Commit Graph

4250 Commits

Author SHA1 Message Date
79f7a78637 fix [#36528] crash when reinitializing bmesh from mesh 2013-08-27 00:39:51 +00:00
1679cd7f96 This commit adds optional parameters for pyfunc implementations of RNA API (i.e. callbacks, e.g. draw functions of panels, uiLists, or exec/poll/etc. of operators). Thanks to Brecht for he review!
Any parameter after the first flagged with PROP_PYFUNC_OPTIONAL will be considered as optional, hence the python code does not have to define/use it. This will ease API evolutions by avoiding to break existing code when adding non-essential new parameters.

Note: this will need some update to API doc generation, patch is ready, will have it reviewed by Campbell asap.
2013-08-26 21:11:52 +00:00
384b8aafbf patch to add backkbacks for game engine start/end,
by sjoerd_de_vries
2013-08-23 15:45:18 +00:00
09ff49755f math api edits - replace point-normal form for a plane with dist_to_plane_v3()
also correct python mathutils api, was missing vector checks.
2013-08-23 14:37:22 +00:00
9470754fd3 bmesh api cleanup, face creation args now accept an example face (as with vertex and edge),
also replace BM_face_create_quad_tri_v with BM_face_create_verts
2013-08-21 07:51:47 +00:00
8937a8b839 use BM_CREATE_NOP arg rather then zero, with pointer and bool args in either side in some cases it gets a bit confusing.
also correct edge-rotate where bool->flag conversion worked by accident.
2013-08-21 05:39:46 +00:00
57f8a252d6 fix own regression [#36443] Vertex to UV index doesn't match with 2.68a
add BM_face_create_verts wrapper for BM_face_create which creates its own edge array.
2013-08-21 05:11:11 +00:00
38338a51c9 add is_finite_v# functions, use bool's 2013-08-20 09:34:52 +00:00
f3654ce6b6 fix incorrect docs [#36518] Vector.rotate() does not return value as documented 2013-08-20 08:41:34 +00:00
880a86230f bmesh_vert_separate: remove unused return value 2013-08-12 23:49:56 +00:00
4f29aeeff2 code cleanup: some structs were declaring data when only typedef's were intended, make local vars and functions static. 2013-08-07 03:44:05 +00:00
b8c3efc8c3 code cleanup: compiler warnings 2013-07-21 16:40:34 +00:00
7db1d6556d code cleanup: add break statements in switch ()'s, (even at the last case). 2013-07-21 08:16:37 +00:00
a2492e0603 style cleanup: braces/indentation 2013-07-19 16:44:17 +00:00
7fec23ae0a fix for problem with edge slide where it would stop shapekey modifier from being applied (because of added vertices),
now, instead of making hidden copies of faces, the faces are copied into a temp bmesh.

also remove a hash that was being created and not used (old code).
2013-07-11 04:24:36 +00:00
14ab39c5e0 minor improvements
- calc normals only check flag when needed.
- keymap, dont get name unless its needed.
- keymap, avoid property lookup.
- idprop debug print, include pointer, helpful for troubleshooting.
2013-07-09 00:13:17 +00:00
37d1984c53 edit on own commit r57801, don't check the size of dynamic arrays 2013-07-08 01:28:43 +00:00
418011907c remove nan copyrights from code added since blender become opensource (copy paste errors), also remove BKE_script.h 2013-07-02 10:14:59 +00:00
46808dd22c fix for python api bug: assigning the wrong size array to an RNA property wasn't checking the length and could crash, eg:
mesh.polygons[0].vertices = (10,)
2013-06-27 01:01:11 +00:00
8107c543ec remove redundant casts 2013-06-27 00:37:42 +00:00
c0c9f5386b fix [#35507] BMesh module: Crash on to_mesh() if faces.layers.tex is used but no loops.layers.uv 2013-06-26 04:17:41 +00:00
423ee06625 use booleans for bpath api. 2013-06-24 03:06:32 +00:00
65047099b2 fix for pythons __dir__ returning registrable functions on class instances (which may not have the functions defined).
gave odd behavior of including members in __dir__ that couldn't getattr()
2013-06-13 11:35:25 +00:00
fa51f02be3 minor changes to the script auto-execution based on Brecht's suggestions. 2013-06-12 00:10:56 +00:00
31e74d00c1 fix [#35691] Context Override replaces instead of overrides 2013-06-10 12:17:36 +00:00
412c043474 Python script auto-execution changes:
- script execution is off by default

- if a blend file attempts to execute a script
  this shows a message in the header with the action
  that was suppressed (script/driver/game-autostart) and 2 buttons to either reload the file trusted, or to ignore the message.

