Commit Graph

3515 Commits

Author SHA1 Message Date
fbc61c96d6 fix for DNA alignment on 32 and 64bit systems. 2012-11-12 09:27:39 +00:00
cf6994b910 code cleanup: spelling,
also initialize bmesh-bevel settings struct to zero to avoid possible uninitialized memory later.
2012-11-12 07:33:01 +00:00
744378483c style cleanup 2012-11-12 03:41:25 +00:00
955b5db5e9 build fix: recent commit broke building on 64bit linux 2012-11-12 03:37:28 +00:00
cf1801e167 DNA alignment fix for GPencil commit 2012-11-12 02:25:21 +00:00
35dff426e9 "Dynamic Sketch" patch, which adds timing data to GP strokes, by storing an inittime in each stroke (value returned by PIL_check_seconds_timer() func), and then a delta time for each of its points, relative to that inittime.
These timing data can then be used during conversion to Curve objects, to create a path animation (i.e. an Evaluation Time F-Curve) exactly reproducing the drawing movements.

Aside from this "main feature", the patch brings several fixes/enhancements:
* Stroke smoothing/simplifying will no more move the start/end points of a stroke (this was rather annoying sometimes!).
* Also optimized smoothing code (even though not really noticeable on a modern computer, it now uses less memory and runs faster).
* When converting to curve, you now have the following new possibilities:
** Normalize the weight values (currently, they will get "stroke width * 0.1", i.e. would range by default from 0.0 to 0.3...).
** Scale the radius values to your liking (again, currently they are set from stroke width times 0.1)!
** Link all strokes into a single curve, using zero-radius sections (this is mandatory to use the dynamic feature!).

Here is a small demo video: http://youtu.be/VwWEXrnQAFI

Will update user manual later today.
2012-11-11 14:48:58 +00:00
4121e4b7e7 Added UI support to set OpenGL MultiSample.
Code to support it was lying around for long already, but not controlled by UI nicely.
Now you have in user preferences "System" tab an option to set it. 

NOTE:
- it only works saving as User startup.blend, and restart Blender.
- your system should support it, no check for it is visible in UI
- tested only on iMac OSX 10.7

Screenshot:
http://www.blender.org/bf/chinchilla.blend.png
2012-11-10 11:55:45 +00:00
7d03e5c615 Fix part of #33132: render resoltuion refresh issues after persistent images
was added for cycles.

This fixes the case where the option is disabled. I moved the option now to
Blender itself and made it keep the engine around only when it's enabled. Also
fixes case where there could be issues when switching to another renderer.
2012-11-09 23:54:58 +00:00
2bb174cfa4 style cleanup: indentation 2012-11-09 09:33:28 +00:00
9b91da0d0d Axis Colours are now Themeable
This commit allows you to set the RGB <-> XYZ axis colours used for things like
the mini axis indicator, grid axis indicators, manipulators, transform
constraint indicators, F-Curves (when using XYZ to RGB colouring option), and
perhaps something else I've missed. Previously, these places all used hardcoded
defines (220 * i/j/k), but the readability of these colours was often quite
poor, especially when used with certain themes.

The settings for these colours can be found under the "User Interface" section
of the themes (i.e. same set of colours is used across editors). I could have
made these per editor, but since it's unlikely that these will need to be too
different across editors in practice (+ being easier to version patch), they are
stored under the UI section.
2012-11-09 06:36:11 +00:00
56ae13be99 add a distance limit to the shrinkwrap modifiers project mode,
it was problematic for vertices to fire rays out and hit some unrelated-far-off geometry which is often not what users want.
2012-11-09 04:20:17 +00:00
863291bc8e Fix #33113: cycles not rendering motion blur correct with dying particles.
There were a bunch of other issues with dupli motion blur and syncing, the problem
being that there was no proper way to detect corresponding duplis between frames
or updates. As a solution, a persistent_id was added to the DupliObject. It's an
extension of the previous index value, with one index for each dupli level. This
can be used to reliably find matching dupli objects between frames. Works with
nested duplis, multiple particle systems, etc.
2012-11-08 16:35:28 +00:00
529209ff83 Added Map Taper option which if enabled maps affect of taper object on
actually beveled part of curve (previously affect of taper would have
been clamped by start/end bevel factor)

Here's an illustration:
http://wiki.blender.org/uploads/5/5d/Blender2.65_CurveMapTaper.png
2012-11-08 08:16:44 +00:00
Dalai Felinto
0890c2a4a0 support for string parameters in OSL nodes
for now subtype is not defined, but once we start parsing the metadata we can set texture inputs as FILEPATH
also, it takes relative strings and convert to absolute for all strings (which is arguably a good solution, but
should work for now)
2012-11-06 21:36:44 +00:00
27d647dcf8 Cycles: 4 new nodes.
* Tangent: generate a tangent direction for anisotropic shading. Can be either
  radial around X/Y/Z axis, or from a UV map. The default tangent for the
  anisotropic BSDF and geometry node is now always radial Z, for UV tangent use
  this node now.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Tangent

