c56f04d349
soft body property nodemass became 'hot' for meshes
...
could not test for lattices and curves since parts of the UI
is missing
will try to fix this next .. hurms not knowing what i am
doing there
2010-03-13 21:22:56 +00:00
eea9453470
softbody properties mingoal maxgoal are 'hot' now
...
for meshes lattices and curves
changes work immediately in the running simulation
2010-03-13 19:12:54 +00:00
dfb59dbaa5
added method to change algorithm used in channel matte node. Limit a channel by another channel or limit by max of remaining channels.
2010-03-13 14:47:26 +00:00
975cf38d6a
Fix #21282 : Segfault when using "Text on curve" option
...
Ignore textoncurve property if it's type isn't OB_CURVE, since
only curves could have a path.
2010-03-13 11:22:39 +00:00
8cae162245
[ #21580 ] -- argument tries to load as a blend file
...
Stop processing arguments on --
2010-03-13 04:51:24 +00:00
9439c0b1cb
getting close to 2.5 'everything can be animated paradigm'
...
well meshes do .. I've not been looking a the tail yet.
softbody.c
2010-03-13 02:43:25 +00:00
ee35677729
Respect "divisible by 8" padding.
2010-03-13 02:35:32 +00:00
25a14bad61
Fix [ #21351 ] PROPERTIES: Resolution changes based solely on changing
...
encoding format
Bypassed existing hardcoded ffmpeg presets that executed when changing
format, replaced with bpy presets.
Leaving old code there for now, haven't got python/rna access to the ffmpeg
id properties.. Anyone know how to do this?
Code snippets here: http://www.pasteall.org/11657/c
2010-03-13 00:17:52 +00:00
85066b5e05
updated despill node to incorperate changes from Xavier Thomas's patch #18012
2010-03-12 18:47:35 +00:00
0249d26ca7
Fix #21042 : sculpt not working from orthographic camera view.
2010-03-12 17:12:04 +00:00
8c9577e2ee
Fix #20551 : sculpt mode, render and then sculpt crash.
2010-03-12 16:51:12 +00:00
4a8849b030
- Hhighlight active nurb in edit mode
...
- Replaced hardcoded nurbcol array with theme colors
- Send notification in duplicate curve operator (this operator could
reset/change active nurb)
- Edge seam color added to the user preferences dialog
2010-03-12 16:43:04 +00:00
173c1c170f
Fix #21066 : particle hair X mirror doesn't work.
2010-03-12 16:21:39 +00:00
f21cab3ed5
Patch #21027 : 3d view background seams fix, by Anthony Edlin, thanks!
...
This fixes a bug where the texture coordinates were wrong, and also
makes filtering now work even at the borders of the tiles into which
the image is split. Also see bug #20933 .
2010-03-12 16:02:05 +00:00
8252fa5a16
Fix smoke looking black in the viewport when compiling with -ffast-math.
...
(memset works on byte level and bytes -1,-1,-1,-1 = NaN).
2010-03-12 14:42:03 +00:00
812be2053a
Fix #21122 : color sliders behaving weirdly.
2010-03-12 14:18:14 +00:00
9395efc02f
Revert part of my last commit and leave emit/environment out of outliner,
...
there's a problem here with overflowing shorts that I'll need to fix later.
2010-03-12 13:45:25 +00:00
00d1e56f3d
Fix for warning introduced in passes commit, also removed some more
...
radiosity code.
2010-03-12 13:19:32 +00:00
4dbf499be3
Fix crash in compositing nodes, due to threading problem.
2010-03-12 13:07:25 +00:00
353a078d4c
Fix #21211 : new indirect/environment/emit passes weren't showing up
...
in compositor and outliner yet.
2010-03-12 12:29:12 +00:00
b0dd7b8c9c
Fix #21189 : vertex paint not working with mirror modifier.
2010-03-12 12:09:58 +00:00
1337867378
Fix #21183 : info stats not updated immediately on undo.
2010-03-12 12:09:06 +00:00
86c237b3a5
Added ability to save and load planar environment maps, rather than only cube.
2010-03-12 02:44:18 +00:00
63c71425b7
Fixed [ #21558 ] ctrl+c a material color and ctr+v it into new texture color results in darker color
2010-03-12 02:43:36 +00:00
d896c1f21f
fix crash in compositing nodes passing on NULL compbuf.
...
(revision 27415 from render25 branch)
2010-03-11 17:19:08 +00:00
d82e88d265
rna/py api function for removing ID blocks, id.unused_clear()
...
(revision 27409 from render25 branch)
2010-03-11 17:18:06 +00:00
bb3168afbe
re-project paint failed on no-camera when a camera wasnt needed.
...