- the file selector will always default to use the trust setting in the user preferences,
  but reloading an open file will keep using the current setting (whatever was set before or set on the command-line).

- added SCons setting WITH_BF_PYTHON_SECURITY, this sets the default state for the user prefereces not to trust blend files on load.
  ... this option was in CMake before, but always off, now its enabled by default for SCons and CMake, and forced on in CMake for now.
2013-06-10 00:42:16 +00:00
e7a487d1e9 code cleanup: group python reset functions in BPY_python_reset() 2013-06-09 23:31:53 +00:00
dfad9b0c09 fix [#35555] Collada: export destroys mesh in some cases
add arguments to calculate normals when converting to bmesh:
  BM_mesh_bm_from_me, DM_to_bmesh

This gives some speedup to undo (which didnt need to re-calculate vertex normals), and array modifier which doesnt need to calculate face normals at all
2013-06-02 23:20:49 +00:00
225c5fee6b move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
remove MEM_sys_types.h which was a duplicate.
2013-05-28 19:35:26 +00:00
13bde6645b code cleanup: remove callbacks only added to wrap MEM_freeN 2013-05-21 08:45:10 +00:00
6de829cb7a code cleanup: split scons includes onto multiple lines, reduce chance of include conflicts later on. 2013-05-20 18:42:28 +00:00
0fb5c9117f no need to add own define for openmp. 2013-05-20 14:38:43 +00:00
19f11fc783 Cmake / Fluids:
* Possible fix for Fluid threads UI not being shown with cmake builds.
2013-05-20 14:00:19 +00:00
88d1067f58 code cleanup: use BM_elem_flag_test rather then accessing 'ele->head.hflag' 2013-05-17 12:43:58 +00:00
04a9c0e28a bump mathutils callback slot size. 2013-05-17 07:10:40 +00:00
71775dc2a4 Fix another cases where painting long brush strokes with small radius was slowed
down, this time by the operator properties getting converted to a string for
display in the info window.

With 1000+ stroke points this can get slow, and takes up too much space anyway,
so now it's (somewhat arbitrarily) limited to printing only 10 points.
2013-05-15 14:37:01 +00:00
6fc51bf20e Moved main part of bpy.app.translations doc out of C code, as suggested by Campell, thx. 2013-05-14 18:16:37 +00:00
761850f377 API doc for bpy.app.translations should look better now. 2013-05-14 15:33:59 +00:00
c838b2d2a7 bmesh api: add 'is_boundary' attribute to verts. 2013-05-14 02:56:24 +00:00
3e1e76a2c1 Fix #35289: UV layout export to image was extremely slow for large meshes. This
was due to slow implementation of slice operation for things like mesh uv data.
Made that faster now for cases where the internal storage is an array.
2013-05-10 22:05:47 +00:00
c6702a3b91 use BM_face_create_ngon_verts for python api face creation
(avoid doing it inline).
2013-05-08 12:59:46 +00:00
a9fb183901 rename BLI_ghashIterator_notDone() -> BLI_ghashIterator_done()
was renamed fairly recently but other similar iterators not negated
	like this, would prefer to keep it as it was
2013-05-08 12:58:11 +00:00
0ffde4fae3 expose bmesh volume calculation to python api (use for print toolbox addon). 2013-05-07 00:00:32 +00:00
998b9241be correct bmesh api crossref and update uv-operator template. 2013-05-05 05:54:29 +00:00
4a8663d66e A bit more clear error message... 2013-05-02 14:03:56 +00:00
edd6327455 remove direct freestyle data access from bmesh, was crashing and this should really only be done via customdata layer support. 2013-04-30 22:27:52 +00:00
1edf56e7a5 fix [#35150] Crash when bmesh operation called from within a Panel draw()
accessing a bmesh from python would reallocate all customdata layers.

add an assert to BM_data_layer_free(), when its called unnecessarily since its reallocating all layers.
2013-04-29 20:21:19 +00:00
674d82d783 Fluid UI:
* Display Simulation threads only, when built with OpenMP.
2013-04-28 16:52:51 +00:00
5018ea5e29 real fix for [#35097], (curve cap flipping).
previous commit was incorrect, the face flipping depended on the orientation of the curve.

fix by passing the bevel direction to the fill function so we can have a reliable front/back.

This also gives some speedup for all curve filling since we can avoid calculating the normal since its already known.
2013-04-26 21:04:12 +00:00
245a175a00 fix [#34657] Smoothing will not be updated in object mode, when hiding faces in edit mode and changing shape.
remove the option to skip hidden faces in BM_mesh_normals_update, use openmp to speedup recalculation for high poly meshes.
2013-04-24 12:07:13 +00:00