Chris Want
569a32a2ea
expython needs pthreads to link under irix (prolly a python 2.2
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requirement).
2003-06-28 03:47:05 +00:00
1323315937
- associated .h file change for previous commit (bug #152 ).
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plus added a warning in screen_types.h. Some wierd person
thinks ENUM is nice? It's dangerous! ;-)
2003-06-27 15:29:36 +00:00
6a3f419142
- bug #152
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databrowse didnt work in NLA editor, for a SHIFT+A "add action"
note: the databrowse is a bit out-focus here. the NLA editor is not yet
well integrated with blender standards. For example, there is no awareness
of an 'active' strip in the editor, which makes a bit clumsy code. It needs
some more work... options in the window header etc.
2003-06-27 15:26:23 +00:00
6bbf245d17
Deleted a ^S that was causing it to not compile on my linux box.
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Kent
2003-06-27 15:17:22 +00:00
ff5e41cd3e
- when inserting first key for Bone in Armature, the IpoWindow now gets
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a signal to change to 'show Action Ipos'
Makes it all a tad more clear...
2003-06-27 12:58:21 +00:00
57aaef00ee
- part 1 of investigating how armatures work!
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fixed display error; when adding a 'key' in a bone, it didnt update IpoWindow
2003-06-27 12:34:44 +00:00
dc686139de
end of cleanup ; naming conventions, balance between c and h files
2003-06-27 07:46:29 +00:00
13d7bb920b
some cleanup; naming conventions
2003-06-27 07:35:55 +00:00
72f0cdace4
* Added function Blender.Draw.GetStringWidth().
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* Added doc and small test for Blender.Test
* trying changes to make Blender.Test.unlink() safer.
2003-06-26 02:03:51 +00:00
dd8f216691
* Documentation and a simple test for BGL.
2003-06-25 04:38:38 +00:00
06ee04fb05
* Added more doc files for epydoc and a test for the camera module.
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* Moved public declarations in camera and lamp to a new file: bpy_types.h.
* Fixed minor bugs in material, rgbTuple and Lamp + other minor changes.
* Made part of the changes to conform to decided naming conventions.
2003-06-24 07:21:17 +00:00
a0ea4df1ba
- added reference to genfile.c instructions
2003-06-23 12:28:20 +00:00
1a32001efc
- renderwindow doesn't close when switching from dispwin to dispview
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- left out activating the mainwindow after rendering, this is confusing
2003-06-23 08:20:30 +00:00
61e41f6817
* Added matrix module
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* Moved the function EXPP_tuple_repr from vector.c to gen_utils.[ch]
* Matrix functionality should work now in Object module.
* Fixed compilation warning about implicit declaration of M_World_Init.
Added the declaration to modules.h
2003-06-22 20:14:11 +00:00
ab9e15b75d
removed all references to FP_INFINITE, dirty hack I used before, which is not useful now.
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: ----------------------------------------------------------------------
2003-06-22 19:52:04 +00:00
d18538076d
* Added the definition of FP_INFINITE back to Metaball.c
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It really doesn't compile on some platforms if it isn't defined.
2003-06-22 18:48:22 +00:00
d253eb4b75
* Fixes segfault caused in the Object.getParent function.
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Found by Jonathan Thambidurai
* Fixes a scriptlink problem when a script is run using ALT-p.
Found by Yann Vernier (LoneTech)
* Prints unhandled exceptions. Should fix some memory leaks too.
Fixed by Yann Verniet (LoneTech)
2003-06-22 18:34:36 +00:00
85f5804333
bug fix
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-
2003-06-22 16:23:58 +00:00
6053079d50
new module
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-
2003-06-22 13:51:29 +00:00
85d9481ba0
nex module
2003-06-22 13:51:01 +00:00
7cab51c0a6
- for test: action space has no 'winchange' callback now.
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well. the callback is empty!
