Commit Graph

4390 Commits

Author SHA1 Message Date
5668901ced Cleanup: remove redundant NULL window checks handling events 2021-03-05 21:30:16 +11:00
99e1866712 Cleanup: Use boolean in WM_cursor_wait 2021-03-05 10:36:57 +01:00
b5d154f400 Cleanup: move check_drag & check_click out of wmEvent
These variables track the wmWindow.event_queue state,
however they were used in a way that wasn't correct.

- check_drag & check_click from wmWindow.eventstate
  were used to track the click/drag status of events handled in
  wmWindow.event_queue.
- Event's in the queue read from wmEvent.check_drag.
- Once a drag action was detected, wmWindow.eventstate.check_drag
  was disabled.

Disabling drag in the event state would not change the drag state
for values already in the event queue.

Simplify logic by moving these values into the window,
so there is one place these variables are tracked.
2021-03-05 17:10:11 +11:00
78bd155f5c Cleanup: disambiguate 'queue' struct members
The term queue isn't very descruptive on it's own, use:

- wmWindow.event_queue
- wmWindowManager.notifier_queue
2021-03-05 14:59:38 +11:00
23dfcc5ac7 Cleanup: rename event to event_type
Reserve `event` for wmEvent.
2021-03-05 14:44:28 +11:00
59889d9b4f Cleanup: rename variables in wm_event_add_ghostevent
Using both evt and event together was confusing.

Renamed:

- event_state          <- evt
- event_state_other    <- oevt
- event_other          <- oevent
- win_other            <- owin
2021-03-05 14:03:54 +11:00
63b7ff9f4e Cleanup: Main foreach ID code: Remove MAX_LIBARRAY and improve comments.
The `MAX_LIBARRAY` define was an annoying doublon to the `INDEX_ID_MAX` enum value
now defined in `DNA_ID.h`, and it is no more useful.

And comments were somewhat outdated. Also added an explanation about
chosen order for the `INDEX_ID_<IDTYPE>` order.
2021-03-04 18:43:30 +01:00
06d33a6876 Fix Saving startup file changing paths of the current file
Saving the startup file now uses "Save Copy", so paths are preserved.
2021-03-04 20:56:17 +11:00
9fffb78343 Fix T86231: Saving startup file always remaps relative 2021-03-04 20:52:03 +11:00
d10700a3ac Cleanup: number literals 2021-03-04 16:55:50 +11:00
William Reynish
6471cf6bc8 UI: Clean up labels and descriptions: "Draw" to "Display"
In Blender, we used to use the term 'draw' to refer to information
displayed to the user. For version 2.80, it was decided to change these
instances to 'display' instead. This was to avoid the ambiguity between
end-user drawing tools and display options.

From the Oxford English Dictionary:
 - Draw: produce (a picture or diagram) by making lines and marks on
   paper with a pencil, pen, etc.
 - Display: show (data or an image) on a computer, television, or
   other screen.

Therefore, we should use draw when referring to drawing tools for
making marks, but use display when referring to information
shown/displayed to the user. From a user POV, the computer displays
certain information, whereas the user draws a mark.

Apparently this change was not implemented consistently, so this patch
changes all remaining relevant instances of "draw".

Differential Revision: https://developer.blender.org/D10551
2021-03-02 11:58:25 -06:00
c4ef90f5a0 Fix click-drag regression in fix for T86116
1638af109e &
bfc70a6a95
caused a regression with click-drag (not tweak which has it's own logic).

Restore some changes from these commits with added comments.

Minor changes from previous functionality from
39919e3532.

- `prevval` & `prevtype` are now set for all kinds of new events
  in the queue previously this was not done for some kinds of events
  (mouse wheel, ndof - for example).

- Set `prevval` & `prevtype` for other windows for mouse buttons.
2021-03-02 18:40:15 +11:00
ae96db0cf5 WM: log errors when wmWindow.eventstate values are invalid
Ensure they're working as documented (only for debug builds).
2021-03-02 17:02:57 +11:00
f8415261a6 WM: window.event_simulate now sets previous values properly
Match wm_event_add_ghostevent behavior for setting previous values.
2021-03-02 17:02:55 +11:00
bf1ee49e20 WM: use wmEvent.is_repeat instead of previous event checks
This check was added before is_repeat was supported, use this variable
instead since it's more a more reliable way of detecting held keys.

Also remove outdated comment.
2021-03-02 17:02:54 +11:00
e06f5f64ae Cleanup: Use LISTBASE_FOREACH and LISTBASE_FOREACH_MUTABLE macro 2021-03-01 09:35:27 -03:00
bfc70a6a95 Fix T86116: Failure to detect click events with modifier held
Click detection logic relied on the event queue not accumulating events
as newly added events at the end of the queue adjusted
`wm->eventstate->prev{val/type}` which was then compared with events
at the front of the queue.

