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Brecht Van Lommel 60ff60dcdc RenderEngine API: add viewport draw utility functions to bind a GLSL fragment
shader for converting colors from linear to display space, based on the scene
color management settings.

if engine.support_display_space_shader(scene): # test graphics card support
	engine.bind_display_space_shader(scene)
	# draw pixels ..
	engine.unbind_display_space_shader()
2013-08-30 23:49:35 +00:00
2013-08-30 11:49:35 +00:00
2010-10-13 14:44:22 +00:00
2013-08-27 10:03:37 +00:00
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Archive of Blender with old branches
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