Has some advantages over existing options.
- Using material links color to rendering with no way to vary colors
if objects share a material.
- Random gives no control, objects may randomly have the same color,
duplicating an object often changes it's color.
Also remove special case when no items are selected,
since this only has one or two menu items, one being the add menu
which can be better accessed from the header or add shortcut.
If the no-selection case is to have it's own alternate menu - it should
be more complete before enabling.
Instead of link toggle with enum, use a single popover that contains
both settings. The code for this isn't nice - needing 3x panels for now.
See D4075
NLA requires a usable default value for all properties that
are to be animated via it, without any exceptions. This is
the real cause of T36496: using the default of 0 for a scale
related custom property obviously doesn't work.
Thus, to really fix this it is necessary to support configurable
default values for custom properties, which are very frequently
used in rigs for auxiliary settings. For common use it is enough
to support this for scalar float and integer properties.
The default can be set via the custom property configuration
popup, or a right click menu option. In addition, to help in
updating old rigs, an operator that saves current values as
defaults for all object and bone properties is added.
Reviewers: campbellbarton, brecht
Differential Revision: https://developer.blender.org/D4084
This aims to resolve a conflict where some users want to keep keyboard
axis setting global, even when the orientation is set to something else.
Move/rotate/scale can optionally each have a separate orientation.
Some UI changes will be made next.
Show backface culling option even with rendered shading since it doesn't
yet support meshes two-sided option (noted as TODO).
Also correct bad string comparison.
This resolves this issue where users would enable a snapping mode
besides incremental (vertex for eg), then notice strange behavior w/
rotate and scale.
While this ability can be useful, it's quite an obscure use case.
Now changing snap-modes keeps rotate and scale using incremental snap,
with the option for these modes to be affected by other snapping modes.
D4022 by @kioku w/ own minor edits.
- This extends context menus, checking the selection in some cases
to conditionally show operators.
- When nothing is selected, add, paste .. etc are added to the menu.
- Use columns when mixed mesh modes are used (vert/edge/face).
- Move armature naming operators into sub-menu.
See D4043
This commit adds support for new curve tool and adds more functionalities to the existing primitives, including new handles, editing, stroke thickness curve, noise, preview of the real stroke, etc.
Thanks to @charlie for his great contribution to this improvement.