Commit Graph

61 Commits

Author SHA1 Message Date
04313f1bb5 BMesh: remove redundant mesh-backups from EDBM_op_* API
Using BMesh operators through the edit-mesh API created a full copy
of the mesh so it was possible to restore the mesh in case
one of the operators raised an error.

Remove support for automatic backup/restore from the EDBM_op_* API's
as it adds significant overhead and was rarely used.

Operators that need this can use the BMBackup API to backup & restore
the mesh in case of failure.

Add warning levels to BMO_error_raise so operators can report problems
without it being interpreted as a request to cancel the operation.

For high-poly meshes creating and freeing a full copy is an expensive
operation, removing this gives a speedup of ~1.77x for most operators
except for "connect_verts" / "connect_vert_pair"
which still uses this functionality.
2021-07-05 18:36:33 +10:00
9b89de2571 Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
2021-07-04 00:43:40 +10:00
aaa8ee1307 Cleanup: remove bmesh-operator error code
The error codes could be used to look up messages from a table
of messages however this wasn't especially useful.

Now all calls to BMO_error_raise must inclue a message.
2021-07-01 17:01:19 +10:00
1d8648b13a Cleanup: repeated terms in code comments & error messages 2021-06-28 15:46:08 +10:00
4d544d6ae7 Fix T80068: skin modifier not working with motion blur
The skin modifier did not output consistent results, causing failure to find
corresponding vertices across frames.

Remove unnecessary use of GSet, all we need is an array.
2020-11-09 14:54:50 +01:00
1aa54d4921 Make rigidbody simulation handle animated objects gracefully
The animated objects was not updated for each internal substep for the rigidbody sim.
This would lead to unstable simulations or very annoying clipping artifacts.

Updated the code to use explicit substeps and tie it to the scene frame rate.

Fix T47402: Properly updating the animated objects fixes the reported issue.

Reviewed By: Brecht, Jacques

Differential Revision: http://developer.blender.org/D8762
2020-09-02 14:20:41 +02:00
4439e5d0ba Cleanup: add trailing commas to avoid right shift 2019-04-18 17:19:44 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
8d7005d715 Cleanup: style, use braces for bmesh 2019-03-27 17:14:36 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
88a80fcec8 Cleanup: commas at the end of enums
Without this clang-format may wrap them onto a single line.
2019-01-16 00:03:03 +11:00
854db8951b Cleanup: strip trailing space in bmesh module 2018-06-04 08:49:47 +02:00
078e012cd9 Cleanup: rename BLI_*_empty() -> clear()
Consistent with other BLI API's
2018-02-01 13:40:53 +11:00
fc9fa07c0e BMesh: BM_face_exists no longer uses return arg
Just return the face or NULL, like BM_edge_exists(),
Also for BM_face_exists_overlap & bm_face_exists_tri_from_loop_vert.
No functional changes.

Old code did some partial overlap checks where this made some sense,
but it's since been removed.
2016-11-14 04:33:35 +11:00
0a026033ae BMesh: make toolflags optional
Saves 8 bytes per vert/edge/face.
Gives overall ~20-25% memory saving for dyntopo sculpting
and modifiers that use BMesh.
2016-07-01 19:29:22 +10:00
36d47ce203 Fix leak in BMesh convex hull operator 2015-05-30 16:17:04 +10:00
ea5f9fee8d Cleanup: function arg wrapping 2015-05-05 16:34:38 +10:00
bd00770715 Cleanup: consistent arg order in bmesh 2015-01-14 01:36:03 +11:00
5580afb5df GHash/Edgehash: make simple iterator checking functions inline.
also remove NULL check, only a few areas made use of this.
2014-04-08 15:50:38 +10:00
412826a504 Mempool: delay allocating an initial chunk, its not always used 2014-04-08 12:58:56 +10:00
af59ee340f Mempool: remove BLI_MEMPOOL_SYSMALLOC, MEM_* allocs are more efficient now 2014-04-05 12:14:05 +11:00
37026b12ec Code cleanup: use bool for static methods 2014-02-05 22:36:15 +11:00
92d94ccb08 misc minor changes
- make cmake osx use of -ftemplate-depth match scons.
- use array size within sizeof(), more compact.
- replace AT with __func__ where the function is unique enough.
- BLI_box_pack_2D -> 2d to match other functions.
- rename new mesh normal calculation to mesh.calc_normals_split()
2013-09-10 19:23:39 +00:00
bbce51d116 replace hashes with sets where possible. 2013-08-25 20:03:45 +00:00
9470754fd3 bmesh api cleanup, face creation args now accept an example face (as with vertex and edge),
also replace BM_face_create_quad_tri_v with BM_face_create_verts
2013-08-21 07:51:47 +00:00
19d3e230e6 improved BM_face_copy_shared to copy from more possible connected loops and add filter function (not used yet). 2013-08-18 11:44:51 +00:00
b1f4e2b4db code comments: bmesh operator doxy header descriptions. 2013-03-30 08:54:50 +00:00
6f9f1399a0 code cleanup: operator headers 2013-03-25 22:40:11 +00:00
0d5b028d43 patch [#34103] use boolean in path functions and add comments.
path_util_1.patch from Lawrence D'Oliveiro (ldo)
2013-03-04 19:27:51 +00:00
0ac07404ba style cleanup: braces with multi-line statements, also add some comments. 2013-03-01 14:47:06 +00:00
b27854bd47 use booleans for bmesh api. 2013-01-14 16:42:43 +00:00
07ccd3ee3f fix [#33029] Applying modifier leaks memory
Thanks for Sergey for finding the bug & patching, This fix works a bit differently.
Theres no need to allocate the customdata in the first place - since its written into. So add a flag for vert/edge/face/loop creation functions so they can skip customdata creation.
2012-11-29 16:26:39 +00:00
8ecce451ab bmesh operator naming - use clearer names for args eg: (mat -> matrix, use_singleedge -> use_single_edge)
also remove duplicate docs for operator arg formatting.
2012-11-28 00:16:06 +00:00
dbdc76c9d0 code cleanup: make bmesh operator names more consistant since python has access to these as input arguments and return values.
all output values currently have ".out" suffix, this may go in the future, but for now it makes it clear in C code what are inputs and outputs.
2012-11-20 05:50:19 +00:00
48639af5f8 use input and output slots for bmesh operators, needed for the python api to get return values. 2012-11-19 14:58:31 +00:00
cdc4037f0d bmesh: BM_verts_in_face was using bmesh operator flag which is no longer ensured to be available,
use internal apiflag instead, Thanks to Nicholas Bishop for spotting.

