Commit Graph

1767 Commits

Author SHA1 Message Date
57b50f75f9 Cleanup: Spelling mistakes
Pointed by John Roper and Ray Molenkamp.
2018-09-12 16:32:18 +02:00
3fbdcefa17 Subdiv: Initial implementation of CCG
Attempts to substitude CCGDM with an OpenSubdiv based structure
which has less abstraction levels. The missing part in this
substitude is a face pointers which old CCGDM/multires code was
using to stitch faces (averaging boundaries).

Another curial bit missing: "reshaping" of multires CD_MDISPS
to the state of new PBVH grids.

The new code is only available when OpenSubdiv modifier is
enabled (WITH_OPENSUBDIV_MODIFIER=ON) and with debug value of
128. This is so this WIP code is not interfering with current
production machines in the studio.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3685
2018-09-11 16:37:02 +02:00
bb9b0fcdbe Cleanup: remove unused field args 2018-09-10 14:05:33 +10:00
32ef77bf0a UI: change default modifier name from Subsurf to Subdivision. 2018-09-06 11:49:26 +02:00
1e35f4da72 Merge branch 'master' into blender2.8 2018-09-05 14:34:31 +10:00
c13b2a2504 Fix T54152: --env-system-scripts fails on win32 2018-09-05 14:32:19 +10:00
c9707a408f Subdiv: Move mesh creation functionality to own header 2018-09-04 15:34:52 +02:00
a43ebc63fa Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/collision.c
2018-09-03 17:44:36 +02:00
4da2acae3a Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3668
2018-09-03 16:55:01 +02:00
ae57383648 Cleanup: comment blocks 2018-09-02 18:28:27 +10:00
9a646b6a20 GP: New Armature modifier and tools to handle weights
This commit adds a new armature modifier for grease pencil. The deformations are done reusing the mesh deform routines.

There is also a new operator in weight paint mode to help the artist to generate weights base on armatures. This operator is required because 2D animation workflow is not equal to meshes when parent an object to armatures.

In the drawing engine has been added the option to handle the Fade object parameter used in armatures to see the strokes while move the bones.

When rename bones, all related data of grease pencil is renamed too. This not only affect new armature code, but also layers parented and hook modifiers.

Thanks @aligorith for his review and help.
2018-08-30 12:23:08 +02:00
0efecba957 Merge branch 'master' into blender2.8 2018-08-30 01:38:16 +10:00
42f7767dab Cleanup: rename files from group to collection to match contents. 2018-08-29 16:25:50 +02:00
3ee0ce27fa Cleanup: style 2018-08-26 20:34:33 +10:00
d162be6246 Multires: Fix wrong apply deform results when multires has sculpt already 2018-08-24 17:00:32 +02:00
4cde92303f Fix T56455: [2.8] Crash when projecting skinwrap curve/path.
Shrinkwrap is not only a Mesh modifier...
2018-08-23 21:49:14 +02:00
6a681981e4 Multires: Fix reshape when active level is lower than the total one 2018-08-22 16:07:57 +02:00
9f6cde53cf Fix bevel crash T56287, when face strength goes to 1. 2018-08-22 07:08:42 -04:00
9e11b8e249 Multires: implement reshape operation
The one which is used by applying deformation modifiers on the multires.
2018-08-22 10:21:45 +02:00
c2c4420f89 Fix T56450: Crash with bevel modifier.
POinters shall always be explicitely handled in modifier copying code,
as well as reading code! Runtime ones shall just be NULL-ed.
2018-08-19 16:57:53 +02:00
9bac3ffd3f Cleanup: stop using DerivedMesh in mesh cache modifier. 2018-08-15 16:21:43 +02:00
913b8396d9 Multires: Initial groundwork to hook up displacement to new Subdiv object
Adds a displacement support for OpenSubdiov based subsurf object implemented
as a callback which gives vector displacement in object space. Currently is
implemented to calculate displacement based on myltires displacement grids,
but we can support things in the future if needed.

Submitting to review to see if there is something obviously wrong in the
direction (old multires code was sharing same displacement code to both
calculate final displaced mesh and reshape an existing one, which is rather
confusing and probably can be done more cleanly?).

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3604
2018-08-15 15:40:08 +02:00
5e696fdcd6 Multires: Begin hooking it up to the new subdiv code
Currently behaves same as subsurf, support of displacement is the
next task in the line to tackle!
2018-08-14 12:17:47 +02:00
02dbe3b0c7 Multires: Synchronize settings with Subsurf modifier
Currently no functional changes, just exposes all settings which we need
for OpenSubdiv, similar to what Subsurf modifier is doing already.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3602
2018-08-14 12:02:21 +02:00
5c61be777f Subsurf: Introduce quality option
For users it defines how accurate vertex positions are in terms
of limit surface (as in, how close the vertices locations to the
condition when they are calculated for an infinitely subdivided
mesh).

This affects things like:

- Irregular vertices (joint of 3 or more edges)
- Crease

Keep quality value low for performance.

NOTE: Going higher does not necessarily mean real improvement
in quality, ideal case might be reached well before maximum
quality of 10. Quality of 3 is a good starting point.

