Commit Graph

559 Commits

Author SHA1 Message Date
0ebdbdac00 workaround/fix for [#24540] Adding the path to an image Editor in the file preferences window messes up the path
when selecting paths from the user preferences always default relative option to off.
otherwise you get paths like '//..\..\..\..\Program Files\GIMP-2.0\bin\gimp-2.6.exe'
2010-11-05 06:33:33 +00:00
8bbcef4c7a bugfix [#24449] User Preferences - Interface - Manipulator 2010-11-01 02:22:20 +00:00
Nathan Letwory
19068ba38a Fix [#24348] Release confirm confusing
Reported by Dennis Dillert

A bit clearer wording.
2010-10-21 11:19:15 +00:00
Nathan Letwory
03eb8d0222 Maybe now correct commit :° 2010-10-16 14:53:54 +00:00
8268a4be71 most unused arg warnings corrected.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-16 14:32:17 +00:00
6ebe7b8c5d [#24226] small inconsistency in user preferences
also made setting the temp dir more consistent, slash is always added on the end and if the user-pref dir is invalid its not used.
2010-10-11 22:05:45 +00:00
11467a7873 Fix #24095: user preferences theme colors didn't match exactly with what
was drawn. Problem was that these were not set to be in gamma space. Also
needed to fix automatic 0..255 to 0..1 range conversion for PROP_COLOR_GAMMA,
was only working for PROP_COLOR.
2010-10-02 14:17:20 +00:00
8d0c01e6e2 keyconfig updates/changes
- use preset subclass with funcs for updating the keyconfig
- keyconfig filenames are used for the UI names as with presets (so separation anymore)
- keyconfig's are stored in the preset dir (scripts/cfg dir removed)
- only the active keyconfig script is loaded
- some bugfixes for saving keymaps
- user interactions no longer saves keyconfigs too, I think this needs to be re-worked.

developer note...
multiple keyconfigs at once are not really needed now that they are stored & accessed directly in python.
for now I left it alone but we could consider to remove this capability in the future.
2010-09-14 16:45:24 +00:00
27fff49335 revert keymap name commit, matt says everything should be '2D View', '3D View...' etc, so for now just go back to what we had.
reverse merge:
 svn merge -r31774:31773 .
2010-09-06 05:40:52 +00:00
0106b00a2a rename '3D View' keymap, since its know as 'View 3D' for other areas of the keymap editor. 2010-09-06 05:20:05 +00:00
Nathan Letwory
fb7221ce21 Patch [#23390] Addition of Author field to user preferences
Contributed by Imran Syed (freakabcd)

Adds a field where the user can put in name/nickname that exporters
then can use to write authoring information, where possible.
2010-08-26 07:19:24 +00:00
adae794233 py/rna remove functions now all work in a similar way.
- some remove() functions took an int argument rather then the item to remove.
- disallow None argument.
- raise an error if the item isnt in the collection.
2010-08-24 06:40:28 +00:00
7da5d9faec rna renaming, still only adjusting properties that wont be animated (at least its very unlikely). 2010-08-18 07:14:10 +00:00
7a31417f50 apply UserPrefs and Theme rna naming changes. 2010-08-17 13:14:41 +00:00
acca04bf33 remove narrow ui feature
- re-arranged UI in a way that gave far too much vert scrolling.
- was added all over for simple things like making text="", layout engine should handle this.
- Ton and Brecht are ok with removing this now. Ton would like to work on the layout engine to make it better support these cases.
2010-08-06 15:17:44 +00:00
e0f0a425fa rna pointer poll function, not used yet. 2010-08-03 05:14:59 +00:00
3b5b761a56 == Sculpt/Paint Fixes ==
* Fix: unify strength and size did work consistently with other paint modes
* Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels
* Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius
* Fix: The default spacing for vertex paint brushes was 3%, should be 10%
* Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default
* Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings
* Fix: The setting of pressure sensitivity was not unified when strength or size were unified.  Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected
* Fix: When using [ and ] to resize the brush it didn't immediately redraw
* Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly.
* Fix: other paint modes did expose the ability to have a  custom brush colors, so I added the small bit of code to allow it.  Note: I made all of the other paint mode brushes white.  Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color.
* I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back.  I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
b26a87fcd0 Bugfix: Mem cache limit wasn't updated, when changed in userpref. 2010-07-22 14:02:05 +00:00
beb98c9e0c Bugfix #22872: invert zoom direction doesn't work
The setting for this (IMO it should really be on by default, for reasons I've outlined recently) was not exposed at all. 

