b0c8d35142
Tool System: use context mode
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Was using object mode in the workspace API which isn't
useful for accessing tools.
2018-05-17 20:28:14 +02:00
edf6676a77
Tool System: per space/mode tool support
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This patch adds support for:
- Per space-type tools (3D view and edit).
- Per mode tools (object, edit, weight-paint .. etc).
The top-bar shows the last activated tools options, this is a design
issue with using a global topbar to show per-space settings.
See D3395
2018-05-17 15:57:33 +02:00
c3b061278e
EditMesh: updated extrude manipulator
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Now plus icons are used to add,
arrows are used to adjust existing extrusions.
2018-05-14 23:21:59 +02:00
bf73628978
Fix extrude adjustment on normal axis
2018-05-14 13:45:34 +02:00
0cfe9f95df
Fix extrude manipulator update w/ view orientation
2018-05-14 12:26:40 +02:00
dc4f94783d
EditMesh: show XYZ axis for extrude
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Always show normal axis since this is the most used,
even when another orientation is selected.
2018-05-13 21:15:56 +02:00
579c01da60
Extrude Widget: with/without axis constraint
2018-05-08 20:30:29 +02:00
b7b59a72f3
Extrude Widget: tweak draw style
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Use filled circle for redo
2018-05-08 20:30:29 +02:00
a48186c5d7
Orientation for 3D cursor
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Currently set when setting the cursor location,
optionally used as an orientation type.
Intended for use by tools too.
See: D3208
2018-05-08 15:35:04 +02:00
Dalai Felinto
9a125ca5fe
Multi-Object-Editing : Extrude Repeat by Falk David
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Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3224
2018-05-08 11:24:41 +02:00
65e3af35b0
Extrude Widget: subscribe to operator settings
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Needed so changing orientation refreshes.
2018-05-08 09:21:19 +02:00
05ec0108dc
WM: refresh tool on object mode switch
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The tool manipulator could become disabled when set in the wrong mode.
2018-05-08 07:27:53 +02:00
eefaec4114
Extrude Widget: Add orientation to topbar
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Add extrude operator that's intended to work on the current selection
and be activated as a tool.
2018-05-07 21:40:51 +02:00
170223804b
Extrude Widget: orient correctly w/ rotated object
2018-05-07 21:40:51 +02:00
036eb6f2f8
Extrude Widget: don't show when moving
2018-05-07 21:40:51 +02:00
99190f9345
Correct extrude poll function
2018-05-06 16:14:10 +02:00
b7d7bbfc48
Fix extrude glitch where undo state was visible
2018-05-06 11:50:56 +02:00
466125f3d6
EditMesh: initial extrude manipulator
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This manipulator is a test for mixing do/redo,
there are still some glitches that need sorting out in
transform & the undo stack.
2018-05-06 10:14:20 +02:00
31f8d05432
Merge branch 'master' into blender2.8
2018-05-03 08:31:38 +02:00
0d6ddd0a1d
Cleanup: split out extrude spin/screw
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Since these will have their own manipulators,
its more convenient to keep them separate.
2018-05-03 08:20:29 +02:00
fe149da993
Edit Mesh: don't recalc all meshes w/ extrude
2018-04-25 13:06:03 +02:00
Dalai Felinto
1d7bdbd273
Edit Mesh: multi-object extrude_region
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Technically this is the following operator:
bpy.ops.view3d.edit_mesh_extrude_move_normal
But this is a Python operator that in turns calls:
MESH_OT_extrude_region_move
Which in turns calls:
* MESH_OT_extrude_region
* TRANSFORM_OT_translate
2018-04-25 12:37:10 +02:00
b95df9957d
UI: move manipulator to tool-system
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Current manipulator now follows active tool.
