Commit Graph

728 Commits

Author SHA1 Message Date
6dbc820633 Fix crash creating enum tooltips
Error from recent changes to shortcut display.
2018-11-30 08:03:30 +11:00
9f2bc87e57 UI: update shortcut display to check space cycling 2018-11-29 18:45:37 +11:00
8055871e5b UI: support enum key shortcut detection
Shows shortcuts in space-selector.
2018-11-29 17:32:35 +11:00
a7f9b57983 UI: activate tabs immediately on press, and drag to quickly cycle through. 2018-11-22 21:10:12 +01:00
3a13b89296 Cleanup: unused args, indentation 2018-11-21 06:29:19 +11:00
Julian Eisel
a287194bce Fix Properties tabs all showing tooltip of active tab 2018-10-30 23:21:34 +01:00
Julian Eisel
ce148716c8 UI: Support Displaying Enums as Tabs
Adds `uiLayout.prop_tabs_enum(data, property, icon_only)` to BPY.
2018-10-29 21:20:58 +01:00
b5667c2ca7 UI: allow off/on icons to be in reverse order.
The same icons are reused for "hide" and "show" properties, which need
to be in reverse order compared to each other.
2018-10-29 19:04:07 +01:00
2b6253175e Cleanup: comments and unused code 2018-10-25 13:41:32 +00:00
f2e6f8bb8d Fix misaligned icon in search buttons after recent changes. 2018-10-12 15:55:36 +02:00
cc1d6b849d Fix T56898: misaligned icons in buttons in popovers. 2018-10-11 17:45:17 +02:00
2d21eb79ad Units: Support for fixed units
Users can select the main unit they want to use now.
Previously the displayed unit always depended on the magnitude of the value.
The old behavior can be restored by switching to the "Adaptive" mode for length, mass and time units.

Meters, kilograms and seconds are the default units for new and old scenes.

The selected unit is also the default unit for user input.
E.g. if cm is selected, whenever the user inputs a unitless number into a field of type length, it will be interpreted as cm.

Reviewer: brecht

Differential: https://developer.blender.org/D3740
2018-10-03 10:20:16 +02:00
58adc58661 Merge branch 'master' into blender2.8 2018-09-27 15:49:59 +02:00
a247b53084 Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3732
2018-09-27 15:36:35 +02:00
bb3ec3ebaf BLI_utildefines: rename pointer conversion macros
Terms get/set don't make much sense when casting values.

Name macros so the conversion is obvious,
use common prefix for easier completion.

- GET_INT_FROM_POINTER  -> POINTER_AS_INT
- SET_INT_IN_POINTER    -> POINTER_FROM_INT
- GET_UINT_FROM_POINTER -> POINTER_AS_UINT
- SET_UINT_IN_POINTER   -> POINTER_FROM_UINT
2018-09-19 12:12:21 +10:00
f35e9f047a Merge branch 'master' into blender2.8 2018-09-19 12:14:36 +10:00
b49abbec5f Splash: add first time setup and templates to splash screen.
The first time setup screen only has the interaction preset currently, some
more work is needed to be able to set e.g. the language or compute device
here as in the mockups.

The splash screen stayed the same for now, to make room for the templates
most of the links are now in the Help menu. If there are no recent files yet
the links still show.

The splash screen buttons implementation was fully moved to Python, in the
WM_MT_splash menu.
2018-09-18 19:38:20 +02:00
0117a4c351 Cleanup: use UI_ prefix for block flag 2018-09-11 15:08:08 +10:00
0b597bf7b9 UI: use popup draw style for redo panel 2018-09-11 11:22:08 +10:00
15bab56fbc Merge branch 'master' into blender2.8 2018-09-11 11:02:37 +10:00
5bb11cfde2 UI: split theme draw style into separate field
Was using UI_BLOCK_LOOP to control draw style,
this meant we couldn't use popup theme colors for cases
where it the interface has the same purpose as a popup but happens
not to use this flag.
2018-09-11 10:56:08 +10:00
660477f4a4 UI: disable key shortcuts for tools
Only show shortcuts in the tooltips since they use different logic.
2018-09-03 13:56:33 +10:00
88a893a838 Merge branch 'master' into blender2.8 2018-09-03 12:48:51 +10:00
7ff1750218 PyAPI: add optional imports to expression eval API
Avoids having to use `__import__` to access modules.
2018-09-03 12:43:43 +10:00
34ebf6f82c Workspaces: move delete to right click menu, instead of X on tab.
These are not intended to be closed as often as e.g. browser tabs, they are
intended to be more persistent and accidental closing should be avoided.
2018-08-23 20:02:08 +02:00
57ab7daa2a GPU_matrix: use Blender's naming conventions
Thanks to @sergey for review
2018-07-15 15:34:13 +02:00
399cbd3b6b UI: show popover shortcuts in tooltip 2018-07-13 10:57:25 +02:00
ef423d9876 Merge branch 'master' into blender2.8 2018-07-13 10:52:40 +02:00
f4213c1408 Cleanup: id-property API use
Also clarify comments.
2018-07-13 10:51:49 +02:00
80a983ae5e Merge branch 'master' into blender2.8 2018-07-13 10:31:30 +02:00
252ebf6bfd Cleanup: split keymap lookups into own functions
More will be added in 2.8, keep this manageable.
2018-07-13 10:30:18 +02:00
Julian Eisel
29b8adec61 UI: Add extra padding to menus to draw sub-menu triangles in
Shortcut strings would be offset to the left to make space for the triangles,
breaking the alignment with other shortcut strings. Now this alignment is kept
by making menus slightly wider if there's a sub-menu triangle visible, making
room for the triangle.
2018-07-06 19:33:13 +02:00
c50e1216a6 Fix dimmed shortcut key display issues in toolbar menu and color picker.
Draw with alpha * 0.5 instead of using item them color, this doesn't work
well in the toolbar menu and highlighted menu items otherwise.
2018-07-03 13:08:25 +02:00
37994e0af2 Merge branch 'master' into blender2.8 2018-07-01 20:15:21 +02:00
26c5a1c301 Cleanup: right shift in interface code 2018-07-01 20:12:07 +02:00
b89307acfd Merge branch 'master' into blender2.8 2018-06-30 10:56:12 +02:00
a42fd3de5d UI: Add 'interface_query.c'
Interface files are increasingly mixing up too much functionality,
add a file only to handle queries.