The setting that was shown was a new(?) option in 2.5 which dealt with Ctrl-MMB drag zoom.
2010-07-20 12:37:42 +00:00
02da5ecfed Apply first pass of edits to rna values from rna_booleans.txt.
These are not animated and are best not change names like this too late in the release.

ActionGroup.selected -> select:    boolean    Action Group is selected
BezierSplinePoint.hidden -> hide:    boolean    Visibility status
BezierSplinePoint.selected_control_point -> select_control_point:    boolean    Control point selection status
BezierSplinePoint.selected_handle1 -> select_left_handle:    boolean    Handle 1 selection status
BezierSplinePoint.selected_handle2 -> select_right_handle:    boolean    Handle 2 selection status
Bone.restrict_select -> hide_select:    boolean    Bone is able to be selected
Bone.selected -> select:    boolean
CurveMapPoint.selected -> select:    boolean    Selection state of the curve point
EditBone.restrict_select -> hide_select:    boolean    Bone is able to be selected
EditBone.selected -> select:    boolean
EditBone.selected_head -> select_head:    boolean
EditBone.selected_tail -> select_tail:    boolean
EditBone.locked -> lock:    boolean    Bone is not able to be transformed when in Edit Mode
EditBone.hidden -> hide:    boolean    Bone is not visible when in Edit Mode
NEGATE * FCurve.disabled -> enabled:    boolean    F-Curve could not be evaluated in past, so should be skipped when evaluating
FCurve.locked -> lock:    boolean    F-Curve's settings cannot be edited
FCurve.muted -> mute:    boolean    F-Curve is not evaluated
FCurve.selected -> select:    boolean    F-Curve is selected for editing
NEGATE * FCurve.visible -> hide:    boolean    F-Curve and its keyframes are shown in the Graph Editor graphs
FCurveSample.selected -> select:    boolean    Selection status
GPencilFrame.selected -> select:    boolean    Frame is selected for editing in the DopeSheet
GPencilLayer.locked -> lock:    boolean    Protect layer from further editing and/or frame changes
GPencilLayer.selected -> select:    boolean    Layer is selected for editing in the DopeSheet
Keyframe.selected -> select:    boolean    Control point selection status
Keyframe.selected_handle1 -> select_left_handle:    boolean    Handle 1 selection status
Keyframe.selected_handle2 -> select_right_handle:    boolean    Handle 2 selection status
MeshEdge.selected -> select:    boolean
MeshEdge.hidden -> hide:    boolean
MeshFace.hidden -> hide:    boolean
MeshFace.selected -> select:    boolean
MeshVertex.hidden -> hide:    boolean
MeshVertex.selected -> select:    boolean
MotionPathVert.selected -> select:    boolean    Path point is selected for editing
NlaStrip.selected -> select:    boolean    NLA Strip is selected
NlaTrack.locked -> lock:    boolean    NLA Track is locked
NlaTrack.muted -> mute:    boolean    NLA Track is not evaluated
NlaTrack.selected -> select:    boolean    NLA Track is selected
Object.restrict_render -> hide_render:    boolean    Restrict renderability
Object.restrict_select -> hide_select:    boolean    Restrict selection in the viewport
Object.restrict_view -> hide:    boolean    Restrict visibility in the viewport
Object.selected -> select:    boolean    Object selection state
ObjectBase.selected -> select:    boolean    Object base selection state
PoseBone.selected -> select:    boolean
Sequence.right_handle_selected -> select_right_handle:    boolean
Sequence.selected -> select:    boolean
SplinePoint.selected -> select_control_point:    boolean    Selection status
TimelineMarker.selected -> select:    boolean    Marker selection state
Sequence.left_handle_selected -> select_left_handle:    boolean
ActionGroup.locked -> lock:    boolean    Action Group is locked
Bone.hidden -> hide:    boolean    Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)
SplinePoint.hidden -> hide:    boolean    Visibility status
FModifier.muted -> mute:    boolean    F-Curve Modifier will not be evaluated

