Commit Graph

79969 Commits

Author SHA1 Message Date
6432fa488a Cleanup: Remove GLEW dependencies outside of GL module 2020-09-12 15:51:21 +02:00
136bdb561b GPU: Add Image Load Store extension support
This wraps the functionality used to speedup EEVEE volumetrics.

This touches the rendering code of EEVEE as it should fix a mis-usage of
the GL barrier. The barrier changed type and location, removing an
unused barrier.
2020-09-12 15:29:54 +02:00
a442da62dc BLI: Fix bitscan_forward_uint64 unix implementation 2020-09-12 15:29:54 +02:00
29af082e4a Fix T70255: Setting file browser bookmark from Python crashes
Support setting bookmarks even when the file browser
isn't the active space.
2020-09-12 17:59:26 +10:00
8c17269183 Cleanup: use C style doxygen comments 2020-09-12 16:33:34 +10:00
4c24e8e992 Cleanup: missing-variable-declarations warning 2020-09-12 16:33:27 +10:00
ad5f1d0231 Fix T71605: Crash toggling dynamic topology in background mode
Support toggling without an undo stack in background mode.
2020-09-12 13:42:32 +10:00
77f6d9dbc9 Fix missing return value in fix for T80677 2020-09-12 13:42:32 +10:00
4eda60c2d8 Fix T80677: Absolute grid snapping doesn't work with constraints
Regression introduced in rB546b900194f0
2020-09-11 23:02:56 -03:00
b00820c04d Cleanup: Fix build warning with MSVC
MSVC warns on MEM_freeN being fed a const pointer
2020-09-11 13:38:14 -06:00
a69ddea29d Cleanup: Remove unused variables and function
Somehow these changes were lost while pulling the previous commit from
the property-search-ui-v2 branch.
2020-09-11 14:26:05 -05:00
a550937116 UI: Use operator to set property editor's pinned data-block
This commit removes the custom callback that's currently used to set the
property editor's pinned data, replacing it with an operator. This means
"pin" button doesn't have to be defined in C.

Differential Revision: https://developer.blender.org/D8376
2020-09-11 14:08:38 -05:00
e22e302837 Fix T80623: Correct Face Attributes affecting modes not listed
Some transform modes (such as Mirror) are not listed to have UV corrected
during the transformation.

It messed up the UV of all of these.
2020-09-11 15:41:15 -03:00
1e3057f177 GPUTexture: Return NULL texture if data grid is NULL too
In a recent update to the fluids modifier (rB03c2439d96e8), I introduced a flush call that sets all grids to NULL if the frame is outside of the allowed frame range. This way, the texture creation function must also check if the data grid is NULL before trying to create a texture.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D8872
2020-09-11 18:57:56 +02:00
Joseph Brandenburg
ad70d4b095 Constraints: Child-Of, set inverse matrix upon creation
Set the inverse matrix when the Child Of constraint is created. This
prevents the bone/object from jumping away when the constraint is added,
improving usability.

Reviewed by: sybren

Differential Revision: https://developer.blender.org/D8851
2020-09-11 15:19:06 +02:00
f3224bbc0f OpenSubdiv: initialize in background-mode
Previously this was initialized with OpenGL, however this uses a
more proper/complete implementation it is not only for OpenGL.
2020-09-11 20:41:51 +10:00
08002eb865 Cleanup: remove unused includes 2020-09-11 12:08:12 +02:00
d96b141666 Fix T79464: Crash adding objects without an active screen
Running add-objects operator without an active screen would crash
as CTX_data_edit_object would return NULL in this case.

This could happen when adding objects from frame-change handlers for e.g.

In the case of adding new objects there is no need for a context lookup,
pass this directly to ED_object_editmode_exit_ex.
2020-09-11 20:04:34 +10:00
c27d00cde0 Refactor: move CacheFile .blend I/O to IDTypeInfo callbacks 2020-09-11 11:57:54 +02:00
f8ef7f045c Refactor: move Sound .blend I/O to IDTypeInfo callbacks 2020-09-11 11:52:37 +02:00
55efa1795f Particles: Allow python to write hair keys
Add a function HairKey.co_object_set() which can be used to modify hair
keys positions in a way that hair strands respects the new coordinates,
without doing extra trickery with edit mode toggle. The naming comes
from existing HairKey.co_object().

