Commit Graph

4845 Commits

Author SHA1 Message Date
5f767d1627 the usual missing files / include path setting game
So the linker only misses performElbeemSimulation(..)
I can't create El'Beem.lib with msvc6 as discussed in ML
If you comment off the 2 calls in fluidsim.c
blender compiles with msvc6 projects again
with the complete fluid UI but simulation won't run
2005-09-23 10:41:11 +00:00
f12a551213 Bugfix #2746
In Surface editmode, solid draw  mode, curves are drawn in wire now
(where in invisible). Its a simple fix, it shouldn't give issues with
the Nurbana work. :)
2005-09-23 08:29:32 +00:00
00d26ddf48 Bugfix #2948
For using the Fkey (add face) editmesh tool:
prevented triangles being made that are partially a quad face already.

Tools in editmode don't like such situations (tria->quad for example), also
subsurf hates it. :)
2005-09-23 08:12:52 +00:00
367c91bf34 Bug report #3092
Excluded the 3D cursor from being clipped with the new ALT+B clipping.

Also added a refresh for the object that gets (Pkey) separated in mesh
editmode, might solve issue reported by Campbell.
2005-09-23 07:28:15 +00:00
abb66762f1 Bugfix #3089
PoseMode rotate now also supports "Around individual Centers" for rotating.
2005-09-22 20:11:21 +00:00
942eb67b40 Warnings fix for windows. 2005-09-22 19:48:26 +00:00
aec7821c2d Bugfix #3085
When you move the mouse, while dragging numbers in buttons (or sliding),
and release it over another button, the release event was passed on to that
button. It happened with Radiosity buttons for example.

Reason; buttons with return event 0 are passing on events to other buttons.
This is needed for LABEL or ROUNDBOX buttons, to prevent them blocking
events when there's another button inside.

Made sure all these number/slider buttons returning B_NOP now.
2005-09-22 19:47:31 +00:00
58367385f1 update to .NET project files
* added support for elbeem
2005-09-22 19:46:28 +00:00
38922c74c0 update to .NET project files
*Added elbeem project to /intern
(please rebuild intern)
2005-09-22 19:45:00 +00:00
d2304e5abb the missing menu selection for the newly added Curve RVKs 2005-09-22 19:41:30 +00:00
18e50e166e Bugfix #3075
Wave Effect (and build etc) was being converted while the code later on
was reading existing modifiers (and unlinking the converted data).
2005-09-22 19:12:53 +00:00
f29f335ad5 Before including <GL/gl.h> on windows you have to include <windows.h> 2005-09-22 18:03:58 +00:00
d9fa984f35 More properly coded version for adding edges... now only do_versions()
reads from the old mface->edcode flag to set edge drawing.

ALso; added a pointer check in draw_mesh_object(), here the derivedmesh
gives NULL on reading regression file lostride.blend. Zr needs to check!
2005-09-22 17:52:41 +00:00
0f6194e5bc Bugfix #3077
Radiosity didn't add edges block, on "Replace Meshes". Caused wireframe
not to draw, but also crashes like for join().

Also: added patch that sets the drawflags in edges derived from the
ones set in faces. This ensures the conversion to be done correct.

TODO: this edges call also used in other areas in code, that has to be
catched and done differently.
2005-09-22 17:00:58 +00:00
7cd510f2d8 - interactive joining of two screen areas
- user can interactively select, what screen are will be "kept alive" and
   what will be destroyed
 - screenshot:

   http://e-learning.vslib.cz/~hnidek/pics/interactive_joining_of_scrareas.jpg
2005-09-22 12:45:19 +00:00
Alexander Ewering
8a1266661e Courtesy of Shaul Kedem:
Option to play sequence strips (Movie, Image, Scene) in reverse.
New toggle in the NKEY buttons for sequence strips.

Thanks Shaul!
2005-09-21 20:28:44 +00:00
Stephen Swaney
5bac916e83 Part of Bpy Cleanup: change attribute access to use tp_getset.
for these modules.  Adds some new convenience funcs to gen_utils.