* Normal Map: generate a perturbed normal from an RGB normal map image. This
  is usually chained with an Image Texture node in the color input, to specify
  the normal map image. For tangent space normal maps, the UV coordinates for
  the image must match, and the image texture should be set to Non-Color mode
  to give correct results.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Normal_Map

* Refraction BSDF: for best results this node should be considered as a building
  block and not be used on its own, but rather mixed with a glossy node using a
  fresnel type factor. Otherwise it will give quite dark results at the edges for
  glossy refraction.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Refraction

* Ambient Occlusion: controls the amount of AO a surface receives, rather than
  having just a global factor in the world. Note that this outputs a shader and
  not a color, that's for another time.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Ambient_Occlusion
2012-11-06 19:59:02 +00:00
39da858001 Sequencer: input color space support for image and movie strips 2012-11-05 14:44:29 +00:00
fdcf4e3385 Use enums rather than defines for clips/tracking flags.
Helps a lot when debugging.
2012-11-05 09:40:00 +00:00
759ea40787 Render engines: replace number of x/y tiles with tile size
Now tile size is setting up explicitly instead of using number of tiles.

This allows better control over GPU performance, where having tiles aligned
to specific size makes lots of sense.

Still to come: need to update startup.blend  to make tiles size 64x64.
2012-11-05 08:05:14 +00:00
3bd7816c75 Camera Tracking: allow fallback to reprojection resection by user demand
This fixes some "regressions" introduced in rev50781 which lead to much
worse solution in some cases. Now it's possible to bring old behavior back.

Perhaps it's more like temporal solution for time being smarter solution is
found. But finding such a solution isn't so fast, so let's bring manual
control over reprojection usage.

But anyway, imo it's now nice to have a structure which could be used to
pass different settings to the solver.
2012-11-05 08:04:27 +00:00
Lukas Toenne
f32113bbc8 Node reroute cut operator update.
Cutting mulitple links with for inserting reroute nodes would previously insert only one reroute node for the first cut link.

Now the operator will insert a reroute node for every link in the cut line. Also, if several links share the same input/output socket, it will insert only a single reroute node, which all affected links will then share.
2012-11-04 11:57:49 +00:00
e02b23b81a Render API: shader script node for custom shaders.
* Shader script node added, which stores either a link to a text datablock or
  file on disk, and has functions to add and remove sockets.
* Callback RenderEngine.update_script_node(self, node) added for render engines
  to compile the shader and update the node with new sockets.

Thanks to Thomas, Lukas and Dalai for the implementation.
2012-11-03 14:32:26 +00:00
00acdb6292 remove CD_POLYINDEX customdata layer:
reported as [#29376] BMESH_TODO: remove tessface CD_ORIGINDEX layer

for a single mesh there could be 3 origindex mappings stored, one on the polygons and 2 on the tessfaces.
(CD_POLYINDEX and CD_ORIGINDEX).

as Andrew suggests, now tessfaces (which are really a cache of polygons), using origindex to point to polygons on
the same derived mesh, and polygons only store the original index values.
2012-10-30 19:20:17 +00:00
ec1f69ffce style cleanup & re-use DNA pad var with new collision group object settings. 2012-10-30 16:33:40 +00:00
3bf9bb3b13 BGE: Adding support for Bullet's collision masks. Each object now has a collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with.
The majority of this patch was provided by Kupoman with some edits from me and heavy testing by z0r.
2012-10-30 15:44:16 +00:00
0c6a0b293f style cleanup 2012-10-28 15:23:16 +00:00
Lukas Toenne
09ed97afc5 Internal node links are now cached in a per-node list, instead of being generated as a transient list that is returned from the callback and had to be freed by the caller. These internal links are used for muted nodes, disconnect operators and reroute nodes, to effectively replace the node with direct input-to-output links.
Storing this list in the node has the advantage of requiring far fewer calls to the potentially expensive internal_connect callback. This was called on every node redraw ...

Also it will allow Cycles to properly use the internal links for muted nodes, which ensures consistent behavior. The previous method was not applicable in Cycles because transient list return values are not supported well in the RNA and particularly the C++ API implementation.
2012-10-25 16:49:06 +00:00
85d9ba5cbb Fix issue after commit 50282: float texture painting non-color data textures did
not do correct partial updates, now it remembers if the opengl texture is a
non-color data texture or not and takes that into account for the update.

Also includes some renaming ncd => is_data for consistency with color space
terminology used elsewhere.
2012-10-25 15:25:28 +00:00
3ce334e188 Merge GSoC project from branch: Laplacian Smooth (Operator & Modifier)
by Alexander Pinzon Fernandez (apinzonf)

