Commit Graph

52595 Commits

Author SHA1 Message Date
5f18d863a9 Bugfix: Toggling "auto-blends" option on NLA Strips doesn't update them immediately 2014-02-22 00:53:04 +13:00
4ff3ec835e Fix T38737: Box select channels in dope sheet doesn't select corresponding bones in rig 2014-02-22 00:53:03 +13:00
3436c41dee Fix T38739: Simulations, unsupported in the Game Engine, could not be removed from the UI.
Also shorten info messages a bit.
2014-02-21 12:46:17 +01:00
f1a0278e90 Fix T37719: NodeTrees lose users on undo.
The node editor needs to "ensure real user" (id_us_ensure_real) on all
the node trees. This was done correctly for all open groups, but missing
for the base node tree. Function is a bit hidden behind anonymous
arguments in readfile.c ...
2014-02-21 10:08:49 +01:00
b3bc9e4f77 Fix T38598: RGBA images don't blend well in VSE with Cross Effect Strip
The issue was caused by the fact that sequencer used to cross-over effect
result with strips used for this effect, which is really stupid.

Now made it so strips which are used for effect inputs are not in the
render stack to be sure they would only be used by effect itself and
wouldn't be blended in any other way.
2014-02-21 14:03:33 +06:00
6c32192850 Reduce crease & bevel weight precision to hide float/ubyte rounding 2014-02-21 18:27:28 +11:00
e87c462890 Fix T38736: ShrinkWrap modifier doesn't work after Subsurf 2014-02-21 18:10:44 +11:00
21565484f7 NDOF: Fit key working for logic, clip and sequencer
Patch D334 from Inês Almeida
2014-02-21 16:59:01 +11:00
c50b23fa67 Fix own error - tab scrolling mixed up region/window coords 2014-02-21 16:12:53 +11:00
a00ebaecce UI: Increase cursor distance to leave keyboard navigation
This mitigates T38505, where moving the mouse while using the wheel/keys
can exit the submenu.
So at least smaller unintentional movements won't be misinterpreted.
2014-02-21 15:57:09 +11:00
08f5e3897c Modifier: rename triangulate scanfill to ear-clip 2014-02-21 15:03:34 +11:00
77290fccd5 Fix random select in edge/face mode
patch D336 from Henrik Aarnio
2014-02-21 08:51:30 +11:00
8565b2042e Fix for BM_mesh_deselect_flush(), allowed faces with deselected edges 2014-02-21 08:16:49 +11:00
4056db22cd Motion tracking panel compactification in 3D viewport properties
Patch by Sebastian Koenig, thanks!
2014-02-20 22:01:53 +06:00
28f3cc3eb7 Fixes for buildinfo hash/branch detection
Branch name and hash didn't work properly when having disconnected
HEAD or when having current HEAD below upstream.
2014-02-20 21:43:30 +06:00
4789793f09 Fix for bad imbuf creation by compositor viewers if resolution is (0,0).
This can happen if no image buffers are used to define a sensible
resolution. Then the viewer will stiff create a float buffer in the
output imbuf, which defies the usual ibuf->rect_float check and leads
to invalid memory access. Float buffer should not be created in this
case.
2014-02-20 12:09:47 +01:00
47c55c5d43 Fix for reading past allocated bounds when calculating paths 2014-02-20 20:28:30 +11:00
572a199a24 Fix for off-by-one error switching nurbs direction 2014-02-20 20:11:03 +11:00
767ac65e75 Docs: update man page script based on D251 2014-02-20 20:11:03 +11:00
4823bd1454 Fix crash when deleting strip used as mask in another strip modifier 2014-02-20 13:52:49 +06:00
361fc09792 Allow using strips from the top of the stack as modifier arguments
Poll function tried to be smart and disallow having dependency cycles,
but it didn't work properly. Further, it still possible to re-shuffle
strips stack in the way which introduces dependency cycles.

So disabled this smartness in the poll function for now.
2014-02-20 13:36:07 +06:00
10f4c62783 Editmesh: add convex hull to vertex menu 2014-02-20 16:32:23 +11:00
32d6f853f3 Transform: revert to 2.69 numeric input behavior by default
This allows to get the same "quickies" as in previous (2.69) code, (XYZ, -/, etc.), yet keeping nice non-conflicting new stuff like cursor navigation or copy/paste.

You can switch to full mode hitting '=', and back to simple mode hitting 'ctrl ='.
2014-02-20 16:11:36 +11:00
9a5b61cf58 Transform: skip setting colors when picking with the manipulator 2014-02-20 14:34:50 +11:00
338f40cce3 NDOF: yaw/pitch were swapped and add timeline fit. 2014-02-20 13:31:47 +11:00
1df068c39a UI: Fix for rna-enum submenus not showing a right arrow 2014-02-20 13:30:52 +11:00
e7f3424dca Fix T38723: Crash on loading with NULL sequence stripdata 2014-02-20 12:40:28 +11:00
ea58918171 NDOF: define 2 default navigation modes: free & orbit
After some discussion it seems both are valid defaults but useful for
very different purposes.

- 'free' lets you explore the scene with full 6dof (like fly mode)
- 'orbit' is closer to typical mouse view orbit, constraining to orbiting about a central location.

