Commit Graph

159 Commits

Author SHA1 Message Date
77794b1a7b VSE: Add precise drag and drop and strip previews
This patch adds the drag and drop strip previews in the VSE.
It also adds two new functions to the drag and drop API.

1. "draw_in_view" for callbacks that wants to draw elements in local viewport coordinates
2. "on_drag_start" that can be used for prefetching data only once at the start of the drag.

Reviewed By: Julian, Campbell

Differential Revision: http://developer.blender.org/D14560
2022-04-28 12:55:51 +02:00
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
4425e0cd64 Subdivision: add support for vertex creasing
This adds vertex creasing support for OpenSubDiv for modeling, rendering,
Alembic and USD I/O.

For modeling, vertex creasing follows the edge creasing implementation with an
operator accessible through the Vertex menu in Edit Mode, and some parameter in
the properties panel. The option in the Subsurf and Multires to use edge
creasing also affects vertex creasing.

The vertex crease data is stored as a CustomData layer, unlike edge creases
which for now are stored in `MEdge`, but will in the future also be moved to
a `CustomData` layer. See comments for details on the difference in behavior
for the `CD_CREASE` layer between egdes and vertices.

For Cycles this adds sockets on the Mesh node to hold data about which vertices
are creased (one socket for the indices, one for the weigths).

Viewport rendering of vertex creasing reuses the same color scheme as for edges
and creased vertices are drawn bigger than uncreased vertices.

For Alembic and USD, vertex crease support follows the edge crease
implementation, they are always read, but only exported if a `Subsurf` modifier
is present on the Mesh.

Reviewed By: brecht, fclem, sergey, sybren, campbellbarton

Differential Revision: https://developer.blender.org/D10145
2022-01-20 12:21:34 +01:00
3d3bc74884 Cleanup: remove redundant const qualifiers for POD types
MSVC used to warn about const mismatch for arguments passed by value.
Remove these as newer versions of MSVC no longer show this warning.
2022-01-07 14:16:26 +11:00
499fec6f79 Cleanup: spelling in comments 2022-01-06 13:54:52 +11:00
61776befc3 Cleanup: move public doc-strings into headers for 'editors'
Ref T92709
2021-12-09 01:14:10 +11:00
346a812d7e Fix scale cage gizmo in pose-mode
The active objects matrix was ignored when calculating the cage.
2021-11-01 17:16:45 +11:00
fa4f9292e1 Transform: avoid passing the context to extended orientation functions
This makes it possible to calculate orientation from functions
that don't have the context.
2021-08-31 17:02:47 +10:00
19da434e9c Nodes: Improvements to edge panning in the node editor.
- New operator property to toggle edge panning in the keymap:
  This is disabled by default to avoid edge-panning in cases where it
  gets distracting, such as adding a new node. Only the explicit
  translate operator(s) (GKEY or drag) have this enabled now.

- Restore the initial view rect on edge pan cancel:
  The initial view rect is now stored in the edge pan operator data.
  When an operator with edge panning is cancelled it can now call the
  `UI_view2d_edge_pan_cancel` function to restore the original View2D
  rect.

- Less delay in node editor scrolling:
  Delay is useful when scrolling through long lists, such as in the
  outliner, but makes node scrolling feel sluggish and unresponsive.
  The lower scroll speed here makes a faster response the better option.

- Zoom influence feature:
  Somewhat slower scrolling in UI-space when zoomed out. With the 0.5
  zoom influence factor nodes behave as if zoom factor is halved,
  otherwise it gets too fast when zoomed out. Previously scrolling would
  always be constant-speed in UI space, now it's half-way between UI
  space and node (view) space.
2021-08-24 18:00:05 +01:00
6ec463a4b7 Cleanup/Refactor: Transform Orientation: Use 'orient_index' instead 'orient_type'
`orient_index` is a more comprehensive value as it reveals both the type and index.

Differential Revision: https://developer.blender.org/D9595
2021-04-01 11:20:32 -03:00
bc56c12770 Cleanup: Rearrange and name the enums and flags used in the transform code
Simple change that shows all the enums used in the transform code and helps
to better understand the role of the members of the struct TransInfo.

It also allows the IDE to show the name of the value represented by the
member instead of a number that needs to be consulted.

Differential Revision: https://developer.blender.org/D10312
2021-02-08 09:54:54 -03:00
b2a6e2abdb Cleanup: remove extra in trailing asterisk
Comment blocks not conforming to convention.
2021-01-20 16:14:00 +11:00
b347c4e9ca Cleanup: remove redundant struct declarations 2020-12-16 16:25:56 +11:00
f7829787da Fix T80704: bpy.ops.transform.rotate() ignores orient_type
Remove the condition preventing orientation from being obtained out of
the 3d View context.

Also pass the `ob` and `obedit` arguments obtained from the caller.
2020-09-14 15:55:40 -03:00
273bf53e80 Cleanup: Use 'r_' prefix for return value
Make it obvious which values are written to.
2020-09-14 15:55:40 -03:00
2115232a16 Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fix
No functional changes
2020-09-04 21:04:16 +02:00
91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00
0439094105 Cleanup: make the sculpt convert type follow transform convention 2020-06-10 16:36:16 -03:00
515e8e4f7c Fix T77166: Transforming bone with constraint does not follow mouse position
Bug introduced in rBc75a665c442e
2020-05-30 12:12:36 -03:00
3bced3b306 Fix flag conflict in transform operators
This added some redundant properties
2020-05-19 18:54:57 -03:00
67593a41dd Merge branch 'blender-v2.83-release' 2020-04-20 11:20:38 +02:00
bc71074d0a Fix T75922: Removing custom orientation doesn't update gizmo 2020-04-20 19:12:46 +10:00
8f86da71fe Operator: Add 'use_automerge_and_split' option for Translate 2020-04-15 12:01:54 -03:00
680b70f093 Cleanup: make remaining editor include headers work in C++ 2020-03-02 15:09:10 +01:00
91abb70006 Transform: Remove 'mouse_coordinate_override' property
This property depends on the view that can change when redoing.
2020-02-27 16:42:43 -03:00
a33b261473 Fix T71455, T73852, T73860: Transform, Redo doesn't work properly in time editors
The redo panel does not consider the position of the mouse.
So it is not possible to know the direction to redo the operator.