More functions can be moved/added here.
2018-06-30 10:49:04 +02:00
8e02106d0d GLRefactor: partially remove gl calls from source/blender/editors.
This translates the gl calls to the new GPU_ wrappers from D3501.

Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis.

This fixes 13 of the 28 failing editors when building without opengl.

For the list of substitutions see D3502

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3502
2018-06-27 19:07:23 -06:00
43872124f7 Merge branch 'master' into blender2.8 2018-06-23 10:46:09 +02:00
f8a3636374 UI: alternate fix for empty context menu
block and layout could be NULL and checking this everywhere
wasn't practical.

Instead of lazy initializing, add UI_popup_menu_end_or_cancel
which cancels empty popup menus.
2018-06-23 10:31:10 +02:00
c21499ba4a UI: show decorator icon for static-override 2018-06-16 18:27:04 +02:00
f35572ae9e Cleanup: style 2018-06-14 11:37:47 +02:00
62f594ca7b UI: Make spacers align blocks on area divisions
This solves the problem of blocks jumping around when changing modes and
center them to the area (in case of only 2 spacers).
Which is (in my own opinion) more aestetically pleasing.
2018-06-14 11:29:44 +02:00
Dalai Felinto
1664ccb675 Fix flexible spacer distance
Introduced on 0bce173bc7.
2018-06-13 15:17:56 +02:00
0bce173bc7 UI: remove empty space at the end of headers, tweak start/end spacing. 2018-06-13 11:43:10 +02:00
Dalai Felinto
d90fc119c2 UI: Separator spacer
This support layout.separator_spacer() to be used by headers as a way to
dynamically separate the ui buttons.

Right now no UI file is changed, though we can use this right away in the
timeline, and shortly after in the viewport header (moving settings from
the topbar to it).

Original design by William Reynish.

Review: Campbell Barton
D3468
2018-06-11 14:46:35 +02:00
94aa4d1657 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/BKE_sequencer.h
	source/blender/blenkernel/intern/sequencer.c
	source/blender/editors/curve/editcurve_paint.c
	source/blender/editors/gpencil/gpencil_edit.c
	source/blender/editors/gpencil/gpencil_paint.c
	source/blender/editors/gpencil/gpencil_utils.c
	source/blender/editors/include/ED_object.h
	source/blender/editors/include/ED_view3d.h
	source/blender/editors/interface/interface_eyedropper_depth.c
	source/blender/editors/render/render_opengl.c
	source/blender/editors/sculpt_paint/paint_image_proj.c
	source/blender/editors/sculpt_paint/sculpt.c
	source/blender/editors/space_view3d/drawobject.c
	source/blender/editors/space_view3d/view3d_draw.c
	source/blender/editors/space_view3d/view3d_edit.c
	source/blender/editors/space_view3d/view3d_intern.h
	source/blender/editors/space_view3d/view3d_select.c
	source/blender/editors/space_view3d/view3d_utils.c
	source/blender/editors/transform/transform_conversions.c
	source/blender/editors/transform/transform_snap.c
	source/blender/python/intern/gpu_offscreen.c
	source/blender/windowmanager/intern/wm_files.c
2018-06-08 14:38:57 +02:00
7b6af843c2 Cleanup: getting rid of G.main.
Sometimes one needs a *lot* of changes for a single G.main... :/
2018-06-08 12:17:22 +02:00
d7c2b78822 UI: add subpanel support.
In the Python API, any panel becomes a subpanel by setting bl_parent_id
to the name of the parent panel. These subpanels can contain advanced or
less commonly used settings.
2018-06-03 21:30:35 +02:00
95c5d1193f Merge branch 'master' into blender2.8 2018-05-27 21:10:43 +02:00