15eb3452ec
style cleanup: pep8, also quiet compiler warning.
2012-04-20 18:50:18 +00:00
3d851bfd5b
knife tool modifications
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from user freedback it seems there are 2 use cases, both valid.
* Select geometry and cut the selection in half (as 2.4x worked)
* Point-to-point define the faces to cut, dont cut through everything (only cut what you see).
With the second, since you are already selecting the edges to cut and snapping to them. only cutting the selecting is limiting/annoying.
Modifying these options while the knife tool runs doesn't work well, so expose under 2 keys, K, Shift-K.
2012-04-20 10:52:13 +00:00
09f722740f
move rip out into its own file
2012-04-17 10:25:23 +00:00
1142a504cb
remove the poll function from import/export templates
2012-04-17 05:49:07 +00:00
0de1ed5787
add import operator python template.
2012-04-17 05:47:32 +00:00
6e40088604
Partial revert of rev45691: allow lightmap undo and add comment why redo was disabled
2012-04-16 14:27:22 +00:00
37a79f4727
fix [ #30972 ] Editmesh split by materials not working.
2012-04-16 13:49:04 +00:00
798385fa90
Fix #30968 : Lightmap Pack - no new image limit
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Disable operator register and redo flags because it might modify non-mesh
data when in edit mode. This doesn't work properly with current undo stack
design.
2012-04-16 11:54:28 +00:00
d9fa08e73d
rename wm.blenderplayer_start label from 'Start' to 'Start Game In Player', also made it check if the player is found before running.
2012-04-16 02:28:18 +00:00
583957470c
UI:
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* Remove un-descriptive Tooltip from Cloth preset menu.
2012-04-15 21:10:14 +00:00
5496e87eee
Fluid Simulation:
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* Replaced the hard coded viscosity presets with Python ones.
* Added version check, so older files load fine.
Loading new files into 2.62 also works fine.
2012-04-15 21:02:08 +00:00
bab7b47a71
code cleanup: minor edits, use function for getting console module.
2012-04-15 14:51:37 +00:00
20a37ba8f8
fix [ #30956 ] Unwrapping, Lightmap Pack broken
2012-04-15 14:14:15 +00:00
5f0c43d2c2
BGE bug #30515 : Sensor physics mode missing UI for use_actor option. This option tells whether the sensor object is only affected by objects that have the Actor option on or any object. The option was missing from the UI.
2012-04-15 11:47:08 +00:00
9a79bd38ad
don't constrain single edge extrude, annoying for retopo
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see: http://www.youtube.com/watch?v=5AzRpFfWR6k
request from ZanQdo, VenomGFX & Jonathan Williams.
For previous functionality Z, Shift+Z.
2012-04-14 05:09:23 +00:00
20110e703e
Do not hide (gray out) lens/lock to object/lock to cursor options in Quad views (View panel)...
2012-04-13 15:21:26 +00:00
11d24cb58f
Fix own typo in previous commit for dupligroup offset
2012-04-13 12:51:26 +00:00
54e648d114
Move "From Cursor" operator which sets dupli group offset to own operator
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Previously it used to use cursor location from time when panel was drawn,
which in some cases lead to using previous cursor location instead of current.
2012-04-13 12:14:20 +00:00
1cf0358a33
bmesh todo: vertex dirtmap now working again.
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also renamed Polygon helper property from 'loops' to loop_indices
2012-04-13 08:41:30 +00:00
c1d6a3606c
Fix #30919 : Selection of multiple objects after EDIT MODE with MAYA PRESETS Keymap
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Issue was caused by operator presets.
2012-04-12 13:33:19 +00:00
a8226cbcb2
code cleanup: mselect conversion when creating a bmesh from a bmesh was overly verbose.
2012-04-11 11:22:19 +00:00
5da50b9c09
update for changes in the py api
2012-04-11 08:22:31 +00:00
a52ba57b4d
Fix for recent commit that changed normal display buttons to use icons, the
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vertex/face icons were swapped.
2012-04-10 17:01:35 +00:00
297fde9e5f
Fix #30892 : File > New is easy to hit accidentally, now it asks for confirmation.
2012-04-10 15:56:33 +00:00
93e00af7e5
Fix #30850 : bevel tool only works on edges but tooltip indicated it worked on
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vertices too, fixed tooltip. Also add bevel to edge menu since it works edge
based.
2012-04-10 15:51:22 +00:00
4795f4b9ac
mango request: option to draw background in front of all objects in the viewport.