The usage is a bit tricky:

- The function is to be called on the hair key from an original object.
- The arguments are to be passed from evaluated object.

Basically:

  hair_key_orig.co_object_set(object_eval, modifier_eval, particle_eval)

This is required because coordinate space conversion needs to know
evaluated state of the hair system in order to access hair space
matrix. It is a deliberate choice to not pass dependency graph and not
to do lookup of evaluated ID on every call of co_object_set() to keep
performance on a manageable levels.

One requirement is that the hair strands are to be calculated once, by,
for example, toggling particle edit mode. Without this there will be no
`particles` to access hair keys from in the original object.

Such functionality is something what got lost during 2.80 development
and is something what is needed here at the studio.

Below is the file with more complete example: convert strands from mesh
edges to actual particle system hair strands. The viewport refresh is
sometimes missing, and this does not seem to be related to this specific
change.

{F8858104}

Differential Revision: https://developer.blender.org/D8849
2020-09-11 11:49:34 +02:00
218e9e76a8 Refactor: move Simulation .blend I/O to IDTypeInfo callbacks 2020-09-11 11:46:26 +02:00
12693b807e Refactor: move Volume .blend I/O to IDTypeInfo callbacks 2020-09-11 11:39:06 +02:00
1025b5b924 Cleanup: make format 2020-09-11 11:21:53 +02:00
ff4578a6e7 Refactor: move PointCloud .blend I/O to IDTypeInfo callbacks 2020-09-11 11:20:57 +02:00
1b6dd42803 Refactor: move Hair .blend I/O to IDTypeInfo callbacks 2020-09-11 11:14:17 +02:00
12f33daad7 Refactor: move GPencil .blend I/O to IDTypeInfo callbacks 2020-09-11 11:06:15 +02:00
16fecdf994 Refactor: move Texture .blend I/O to IDTypeInfo callbacks 2020-09-11 10:35:36 +02:00
b2fc067854 Image Editor: Smooth Wire User Preferences
The old image editor has an option to enable the smooth wire drawing.
This option was stored per editor and disabled by default. This patch
connects the smooth wires in the UV/Image editor to `User Prefereces ->
Viewport -> Quality -> Smooth Wire [] Overlay`.

The old option is left in place and will be removed when the old image
editor drawing code will be removed before BCon 3.
2020-09-11 09:12:41 +02:00
4212b6528a Image Editor: Enable New Drawing
This patch reverses use draw manager for image editor the
experimental feature. Now the new drawing is enabled by default.
Inside the experimental tab in the user preferences there is now an
option to revert back to the old drawing method.

Using this option we can easilly check if all drawing features have been
migrated over. The plan is to remove the legacy drawing before BCon 3.
2020-09-11 08:35:05 +02:00
d6525e8d13 Use DrawManager for Image/UV Editor
This project moves the current UV/Image editor drawing to the draw manager.
Why would we do this:

**Performance**:

Current implementation would draw each texel per time. Multiple texels could be
drawn per pixel what would overwrite the previous result. You can notice this
when working with large textures. Repeat image drawing made this visible by
drawing for a small period of time and stop drawing the rest. Now the rendering
is fast and all repeated images are drawn.

**Alpha drawing**:

Current implementation would draw directly in display space. Giving incorrect
results when displaying alpha transparent images.
This addresses {T52680}, {T74709}, {T79518}
The image editor now can show emission only colors. See {D8234} for
examples.

**Current Limitations**

Using images that are larger than supported by your GPU are resized (eg larger
than 16000x16000 are resized to 8k). This leaves some blurring artifacts. It is
a low priority to add support back of displaying individual pixels of huge
images. There is a design task {T80113} with more detail.

**Implementation overview**
Introduced an Image Engine in the draw module. this engine is responsible for
drawing the texture in the main area of the UV/Image editor. The overlay engine
has a edit_uv overlay which is responsible to draw the UV's, shadows and
overlays specifically for the UV Image editor. The background + checker pattern
is drawn by the overlay_background.

The patch will allow us to share overlays between the 3d viewport and UV/Image
editor more easily. In most cases we just need to switch the `pos` with the `u`
attribute in the vertex shader.