This doesn't effect orbit/pan which are available with modifier keys.
2014-02-20 12:02:59 +11:00
5fb72b7ee5 OSX/Cmake: tentative handling for clang-omp,
set flags hardcoded when used
2014-02-19 21:44:53 +01:00
5f8b30bf83 Image Editor: Fix View menu, after Scopes rename. 2014-02-19 21:02:51 +01:00
eb7485389b Use tabs for image editor.
For initial discussion see T38371

This commit organized panels for image editor to new tab categories dependent
on the image editor mode:

View Mode:
Tools - contains UV tools (currently only transform and UV Sculpting)
Scopes - contains scopes
Grease Pencil - contains Grease Pencil operators

Paint Mode:
Tools - contains brush options
Scopes - as above
Grease Pencil - as above

Mask Mode
Mask - contains mask tools
Scopes - as above
Grease Pencil - as above

Grease Pencil panel/tab now includes operators, not view options which have been
moved to the UI region on the right.
To make this work better, image editor toolbar now is of type TOOLS instead
of PREVIEW as was the case previously. A nice version patch makes sure all
works predictably, but opening newer files with older blender executables
could backfire.

This commit does not address which UV Tools will be included in the
Tools tab for the view mode, but does include some basic tools (transform)
and provides a class to inherit from to avoid conflicts with UV Sculpting.

Reviewers: brecht, dingto, sergey

Differential Revision: https://developer.blender.org/D315
2014-02-19 17:22:01 +02:00
6b1a4fc66e Cycle CUDA: revert the f1aeb2ccf4 and 84f958754 busywait fixes for now.
It's unclear what kind of impact they have on performance at the moment, so I
rather play it safe and postpone this for 2.71.

Ref T38679, Ref T38712
2014-02-19 16:08:08 +01:00
Dalai Felinto
d85d117b32 fix T38721 Vertex Group pop menu (CTRL+G) Set Active Group not updating Vertex Groups Panel
I set ND_VERTEX_GROUP to update the buttons.
Reviewed by: Lukas Toenne
2014-02-19 11:31:36 -03:00
a938640036 Fix T38717: Copy Vertex Group To Selected fails when all Vertex Groups
are empty.

This is now considered a no-op and counts as a successful copy (since
nothing would have changed anyway).
2014-02-19 14:19:32 +01:00
521b3a5dac Fix for Copy Settings From Active Track
it didn't copy weight from active track.
2014-02-19 18:59:04 +06:00
fe5e1dd272 added support for double,float and int property values for maya restpose matrix properties 2014-02-19 13:57:52 +01:00
a0c1f009bf Added Maya restpose_matrix support via custom properties to Collada exporter 2014-02-19 13:57:51 +01:00
f6a7e5ece1 Change default track to 15px pattern and 71px search
After recent seed improvements it makes tracking more robust
without speed loss.
2014-02-19 18:50:24 +06:00
57b62881f4 Added track weight to presets
Useful for cases when you need to create bunch of witness tracks.
2014-02-19 18:43:36 +06:00
bff99b10a3 Fix T38720: Clear preview range operator missing notifier to redraw
timeline.
2014-02-19 13:34:50 +01:00
5d20db1d87 Added an option to camera preset to include/exclude focal length from the preset
Useful for cameras which have fixed focal length.
2014-02-19 18:18:02 +06:00
df34df50f7 Camera presets changes
- Fixed typo in Canon C300 camera name
- Added preset for Nexus5
2014-02-19 18:10:51 +06:00
32ba1ce1c1 Fix T38603: Output File node sockets were drawing the regular socket
label in addition to the actual specialized socket ui.
2014-02-19 11:55:44 +01:00
892be8edf7 NDOF: fix helicopter fly option, revert default to trackball.
Rationale for using trackball is that it allows roll which you expect
with an ndof device.
2014-02-19 21:30:57 +11:00
d56ed8dcd9 Code cleanup: de-duplicate ndof controls for walk/fly mode 2014-02-19 21:19:42 +11:00
7929970bf9 BSP was still hanging around in CMake 2014-02-19 16:07:49 +06:00
0673f86334 Update the camera presets in various ways:
* Switch to using Canon sensor type instead of camera models.
There are a ton of camera models that reuse the same sensor
so it's just confusing and forever incomplete to try and cover
all models.

* Delete all redundant Canon camera models..

* Leave only the Canon camera models that are special, that is
have non regular sensor sizes.

* Fix a few errors in some Canon models.

* Capitalize a few unrelated sensor presets for consistency.

* Added presets for GoPro and iPhone.
Their distortion models and shutter isn't really supported ATM
but tracker is robust enough to give reasonable tracking and
solving results.

Presets are from Daniel Salazar and Sebastian Koenig, thanks!

Differential Revision: https://developer.blender.org/D264
2014-02-19 16:07:12 +06:00
a64b612ae2 Totally remove BSP from SConscript 2014-02-19 15:46:44 +06:00
a6b87853cb MSVC: add more warnings to match OSX/Linux 2014-02-19 18:05:37 +11:00
d76bcf98a3 MSVC: improve warnings for scons and cmake
Some int/float conversion warnings were disabled by buildsystems but
re-enabled by BLI_winstuff.h, the warnigns relate to conversions not
considered issues on other systems so better just quiet them.
2014-02-19 17:37:02 +11:00