Commit Graph

23234 Commits

Author SHA1 Message Date
5cf623934f Bugfix #21565: Scale keys from DopeSheet transform menu causes crash
The operators in this menu were using the wrong operators!
2010-03-14 03:05:30 +00:00
ed930c4818 enable basic soft body object options for
soft body aware objects as there are lattices and curves
since this is foreign terrain for me .. please check
2010-03-13 22:53:03 +00:00
c56f04d349 soft body property nodemass became 'hot' for meshes
could not test for lattices and curves since parts of the UI 
is missing
will try to fix this next .. hurms not knowing what i am
doing there
2010-03-13 21:22:56 +00:00
eea9453470 softbody properties mingoal maxgoal are 'hot' now
for meshes lattices and curves
changes work immediately in the running simulation
2010-03-13 19:12:54 +00:00
dfb59dbaa5 added method to change algorithm used in channel matte node. Limit a channel by another channel or limit by max of remaining channels. 2010-03-13 14:47:26 +00:00
975cf38d6a Fix #21282: Segfault when using "Text on curve" option
Ignore textoncurve property if it's type isn't OB_CURVE, since
only curves could have a path.
2010-03-13 11:22:39 +00:00
8cae162245 [#21580] -- argument tries to load as a blend file
Stop processing arguments on --
2010-03-13 04:51:24 +00:00
9439c0b1cb getting close to 2.5 'everything can be animated paradigm'
well meshes do .. I've not been looking a the tail yet. 
softbody.c
2010-03-13 02:43:25 +00:00
ee35677729 Respect "divisible by 8" padding. 2010-03-13 02:35:32 +00:00
d8d844091a Add-Ons:
*Added location value (for infos like "View3D > Properties > Measure")
2010-03-13 00:44:09 +00:00
25a14bad61 Fix [#21351] PROPERTIES: Resolution changes based solely on changing
encoding format

Bypassed existing hardcoded ffmpeg presets that executed when changing
format, replaced with bpy presets.

