* render/ module added in editors, moved the preview render code there and
  also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
  making a single physics_ops.c for operators and keymaps. Also move all
  particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
  specificially.

Updates & Notifiers

* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
  which will go back to a callback in editors. Eventually these should
  be in the depsgraph itself, but for now this gives a unified call for
  doing updates.
* GLSL materials are now refreshed on changes. There's still various
  cases missing, 
* Preview icons now hook into this system, solving various update cases
  that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
  problem is avoided in the new system.

Icon Rendering

* On systems with support for non-power of two textures, an OpenGL texture
  is now used instead of glDrawPixels. This avoids problems with icons get
  clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
  and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
  with the default setup. The glDrawPixels implementation on Mac seems to
  have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
  you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
  be used with threads reliably.
2009-09-29 19:12:12 +00:00
e6078c7417 Fix potential crash for file operators that don't define
a "path" property, now it will just give a warning.
2009-09-28 16:11:06 +00:00
ea41a343c0 Fix #19479: ctrl+N could temporarily freeze the window when user
preferences were saved from a separate window. Missing transfor of
active window state to the new window.
2009-09-28 15:34:15 +00:00
04fdec2017 svn merge -r 23207:23528 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2009-09-28 13:05:03 +00:00
fbfa8d2f81 2.5 - Assorted Animation UI/Editing Tweaks
Main Feature:
* It is now possible to choose which AnimData block is the 'active' one for editing, and/or select them too. AnimData blocks are generally the dark blue and lighter-blue expanders (i.e. Scene, Object, Camera, Lamp, Curve, Armature, etc.)

* Objects are no longer selected/deselected when AKEY is used to toggle selection of channels. This was getting a bit annoying. 

* Following on from selection of AnimData blocks, it is now possible to select/make active an AnimData block in the animation editors, and change the active action for that block via the 'Animation Data' panel in NLA Editor's properties region.
--> Be aware that user-counts are not totally handled correctly there yet, so some funky behaviour might be seen...
--> It is possible to assign a new action, or to assign an existing one, allowing to switch between actions as in the past with Actions/IPO Editors...

Other tweaks:
* Some code tweaks towards making the 'Euler Filter' feature for Graph Editor working sometime soon
* Added some backend code for snapping the values of keyframes to a single value. Still need to work out some UI for it though.
* Shuffled the code for ACT_OT_new() around, and removed the poll() callback so that it worked in NLA too.
* Fixed some more notifier bugs with deleting bones and a few other editmode operations for Armatures.
2009-09-27 04:22:04 +00:00
2d22ea1f92 Drivers: Copy/Paste tools for the RMB Menu
Drivers can now be copied/pasted for single properties, allowing drivers set up on one property to be added to a few other properties relatively easily. 

Also, added description strings for the other driver-button operators.
2009-09-25 04:51:04 +00:00
f16d2b7eaa fix for middle mouse up events not working with modal keymaps (used for fly mode).
With mouse events event->val started as 0/1 for press/release but later the tweak function made LMB and RMB zero value into KM_RELEASE, somehow MMB didnt get used by the tweak function so was left at 0 and the modal keymap function failed when comparing MMB Mouse ups.

now initialize event->val as KM_PRESS/KM_RELEASE
2009-09-24 10:35:04 +00:00
92145d5950 Changes to allow python to do redraws through the timer operator, a reliable way to test the overhead of the python api (printed to the consoel on exit).
- rename WM_OT_ten_timer to WM_OT_redraw_timer
- added iterations argument to run more then 10 times (10 is default still)
- use report api rather then always calling a popup directly.
- added a new test that draws every region without swapping.
- dont show the info popup when operators are called from python.
- operators called from python now print reports, useful with the interactive console.

 eg. 
>>> bpy.ops.wm.redraw_timer(type='DRAW_WIN', iterations=300)
Info: 300 x Draw Window: 4168.56 ms,  average: 13.8952
2009-09-22 09:12:39 +00:00
6117d9c6e2 Fix #19361: BGE keyboard sensor allowed to set mouse events
too, should only be keyboard events.
2009-09-21 16:39:07 +00:00
1e63545a3b Second attempt at fixing #19335: holding down backspace in the
text editor creates squares on some systems. Based on info from
Martin, it appears the keymodifier is being set when it shouldn't.
I think this is happening become some systems may be generating
KM_PRESS events without a matching KM_RELEASE?

Also ignore ascii values 1-32 now instead of 14-32, not sure why
they were included now in 2.5 because they were not in 2.4, but
I don't see a reason to do it. This fixes squares when pressing
e.g. ctrl+b or ctrl+n.
2009-09-21 15:51:29 +00:00
2379af27d1 tested running the cheat-sheet, found a number of segfaults
pressing escape in the outliner was also crashing (somehow it tried to exit the file selector)
2009-09-21 09:17:14 +00:00