(revision 27388 from render25 branch)
2010-03-11 17:16:03 +00:00
8da10f59eb
Merge -c 27223 from COLLADA branch into trunk. Vertex color export was requested and reported to work by Blake Maltby.
2010-03-11 15:37:19 +00:00
6028470a9c
Motion Paths + Auto-Keying:
...
Revised the conditions under which motion paths get recalculated after transforms (when auto-keying is enabled). Now, the type of path display does not matter, but rather that the object/bone in question has any paths at all. This makes animating with these a much smoother experience.
2010-03-11 11:15:25 +00:00
69a7060678
Restored Environment maps
...
* Fixed up RNA and UI
* Brought back 'Save' and 'Clear' operators (in the little triangle menu in
environment map properties)
* While I was at it, noticed that environment maps were only using 8bit
colour, changed it to use full 32bit float instead for proper HDR colour etc,
so environment map reflections have the correct colour range
--> http://mke3.net/blender/devel/2.5/env_hdr.jpg
This fixes [#20904 ] Environment Map does not render; also missing panel
2010-03-11 07:43:49 +00:00
ed30bb4881
Send data changed notifier after object conversion.
...
Need this for refreshing "Object data" page.
2010-03-11 06:12:53 +00:00
271256ad33
Fixed typo in blenderplayer scons rules.
2010-03-10 21:21:14 +00:00
969b4673c7
Python/RNA: added collection.move(from, to) for python defined
...
collection properties.
2010-03-10 20:54:14 +00:00
0ef0caaedf
RNA/Python: support for layer subtype with BoolVectorProperty.
2010-03-10 20:33:57 +00:00
c0b3ab6ceb
filebrowser:
...
* move own thread handling for thumbnails to WM_jobs
* cleanup of thumbnail creation code
* added function to kill the job, which actually allows thread to terminate gracefully
vc9 projectfiles:
* fixed some missing includes for release target!
2010-03-10 19:30:20 +00:00
222dc9cf13
OSX compile fix, for Scons, provided by Jens.
...
Error caused by openmp weirdness in gcc for osx.
2010-03-10 18:05:58 +00:00
3d222c3de6
- scene sequencer camera override wasnt working for render strips (only opengl)
...
- temp disable camera switching with override by clearning markers (hack)
- check for GAMEBLENDER define else eclipse gets confused by multiple definitions of functons in the stub.
2010-03-10 08:17:18 +00:00
b9211135ef
[ #21261 ] Bugfix for dynamically loaded scenes' lights not mixing in multitexture
...
from Mitchell Stokes (moguri)
2010-03-10 07:41:16 +00:00
f137c4535a
Fix [ #21371 ] Hover Paste doesn't work [27157]
2010-03-10 05:57:03 +00:00
081eca084d
Fix [ #21515 ] New cubes don't follow grid size for height (Z)
2010-03-10 04:23:08 +00:00
54b4266bef
Fix for [ #21411 ] Particles jitter when resting on a collision object
...
* Particle now take particle acceleration during collisions into account.
2010-03-10 03:41:41 +00:00
d440f0392a
Added Cmd-C/V for console copy and paste on mac os x.
2010-03-10 02:44:21 +00:00
15fae3c269
Fix [ #21476 ] Mousewheel speed disrepancy
...
Tweaked mouse wheel sensitivity in scrolling 2d views
2010-03-10 02:06:28 +00:00
a550de158e
Fix [ #21520 ] Using sample tool from color ramp sets alpha to 0
2010-03-10 01:59:50 +00:00
2df08632cd
softbody.c / preparing 2.5 / animate all ..
...
still not happy with it
loads of issues .. anyone like to join Ulysses?
2010-03-09 23:30:32 +00:00
4c8dab48c5
cant test but this should fix mac build
2010-03-09 19:04:05 +00:00
1708ac0723
rename some functions to use easier to understand names.
...
'BLI_makestringcode' --> 'BLI_path_rel'
'BLI_convertstringcwd' --> 'BLI_path_cwd'
'BLI_convertstringframe' --> 'BLI_path_frame'
'BLI_convertstringframe_range' --> 'BLI_path_frame_range'
'BLI_make_cwdpath' --> 'BLI_path_cwd'
2010-03-09 17:36:23 +00:00
26272d4c58
added relative path option for image load and save, relative path option from the userprefs wasnt being used.
2010-03-09 16:57:24 +00:00
1b28081102
Mac + OpenMP + pthreads workaround: recent commit broke compile, just
...
moved it into threads.c now instead of having it duplicated in various
places.
2010-03-09 16:54:25 +00:00
69a486e038
Fix render baking crashing on windows/mac. Problem was increased
...
max number of threads caused Blender to run out of stack space,
now just does dynamic allocation.
2010-03-09 16:34:28 +00:00