- Recreate mipmaps if they're dirty when drawing background image
(this prevents "delayed" update of background image when you're paiting on it
in image editor).
- Mark mipmaps as dirty when inverting image channels.
TODO: there's memory leak caused by IMB_remakemipmap, but it'll be
anuther bugfix commit after discussion with other devs.
- In Drivers mode of Graph Editor, expanders for sub-object data were
not working at all. This was because they were getting overriden by an
errant ob-level drivers check
- Adding drivers from py-api didn't update Graph Editor
The following script would fail:
#ob = bpy.context.active_object
pb = bpy.context.active_pose_bone
pb.bone.driver_add("hide") # <--- exception here
The RNA-path function for Bone assumed that when it got called, it's
"id_data" (or owner-idblock-pointer) would only be ID_AR (i.e. an
armature). However, in the above example, pb.bone has ob as its
id_data, resulting in an invalid RNA path getting created. Added check
for this case, since it's likely to be common
The tracker description:
"This patch fixes this bug:
http://projects.blender.org/tracker/index.php?func=detail&aid=25487&group_id=9&atid=306
This was accomplished by making sure the KX_GameObject's object color gets set during the conversion process in the method gameobject_from_blenderobject. Otherwise all the values for object color default to 0. The reason adding an IPO worked as a work around is because it set the object color."
The bug report mentioned is bug [#25487] "BGE: Object Color only works when it has a keyed frame"
Submitted by Amorilia.
DXT1 .dds textures with 1-bit alpha channel have their alpha channel imported in Blender.
The patch also makes change to contact info for the patch submitter.
I left the sync with upstream nvtt for another commit.
Added new option to find panel of space text which toggles
case-esensitive search.
Additional changes:
- Send NC_TEXT|NA_EDITED when removing markers in find_and_replace modifier
this prevents "sticked" markers which disappears on first redraw when
search text wasn't found
- Do not show "Text wasn't found" error when text to be searched is contained
in the end of buffer and it's selected. Replacing/marking used to happen, but
this popup message was really annoying for this case.
TODO: It's incorrect to use UI_GetThemeColor4ubv from this operator
this isn't a fix but GetModuleFileName is returning a name that doesn't exist, so finding python after this isn't working.
Show a popup that the path has an invalid name so at least the user can move it.
- Constructive modifiers are enabled by default in sculpt mode.
- There's option to disable all constructive modifiers in the "Options"
panel of toolbox in sculpt mode,
- Use one column in options panel to make strings easier to read
- No modifiers would still be applied on multires
The patch can also be found in http://codereview.appspot.com/4431072/
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This patch fix anti-aliasing (multisampling) implementation for win32 platform. It also gives opportunity to embed blenderplayer inside parent window.
Usage:
blenderplayer.exe -i 123456 -m 16 file.blend
where:
123456 - parent window handler (integer, default: 0)
16 - multisample level (integer, default: 0, max: 16. Put there maximum level you want. If not supported, player will automatically try 15,14,13,...,3,2,1)
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This patch was originally created as part of the Burster (aka webplugin) project but benefit any one embedding the bge in a custom OpenGL context. By the way, to embed the BGE in a .Net application is really straightforward now =)
The Multisampling work for blenderplayer as a whole.
Missing functionalities:
- to expose the multisampling to the ui (so far it only works in console)
- window focus and keyboard messages for embedded blenderplayer (supported in their previous patch for 2.49, yet to be ported over)
- handle resizing (to be investigated, indeed the changes in getState() in GHOST_WindowWin32.cpp are going to get in the way of that if I'm not mistaken. To be addressed together.
Doxygen documentation to be added whenever I sort out how to do so. Sorry Nathan too many stuff to deal with at the same time. The sooner this patch gets in, the sooner the missing functionalities can be patched on top of that.