This is internal change only and presents little change to the
BPy  API except for cleanup of some inconsistencies.

A big contribution from Ken Hughes.  Thanks!
2005-09-21 19:48:40 +00:00
e1fe7c88ec - fixes elbeem SConscript file for python2.3
- added temporary fix for 128+ resolutions
2005-09-21 13:30:39 +00:00
10a790041b Orange request; get RVK (relative vertex keys) work for Curve objects.
Sir yes sir!
2005-09-20 21:18:37 +00:00
61c341a152 - intrr said, that if(strlen(marker->name)>0) is a bit cumbersome ...
I hope, that current solution will not provoke him ;-)
2005-09-20 17:28:23 +00:00
ff22c1de20 - name of marker is printed only when strlen(marker->name) is bigger then
zero
 - bug fix (feature request): name of marker isn't pushed out of window,
   when timeline window isn't very high (thanks Matt for bug report)
2005-09-20 16:36:07 +00:00
bb59977d79 Bugfix #3041
Missing updates for Textured objects in 3d window, using copy buttons.
2005-09-20 10:26:23 +00:00
0746e7edb3 Bug fix #3044
Undid Daniels' commit (version 1.42) for this file, which claimed to fix
"free baked softbody". Result was that baked softbodies couldn't be read
from a file (always were freed).

I tested the free bake, and it works properly. Daniel: your move!
2005-09-20 10:21:30 +00:00
256a59c36e Bug fix #3052
Syntax highlight in Text Window crashed with lines > 2000 chars. I now just
skip the highlighting code for these cases, it remains a bit weak code...
2005-09-20 09:43:03 +00:00
3ef1f0f3e3 Made EditMode armature border-selecting smarter.
Rule now is:
- If there's points in the border, only the points get selected (and an
  entire Bone when both points are in border)
- If no points in the border, the tip gets selected for connected Bones,
  the entire Bone gets selected for non-connected Bones.

OK OOPz, check this! :)
2005-09-20 08:48:06 +00:00
820bcb4be8 Bug fix #3070
<blush>Missing "2*" caused AO tables to be only initialized half</blush>
Result was bad AO quality in render, and unpredictable brightness. This bug
happened in previous commit, when fixing random table issues.
2005-09-20 08:06:03 +00:00
Mika Saari
f210e88263 Coding style from spaces to tabs in files related to Unicode Font Object.
Function strlen changed to wcslen in editfont.c in ALT-U (undo) functionality.
2005-09-19 17:58:51 +00:00
6183bdf1b8 Added id strings to the tops of buttons_*.c files which were missing their
correct format. CVS expands $Id$ to the format you usally see at the tops
of files and these only had $Id: which CVS ignores.
2005-09-19 13:26:17 +00:00
ed674ba6f9 Added 'Radial' blend texture type for created colored radial gradients
like that you might find on a CD. Special thanks to use Phlip in
#blenderchat for help on the math. Thanks Philp!
2005-09-19 13:00:44 +00:00
Alexander Ewering
4074832f90 Add #ifdef INTERNATIONAL around #include, potentially fixes compilation 2005-09-19 10:15:26 +00:00
bf0ef10179 Bugfix #2971
Alpha error in unified render, causing mist and non-ztransp alpha and 'env'
materials not to render correct.
2005-09-19 07:53:08 +00:00
Alexander Ewering
4bfbb978d2 Bug #2930:
Fix Amiga IFF loading for little-endian platforms
2005-09-19 00:12:43 +00:00
Alexander Ewering
743bf0c7bb Looking at it, I could improve drawing of selection at least
*slightly* for TextOnCurve. It draws with errors, but it's at least
possible to remotely guess the selection :-)
2005-09-18 23:50:23 +00:00
Alexander Ewering
9db14ce9b3 Disabling underlining for text objects with "TextOnCurve", because it can
never work correctly with it, the way it is currently implemented.

The selection won't draw correctly either with TextOnCurve, and this is
really asking a bit much..