2018-04-20 15:59:42 +02:00
1f5d51e44e
Cleanup: style
2018-04-19 07:47:03 +02:00
7c415e6fd7
Edit Mesh: multi-object support for 'Vertices Only' extrusion (Alt+E)
2018-04-19 00:03:51 +02:00
07774d4860
Edit Mesh: multi-object support for 'Individual Faces' extrusion (Alt+E)
2018-04-18 23:55:27 +02:00
d8f70a26fd
Edit Mesh: multi-object support for 'Edges Only' extrusion'
2018-04-18 23:53:21 +02:00
a2c0a382cd
Merge branch 'master' into blender2.8
2018-04-03 14:19:51 +02:00
72ae0e1b6d
Cleanup: editor BKE_main includes
2018-04-03 08:42:12 +02:00
89fdd88906
Merge branch 'master' into blender2.8
2018-04-02 15:18:10 +02:00
b65ea517eb
Merge branch 'master' into blender2.8
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- Undo that changes modes currently asserts,
since undo is now screen data.
Most likely we will change how object mode and workspaces work
since it's not practical/maintainable at the moment.
- Removed view_layer from particle settings
(wasn't needed and complicated undo).
2018-04-01 11:03:25 +02:00
b6ba3c682d
Cleanup: remove global header
2018-04-01 07:24:45 +02:00
ee0697e50b
Cleanup: doxy sections for editmesh files.
2018-03-17 00:55:11 +11:00
43d0943141
Merge branch 'master' into blender2.8
2018-03-17 01:43:19 +11:00
bf26509855
Manipulator: name remove func's 'unlink_delayed'
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Name wasn't right since this only unlinks from manipulator maps.
2017-10-22 00:17:47 +11:00
8f495326bf
Fix operators adding manipulators multiple times
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Running spin or bisect twice in a row added widget groups each time.
2017-10-19 22:44:51 +11:00
a1bb2ae0d7
Merge branch 'master' into blender2.8
2017-10-14 19:29:11 +11:00
49f4ac17bf
Edit Mesh/Curve: Median center for click extrude
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Was using bound-box center which depends on rotation.
2017-10-14 19:27:21 +11:00
8fb2e46193
Edit Mesh: click extrude, ensure inverse matrix
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Relied on this being set elsewhere which isn't assured.
2017-10-14 19:05:12 +11:00
7e87849257
Cleanup: rename manipulator API functions
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- WM_manipulatorgrouptype_remove- > free
- WM_manipulator_group -> WM_manipulator_group_type
Naming here is still a bit confusing,
now at least free/remove are differentiated.
2017-08-22 02:06:46 +10:00
ecfc0370e0
Manipulator: grab3d use own vars to store offset
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Was complicating general use case, also support for transforming with matrix_space set.
Add matrix_space support for manipulator_window_project_2d too.
2017-08-15 17:13:32 +10:00
7cb65cc038
Manipulator: rename grab enum
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We'll want some 3D shapes, so name existing shapes 2D
2017-08-10 09:44:42 +10:00
f0d4420cc0
Fix spin rotate axis
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Also disable lamp-target for cameras (might enable later).
2017-08-09 18:02:10 +10:00
00f22403ac
Manipulator: replace hard coded color w/ theme
2017-08-09 18:02:10 +10:00
b01d38ef7d
Manipulator: remove names
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They weren't used anywhere,
both C & Py manipulators better assign to vars (no lookup needed).
2017-07-27 07:43:15 +10:00
3edff2e1a4
Manipulator: use 'void *' for callback data args
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Non-float properties should be editable too.
2017-06-26 14:33:10 +10:00
16b807e84f
Manipulator: flip scale flag usage
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Naming was confusing, while technically correct -
the result is no scaling (manipulator ignores zoom-level).
Also remove 3D from name since this can be supported for 2D views too.
2017-06-23 15:54:27 +10:00
0a5d7efab3
Manipulator: rename struct members
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Rename:
- matrix -> matrix_basis
- user_scale -> scale_basis
- scale -> scale_final
Match RNA names being added to custom-manipulator branch.
2017-06-23 14:50:44 +10:00
f1824507e2
Manipulator: target property definitions
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Changes from custom-manipulator branch.
- use property type definitions.
- add property free callback.
- move properties into the wmManipulator struct (over alloc).
- use array length from property types instead of arg passing.
2017-06-22 18:39:28 +10:00
85c5c5531e
Manipulator: edit_properties -> target_properties
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Naming was too confusing between properties of a manipulator
and properties it edits.
2017-06-21 17:06:24 +10:00