 note: rebaned uv_select to select_uv
2010-07-15 16:56:04 +00:00
5505697ac5 Merge GSOC Sculpt Branch: 28499-30319
https://svn.blender.org/svnroot/bf-blender/branches/soc-2010-jwilkins
See log of that branch for details.
2010-07-14 14:11:03 +00:00
41a6602547 2.5: remove user preferences to always snap for translate/rotate/scale,
with new behavior of the snap setting in the 3d view these are no longer
necessary.
2010-07-12 11:17:42 +00:00
0815fd4762 2.5: remove pin floating panels settings, there are no floating panels
at the moment so it shouldn't be there.
2010-07-12 10:55:05 +00:00
6e92ddf8b3 Progress indicators for threaded jobs
Now, rather than the bit-too-alarming stop sign, threaded wmJobs 
display a progress indicator in the header. This is an optional feature
for each job type and still uses the same hardcoded ui template
(could use further work here...).

Currently implemented for:
Render - parts completed, then nodes comped
Compositor - nodes comped
Fluid Sim - frames simulated
Texture Bake - faces baked

Example: http://mke3.net/blender/devel/2.5/progress.mov
2010-05-27 08:22:16 +00:00
e1bf9d30bc Properties Window:
*The narrowui value was hard coded in all ui scripts, made an user preferences option. Basically this value determines on which area width, it should switch between dual/single column layout. 

ToDo: The Changes only take effect when reloading scripts/restarting Blender (after saving as default). Will maybe add the "Reload Scripts" operator next to the button in the future. 

* Small fix for Fluid Add Button, when in single column mode. Didn't expand like the other "Add" Buttons.
2010-05-16 10:21:00 +00:00
96beb8330c Great patch by Harley Acheson fixing about 80 typos and spelling
mistakes in makesrna
2010-05-04 05:15:53 +00:00
b18d377292 Updated icon set, thanks jendryzch! 2010-05-03 03:33:20 +00:00
16e7ed28be Highlight last selected point in curve/surface edit mode.
Curve->lastselbp field was renamed to Curve->lastsel and now not last
either BPoint or BezTriple is storing here. It's not easy to determine
type of selected point, but operator which depends on such point reviews
the full nurbs, so this shouldn't be a problem.

Made changes to curve undo stuff to restore last selected point on undo/redo.

Added new theme color for curve last selected point.
2010-04-30 04:48:40 +00:00
486796ce31 * Interaction Presets
This adds a new presets menu in the splash screen and the Input section of
User Preferences to choose a preset interaction style, consisting of key configurations
and also other user preferences such as select mouse button, view rotation style, etc.
Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more
presets contributed (and maintained!) by the community.

It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one
I changed the view manipulation key/mouse combos and also the transform 
manipulator keys, not much more than that.

To save an interaction preset, open the user preferences Input section, and press the 
[ + ] button next to the presets menu. It will save out a .py file containing any edited key 
maps and navigation preferences to the presets/interaction folder in your scripts folder.

---

Part of this commit changes the way that key maps are exported/displayed in 
preferences - now partial key configs are allowed. Previously it would export/import the 
entire key configuration, regardless of whether individual key maps were edited or not 
(which would make them more susceptible to conflicts in unexpected areas).

(note, in blender terminology, a key map is a category of key items, such as 
'Object Mode' or 'View 2d'.)

Now, the export and the UI display work in a similar way to how key maps are 
processed internally - Locally edited key maps (after pressing the 'Edit' button) are 
processed first, falling back to other key maps in the current key config, and then falling 
back to the default key config. So it's possible for a key config to only include a few 
key maps, and the rest just gets pulled from the default key config. The preferences 
UI display works like this too behind the scenes in deciding what to show users, 
however using it is just like it was before, the complexity is hidden.
2010-04-14 06:27:50 +00:00
9bb23d93b0 Clarify tooltip for 'Align to View' option for adding objects -
It can only align to 3D view when adding the object from a 3d View (eg. shift A), 
not the top level add menu.
2010-04-07 01:51:32 +00:00
825c162167 Fix [#21678] Crease color cannot be adjusted
Gave edge crease a unique theme colour.
2010-04-06 02:36:37 +00:00
824be96dc0 More work on Drag Immediate:
- Rename option and flag to something more sane
- Add property to manipulator operator and set true by default

Confirm on Release can now be forced true or false per operator, in which case it won't use the default value (the user preference).
2010-04-03 17:38:43 +00:00
c6b77a06dd Keyframe Defaults and Cleanups:
This commit fixes reports #21638 and #21818, which were both also Durian feature requests.