The project can be activated in the user preferences as experimental features.
In a later commit this will be reversed.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D8234
2020-09-11 08:08:46 +02:00
d023c4104c Cleanup: spelling, correct comments 2020-09-11 14:57:27 +10:00
08273adebb Cleanup: const cast warning, use string replace function 2020-09-11 14:37:17 +10:00
66078594d1 GPUState: Fix missing changed program point size state
Also avoid a case where size is zero and making it impossible to change it
back.

This fix T80664 Tiny node sockets
2020-09-10 23:55:22 +02:00
8ff397b3b1 Fix T80327 UI: Glitches in UI drawing
This was caused by an uninitialized variable that was left
unchanged when calling GPU_vertformat_clear.
2020-09-10 23:32:22 +02:00
c01f8bb672 Sculpt: Enable pen pressure for Scrape/Fill Area Radius
This should improve the issue with Scrape accumulation in concave
surfaces. When the strength of the brush is higher, the area radius is
also bigger, so the scrape plane is more stable preventing it from
accumulating displacement in the same area.
The Scrape/Fill default presets are also updated to include this
functionality.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8821
2020-09-10 22:07:43 +02:00
2ea2ec023d Fix particle "Mass" option not showing enough precision (appears broken)
When using the left and right arrows of the number button, the button
would seem to do nothing. That is because it modified a value smaller
than what is displayed. Show more precision so the button doesn't appear
broken.
2020-09-10 20:19:03 +02:00
3d53fa581c Fix particle "Loop Count" number button left/right arrows doing nothing
Was using a step size of 0.1 for an integer. Got caught by sanity assert
in UI code.
2020-09-10 20:19:03 +02:00
c25ac806ac Cleanup: Fix bad spelling in previous commit.
Thanks for @deadpin for noticing!
2020-09-10 12:13:51 -06:00
256b59b76f Fix T80191: GPencil - Improve Mesh conversion
There were some problems when converted several objects at the same time, especially with the material conversion. The problems were more visible when bake an animation with several objects at the same time.

* Now the layer name include the object name.
* Reorganize how the materials are generated including object name.
* Fix color not converted to sRGB.
* Avoid triangles when generate the stroke. This fix a draw manager issue and also add more geometry to use later.
* Code cleanup.
2020-09-10 20:12:42 +02:00
4c3ad047e7 Fix T79754: Boundary Brush crashing with symmetry enabled
When creating the boundaries for the symmetry passess, it could happen
that a symmetrical vertex is not found inside the radius of the brush.
In that case, the function to initialize a new boundary was called with
index -1 (BOUNDARY_VERTEX_NONE), so this function should also check
that the initial vertex that is going to be used to find the boundary is
a valid index.

Reviewed By: sergey

Maniphest Tasks: T79754

Differential Revision: https://developer.blender.org/D8860
2020-09-10 18:47:13 +02:00
51befa4108 DNA: fix asan warning when casting types
Reviewers: brecht

Differential Revision: https://developer.blender.org/D8865
2020-09-10 18:40:00 +02:00
5af75e2333 Cleanup: Update doc string for BLI_getenv
The reason for this functions existence was poorly documented
2020-09-10 10:18:32 -06:00
11df9cb9fb Refactor: move Key .blend I/O to IDTypeInfo callbacks 2020-09-10 18:01:55 +02:00
b0741e1dcb Outliner: Use right click target element for context menu
When opening the outliner context menu with multiple data types
selected, the menu did not show operators related to the target of the
cursor. For example, if a modifier and object are selected, a right
click on the modifier does not show the modifier options, rather it
shows the object context menu.

Now the data type of the right-click element is used to determine the
context menu to draw. For this to work properly the active element is
now set on right click.

Part of T77408

Manifest Task: https://developer.blender.org/T77770

Differential Revision: https://developer.blender.org/D8647
2020-09-10 09:53:49 -06:00
e628e8821e Refactor: move LightProbe .blend I/O to IDTypeInfo callbacks 2020-09-10 17:47:04 +02:00
133b7c34dd Refactor: move Armature .blend I/O to IDTypeInfo callbacks 2020-09-10 17:41:04 +02:00
0c7e77d416 Refactor: move Speaker .blend I/O to IDTypeInfo callbacks 2020-09-10 17:31:18 +02:00
be5cbbabce Refactor: move Mask .blend I/O to IDTypeInfo callbacks 2020-09-10 17:22:35 +02:00
0a93460361 Cleanup: remove else-after-return
This causes a clang-tidy error.
2020-09-10 17:21:44 +02:00