2003-06-21 21:34:40 +00:00
bedee3227b
taking care of mist intensity in the render process
2003-06-21 20:57:16 +00:00
3da49a30c8
a slider for controlling mist intensity
2003-06-21 20:54:33 +00:00
84d432d6b3
Integration of the new modules
2003-06-21 20:47:12 +00:00
9392d5662a
several bug fixes
2003-06-21 20:44:44 +00:00
e4bbc590a4
- added (old supposed) option for uiDefBut to define the amount of digits
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in NUM or NUMSLI buttons. It's the last but one argument...
i really have to put the interface.c API doc back!!! :-)
(get probably killed for the fact that i have it)
2003-06-21 20:24:42 +00:00
53969183fc
very last test.
2003-06-21 16:11:50 +00:00
a228d7ef7d
check in test...
2003-06-21 16:09:21 +00:00
89e847f51a
added python test files
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these tests should be exhaustive
2003-06-21 16:07:55 +00:00
81dae537b1
*** empty log message ***
2003-06-21 11:44:10 +00:00
79370bd9b9
*** empty log message ***
2003-06-21 11:34:43 +00:00
b1e0ce966c
*** empty log message ***
2003-06-21 11:27:19 +00:00
798063acd6
*** empty log message ***
2003-06-21 11:12:14 +00:00
7c0712fb7f
- removed 'gldrawbuffer()' and 'glflush()' calls from main buttons loop.
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these calls were done without anything actually happening, for each
mouse move, and caused quite some slowdown at OSX.
Might help the other platforms as well. Check it by just moving your mouse
around, over window edges, buttons, etc. Especially Radiosity buttons
were horrible slow in a large window
Please be aware that the above calls cause a swapbuffer at OSX!
2003-06-20 12:49:36 +00:00
8fc4749167
* Adding doc dir to exppython, with sample Camera.py file.
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We're testing the epydoc doc generator with good results.
2003-06-20 02:01:22 +00:00
Casey Corn
17ca22de62
Rolled back comments. According to new guidelines, no .c files
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should contain doxygen comments.
2003-06-18 03:48:55 +00:00
63537d1e77
- fixed error, in 'z buffer' mode the bg color in 3d view was too bright
2003-06-15 19:08:50 +00:00
cada9df214
* Fixed compilation error. FP_INFINITE needs to be defined _after_ all header
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files are included.
2003-06-15 13:14:45 +00:00
6a626aa60d
Draw extra wire tuhopuu-style. Fixes Bug 244
2003-06-15 10:25:12 +00:00
Chris Want
5ec1160432
The mipspro compiler also doesn't like FP_INFINITE,
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so extended it so Simon's redefinition also occurs whenever
FP_INFINITE isn't defined (don't know why setting infinity
equals to 1 would be a good thing though)... maybe the author
might choose a more portable method for doing this.
2003-06-15 06:18:21 +00:00
Hans Lambermont
2775b2c380
fix the link target naming
2003-06-14 22:58:01 +00:00
Chris Want
5e0ec8c057
This makes the new renderwin.c behavior work
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for windows-gcc.
2003-06-14 22:47:54 +00:00
0b3093348e
- Fixed a compile error on Windows:
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VC98 Win32 Platform SDK does not define FP_INFINITE!
Anyone know if VC7 is C99 compliant?
2003-06-14 15:20:53 +00:00
6dc3b9107c
- removed test_break call from #ifdef POSIX part, to prevent double
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it now is a cross platform function again.
2003-06-14 14:49:12 +00:00
7a096b4664
- Holger's patch to enable ESC detection when rendering (Win32).
2003-06-14 13:34:35 +00:00
23b2a1be8f
* Fixed crash on file image selectors:
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The global python dict can't be cleaned before the callbacks are executed.
2003-06-14 10:10:01 +00:00
c812a09ff3
- bug fix #257
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crash when ESC out of FileSelect, while previous window Info (user settings)
2003-06-13 19:56:15 +00:00
2f56a9b0ca
- fixed bug #228
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dispview mode now doesnt disappear immedately after render
oh, what i hated that one!
2003-06-13 16:51:22 +00:00
2b3bc332e4
- again same commit, typo in comment was still there...
2003-06-13 14:04:06 +00:00
075ce0954b
- fixed commenting in renderwin.c
2003-06-13 13:54:08 +00:00