Commit Graph

814 Commits

Author SHA1 Message Date
deaeee8e4d Merge branch 'master' into blender2.8 2017-12-05 11:48:37 +01:00
40822ae4e9 Depsgraph: Cleanup, indentation 2017-12-04 15:50:38 +01:00
3b3e612752 Merge branch 'master' into blender2.8 2017-12-04 15:15:23 +01:00
0f8228a890 Depsgraph: Add parameters nodes for bone custom properties
Currently shouldn't make any difference, but this is something what needs to be
done to sanitize drivers relations )with the idea to re-use some generic code
to get operations for driver variables.
2017-12-04 15:10:14 +01:00
d974d25497 Depsgraph: Cleanup, move RNA key constructor to it's file 2017-12-04 14:17:17 +01:00
d5e491c9a7 Depsgraph: Cleanup, don't use bracers in relations names
Those don't bring any information.
2017-12-04 14:17:17 +01:00
5f86d6e6eb Depsgraph: Cleanup, node from RNA pointer search 2017-12-04 14:17:17 +01:00
6b72d87def Depsgraph: Remove unused property based update tags
Those are unused, and not clear whether we will ever support this.

Seems to be better having more like "component" tags, would be less magic
involved to guess what exactly is to be tagged.
2017-12-04 14:17:17 +01:00
9dfbd98339 Cleanup: whitespace 2017-12-04 17:20:26 +11:00
09cade6ca4 Fix MSVC compilation, there is no 'Designated initializers' in C++!
Looks like gcc is at the very least missing a warning here!
2017-12-02 18:25:09 +01:00
d10578df46 Depsgraph: Call editors update after everything was flushed
This way we can inform editors about all edits at once. Currently this is not
used, but in the next commits we will inform editors about what exactly has
changed.
2017-12-01 17:59:47 +01:00
6365ddcab5 Depsgraph: Separate loop for ID node flags clear
This ends up in less number of memory writes, which should have positive effect
on performance.
2017-12-01 17:32:00 +01:00
Dalai Felinto
be9e469ead Groups and collection: initial integration
Since we are ditching layers from Blender (2.8) we need a replacement to
control groups visibility. This commit introduces collections as the building
blocks for groups, allowing users to control visibility as well as overrides
for groups.

Features
========

* Groups now have collections
    This way you can change the visibility of a collection inside a group, and add
    overrides which are part of the group and are prioritized over other overrides.

* Outliner
    Groups can inspect their collections, change visibility, and add/remove members.

    To change an override of a group collection, you need to select an instance of
    the group, and then you can choose "group" in the collection properties editor
    to edit this group active collection instead of the view layer one.

* Dupli groups overrides
    We can now have multiple instances of the same group with an original "override"
    and different overrides depending on the collection the instanced object is part
    of.

Technical
=========

* Layers
    We use the same api for groups and scene as much as possible.

Reviewers: sergey (depsgraph), mont29 (read/write and user count)
Differential Revision: https://developer.blender.org/D2892
2017-12-01 14:15:54 -02:00
983b1a3478 Depsgraph: Cleanup, simplify evaluation flush function
Also avoid once queue push for cases when current operation has multiple
outgoing relations.
2017-12-01 16:05:17 +01:00
a96e97a83f Depsgraph: Move away from setting old deprecated object recalc flags
Those shouldn't be used anywhere for real now.
2017-12-01 12:17:23 +01:00
0591fb17e9 Depsgraph: Add query API to traverse all dependent IDs of the given ID 2017-12-01 11:40:50 +01:00
7270e8cc8f Depsgraph: Move iterator to own implementation file 2017-12-01 11:40:50 +01:00
59d3a17e3a Depsgraph: Cleanup, use enum value rather than a define 2017-12-01 11:40:50 +01:00
27a1bd445b Depsgraph: Cleanup, naming
It makes more sense to stick to DEG_iterator_object order in name, since we can
have functions to iterate over different entities and we want all of them to
have common prefix.
2017-12-01 11:40:50 +01:00
Dalai Felinto
58c743f7cc Depsgraph: Add assert to make sure the view layer is part of the scene
Which is not in some cases since workspace is still partly implemented.
2017-11-30 13:44:34 -02:00
edef559808 Depsgraph: Fix crash on playback of animated objects when CoW is enabled
We should keep base_flags after CoW object datablock was updated. Not entirely
happy with current solution, but it fixes crash and allows us to run tests
again.