Leaving old code there for now, haven't got python/rna access to the ffmpeg
id properties.. Anyone know how to do this? 
Code snippets here: http://www.pasteall.org/11657/c
2010-03-13 00:17:52 +00:00
a4de5e06af Patch [#21539] Improved organization of add-ons panel by Bart Crouch (crouch), with some UI code cleanup by myself.
This patch adds following features:
- Filter Add-ons by a category.
- Search Add-ons by Name and Author.
- Possibility to expand an Add-on, displaying more information like author, version, description, etc.
- Warns when a user wants to enable a script that was written for a newer version of blender
2010-03-13 00:14:36 +00:00
843a932b4a confirmed with multiple people that Collada builds fine with mingw win32 on scons. So setting it back to true by default. 2010-03-12 20:08:13 +00:00
85066b5e05 updated despill node to incorperate changes from Xavier Thomas's patch #18012 2010-03-12 18:47:35 +00:00
0249d26ca7 Fix #21042: sculpt not working from orthographic camera view. 2010-03-12 17:12:04 +00:00
8c9577e2ee Fix #20551: sculpt mode, render and then sculpt crash. 2010-03-12 16:51:12 +00:00
a44f9a6df4 Fix #21224, "FBX export has object translation issues".
Reversed the order of all matrix multiplications to confirm to API change.
2010-03-12 16:50:52 +00:00
4a8849b030 - Hhighlight active nurb in edit mode
- Replaced hardcoded nurbcol array with theme colors
- Send notification in duplicate curve operator (this operator could
  reset/change active nurb)
- Edge seam color added to the user preferences dialog
2010-03-12 16:43:04 +00:00
a19e542db2 Bug #20410: collada doesn't compile with mingw but is enabled by default. Since
no one seems to be fixing this I've just disabled it by default now.
2010-03-12 16:32:18 +00:00
173c1c170f Fix #21066: particle hair X mirror doesn't work. 2010-03-12 16:21:39 +00:00
f21cab3ed5 Patch #21027: 3d view background seams fix, by Anthony Edlin, thanks!
This fixes a bug where the texture coordinates were wrong, and also
makes filtering now work even at the borders of the tiles into which
the image is split. Also see bug #20933.
2010-03-12 16:02:05 +00:00
8252fa5a16 Fix smoke looking black in the viewport when compiling with -ffast-math.
(memset works on byte level and bytes -1,-1,-1,-1 = NaN).
2010-03-12 14:42:03 +00:00
812be2053a Fix #21122: color sliders behaving weirdly. 2010-03-12 14:18:14 +00:00
9395efc02f Revert part of my last commit and leave emit/environment out of outliner,
there's a problem here with overflowing shorts that I'll need to fix later.
2010-03-12 13:45:25 +00:00
00d1e56f3d Fix for warning introduced in passes commit, also removed some more
radiosity code.
2010-03-12 13:19:32 +00:00
4dbf499be3 Fix crash in compositing nodes, due to threading problem. 2010-03-12 13:07:25 +00:00
353a078d4c Fix #21211: new indirect/environment/emit passes weren't showing up
in compositor and outliner yet.
2010-03-12 12:29:12 +00:00
b0dd7b8c9c Fix #21189: vertex paint not working with mirror modifier. 2010-03-12 12:09:58 +00:00
1337867378 Fix #21183: info stats not updated immediately on undo. 2010-03-12 12:09:06 +00:00
4faedb3d91 netrender:
sensible timeout on connection attempt
fix for operator api change
2010-03-12 03:12:27 +00:00
86c237b3a5 Added ability to save and load planar environment maps, rather than only cube. 2010-03-12 02:44:18 +00:00
63c71425b7 Fixed [#21558] ctrl+c a material color and ctr+v it into new texture color results in darker color 2010-03-12 02:43:36 +00:00
478e90ffdc Changed NTSC and PAL to be consistent with the ITU BT 601 spec, other variations can be done as custom if the user wants it. 2010-03-12 00:22:33 +00:00
d896c1f21f fix crash in compositing nodes passing on NULL compbuf.
(revision 27415 from render25 branch)
2010-03-11 17:19:08 +00:00
d82e88d265 rna/py api function for removing ID blocks, id.unused_clear()
(revision 27409 from render25 branch)
2010-03-11 17:18:06 +00:00
bb3168afbe re-project paint failed on no-camera when a camera wasnt needed.
(revision 27388 from render25 branch)
2010-03-11 17:16:03 +00:00
8da10f59eb Merge -c 27223 from COLLADA branch into trunk. Vertex color export was requested and reported to work by Blake Maltby. 2010-03-11 15:37:19 +00:00
ce747a1c26 Fix #21550, "FBX Exporter doesn't make faces". Exporter incorrectly accessed vertex indices. 2010-03-11 15:28:22 +00:00
6028470a9c Motion Paths + Auto-Keying:
Revised the conditions under which motion paths get recalculated after transforms (when auto-keying is enabled). Now, the type of path display does not matter, but rather that the object/bone in question has any paths at all. This makes animating with these a much smoother experience.
2010-03-11 11:15:25 +00:00
69a7060678 Restored Environment maps
* Fixed up RNA and UI
* Brought back 'Save' and 'Clear' operators (in the little triangle menu in 
environment map properties)
* While I was at it, noticed that environment maps were only using 8bit 
colour, changed it to use full 32bit float instead for proper HDR colour etc,
so environment map reflections have the correct colour range
--> http://mke3.net/blender/devel/2.5/env_hdr.jpg

This fixes [#20904] Environment Map does not render; also missing panel
2010-03-11 07:43:49 +00:00
5ec57e80b0 A number of common rendering presets, looked up and added by Simon Rainerson 2010-03-11 07:24:26 +00:00
ed30bb4881 Send data changed notifier after object conversion.
Need this for refreshing "Object data" page.
2010-03-11 06:12:53 +00:00
271256ad33 Fixed typo in blenderplayer scons rules. 2010-03-10 21:21:14 +00:00
969b4673c7 Python/RNA: added collection.move(from, to) for python defined
collection properties.
2010-03-10 20:54:14 +00:00
0ef0caaedf RNA/Python: support for layer subtype with BoolVectorProperty. 2010-03-10 20:33:57 +00:00
405d7554a0 Add COMPAT_ENGINES mechanism to lamp panels so other render engines can show
different panels here.
2010-03-10 20:24:06 +00:00
c0b3ab6ceb filebrowser:
* move own thread handling for thumbnails to WM_jobs 
* cleanup of thumbnail creation code
* added function to kill the job, which actually allows thread to terminate gracefully

vc9 projectfiles:
* fixed some missing includes for release target!
2010-03-10 19:30:20 +00:00
222dc9cf13 OSX compile fix, for Scons, provided by Jens.
Error caused by openmp weirdness in gcc for osx.
2010-03-10 18:05:58 +00:00
3d222c3de6 - scene sequencer camera override wasnt working for render strips (only opengl)
- temp disable camera switching with override by clearning markers (hack)
- check for GAMEBLENDER define else eclipse gets confused by multiple definitions of functons in the stub.
2010-03-10 08:17:18 +00:00
b9211135ef [#21261] Bugfix for dynamically loaded scenes' lights not mixing in multitexture
from Mitchell Stokes (moguri)
2010-03-10 07:41:16 +00:00