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53a806f6df
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GPU: Move UBO binding validation to GL backend
This also make the validation quicker by tracking the currently
bound slots.
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2020-09-01 12:03:52 +02:00 |
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be4abb42c1
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Cleanup: spelling
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2020-08-26 09:41:30 +10:00 |
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3a6e981bcd
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Cleanup: GPU: Update classes comments
This should avoid confusion about what is a class and what is an opaque
pointer.
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2020-08-21 14:16:42 +02:00 |
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19d72175ba
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GPUShaderInterface: GL backend isolation
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2020-08-20 16:11:14 +02:00 |
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