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Should be really handy for painting clean plates.
2012-04-10 14:59:06 +00:00
044b0ef2f2
use space more efficiently for normal mesh panel buttons (icons for face/vert normal)
2012-04-10 11:36:19 +00:00
7f8aaaf100
expose double limit used by auto-merge, addresses bug [ #30884 ]
2012-04-10 01:45:22 +00:00
8138d261cd
fix [ #30878 ] Lightmap Pack > New Image does not work
2012-04-10 00:56:38 +00:00
b0b64b2d80
Particle System UI:
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* Negate label in the Vertex Groups panel was misleading to the string buttons, rather then the check boxes. Fixed it by having 2 columns.
Not ideal still, but better! :)
Issue reported by Tobias Kummer. Thanks!
2012-04-09 11:38:43 +00:00
01e55b6fc3
code cleanup: remove unused imports/defines + other redundant code.
2012-04-08 13:11:25 +00:00
4fc6ef1cf5
style cleanup: pep8 some C/style
2012-04-08 08:09:37 +00:00
fd37970b80
* Replace some more Blender 2.5x with Blender 2.6x and some code cleanup.
2012-04-07 18:39:29 +00:00
c579625265
Fix for reconstruction menu which still was using set_floor operator instead of set_plane
2012-04-07 15:20:20 +00:00
32c5b09192
Fix [ #30851 ] Mesh Editmode: Specials-menu lost "Subdivide smooth"
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* Subdivide Smooth was missing in the edit mode specials menu since B-Mesh merge.
2012-04-07 14:04:52 +00:00
6482351ed9
Added Vertex Slide: Slides a vertex along a selected and connected edge (Shift+Ctrl+V)
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-
BMop: "vertslide vert=%e edge=%hfev distance_t=%f"
2012-04-07 03:15:20 +00:00
b9f9aa947a
dont display any file as a preset in the menu (limit to *.py, *.xml)
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backup files like .py~ for eg had their own menu entries which got annoying.
added optional filter_ext function callback argument to Menu.path_menu() to avoid displaying invalid types.
2012-04-07 02:19:11 +00:00
743a9c2e1d
some pedantic load time speedup by not loading modules (math and subprocess in this case)
2012-04-06 08:04:31 +00:00
4e060acda4
remove unused theme color
2012-04-06 05:54:13 +00:00
fe99e731c8
UI files:
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* Naming convention fixes and one if / elif fix.
2012-04-05 09:52:03 +00:00
72ba2b8dd1
Readme and Release Log Links:
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* Update to 2.63
* Update readme with proper links to 2.6 Manual, remove Solaris OS (no official builds from our side).
2012-04-05 09:27:53 +00:00
2a54ef0442
there was no way to reset timing for absolute shape keys, add an operator to do so.
2012-04-05 06:10:15 +00:00
db562488d6
report [ #30814 ] Absolute Shape Keys not working in 2.6
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This report points out thet absolute shape keys are unusable.
The problem is there was no way to adjust the play time of a shape key (all absolte shape keys would start at frame zero with no way to change the speed).
Added an 'eval_time' property to the key block that works like the curve path evaluation time, so the time in the keyblock can be controlled.
2012-04-05 05:05:18 +00:00
fc257b1f71
fix [ #30817 ] Toolshelf delete vs X menu don't match? Bug/Inconsistancy?
2012-04-05 01:55:49 +00:00
c297374449
partial fix [ #30813 ] Small UI glitch with high DPI value in menus
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fix provided by Julien Enche (trap).
also corrected some 2.4x theme colors (selected file, outliner and image background)
2012-04-05 01:49:28 +00:00
c93c8bda3d
replace relative imports with absolute imports so scritps can be executed directly (live editing).
2012-04-04 14:39:52 +00:00
dd862077da
use 2.4x tooltip colors
2012-04-04 06:02:10 +00:00
3abbe6377a
update themes for new settings + theme update script.
2012-04-04 05:42:36 +00:00
b7c6327d1f
Fix [ #30665 ] UV-Editor: UV -> Copy Mirrored UV coords: mesh.faces_mirror_uv op now uses poly/loops (bmesh todo).
2012-04-03 17:19:58 +00:00
81cc7833d4
Fix #28279 : Shift S used twice in maya keyconfig
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It looks to be non-maintained keymap anymore, this commit only resolves
keymap conflict changing snap menu to ctrl-shift-s, no more global
changes to not break muscule memory so close to release.
2012-04-03 13:35:00 +00:00