Commit Graph

8975 Commits

Author SHA1 Message Date
5ea45a1385 Mesh edit option 'AutoMerge' - access from the mesh menu, basically runs remove doubles after transform. but only merges
unselected verts into selected verts, so it wont merge verts your not editing.
2007-10-18 21:47:55 +00:00
87b9283e1d (own mistake) transform markers wasnt working, bad memory use. 2007-10-18 20:43:39 +00:00
27d97b7124 (bad mistake) - didnt read docs and removed lib from Sequence struct 2007-10-18 20:03:12 +00:00
5beb232364 adding a sequence would grab the markers, workaround for this. 2007-10-18 19:40:59 +00:00
fde4edd1bd Use GL_ALPHA_TEST when drawing alpha faces in the 3d view, as suggested by Eskil, some scenes are unusable without this.
at the moment it wont draw totally transperent pixels, this may need to be adjusted or made into a preference.
2007-10-18 13:51:10 +00:00
6576464b03 Sequencer...
snapping to unselecrted strips didnt work (I didnt notice find_neighboring_sequence needed them to be touching, added find_next_prev_sequence to get the next/prev seq)
added select linked (L and Ctrl+L)
added Ctrl +/- select more/less
2007-10-18 12:35:58 +00:00
dac77c4749 * Fix for bug # 7396 "Refraction Pass Being added to combined when not told to"
For the record, I think the way these reflection and refraction passes are handled (as a difference against the diffuse pass) is not very useful - especially if you want to do colour corrections, blurring, etc. It would be much more practical for the passes to contain the ray result returned by the raytrace...
2007-10-18 09:18:04 +00:00
fce101e831 Sequencer
- snap to strips before and after the active strip,
- Made max handle draw size 40px, instead of 28 (somtimes its hard to 
select handles)
2007-10-18 07:06:01 +00:00
1ca2823b54 made sequence handle calculation into a function, (lines were being copied around) 2007-10-17 23:24:09 +00:00
abb8771ed3 Sequencer transform snap to marker, works with grab and extend, takes handle selection into account.
this will snap one if 2/4 points to the marker when transforming. the active sequences bounds and the bounds of all selected clips.
2007-10-17 22:31:59 +00:00
2f515aaca1 Fix for bug #7331
Texture painting could crash due to missing check for valid imbuf.
2007-10-17 18:33:01 +00:00
2639404f34 Sequencer
- Draw a verticle line for markers
- Added an option to transform selected markers in the sequencer - useful for Extending time
2007-10-17 18:32:54 +00:00
e844ee5e54 Bugfix:
The roll of a B-Bone relative to a previous regular bone was not matched
correctly.
2007-10-17 17:53:59 +00:00
4b6b27ea70 markers in the sequencer
- added a new redraw type - REDRAWMARKER, at the moment this draws the same windows as REDRAWANIM, but this may not always be true, and it is more explicit whats 
happening, This replaced 5 or so draw calls in quite a few places.
2007-10-17 15:27:38 +00:00
8bb97b6efa patch 7145 - Copy Select objects by PassIndex, Ctrl+C, Ctrl+G
Sequencer Feature, Split Image Sequence.
Splits a image sequence into strips. useful for importing frames for animatics.
 Also added undo calls in a few places that did not have it.
2007-10-17 11:17:11 +00:00
51ca77a114 patch, 7340 from frank richter add glPush/PopClientAttrib 2007-10-17 09:51:13 +00:00
919e5baba8 IPO-Transform Bugfix:
Peach/ideasman_42 report... 

After transforming sequence IPO's, there were occasional crashes.
2007-10-17 08:23:08 +00:00
5b755bade2 ipo error kept popping up and lock ipo didnt redraw the sequencer view (note, still not realtime, but at least it redraws now) 2007-10-16 18:04:56 +00:00
8e3b881181 sequencer,
simple fix for extend (aka ripple editing)
dont operate on metastrips makes them work as expected (since the seq's inside are moved).
2007-10-16 00:10:37 +00:00
e9c2aa691e updated pyconstraint template from nathan (cessen) which exposed some
bugs with pyconstraints, also added a missing decref from python (wasnt freeing the return value from the settings 
button).
2007-10-15 15:28:09 +00:00
15ad8e7e66 pyconstraints USE_TARGET wasnt being checked for true/false, was assumed True whenever it was assigned in the
script
2007-10-15 14:41:29 +00:00
4fa17b2eb4 pyconstraints doTarget function was getting an uninitialized matrix. 2007-10-15 14:19:11 +00:00
565316909e Bugfix:
Object constraints with a driven influence ipo were not being evaluated
properly. The code for adding the depsgraph relation and updating without
time changes was simply missing.
2007-10-15 10:36:30 +00:00
Ken Hughes
ff5fd2eb38 Tools
-----
Bugfix #7493:  boolean difference operator was being applied in the wrong
order (difference modifier worked correctly).
2007-10-14 20:58:57 +00:00
6fe98f19a9 This is patch [#7483] imbuf support for uncompressed DDS images
provided by Amorilia

NVIDIA updated the dds stuff so we get a nice new patch.

Kent
2007-10-12 16:09:59 +00:00
3697e08524 == IMBuf fix ==
Fixed Campbell's patch for IMB_flipx:
- header file declaration is corrected
- reordered loops to make things faster (less cache misses 
  and no tests for float-buffers on a _per pixel basis_!)