Supported by Google Summer of Code 2012

Project Documentation:
http://wiki.blender.org/index.php/User:Apinzonf

Manual Page:
http://wiki.blender.org/index.php/User:Apinzonf/Doc:2.6/Manual/Modifiers/Deform/Laplacian_Smooth
2012-10-24 10:39:11 +00:00
cbc734dd79 comment R_SEQ_GL_REND flag, opengl render now does gl previews. 2012-10-24 03:37:32 +00:00
90f7b9e9cc comment quick cache RNA and quiet compiler werning. 2012-10-23 15:07:09 +00:00
38a76aff8b Sizeerror 8 fix for DecimateModifierData 2012-10-23 11:10:40 +00:00
a82af0d220 add option to planar decimator to collapse all verts that define face boundries (verts that 2 faces share and have 2 edge users).
avoids ugly stepping between faces when applying on curves surfaces. (but less useful for architectural style models)
2012-10-23 06:13:56 +00:00
1ea210a8dc add option for decimate-collapse to keep triangulated geometry (normally quads stay as quads when not collapsed). 2012-10-23 05:30:10 +00:00
bbe0deb8af add limited dissolve as a decimation type to the decimate modifier. 2012-10-23 05:20:02 +00:00
0636886715 add un-subdivude as an optional method for the decimate modifier, gives more even geometry & nicer results in some cases. 2012-10-23 04:26:39 +00:00
6e62491c5a Fix #32522: Object's diffuse color not showing in Sculpt Mode
Added option to display object's diffuse color multiplied by sculpting
mask. This option could be found in Options panel of toolshelf when in
sculpting mode.

Thanks to Nicholas and Brecht for reviewing the patch!
2012-10-22 17:33:53 +00:00
3526ae9805 add vertex group option to decimate modifier, handy if you want to pin some parts of the geometry. 2012-10-22 15:39:06 +00:00
4e11fe6c5a Patch #27397: Improved DPX/Cineon code
Patch by Julien Enche, thanks!

From the patch comment:

It allows Blender to load:
- 1, 8, 10, 12 and 16 bits files. For 10 and 12 bits files, packed or
  filled type A/B are supported.
- RGB, Log, Luma and YCbCr colorspaces.
- Big and little endian storage.
- Multi-elements (planar) storage.

It allows Blender to save :
- 8, 10, 12 and 16 bits file. For 10 and 12 bits files, the most used
  type A padding is used.
- RGB and Log colorspaces (Cineon can only be saved in Log colorspace).
  For Log colorspace, the common default values are used for gamma,
  reference black and reference white (respectively 1.7, 95 and 685 for
  10 bits files).
- Saved DPX/Cineon files now match the viewer.

Some files won't load (mostly because I haven't seen any of them):
- Compressed files
- 32 and 64 bits files
- Image orientation information are not taken in account. Here too,
  I haven't seen any file that was not top-bottom/left-right oriented.
2012-10-22 12:49:00 +00:00
ddc2dbc2a4 style cleanup 2012-10-22 08:15:51 +00:00
1e21c0a324 == filebrowser ==
* Separated bookmarks managed by the OS (System Bookmarks) and bookmarks managed by Blender (Bookmarks).
* Added user pref to hide (or show) system bookmarks to allow users doing a video tutorial for example to hide their private system bookmarks
This feature should help especially MAC users who reported excessively long list of bookmarks which were added to Blender.
2012-10-21 14:47:16 +00:00
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
7deb8d8a26 code cleanup: spelling 2012-10-20 20:36:51 +00:00
Lukas Toenne
d3eb9dddd6 Better fix for #32846. Instead of using time change or object recalc condition, set an explicit object flag to disable particle system modifier update during dupli list creation. This is more transparent and should prevent issues with hair path generation being skipped. 2012-10-18 15:54:24 +00:00
20585a8b8d Render: local light group option for materials, blender internal feature from
the render branch.

When a material is linked in and has a light group override, this can now use
a local group in the scene file, by replacing the linked light group with a
local group that has the same name. A use case might be controlling the specular
highlight on linked character's eyes per scene.

Patch from render branch by Pablo Vazquez.
2012-10-17 13:32:43 +00:00
9be4c94204 Cycles: non-camera viewport render border support
This makes it possible to do a border render inside a viewport even
when not looking through the camera.

Render border could be defined by Ctrl-B shortcut (works for both
camera render border and viewport render border).

Camera render border could still be defined using Shift-B (so no
muscule memory would be broken). Currently used a special flag of
operator to do this, otherwise you'll need to either two operators
with different poll callback or it could go into conflict with a
border zoom,

Border render of a viewport could be enabled/disabled in View
panel using "Render Border" option.
2012-10-16 11:57:46 +00:00
92862f96dc code cleanup: use float sizes for function args. 2012-10-15 23:11:59 +00:00
8e01b8959e style cleanup 2012-10-14 13:08:19 +00:00
3867633728 use safer string copy functions and change the define for FILE_MAX_LIBEXTRA to use MAX_ID_NAME (now greater then 32). 2012-10-14 03:56:47 +00:00
28c20e456f fix for many RNA definitions having soft/hard ranges swapped, make this BLI_assert() on debug builds. 2012-10-11 23:46:12 +00:00
cb634b9100 Google Summer of Code project: "Smoke Simulator Improvements & Fire".
Documentation & Test blend files:
------------------
http://wiki.blender.org/index.php/User:MiikaH/GSoC-2012-Smoke-Simulator-Improvements

Credits:
------------------
Miika Hamalainen (MiikaH): Student / Main programmer

Daniel Genrich (Genscher): Mentor / Programmer of merged patches from Smoke2 branch
Google: For Google Summer of Code 2012
2012-10-10 13:18:07 +00:00