Commit Graph

559 Commits

Author SHA1 Message Date
97c5d50cff 2.5:
Added missing colour/theme entries from Graph Editor in RNA
2009-02-09 23:06:29 +00:00
284db61572 RNA: C API
* RNA_blender.h is now generated along with the other files. It is not
  used anywhere yet, and still located quite hidden next to the other
  rna_*_gen.c files. Read only access for now.
* Inherited properties are not copied from the base anymore but
  iterated over. Patch by Vekoon, thanks!
* Array get/set callbacks now do the whole array instead of getting an
  index. This is needed for some layers for example so python can set
  the array as a whole, otherwise the check that one layer has to be
  enabled at all times gets in the way. Also nicer for the C API.
* Also some changes to returning pointers to make the API cleaner, got
  rid of the type() callback and instead let get() return PointerRNA
  with the type included.

The C API looks like this currently:
http://users.pandora.be/blendix/RNA_blender.h
2009-02-02 19:57:57 +00:00
c67952a475 Animato RNA wrapping:
It's about time that the RNA wrapping for various parts of the animation system were cleaned up for my recent changes. I've moved some code around (and/or deleted a file or two) in the process.
2009-02-02 11:51:10 +00:00
6e6bd16bf1 * Struct-ified user preferences RNA 2009-01-27 04:37:12 +00:00
a34e2e1427 Animato/2.5 - Graph Editor (i.e. the new 'IPO Editor')
This commit brings back the drawing code for the 'Graph Editor'. I've decided to call it this, as currently it can show either F-Curves for Animation stored in Actions, or F-Curves for Drivers.

Currently, it shows all curves, since some of the necessary filtering code (i.e. for limiting curve visibility) hasn't been put in place yet. At least this serves as good proof that we can have F-Curves from multiple sources at least.

It should be noted that the code still has to be modified to work with some of the new Animato features, such as F-Curve Modifiers (cycles are an example of one of the features that use this). Also, a nicer way to set the colours of the curves needs to be investigated.

Notes:
* Fixed a few bugs in RNA User-Preferences wrapping

* The keyframe drawing uses the new-style drawing for handles from AnimSys2. There's a minor bug that sometimes occurs, where a distorted handle gets drawn at the origin of the grid on the first run. Hints anyone?

* Removed most of the old data from SpaceIpo struct, as the new code uses that. Maybe later, the directories/files at least should get renamed.

* Removed ancient hack for NVidia/TNT drivers. It is probably no longer needed, but could be restored if someone needs it.
2009-01-26 11:33:16 +00:00
69310fb107 2.5: WM Compositing
* Triple Buffer is now more complete:
  - Proper handling of window resize, duplicate, etc.
  - It now uses 3x3 textures (or less) if the power of two sizes
    do not match well. That still has a worst case wast of 23.4%,
    but better than 300%.
  - It can also use the ARB/NV/EXT_texture_rectangle extension
    now, which may be supported on hardware that does not support
    ARB_texture_non_power_of_two.
  - Gesture, menu and brushe redraws now require no redraws at all
    from the area regions. So even on a high poly scene just moving
    the paint cursor or opening a menu should be fast.

* Testing can be done by setting the "Window Draw Method" in the
  User Preferences in the outliner. "Overlap" is still default,
  since "Triple Buffer" has not been tested on computers other than
  mine, would like to avoid crashing Blender on startup in case
  there is a common bug, but it's ready for testing now.

  - For reference "Full" draws the full window each time.
  - "Triple Buffer" should work for both swap copy and swap exchange
    systems, the latter still need the -E command line option for
    "Overlap".
  - Resizing and going fullscreen still gives flicker here but no
    more than "Full" drawing.

* Partial Redraw was added. ED_region_tag_redraw_partial takes a
  rect in window coordinates to define a subarea of the region.
  On region draw it will then set glScissor to a smaller area, and
  ar->drawrct will always be set to either the partial or full
  window rect. The latter can then be used for clipping in the 3D
  view or clipping interface drawing. Neither is implemented yet.
2009-01-23 03:52:52 +00:00
7cd4e2781a RNA
* Finished DNA_lamp_types.h, DNA_world_types.h and DNA_sound_types.h.
* Renamed "parent" struct property to "nested", and also remaining "from"
  usage to "base".
* Added a NEVER_NULL subtype for pointers and use it for all properties
  that apply.
* Make sure all structs have a description, and fix any other DOC_BROKEN
  descriptions, also many other naming consistency improvements.
2009-01-10 22:57:33 +00:00
ff1db49e34 RNA
* DNA_userdef_types.h, done. Patch by Nathaniel Garbutt, thanks!
2009-01-07 21:05:51 +00:00
a371f5513a RNA
* Added skeleton code for particle/object_force/userdef.
* More Object properties wrapped.
* Added User Preferences display in outliner.
2009-01-02 13:47:33 +00:00