Commit Graph

457 Commits

Author SHA1 Message Date
cf6994b910 code cleanup: spelling,
also initialize bmesh-bevel settings struct to zero to avoid possible uninitialized memory later.
2012-11-12 07:33:01 +00:00
92c8c2ed69 Code de-duplication in imageprocess.c -- made it use interpolation functions from blenlib 2012-11-11 08:48:35 +00:00
446f70f286 Removed determineDependingAreaOfInterest from movie distortion node
It wasn't used and it was incorrect anyway (distortion could be more than 100px).
2012-11-10 19:15:09 +00:00
f81e30a41f Solved issue with distorted compositor results in some cases
Originally issue was discovered when using stabilization and movie distortion
nodes, but in fact issue was caused by render layer node always doing nearest
interpolation. Now made it so this node will respect sampler passed to it's
executePixel function and do an interpolation.

Added two new functions to do bilinear/bicubic interpolation in float buffer
with variable number of components per element, so it could interpolate 1, 3
and 4 component vectors. This functions currently mostly duplicates the same
functions from imageprocess.c and it should actually be de-duplicated. Think
it's ok to leave a bit of time with such duplication, since functions should
be generalized one more time to support byte buffers, which could backfire on
readability.

Also removed mark as complex from stabilization node, which isn't needed sine
int fact this node is not complex.
2012-11-10 19:11:25 +00:00
819ca0accc Fixes for movie distortion node
- Somehow this node was using nearest interpolation which seems have been
  passed from compositor node. It was using b-spline interpolation with
  old compositor implementation. Now forced this node to use bilinear
  interpolation, which should be close enough.

- Operation should be marked as complex it seems, otherwise area of
  interest wouldn't make any affect on it's behavior.
2012-11-10 04:59:32 +00:00
2bb174cfa4 style cleanup: indentation 2012-11-09 09:33:28 +00:00
1c450d71ef Fixed crashes when motion tracks are zero-sized
This is probably versioning issue happened when both trunk and tomato
were mixed to work on the same file.

Anyway, there're few files here locally and it's probably other users
do have the same files, so lets keep things safe here :)
2012-11-07 11:18:42 +00:00
e76b99e7b0 fix own error in r51819, was reading outside of the buffer, also comment unused vars. 2012-11-04 14:46:20 +00:00
7579a9ec37 code cleanup: double promotions 2012-11-04 10:20:16 +00:00
25591e958d style cleanup: tabs & whitespace 2012-11-03 15:35:03 +00:00
6e17d1a5e0 fix for compositor regression where blur note offset the image one pixel to the top right. 2012-11-02 12:44:09 +00:00
Lukas Toenne
17934e1803 Fix for Hue/Sat/Val compositor node. This was using the wrong input socket for the color constant (Fac instead Image). 2012-11-01 17:05:01 +00:00
f213ae0b19 style cleanup 2012-11-01 09:54:00 +00:00
Lukas Toenne
36127e1255 Added compositor graph functions for removing socket connections explicitly in convertToOperations. The InputSocket->unlink function should only be used in combination with relinkConnectionsDuplicate, in which case the original node connection will still exist. This would trigger an assert failure, so the original connection should be removed. Only node using this atm is the channel separation node, but will be needed for future group nodes too. 2012-10-29 14:04:51 +00:00
0c6a0b293f style cleanup 2012-10-28 15:23:16 +00:00
0e494b74c4 style cleanup 2012-10-26 04:14:10 +00:00
Lukas Toenne
09ed97afc5 Internal node links are now cached in a per-node list, instead of being generated as a transient list that is returned from the callback and had to be freed by the caller. These internal links are used for muted nodes, disconnect operators and reroute nodes, to effectively replace the node with direct input-to-output links.
Storing this list in the node has the advantage of requiring far fewer calls to the potentially expensive internal_connect callback. This was called on every node redraw ...

Also it will allow Cycles to properly use the internal links for muted nodes, which ensures consistent behavior. The previous method was not applicable in Cycles because transient list return values are not supported well in the RNA and particularly the C++ API implementation.
2012-10-25 16:49:06 +00:00
a49b1d7b5e Oeps... Enabled the pixelate node added documentation, removed unneeded
code
2012-10-24 13:43:32 +00:00
6d79568f66 style cleanup 2012-10-24 09:07:54 +00:00
b0fc0baafe Updated crop image setting to make every pixel outside the crop black as
it is expected.

Fix for [#32955] Compositer "Crop" node option "Crop Image Size" doesn't
really crop the input image
2012-10-24 08:59:36 +00:00
0fb9b7beda Adding a pixelate node.
This makes it possible to create pixelized scale in the Tile compositor.

Just append the node in front of a scale node or where you want the pixelization to take place.