What to do...
2005-09-18 23:44:30 +00:00
47d5cc2757 Added zlib include for solaris and windows to fix broken compilation of
new fluids sim. Thanks lukep and theeth!
2005-09-18 17:06:21 +00:00
493c941016 the fluidsim UI and blender interface files 2005-09-18 13:28:42 +00:00
e2d577de9e initial commit of the fluid simulator.
Ton reviewed and gave his blessing.
Zr, can you have a look ?

see :
http://projects.blender.org/tracker/?func=detail&atid=127&aid=3039&group_id=9

for initial comments.

N_T : the solver itself (elbeem) needs some works to get rid of
warnings
2005-09-18 13:27:12 +00:00
9e3468bde2 NLA strips that had an internal repeat, didn't use correct timing to be
rendered with MBlur or Fields.
This is a fix for now, but I've already noticed several pending issues for
Blender's internal time control (time ipos, global time control, startframe
offsets, etc). That's for another time! (pun not intended :)
2005-09-18 12:24:14 +00:00
7c8e636979 Small fixes, based on bugreports;
- Toolbox item for shaded mode had wrong hotkey
- Added countall() for select menu stuff (in 3d header, groupmenu)
  That way the stats in infoheader are updated.
- Tooltip was wrong for X-axis mirror mode Armatures
2005-09-18 11:20:05 +00:00
4803b14675 compatibility fix for Os X tiger with make.
add export USE_OSX10.4STUBS = 1 to your user-def.mk if compile fails
on missing definitions like _printf$LGDB

those are parts of the 10.4 sdk.

This is interim fix as scons dont need this and we should be able
to acheive same result with make. investigating further on this.
2005-09-18 11:19:53 +00:00
adb6e0cd2e update to .NET projectfiles
- added missing header files to src and src_cre projects
2005-09-16 22:36:30 +00:00
0804d66f79 - Imagepaint code cleanup:
- Move UVTEXTTOOL variables into global Gip struct (like Gvp for
    vertex paint). This will probably be moved into SpaceImage later,
    so it is saved with the .blend file.
  - Disable tool drawing. a better solution needs to be found.
  - Panel button layout is still the same, this will change.

- Removed the NAN_TPT define, it has no use anymore.
2005-09-16 20:17:09 +00:00
Alexander Ewering
7c29e6d551 And this time, the right file. 2005-09-15 22:06:31 +00:00
Alexander Ewering
825d0d5d58 Fix the "Text to 3D Font" options in the text editor.
Note: The "Insert Text" button pretty much replaces this, together with
      the fact that editing 3d text is now much more powerful than the
      usual text editor ;-)
2005-09-15 22:03:41 +00:00
c664f23c9e Bug fix #3036
Particle emittor parented to Bone in armature didnt update correct.
2005-09-15 20:34:41 +00:00
08d52f781d Made sure makefiles use by default the lib/ libraries for OSX. It was
still pointing at /sw (fink stuff)
2005-09-15 20:25:44 +00:00
e63f211721 Adding missing prototypes, removing unused variables, initializing vars,
all to make compiling warning less again in gcc. :)
2005-09-15 17:32:24 +00:00
Chris Want
0a2b71a3a4 Getting blender to compile for IRIX, in particular:
IK: needed to change abs() to TNT::abs() (thanks brecht!)

Freetype: FT_ENCODING_UNICODE typecast to FT_CharMap (thanks intrr!)

header_image: missing include for liballoc stuff

Ketsji: needed to declare m_hitObject as public in KX_MouseFocusSensor.h.
This is probably the wrong thing to do, but KX_MouseFocusSensor.cpp
compilation fails on line 279 otherwise.
2005-09-14 21:50:37 +00:00
Chris Want
902b11b84c An #include <wchar.h> was needed to ccoompile on OSX 2005-09-14 20:07:32 +00:00
Alexander Ewering
1c337c49f1 Commented out the memset(...) in chtoutf8(), as it just assumed the buffer
was at least 16 bytes long, but wasn't always, and it gets cleared manually
by all calling places anyway.

Should fix crashes.
2005-09-14 17:01:03 +00:00