also quiet some warnings.
2012-11-19 00:54:55 +00:00
97b7154142 replace BM_edge_face_count with BM_edge_is_manifold/BM_edge_is_wire/BM_edge_is_boundary 2012-11-12 04:50:45 +00:00
2bb174cfa4 style cleanup: indentation 2012-11-09 09:33:28 +00:00
69fa77d279 Various convex hull fixes
* Lower the required number of vertices from four to three. The new
  backend correctly outputs a triangle in this case.

* Fix the check for the number of input vertices. Before it was
  counting total number of input elements including edges and faces.

* Don't mark edges as holes if they are loose.

* Don't allow duplicate faces to be created.

* If use_existing_faces isn't enabled, but a face in the convex hull
  has the same vertices as an existing face in the mesh, mark it as
  output geometry rather than interior geometry.

* Fixes bug [#32960] Convex hull operator crashes when 'make holes' is
  selected.
  projects.blender.org/tracker/?func=detail&atid=498&aid=32960&group_id=9
2012-10-25 04:08:51 +00:00
1dadd3b7c6 Partially replace convex hull implementation with Bullet implementation
* Bullet's convex hull implementation is significantly more robust
  than the one I implemented, as well as being faster.

* This fixes bug [#32864] "Convex Hull fails in some cases."
  projects.blender.org/tracker/?func=detail&aid=32864&group_id=9&atid=498

  That bug, and others like it, relate to the poor handling of
  co-planar surfaces in the input. Pretty much any model that is
  simple-subdivided a few times gave very bad results before, Bullet's
  implementation handles this much better.

* In order to ensure a smooth transition, the Bullet output is
  translated into the existing HullTriangle hash structure. This makes
  it easy to ensure that the existing slot output stays the same; the
  interactions between the slots are somewhat complicated, detangling
  is a TODO.

* Reviewed by Brecht:
  https://codereview.appspot.com/6741063
2012-10-23 23:54:15 +00:00
e75f5c8208 quiet -Wmissing-prototypes warnings, and enable this warning by default for C with gcc.
helps for finding unused functions and making functions static, also did some minor code cleanup.
2012-09-15 01:52:28 +00:00
32cf7fcdb1 code cleanup: spelling 2012-07-16 23:23:33 +00:00
3a0593cc3d code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macros which results in calling the function multiple times needlessly.
also added some comments.
2012-07-06 22:48:28 +00:00
2336aadb80 decrease size for convex hull epsilon when checking which side of a face the vertex is on.
this doesnt fix all cases but works better then it did.
2012-07-06 20:16:04 +00:00
1a9e7a00f3 style cleanup: var names 2012-07-06 19:22:21 +00:00
5f3bd06f37 code cleanup: use a define for bmesh hull epsilon 2012-07-05 18:03:07 +00:00
8b865c01cd style cleanup: comments 2012-06-30 22:49:33 +00:00
f57c1c8b34 Avoid adding overlapping triangles in convex hull
Add an epsilon value to the point-outside-hull test, helps when some
of the input vertices are nearly coplanar.

Fixes bug [#31941] convex hull fails (and depends on vertex order when it shouldn't)
http://projects.blender.org/tracker/index.php?func=detail&aid=31941&group_id=9&atid=498
2012-06-27 18:39:17 +00:00