The solution is to add a new `direction` parameter that can be
saved and used for redo.

Differential Revision: https://developer.blender.org/D6852
2020-02-17 13:33:29 -03:00
ac4057b95a Gizmo: use pivot center for UV gizmos 2020-01-09 16:42:24 +11:00
1ef6be3686 Cleanup: redundant struct declarations 2019-12-17 10:15:22 +11:00
82755f5137 Gizmo: add gizmos for UV transform translate/rotate/scale 2019-12-13 22:43:48 +11:00
f5ebe8395d Cleanup: correct argument type mismatch
Add transform_snap.h header which includes DNA enum.
2019-10-29 00:45:05 +11:00
ce0db668ec Fix T50148: Header: Wrong rounding when moving frames
Deduplicate the code and use the same logic used to
calculate individual elements in `t->values_final[0]`.

Differential revision: https://developer.blender.org/D6135
2019-10-28 09:51:53 -03:00
309cd047ef Sculpt: Transform tool
The sculpt mode transform tool applies the sculpt pivot transformation to all vertices, taking XYZ symmetry into account.
This commit also includes an operator to set the pivot point initial position.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5717
2019-09-11 13:07:19 +02:00
69a966aca0 Transform: option to transform parent objects without children
Supports parent/child chains with mixed selections.

Currently accessible from the pivot popover
(may be moved along with the other options here).
2019-08-29 01:53:07 +10:00
f88022b96f Cleanup: make transform data in object mode flag public
This fits better with intended flag usage.
2019-08-28 13:44:21 +10:00
6eadd40597 Cleanup: redundant struct declarations 2019-08-25 16:45:47 +10:00
777ca2dcdb Snapping System: Improve drawing indicating Perpendicular snap
Since pependicular snap depends on `snapTarget` it is important to indicate where this target is so as not to confuse users.
So draw a pivot where the target is and a dotted line toward the perpendicular snap point.

Reviewers: campbellbarton, brecht, billreynish

Differential Revision: https://developer.blender.org/D5557
2019-08-23 15:20:37 -03:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
14884cda1f Gizmo: move transform to a persistent option
Based on feedback from animators, this is useful to keep as a view
option (as in 2.7x).

Now the transform gizmos can be enabled from the popover,
the tools still work for location/scale/rotation.
The transform tool has been removed.

See T63518
2019-04-13 20:58:25 +02:00
789d242fa7 GPencil: Implement Opacity transform
Add Shift+F to transform points opacity in Edit mode
2019-04-13 11:19:03 +02:00
80ef7fbeb1 Transform: refactor orientation naming and usasge
Transform orientation was previously related to constraints,
recent changes meant it was used even when not constraining to an axis.

Now transform orientation is separate from axis constraints.
2019-02-27 17:30:51 +11:00
6ebad22091 Transform: fix rotate redo behavior
- Add XYZ option.
- Orientation now works as expected.

Now a redo for rotation works logically,
setting the axis to Z & the orientation to view.

Resolves T57205
2019-02-26 21:17:17 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
c0f88ed8a8 Cleanup: sort forward declarations of enum & struct
Done using:
  source/tools/utils_maintenance/c_sort_blocks.py
2019-01-28 21:17:58 +11:00
f7dc6a63fb Gizmo: optional custom orientations for transform
This aims to resolve a conflict where some users want to keep keyboard
axis setting global, even when the orientation is set to something else.

Move/rotate/scale can optionally each have a separate orientation.

Some UI changes will be made next.
2018-12-19 20:57:51 +11:00
7493848008 3D View: remove 3D cursor
Use 3D cursor from the scene (was previously used for local-view).
2018-11-26 14:02:09 +11:00
6aa7cea3c2 Cleanup: rename extrude gizmo 2018-11-21 09:25:55 +11:00
d3a75c48fd Cleanup: move extrude gizmo to transform module
Since this is no longer mesh only, move out of mesh,
rename next.
2018-11-21 09:20:19 +11:00
3064da1200 Keymap: move builtin keymaps from C to Python
This should be purely an implementation change,
for end users there should be no functional difference.

The entire key configuration is in one file with ~5000 lines of code.
Mostly avoiding code duplication and preserve comments and utility
functions from the C code.
It's a bit long but for searching and editing it's also convenient to
have it all in one file.

Notes:

- Actual keymap is shared by blender / blender_legacy
  and stored in `keymap_data/blender_default.py`

  This only generates JSON-like data to be passed into
  `keyconfig_import_from_data`, allowing other presets to load and
  manipulate the default keymap.

- Each preset defines 'keyconfig_data'
  which can be shared between presets.

- Some of the utility functions for generating keymap items still
  need to be ported over to Python.

- Some keymap items can be made into loops (marked as TODO).

See: D3907
2018-11-09 11:33:06 +11:00