There were some bugs on this subject, but they used the work around to add a blur size of 0 in the place where they need the pixelization.
2012-10-24 08:36:10 +00:00
2da6039e63 rename axis_primary_v3() to max_axis_v3() to avoid confusion with axis_dominant_v3(). also add min_axis_v3(). 2012-10-24 02:25:00 +00:00
a32d134dc7 Solve unresolved call of min(int&, unsigned int&)
Alternative could be using unsigned ints for min/max chunks.
2012-10-23 16:46:13 +00:00
e038a1c613 reduce float comparisons for keying operation and despill. 2012-10-23 16:32:39 +00:00
fec81d9b56 use min_ max_ functions in more places.
also fix minor error in MOD decimate when the modifier did nothing the reported face count would be wrong.
2012-10-23 16:21:55 +00:00
f70d2c65d8 rename api functions...
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
2012-10-23 13:28:22 +00:00
9c58865d20 code cleanup: remove $Id's that crept back in, also osl style edits 2012-10-23 11:47:23 +00:00
4426e7bcb4 Fix for [#32931] Crop node resets values to 0
Patch done by Markus Kasten
Thanks for that!
2012-10-21 18:56:48 +00:00
d599b643b7 style cleanup: bge, switch statements mostly.
also left bmesh decimator on in previous commit.
2012-10-21 07:58:38 +00:00
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
7deb8d8a26 code cleanup: spelling 2012-10-20 20:36:51 +00:00
Lukas Toenne
97c68098cc Additional debug assert in the compositor for checking correct conversion of Nodes to Operations. This will trigger an assert failure whenever a node has remaining socket connections after conversion. This would mean that not all sockets have been properly relinked and helps detect incomplete code. 2012-10-19 16:29:17 +00:00
a4724a2dd8 Fix #32905: Crash with Levels node when no input is connected. 2012-10-18 10:27:09 +00:00
92862f96dc code cleanup: use float sizes for function args. 2012-10-15 23:11:59 +00:00
27e54f4d37 code cleanup: remove redundant casts. quiet some qualifier warnings. 2012-10-14 07:40:16 +00:00
3b88a29abf Cycles: progressive refine option
Just makes progressive refine :)

This means the whole image would be refined gradually using as much
threads as it's set in performance settings. Having enough tiles is
required to have this option working as it's expected.

Technically it's implemented by repeatedly computing next sample for
all the tiles before switching to next sample.

This works around 7-12% slower than regular tile-based rendering, so
use this option only if you really need it.

This commit also fixes progressive update of image when Save Buffers
option is enabled.

And one more thing this commit fixes is handling display buffer with
Save Buffers option enabled. If this option is enabled image buffer
wouldn't have neither byte nor float buffer until image is fully
rendered which could backfire in missing image while rendering in
cases color management cache became full.

This issue solved by allocating byte buffer for image buffer from
tile update callback.

Patch was reviewed by Brecht. He also made some minor edits to
original version to patch. Thanks, man!
2012-10-13 12:38:32 +00:00
97d4fb4161 code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
7748133bf2 code cleanup: glare stream operation was setting alpha array twice. 2012-10-07 07:38:22 +00:00
d8144ef0f5 style cleanup: comment blocks 2012-10-04 13:26:15 +00:00
b288bc4ea4 fix [#32739] Glare node does "add" instead of "lighten" 2012-10-03 07:33:04 +00:00
62c151bd1c freeing node trees no longer decreases their user counts, this cause causing invalid memory access when freeing the blend file. 2012-10-02 13:59:05 +00:00
e795b8410b * fix for regression test [compo_map_uv.blend]
the wrapping was resized to fit the uv map. this step was wrong and has
been deleted.
2012-10-02 11:37:15 +00:00
ecbeb0f575 * fix for regression file [compo_map_zcombine_cubes.blend]
the alpha mix formula was wrong. updated it.

Be aware that the regression file does not take the alpha into account,
but it should. or at least one z combine should and the other not.

this fails in 2.63a.
 - At Mind -
2012-10-02 10:03:16 +00:00
20ca67bc35 Fix #32728: File Output node always save as RGBA, even when RGB is selected
Seems to be a regression in new compositor system -- wrong number of planes
was using for image buffer allocation.
2012-10-01 17:38:22 +00:00
4b0e41b0a7 fix [#32709] Color mix node produces artifacts from other frames 2012-10-01 06:34:02 +00:00
4b6be3c19b fix for using uninitialized blur falloff for dilate/erode node. 2012-09-30 12:24:29 +00:00
275c23f81c fix for double free. 2012-09-30 11:15:40 +00:00
483a6cd6c2 fix for cycles/python script error in normal panel 2012-09-26 19:23:06 +00:00
b25cce1430 Compositor:
*  Node muting in node groups didn't work.

[#32597] Mute one node in a group blocks it

It looked for connections in the main tree, and not inside the group.
2012-09-25 13:02:52 +00:00
9e3e12fa4e Proper fix for #32626: TIFF renders are limited to 8 bit even when we choose 16.
Color management would be applied on both of float and byte buffers on image
save in cases if file format doesn't require linear float buffer and if image
is saving as render result.

This solves both initial report issue and TODO marked in previous fix.

Also de-duplicated image buffer color managing code and gave some more
meaningful names for few functions. Also wrote documentation around this
function, so current assumptions about spaces should be clear enough.

Made regression tests by saving EXR/PNG images to all supported format and
rendering OpenGL/Normal animation, in all cases seems everything is fine,
but more tests for sure would be welcome.
2012-09-24 11:56:07 +00:00