Cbanges:
* Added new default setting for the type of handles created when creating keyframes. This can be found in the user-preferences, and is used whenever existing keyframes aren't being overwritten (instead of the value being always taken from the keyframes either side, #21638).

* When keyframing over existing keyframes, only the values will be changed. The handles will be offset by the same amount that the value of the keyframe changed, though how well this works in practice still needs to be tested more thoroughly (#21818, already fixed earlier, but this commit is the full fix).

* When 'free' handles are added by default, they are offset to be +/- 1 frame on either side of the keyframe so that it is obvious that they can be moved. However, they just take the same value of the keyframe since this is easiest.

* Properly initialising handle colour defaults for 3D-View and Graph Editor. Graph Editor's theme userprefs also show these settings now, though the layout is really quick hack-style.
2010-04-02 01:03:40 +00:00
9105f6f0bd rna naming, *_frame --> frame_* 2010-04-01 21:44:56 +00:00
f49a82b03e Fix [#20711] Loop selection not working with Emulate MMB + Left mouse select
Emulate 3 button mouse is now disabled when Left mouse select is used, to
prevent keymap conflicts. Configs for single button macs etc we can do with
keymap presets.
2010-04-01 02:28:08 +00:00
26736ac0f0 remove unused rna includes 2010-03-24 09:51:32 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
63a368ceaa - menu for selecting add scenes for the sequencer.
- update internal 'btempdir' from userprefs on changing and initializing the temp dir.
- add sequence strip operators nolonger require the sequence view to be active (better for automation).
(commit 27434 by Campbell from render25 branch)
2010-03-16 17:23:20 +00:00
d8d92b5d93 user preference to disable the splash screen 2010-03-14 18:08:12 +00:00
4a8849b030 - Hhighlight active nurb in edit mode
- Replaced hardcoded nurbcol array with theme colors
- Send notification in duplicate curve operator (this operator could
  reset/change active nurb)
- Edge seam color added to the user preferences dialog
2010-03-12 16:43:04 +00:00
2ad3d8f158 Fix [#21145] Preferences: Solid OpenGL lights viewport update 2010-03-09 06:20:08 +00:00
b237dc3af5 image editor user preference.
image.py has a function image_editor_guess(), please test on windows and mac. (using 'startfile' and 'open')
this is only used when the image editor is not set.
2010-03-07 09:23:57 +00:00
c052a5bc36 mplayer preset, plays back movies and image sequences.
added scene.render.is_movie_format
2010-03-07 02:04:30 +00:00
Dalai Felinto
26fae8985b flipping "tab as space" option (so it's on by default - argh ;)
(and fix error in creator.c last commit)
2010-03-06 22:12:42 +00:00
Dalai Felinto
782cb1f0e0 Tab as Space as a User Preference option. to affect new and loaded text files.
* I put it under General->System. Not sure is the better place for it though (space_userpref.py)
** also: creator.c fix to avoid autoplay of games when scripts are disabled.
2010-03-06 21:45:46 +00:00
34857189bc fixes for auto script execution, changing the user preference also updates the global flag. 2010-02-27 12:34:49 +00:00
15db857628 rename flag for auto script execution since scriptlinks are no more. 2010-02-27 01:47:46 +00:00
10dbf6faee rename extension to addon after discussion with meta-androcto & mindrones 2010-02-26 14:28:29 +00:00
38ef2df8f7 2.5 Audio:
* Jack Transport support!
* Minor sequencer audio corrections.
2010-02-21 18:01:41 +00:00
21a2350248 Animation Playback Option (No negative frames) and Other Bugfixes:
* Added a user-preference setting which disallows setting the current frame number to a negative number. This setting only applies when setting the current frame by scrubbing the time cursor in a timeline view, or by typing a value into the current frame number field.

* Made the minimum frame number for the start frame to be 0, which should make setting keyframes by a regular step size less confusing. Also changed the MINFRAME define to 0 for consistency. Hopefully this doesn't cause any problems with any output formats. 

* Fixed some missing channel selection cases in animation editors.
2010-02-18 00:29:08 +00:00