(Campbell: it'd be nice, if you could check with me before patching
the sequencer. Or at least pay attention to compiler warnings :) )
2007-10-12 06:37:20 +00:00
4f96108137 Fix for error in recent b-bone rest pose commit. 2007-10-10 23:36:58 +00:00
4a43099c5a Peach request
new option for the image sequencer's image strips, flip x/y, (useful when making animatics to test the direction characters walk across the screen)
added IMB_flipy was alredy there, needed to add IMB_flipx.
2007-10-10 23:34:40 +00:00
5f6d775e0c Fix for bug #7447
Pressing twice on a constraint or modifier button did 2 undo pushes,
the ROUNDBOX button they use also generated an undo push.
2007-10-10 22:24:26 +00:00
d51fbd2bf2 Bugfix for Auto-Keying: (blenderartists.org report)
When auto-keyframing AND 'around selected' were both activated, extra keyframes were being added when the view was moved. 

This was because the transform code was being used for special center calculations (using TFM_DUMMY), so auto-keying is not skipped for that mode.
2007-10-10 10:22:43 +00:00
87b186e6e7 Make B-Bones not deform in rest position by default.
B-Bones already deformed the mesh in the armature rest position, which is
unconvenient. For backwards compatibility existing .blend files still have
a button for the old behavior enabled.

(peach feature request)
2007-10-10 09:00:47 +00:00
da792a426a Sequence editor, (peach request)
Grab/Extend from frame - similar to a feature thats know as ripple editing in other applications. this is a fast way to add or remove frames 
from 
clips. to use.

Select all, drag the playbak head to the area you want to extend and press Ekey, the clips will be extended on the side the playhead that 
the mouse is on.

Also did more cleanups to sequencer transform code.
2007-10-09 20:37:53 +00:00
a38d7d6338 IPO-Transform Bugfix:
Now MMB-constraint select should now work better than it did after the refactor. I've made some changes to setNearestAxis so that it is now an entrypoint from which spacetype (currently divided into 3D or 2D) specific methods can be used. The old code for this (IPO MMB-constraint) has effectively been restored.
2007-10-09 09:30:22 +00:00
088c3083a3 Bugfix:
When transforming on one axis in a 2d-editor, it no longer mentions 'global' in the header print.

Un-related note: the mmb constraint selection in 2d-editors is currently quite wonky, as the current code for this only suits the 3d-view.
2007-10-09 07:49:54 +00:00
f9535b4eb5 Bugfix #7482:
Trackball transform did not work correctly for "individual centers" pivot mode in face-select mode. It was missing a case that would allow this happen.
2007-10-09 06:21:26 +00:00
3a6494c4b8 Bugfix #7489:
Warp Tool (Shift-W) suffered from 'division-by-zero' (TM) problems when there was only one element (selected object or selected vertex) to transform.
2007-10-09 05:54:31 +00:00
a89db366a0 made sure sequencer header is always visible 2007-10-09 00:54:37 +00:00
80af4ce69d Sequencer
changed teh way single images operate,
* they dont act like a sequence of 1 image - so you can drag and resize without the trouble of having teh center image.
* they draw without the single frame in them. and no 'gutter?' strip drawing.
* the start frame is always set to be where the handles start.

This is done in the transform and draw areas of the sequencer. added 2 functions,
fix_single_image_seq - moves the seq start without any visible change - so it will load in older blend's
check_single_image_seq - quick way to check for single image.
2007-10-09 00:22:59 +00:00
7d82b77209 Sequence editor,
rewrote the part that deals with moving the strips on the X axis - only user visible functionality is that you can move the seq bounds in one step now.
internally added macro's to make dealing with sequence's less touble.
2007-10-08 23:38:50 +00:00
74f744010b * Patch #6877: Zoom to Mouse Position
by Fahrezal Effendi (exavolt)

This adds an additional preference to the view and controls section, which uses the mouse's position as the centre of the zoom when zooming in the 3D View with Ctrl-MMB or the mouse wheel. It's very nice for big scenes, thanks Fahrezal!

A nice todo would be to add this for 2D views as well.
2007-10-08 22:17:51 +00:00
ca1ea2ce65 * Replaced some hard-coded 10000.0 with MAXFRAMEF in the Image sequence node 2007-10-08 22:14:22 +00:00
d2ecbefa16 This is a fix for the following bug:
7096  	bitfields not c++ standard compliant, can't compile using sun CC

Kent
2007-10-08 19:07:50 +00:00
c535939726 gridsubdiv was not initialized properly 2007-10-08 17:37:04 +00:00
0b9f1be464 UV Editmode
made UV face selecting into a generic function that respects UV sticky modes.
moved this out of lasso so border select uses too.
2007-10-08 15:13:07 +00:00
2062aa6838 * Fix for NLA with Map Old/Map New
NLA wasn't getting the correct strip start/end times when Map 
Old/Map New was being used. This fixes it and makes the animation
get scaled properly.
2007-10-08 09:24:29 +00:00
9087ff2dec == Sequencer ==
Raised the number of prefetch frames for people with a _lot_ of memory :)
2007-10-07 14:42:14 +00:00
d6c4abb56f Removed a variable that wasn't really needed
(Note: gcc doesn't give any more compile warnings about the new code here, but other compilers may)
2007-10-07 09:21:28 +00:00
36ebd78cfd minor change to UV lasso select - dont need to index verts twice 2007-10-07 09:16:08 +00:00
c60cc6ac85 == Anim Editor Transform ==
Restoring the 'force redraw' functionality, which is only active when the 'lock' icon on the header of the respective editor is turned on.
2007-10-07 08:44:14 +00:00
8703dd9f52 This did not work how brecht intended - shared location sticky mode first uses the vert then checks the locations match, not just the locations.
updated lasso tool to support this.
2007-10-07 02:49:03 +00:00