These variables track the wmWindow.event_queue state,
however they were used in a way that wasn't correct.
- check_drag & check_click from wmWindow.eventstate
were used to track the click/drag status of events handled in
wmWindow.event_queue.
- Event's in the queue read from wmEvent.check_drag.
- Once a drag action was detected, wmWindow.eventstate.check_drag
was disabled.
Disabling drag in the event state would not change the drag state
for values already in the event queue.
Simplify logic by moving these values into the window,
so there is one place these variables are tracked.
The `MAX_LIBARRAY` define was an annoying doublon to the `INDEX_ID_MAX` enum value
now defined in `DNA_ID.h`, and it is no more useful.
And comments were somewhat outdated. Also added an explanation about
chosen order for the `INDEX_ID_<IDTYPE>` order.
In Blender, we used to use the term 'draw' to refer to information
displayed to the user. For version 2.80, it was decided to change these
instances to 'display' instead. This was to avoid the ambiguity between
end-user drawing tools and display options.
From the Oxford English Dictionary:
- Draw: produce (a picture or diagram) by making lines and marks on
paper with a pencil, pen, etc.
- Display: show (data or an image) on a computer, television, or
other screen.
Therefore, we should use draw when referring to drawing tools for
making marks, but use display when referring to information
shown/displayed to the user. From a user POV, the computer displays
certain information, whereas the user draws a mark.
Apparently this change was not implemented consistently, so this patch
changes all remaining relevant instances of "draw".
Differential Revision: https://developer.blender.org/D10551
1638af109e &
bfc70a6a95
caused a regression with click-drag (not tweak which has it's own logic).
Restore some changes from these commits with added comments.
Minor changes from previous functionality from
39919e3532.
- `prevval` & `prevtype` are now set for all kinds of new events
in the queue previously this was not done for some kinds of events
(mouse wheel, ndof - for example).
- Set `prevval` & `prevtype` for other windows for mouse buttons.
This check was added before is_repeat was supported, use this variable
instead since it's more a more reliable way of detecting held keys.
Also remove outdated comment.
Click detection logic relied on the event queue not accumulating events
as newly added events at the end of the queue adjusted
`wm->eventstate->prev{val/type}` which was then compared with events
at the front of the queue.
This made Ctrl-Click fail to detect the click as releasing Ctrl
set the previous value before the previous event was handled.
In practice this only happened in heavy scenes,
updating 10 fps or lower. It also made automated tests fail that
accumulate events before handling them.
This makes event's prevval and prevtype usable for events in the queue.
Previously they were unused, except as a hack for modal keymap handling.
This is needed to fix T86116, where the `wm->eventstate->prev{val/type}`
are set to values from events that have not been processed.
Currently the intended behavior regarding prevval/prevtype isn't
handled consistently. However, including cursor motion causes events
in `wm->queue` and `wm->eventstate` to behave differently,
where `wm->eventstate` ignores motion (necessary for click detection).
This makes checks from `wm->eventstate` to events in the queue fail.
This reverts 39919e3532,
using the `event.type` instead of it's previous type.
This works as it includes mouse button release events.
This concerns currently only collections (`master_collection` of scenes)
and root node trees. It removes the matching type-specific helpers
(`BKE_collection_master_scene_search` and `BKE_node_tree_find_owner_ID`).
No functional change expected here.
NOTE: Current implementation of `owner_get` is far from optimal, we
could probably do it better, see {T69169}.
NOTE: While it could also have it, shapekeys IDTypeInfo was left out of
this change for now. Mainly because it sould not be used currently, and
we ultimately want to demote shape keys from ID status anyway.
Changes include using proper and consistent grammar, simplifying
phrasing, using correct terminology, and not including python API
identifiers in tooltips.
Differential Revision: https://developer.blender.org/D9924
When closing the blender, while the callbacks are removed, the
reference count of the object used as `customdata` is not decremented.
This commit adds two functions that correctly release the
python `draw_callbacks` before releasing all `draw_callbacks`.
Differential Revision: https://developer.blender.org/D10478
Constraint of new window position can be incorrect when using multiple monitors.
Differential Revision: https://developer.blender.org/D10469
Reviewed by Brecht Van Lommel
Removal of 'camera frame' around blend file thumbnail images.
Differential Revision: https://developer.blender.org/D10490
Reviewed by Brecht Van Lommel
Refactoring: WM_window_open() that can open different types of windows. 'New Window' with simplified layout.
Differential Revision: https://developer.blender.org/D10419
Reviewed by Brecht Van Lommel
When opening a Blender version for which there are no preferences, the splash
shows a button like "Load 2.92 Settings". Using this could cause a memory leak
of the storage for recently opened files.
The "quick setup" dialog is actually a 'menu', and the "splash screen" block
contains the UI_BLOCK_LOOP flag which causes the buttons' text to align
to the left, however, usually regular buttons have centered text.
As a workaround, add the UI_BLOCK_QUICK_SETUP flag which prevents
the text from being left-aligned.
Differential Revision: https://developer.blender.org/D10486
Reviewed by: Julian Eisel
When dropping an asset somewhere, it is appended and then a drop operation is
called to actually add it to the scene based on current context. If this drop
operation fails, the appended data-block is now still in the .blend. The user
may not notice and not expect this.
Instead idea is to rollback any changes done by dropping code if the operation
fails, namely removing the appended data-block again.
Adds a new `cancel()` callback which is called if the drop operator returns
`OPERATOR_CANCELLED` to drop-boxes and a generic function to deal with assets
on drop failure.
Also removes the `free_id_on_error` property of the `NODE_OT_add_group`
operator, which was used as ad-hoc solution to get this same behavior.
Reloading preferences didn't update Python's `sys.path` to account
for the modified `script_directory`.
This meant the operator to load settings from a previous version
required a restart to initialize Python when this directory was set.
Adds a new property called "Confirm On Release" that does what it says,
confirm the action without having to do left-click or to press any other
extra-key which concludes in a more dynamic and efficient way of changing
brush size or strength for example, especially for tablet users.
Reviewed By: campbellbarton
Ref D10233
Caused by rB5b34d11b55e0.
Above commit restored the view matrices in ED_view3d_draw_offscreen
_before_ they can be stored in the ImBuff (see ED_view3d_draw_offscreen
/ texture_paint_image_from_view_exec).
Now make restoring the view matrices optional and dont do this in case
of reprojection, so the used matrices can still be saved in the ImBuff
later.
Reviewed By: campbellbarton
Maniphest Tasks: T85395
Differential Revision: https://developer.blender.org/D10331
Simplification of window creation code to allow greater flexibility.
Differential Revision: https://developer.blender.org/D10311
Reviewed by Brecht Van Lommel
Win32 child windows on top of parents. Short-term solution of forcing is_dialog when owned.
Differential Revision: https://developer.blender.org/D9971
Reviewed by Brecht Van Lommel
Activating buttons was running too early, before the popup was
positioned on the screen,
causing data-selectors to be positioned incorrectly.
As the early button activation isn't needed, remove this call.
Ensure this doesn't happen again with an assert.
In two cases the percentage property was actually used incorrectly, as
pointed out in T82070. The range was [0, 1], but the properties were still
displayed as percentages.
There is a preference to control whether to display factors or
percentages, so it usually doesn't make sense to manually define
properties as percentages.
Resolves T82070
Differential Revision: https://developer.blender.org/D9344