This made Ctrl-Click fail to detect the click as releasing Ctrl
set the previous value before the previous event was handled.

In practice this only happened in heavy scenes,
updating 10 fps or lower. It also made automated tests fail that
accumulate events before handling them.
2021-03-01 17:12:46 +11:00
d8b35219d1 WM: set previous values for events in the event queue
This makes event's prevval and prevtype usable for events in the queue.

Previously they were unused, except as a hack for modal keymap handling.

This is needed to fix T86116, where the `wm->eventstate->prev{val/type}`
are set to values from events that have not been processed.
2021-03-01 16:54:59 +11:00
8da58dc85b WM: prevent model keymap handling overwriting previous event values
`wmEvent.prevtype` & `wmEvent.prevval` were overwritten
when used in modal keymaps.

Now they are restored to their original values.
2021-03-01 16:54:59 +11:00
6de41bed2f Cleanup: move logic to copy the previous event state to a function 2021-03-01 16:54:52 +11:00
72d1545ec2 Cleanup: minor change to click detection checks
Change order of checks for more convenient click-detection debugging.
2021-03-01 12:21:57 +11:00
1638af109e WM: don't set event prevval/prevtype on cursor motion
Currently the intended behavior regarding prevval/prevtype isn't
handled consistently. However, including cursor motion causes events
in `wm->queue` and `wm->eventstate` to behave differently,
where `wm->eventstate` ignores motion (necessary for click detection).

This makes checks from `wm->eventstate` to events in the queue fail.

This reverts 39919e3532,
using the `event.type` instead of it's previous type.
This works as it includes mouse button release events.
2021-03-01 12:00:29 +11:00
e3c11b36da Fix error converting simulated events press/release to clicks
Move logic that sets previous event state into WM_event_add_simulate.
2021-02-27 22:05:01 +11:00
de25b79ff5 Refactor: IDTypeInfo: Add owner_get to get owner of embedded IDs.
This concerns currently only collections (`master_collection` of scenes)
and root node trees. It removes the matching type-specific helpers
(`BKE_collection_master_scene_search` and `BKE_node_tree_find_owner_ID`).

No functional change expected here.

NOTE: Current implementation of `owner_get` is far from optimal, we
could probably do it better, see {T69169}.

NOTE: While it could also have it, shapekeys IDTypeInfo was left out of
this change for now. Mainly because it sould not be used currently, and
we ultimately want to demote shape keys from ID status anyway.
2021-02-25 11:39:10 +01:00
Yevgeny Makarov
4f247dba5e UI: Cleanup and fix labels and descriptions in various places
Changes include using proper and consistent grammar, simplifying
phrasing, using correct terminology, and not including python API
identifiers in tooltips.

Differential Revision: https://developer.blender.org/D9924
2021-02-24 13:25:44 -06:00
7972785d7b PyAPI: Fix memory leak of parameters used for python 'draw_callbacks'
When closing the blender, while the callbacks are removed, the
reference count of the object used as `customdata` is not decremented.

This commit adds two functions that correctly release the
python `draw_callbacks` before releasing all `draw_callbacks`.

Differential Revision: https://developer.blender.org/D10478
2021-02-24 11:57:29 -03:00
d447bd3e4a Fix T85638: Child Window Positioning on Multiple Monitors
Constraint of new window position can be incorrect when using multiple monitors.

Differential Revision: https://developer.blender.org/D10469

Reviewed by Brecht Van Lommel
2021-02-22 13:47:21 -08:00
9c395d6275 UI: Remove Blend Thumb Passepartout
Removal of 'camera frame' around blend file thumbnail images.

Differential Revision: https://developer.blender.org/D10490

Reviewed by Brecht Van Lommel
2021-02-22 11:52:19 -08:00
be9842f65b UI: Simplify Window Creation
Refactoring: WM_window_open() that can open different types of windows. 'New Window' with simplified layout.

Differential Revision: https://developer.blender.org/D10419

Reviewed by Brecht Van Lommel
2021-02-22 11:38:21 -08:00
e6b7905fe6 Fix memory leak when loading previous preferences from splash screen
When opening a Blender version for which there are no preferences, the splash
shows a button like "Load 2.92 Settings". Using this could cause a memory leak
of the storage for recently opened files.
2021-02-21 17:32:33 +01:00
Yevgeny Makarov
0c62906a41 UI: Correct the text alignment in the quick setup (splash screen) dialog
The "quick setup" dialog is actually a 'menu', and the "splash screen" block
contains the UI_BLOCK_LOOP flag which causes the buttons' text to align
to the left, however, usually regular buttons have centered text.

As a workaround, add the UI_BLOCK_QUICK_SETUP flag which prevents
the text from being left-aligned.

