- Add SelectPick_Params struct to make picking logic more
straightforward and easier to extend.
- Use `eSelectOp` instead of booleans (extend, deselect, toggle)
which were used to represent 4 states (which wasn't obvious).
- Handle deselect_all when pocking instead of view3d_select_exec,
de-duplicate de-selection which was already needed in when replacing
the selection in picking functions.
- Handle outliner update & notifiers in the picking functions
instead of view3d_select_exec.
- Fix particle select deselect_all option which did nothing.
As proposed in T95802, this adds buttons to a new column on the right to modify
the override in the Library Override display mode. Some further usability
improvements are planned. E.g. this does not yet expand collections (modifiers,
constraints, etc) nicely or group modified properties of a modifier together.
Vector properties with more than 3 items or matrices aren't displayed nicely
yet, they are just squeezed into the column. If this actually becomes a problem
there are some ideas to address this.
Differential Revision: https://developer.blender.org/D14268
Some old platforms and drivers have limited amount of SSBO binding per
compute shader. This disables GPU subdivision if we cannot possibly
bind all required buffers within this limit.
For now the maximum number of buffers used by the GPU code is hardcoded,
but will be programmatically detected when shader creation is automated.
Ref D14337
This adds detection of the maximum number of shader storage buffer
bindings that is supported on the current platform. This can be
useful to turn off features that require compute shaders but use
more buffer bindings than available.
Differential Revision: https://developer.blender.org/D14337
The performance issue was noticeable when tracking a lot of tracks
which are using keyframe pattern matching. What was happening is that
at some cache gets filled in and the furthest away frame gets removed
from the cache: the frame at marker's keyframe gets removed and needs
to be re-read from disk on the next tracking step.
This change makes it so frames at markers' keyframes are not removed
from cache during tracking.
Steps to easily reproduce:
- Set cache size to 512 Mb.
- Open image sequence in clip editor
- Detect features
- Track all markers
Originally was reported by Rik, thanks!
Modified source Armature ID in the join operation was not properly
tagged as such for the depsgraph (and therefore memfile undo)..
Issue caused/revealed by rBe648e388874a.
Should be backported to 3.1 should we make a corrective release.
After rB9b298cf3dbec, the `StructRNA` declarations can now be accessed via
`RNA prototypes.h`
Also, since all redundated declarations are now removed,
`_WM_MESSAGE_EXTERN_BEGIN` and `_WM_MESSAGE_EXTERN_END` are also no
longer needed.
Differential Revision: https://developer.blender.org/D14342
Caused by 0cb5eae9d0 which restored
support for 3D depth when selecting gizmos - making it difficult
to select single lines drawn in front of other gizmos.
Previously the first hit was always used.
Resolve by using a margin around arrow stems when selecting
which was already done for 2D arrows.
This commit adds three nodes:
- `Remove Attribute`: Removes an attribute with the given name
- `Named Attribute`: A field input node
- `Store Named Attribute`: Puts results of a field in a named attribute
They are added behind a new experimental feature flag, because further
development of attribute search and name dependency visualization will
happen as separate steps.
Ref T91742
Differential Revision: https://developer.blender.org/D12685
So far it was needed to declare a new RNA struct to `RNA_access.h` manually.
Since 9b298cf3db we generate a `RNA_prototypes.h` for RNA property
declarations. Now this also includes the RNA struct declarations, so they don't
have to be added manually anymore.
Differential Revision: https://developer.blender.org/D13862
Reviewed by: brecht, campbellbarton
Lets `makesrna` generate a `RNA_prototypes.h` header with declarations for all
RNA properties. This can be included in regular source files when needing to
reference RNA properties statically.
This solves an issue on MSVC with adding such declarations in functions, like
we used to do. See 800fc17367. Removes any such declarations and the related
FIXME comments.
Reviewed By: campbellbarton, LazyDodo, brecht
Differential Revision: https://developer.blender.org/D13837
This patch remove all duplicate code for the same Bake modifier logic.
Still some modifiers need custom bake functions and cannot use this generic bake.
Steps to reproduce:
- Add image sequence to movie clip editor.
- Set cache limit to a low value in the user preferences.
- Playback until old frames starts to be removed from cache.
- Jump to the beginning of the image sequence.
The reason of dead-lock comes from two factors:
- Due to global nature of the cache limiter calls needs to be
guarded with locks.
- Image buffers stored in the cache can have their own cache
(which is used for color management).
Didn't find a better solution than to use recursive lock.
Kind of makes sense since the thread-guardable resource is
recursive (moviecache can have nested moviecaches).
Differential Revision: https://developer.blender.org/D14331
This reverts commit 1558b270e9.
An earlier commit (rB101fadcf6b93c) introduced some new functionality,
which was overlooked in reviewing this commit & got broken.
Will re-commit after the issue has been fixed.
Ref: D13687
If the scale in the offset modifier was set to a value lower than -1,
the object would get mirrored. The problem was, that the thickness
was set to 0 by that. This fix makes the thickness calculation only
use the absolute values.
Differential Revision: http://developer.blender.org/D14324
For now just assume that a node group without output sockets is
an output node. Ideally, we would use run-time information stored
on the node group itself to determine if the group contains a
top-level output node (e.g. Material Output). That can be
implemented separately.
In the larger scheme of things, top-level outputs within node
groups seem to break the node group abstraction and reusability
a bit.
Correction to the calculation of font size used for the tabs on the
Sidebar so that they are always the same size as other content on the
panel.
See D14322 for more details.
Differential Revision: https://developer.blender.org/D14322
Reviewed by Brecht Van Lommel
Instead of allocating a vector of the basis weights cache for
each evaluated point, allocate a single vector for all of the
weights. This should reduce memory usage by avoiding the
overhead of storing many vectors. I noticed a small performance
improvement to evaluated position calculation with an order of 5,
which is larger than `Vector`'s default inline buffer capacity.
This change is possible because of previous commits that
made the basis cache for each evaluated point always have
the same "order" size.
Currently a single buffer is used as working space for all evaluated
points. In order to make evaluations more independent, opening
options like multi-threading in the future, instead use a separate
array for each call. Using an inline buffer capacity higher than
the default allows a few percent performance improvement, and removes
allocations for every evaluated point.
The step after calculating the NURBS basis for a single evaluated
point trimmed extra zeroes from the weights. However, in practice
this rarely did anything, only for the first and last evaluated point
of certain knot configurations. Remove it in order to simplify code.
Also use a separate span for the result, to clarify its length.
Label alignment in top bar by using `ui_text_icon_width_ex` instead of `w_hint`
Old:
{F12733743}
New:
{F12733742}
Fixes T61558
Reviewed By: Severin
Maniphest Tasks: T61558
Differential Revision: https://developer.blender.org/D13552