Internally quality is translated directly to adaptive subdivision
level.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3599
2018-08-13 16:04:06 +02:00
3ee6b940df Subsurf: Remove OpenSubdiv options from modifier
There are following reasons to do so:

- The plan is to replace it with some sort of object or viewport option,
  so we can apply OpenSubdiv subdivisions on top of modifier stack and
  keep modifier stack purely CPU side.

  This will solve issues when adding some relation in scene will force
  modifier to be evaluated on CPU.

- With new upcoming OpenSubdiv based CPU modifier implementation we can
  cache topology similar to what GPU side was doing, which will already
  be reasonably faster.

- OpenSubdiv GPU does not work since the OpenGL version bump, and is
  to be rewritten with all the adaptive refine options kept in mind.

Since OpenSubdiv GPU was already broken and was only causing object
to become invisible, there is no reason to keep having that option in
the modifier.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3598
2018-08-13 13:10:00 +02:00
517f58be3c Subsurf: Make uv boundaries easily extendible
This replaces old single toggle option to subdivide UVs with
an enum which can have more options. The usecase for this is
to be compatible with other software. But we also might choose
different subdivision type as default in the future.

DNA and underlying code supports all possible options, but
only the ones which are compatible with old subdivision code
are currently exposes.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3575
2018-08-13 12:37:46 +02:00
eb7b450c0c Cleanup: style 2018-08-10 08:14:22 +10:00
2b41b208c7 Merge branch 'soc-2018-bevel' into blender2.8 2018-08-09 19:52:07 +05:30
e2e854d751 WeightVG modifiers: cleanup. 2018-08-08 20:13:17 +02:00
c2d363b118 Fix T55818: Dynamically modified influence vertex group not working in modifier stack.
Now that we are using meshes, we need to assign back potential new
vgroup cdlayer to mesh->dvert pointer...
2018-08-08 20:08:36 +02:00
f707984743 Fix T56258: Solidify assert w/ empty mesh 2018-08-07 12:58:08 +10:00
d890ad37a8 Fix horrible invalid mesh freeing in weightvg modifiers.
Comes from rB7661f8a65b. Found while checking on T55818, but not solving
that issue of course.
2018-08-06 11:49:42 +02:00
c41ce58fde Fix indentation, spacing and added comments 2018-08-05 08:39:20 +05:30
710d2def65 Initialized normal data in BevMod 2018-08-04 23:38:12 +05:30
4fe14d6a26 Subsurf: Support subdivision of mesh with just loose elements 2018-08-01 18:42:59 +02:00
9a43ebdd5b Fix more merge stupid leftover, and some build warnings. 2018-08-01 14:29:36 +02:00
ef8ab3b4c2 Fix issues after last 2.8 merge. 2018-08-01 14:21:45 +02:00
936d1cef6e Merge branch 'blender2.8' into soc-2018-bevel
Conflicts:
	release/scripts/addons
	release/scripts/startup/bl_ui/space_view3d_toolbar.py
	source/blender/editors/space_outliner/outliner_draw.c
2018-08-01 14:16:41 +02:00
a823f58dfd Subsurf: Disable oprtion for now
Committed by accident, is too early for this yet.
2018-07-31 11:17:51 +02:00
51c38b5d49 Subsurf: Rework in a way that patches boundaries are merged together
The idea is to create vertices along the coarse edges once, without
splitting coarse edges on separate ptex faces. This requires some
indexing magic, vertices within a patch are no longer sequential.

Not sure how to make it nicer without such a black magic looking
calculations (which are basically boiling down to mimicking order
of verts/edges creation).

In the current offsets calculation loose verts and edges are not
properly taken into account, but those are causing topology refiner
to fail anyway, so it needs a bit deeper change.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3570
2018-07-31 09:24:30 +02:00
a3b6ae9fb9 Cleanup/Refactor: Move CurveCache runtime data into Object.runtime struct.
Also, fix missing cleanup of Object.runtime when copying Object
datablocks!
2018-07-30 16:58:44 +02:00
4e6bcd10e5 Merge branch 'blender2.8' into soc-2018-bevel 2018-07-21 19:29:15 +05:30
8a42b3909f Subsurf: Add basic statistics to help benchmarking 2018-07-20 09:28:02 +02:00
b6b185691f Code cleanup and fixes 2018-07-19 19:27:45 +05:30
5fd677c83c Subsurf: Add subdivision code which uses new module
The code is ifdef-ed for now, since there is more work needed
to be done before we can officially switch to it.

Uses new subdiv module.
2018-07-18 15:42:49 +02:00
10c1f3fbfe Fixed shading errors with normals and added proper weighting
to harden normals to make it consistent with wn modifier
2018-07-12 23:30:29 +05:30
75149b429f Added support for beveling curves 2018-07-11 22:36:44 +05:30
962f89d487 Changed default strength in harden 2018-07-10 22:21:28 +05:30
e4ce5fd8d2 Modifiers: Use bool for boolean flag in isDisabled 2018-07-10 12:14:33 +02:00