Differential Revision: https://developer.blender.org/D10486

Reviewed by: Julian Eisel
2021-02-21 17:32:33 +01:00
7bb2b910c0 Cleanup: doxygen sections 2021-02-20 15:35:00 +11:00
89c79c3ed8 Cleanup: Abbreviate enums with 'UNSIGNED_' in the name 2021-02-17 12:38:21 -03:00
e81fca1ed3 Assets: Remove appended asset when dropping operation fails
When dropping an asset somewhere, it is appended and then a drop operation is
called to actually add it to the scene based on current context. If this drop
operation fails, the appended data-block is now still in the .blend. The user
may not notice and not expect this.
Instead idea is to rollback any changes done by dropping code if the operation
fails, namely removing the appended data-block again.

Adds a new `cancel()` callback which is called if the drop operator returns
`OPERATOR_CANCELLED` to drop-boxes and a generic function to deal with assets
on drop failure.

Also removes the `free_id_on_error` property of the `NODE_OT_add_group`
operator, which was used as ad-hoc solution to get this same behavior.
2021-02-16 15:34:32 +01:00
7bb5e4a3c1 Fix reloading preferences ignoring 'script_directory'
Reloading preferences didn't update Python's `sys.path` to account
for the modified `script_directory`.

This meant the operator to load settings from a previous version
required a restart to initialize Python when this directory was set.
2021-02-16 16:00:03 +11:00
67c8d97db3 Cleanup: spelling 2021-02-14 20:58:04 +11:00
fea335fe8b Cleanup: spelling 2021-02-13 17:44:51 +11:00
Juanfran Matheu
631cc5d56e WM: Add 'Confirm On Release' option for WM_OT_radial_control
Adds a new property called "Confirm On Release" that does what it says,
confirm the action without having to do left-click or to press any other
extra-key which concludes in a more dynamic and efficient way of changing
brush size or strength for example, especially for tablet users.

Reviewed By: campbellbarton

Ref D10233
2021-02-12 16:45:29 +11:00
d9eeb7840f Merge branch 'blender-v2.92-release' 2021-02-10 13:30:07 +01:00
97cc130f47 Fix T85395: Texture paint external edit wrong projection on reapply
Caused by rB5b34d11b55e0.

Above commit restored the view matrices in ED_view3d_draw_offscreen
_before_ they can be stored in the ImBuff (see ED_view3d_draw_offscreen
/ texture_paint_image_from_view_exec).

Now make restoring the view matrices optional and dont do this in case
of reprojection, so the used matrices can still be saved in the ImBuff
later.

Reviewed By: campbellbarton

Maniphest Tasks: T85395

Differential Revision: https://developer.blender.org/D10331
2021-02-10 13:25:31 +01:00
1c4ae8a11c UI: Removal of GHOST_CreateDialogWindow
Simplification of window creation code to allow greater flexibility.

Differential Revision: https://developer.blender.org/D10311

Reviewed by Brecht Van Lommel
2021-02-09 16:14:31 -08:00
luzpaz
a4a9d14ba7 UI: Fix Typos in Comments and Docs
Approximately 91 spelling corrections, almost all in comments.

Differential Revision: https://developer.blender.org/D10288

Reviewed by Harley Acheson
2021-02-05 19:08:14 -08:00
3be5859b21 Cleanup: pass keymap items as const where possible 2021-02-04 22:21:10 +11:00
492e64c7bc UI: Win32 Child Windows On Top
Win32 child windows on top of parents. Short-term solution of forcing is_dialog when owned.

Differential Revision: https://developer.blender.org/D9971

Reviewed by Brecht Van Lommel
2021-02-03 17:51:19 -08:00
c7d75a6616 Merge branch 'blender-v2.92-release' 2021-01-29 16:06:11 +01:00
c1c77b7b9a Merge branch 'blender-v2.92-release' 2021-01-28 16:23:01 +11:00
10e093b30d Fix T83539: 'activate_init' fails with buttons that have popups
Activating buttons was running too early, before the popup was
positioned on the screen,
causing data-selectors to be positioned incorrectly.

As the early button activation isn't needed, remove this call.

Ensure this doesn't happen again with an assert.
2021-01-28 16:12:43 +11:00
e6a5e33c09 Merge branch 'blender-v2.92-release' 2021-01-28 14:59:24 +11:00
87d3f4aff3 Fix T82675: Crash on exit when Blender is built as a Python module 2021-01-28 14:38:08 +11:00
c71a8e8376 UI: Fix incorrect RNA percentage property definitions
In two cases the percentage property was actually used incorrectly, as
pointed out in T82070. The range was [0, 1], but the properties were still
displayed as percentages.

There is a preference to control whether to display factors or
percentages, so it usually doesn't make sense to manually define
properties as percentages.

Resolves T82070

Differential Revision: https://developer.blender.org/D9344
2021-01-27 11:19:54 -06:00