More proper solution would be to make CoW operation a per-component thingie,
which will only update corresponding parts.
2017-11-30 13:42:56 +01:00
69a7ece389 Depsgraph: Fix wrong remapping of compositor node tree when CoW is enabled 2017-11-30 12:36:37 +01:00
c601ef7d7d Depsgraph: Fix missing objects in viewport when CoW is enabled
Remapping of pointers did not work properly, since it had no pointers yet to
remap base->object to a CoW object.
2017-11-30 12:36:37 +01:00
1c5c3748b5 Depsgraph: Make sure we pass proper base to object builder 2017-11-30 12:36:37 +01:00
60d6cc8fae Depsgraph: Make a note about why is it OK to pass original base in relations builder 2017-11-30 12:36:37 +01:00
83cc73083f Depsgraph: Properly pass flags when COW is not used 2017-11-30 12:36:37 +01:00
d0ed6dff82 Depsgraph: Cleanup spelling 2017-11-30 12:36:37 +01:00
Dalai Felinto
2296b9776a Depsgraph: Tag all id_types on_visible_update
We need all id nodes to be evaluated at least once when opening a file.
This is particuarly required for the upcoming group collection patch.
2017-11-30 09:23:10 -02:00
ced2f3f30e Merge branch 'master' into blender2.8 2017-11-30 11:59:28 +01:00
059b878240 Depsgraph: More full explanation for previous commit 2017-11-30 11:57:21 +01:00
Dalai Felinto
4b9b9dbf93 Depsgraph: Fix DEG_id_type_tag comment 2017-11-30 08:53:11 -02:00
baaf81e13e Merge branch 'master' into blender2.8 2017-11-29 17:59:04 +01:00
5b5939c6e6 Depsgraph: Cleanup, use explicit NULL pointer checks 2017-11-29 17:55:28 +01:00
0439733cf8 Merge branch 'master' into blender2.8 2017-11-29 16:32:50 +01:00
0af91d7fe6 Cleanup: Remove unused argument 2017-11-29 16:15:52 +01:00
c8b1a83a8c Depsgraph: Fix assert failure 2017-11-29 14:58:37 +01:00
3478d66b28 Depsgraph: Remove object-specific flag which was storing update tag
There were following issues:

- This was used in a similar way of DEG's ID update callback. No reason to have
  yet-another-way of informing editors/engines about changes. Better to keep
  regular update mechanism usable and fast for those needs.
- It wasn't granular at all, and granularity in flags is something what we
  need to support anyway, even for existing ID update.
- There is no reason to have it per-object. Depsgraph operates on IDs.
- It wasn't clear when and who clears the flag, and was possible to run into
  conflicts.
2017-11-29 11:01:08 +01:00
Dalai Felinto
2f80fbbac3 Depsgraph: Fix Camera object showing when not in view layer
If the Scene->camera was not in the active view layer we would still see it in the viewport.
2017-11-28 17:47:22 -02:00
178ea1f798 Cleanup, naming of engine type variable 2017-11-28 15:06:32 +01:00
9d6bd665e3 Depsgraph: Wrap context used for editors update callback into a structure
This way we can extend it much easier.
2017-11-28 14:24:56 +01:00
db2a603f6e Depsgraph: Remove workaround for Blender Internal in viewport
This commit effectively reverts fix T45702 done in 067fe2719a.

Reasoning:

- Blender Internal is being replaced with Eevee, and will be removed entirely
  rather soon.

- All render engines are planned to have own depsgraph, so such threading
  conflicts should no longer be an issue.

- We don't want to spend time on porting workarounds for EOL things to a new
  design. Less code -- faster the work :)

- If such notifications will end up needed for some other cases, we would
  need to re-implement this a more proper depsgraph tagging/flushing and make
  it to work with all copy-on-write datablocks and everything.
2017-11-28 14:24:56 +01:00
86bfce6794 Depsgraph: Don't call DEG ID update functions directly
There might be much more logic involved there, also we might not know proper
evaluated CoW pointer there yet. So we leave this to dependency graph to
decide what exactly to do here.
2017-11-28 14:24:56 +01:00
29044cfb12 Depsgraph: Parameters component does exist in objects 2017-11-27 16:34:44 +01:00
5191104776 Depsgraph: Sanitize placement of component types in switch statement
Makes it more clear why and what is being ignored.
2017-11-27 15:34:36 +01:00
488b6fa669 Merge branch 'master' into blender2.8 2017-11-27 14:52:31 +01:00
e3f2b1676c Depsgraph: Make sure unexpected configuration does not happen 2017-11-27 14:51:49 +01:00
6130524d8c Revert "Depsgraph: Remove legacy re-scheduling code"
This reverts commit 90ff88646d.

Can not do this yet, if object is not part of graph yet it will not have entry
taq. Need some more generic solution here.
2017-11-24 16:44:54 +01:00
d211c36c83 Depsgraph: Allow tagging whole scene for base flags flush 2017-11-24 16:34:06 +01:00
90ff88646d Depsgraph: Remove legacy re-scheduling code 2017-11-24 15:46:25 +01:00
3023eb384a Depsgraph: Fix crash when deleting object which is linked both directly and indirectly 2017-11-24 15:46:25 +01:00