Commit Graph

3119 Commits

Author SHA1 Message Date
Nick Samarin
c6ea23c77c synched with trunk at revision 30597 2010-07-21 20:54:53 +00:00
8cdb241be0 Merged changes in the trunk up to revision 30594. 2010-07-21 19:12:18 +00:00
2ea8a71d87 2.5: move some do_versions compatibility code under < 253 check. 2010-07-21 09:25:00 +00:00
e423e085f8 Merged changes in the trunk up to revision 30551. 2010-07-20 19:39:07 +00:00
bd68a72869 A WIP commit for proof-of-concept implementations of line style modifiers.
A number of UI elements were newly introduced to control line color, alpha
transparency and line thickness by means of base color/alpha/thickness plus
modifiers that alter the base values.  To begin with, three basic modifiers
were prototyped with the aim of putting the new UI framework in practice
and evaluating if it works properly.

The Parameter Editor mode is still in a work-in-progress state and totally
useless from users' viewpoint.
2010-07-20 17:57:33 +00:00
886ce5a351 * can use file for brush icon
* fixed memory leaks
* moved some of the brush icon code around
* the update of the icon after a change is more responsive
2010-07-20 13:42:27 +00:00
b618a335f5 * Made the default sculpt icons an internal part of the executable
* Default icons can be selected from a menu
* Option to make a custom icon from a file is present but the UI is disabled because of a mysterious crash
* New startup.blend that has the appropriate icons selected
2010-07-20 11:32:30 +00:00
75410037fd - correct some spelling errors.
- remove FreeCamera struct (wasnt used)
- remove world color alpha values (not used anywhre).
2010-07-20 10:41:08 +00:00
80e6323646 * Images for brush icons are now reloaded when they are needed from an external file
* First, try to load the file from the given filename.  This is either absolute or relative to the current .blend
* If file is found using the given filename directly then look for the file in the datafiles/brushicons directory (local, user, or system).

* Note: This commit does not update the .blend to reference the default icons
* Note: This commit does not make sure that the build system copies the default icons to the 2.52/datafiles/brushicons directory
2010-07-20 02:18:10 +00:00
c11c196efa part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :) 2010-07-19 04:44:37 +00:00
bdc305b55b stupid mistake, was overwriting all strip saturation on load. 2010-07-18 15:19:50 +00:00
fd31436897 spelling correction: alredy --> already 2010-07-17 18:08:14 +00:00
2df7f76e78 Merged changes in the trunk up to revision 30397. 2010-07-15 21:05:11 +00:00
5daf9354d2 change some references to .B.blend, .Blog to new names 2010-07-15 11:51:43 +00:00
e25c0445f5 * new settings for brushes in do_versions had wrong subversionfile 2010-07-14 20:16:04 +00:00
Nick Samarin
219e9022b9 - set default value for level height params
- added flag OPTYPE_UNDO for navmesh operator to enable undo operation
2010-07-14 20:09:04 +00:00
f588c49cb5 Merged changes in the trunk up to revision 30335. 2010-07-14 19:01:40 +00:00
5505697ac5 Merge GSOC Sculpt Branch: 28499-30319
https://svn.blender.org/svnroot/bf-blender/branches/soc-2010-jwilkins
See log of that branch for details.
2010-07-14 14:11:03 +00:00
e7877979af Merging revision 30301:30302 from my GSoC branch to trunk, log:
Fixed error in 2.4x sound conversion.
2010-07-14 08:55:08 +00:00
Nick Samarin
81021db4f9 synched with trunk at revision 30243 2010-07-14 07:35:39 +00:00
03e638d128 - make duplis real wasnt redrawing
- small caps option for titles (doing manually is quite painful to watch).
2010-07-13 22:21:59 +00:00
291c99c5d9 - saturation option for sequencer strips, runs before multiply and color balance.
- multiply of 0.0 wasnt being applied.
2010-07-13 09:28:01 +00:00
Nick Samarin
36e27b0765 Added operator for generating navigation mesh for selected blender objects 2010-07-09 22:16:52 +00:00
b8de9bc5fb Merged changes in the trunk up to revision 29994. 2010-07-05 18:37:29 +00:00
d89d1aa098 Fix #21992: linked objects could be in edit/particle/paint/sculpt mode,
not allowed, so disable mode on append and don't enable it on load.
2010-07-05 13:14:14 +00:00
c9f667a92e texture saturation option.
we'll need a do-version bump soon or this will convert 0.0 saturation to 1.0 on load.
2010-07-05 10:18:59 +00:00
faf1c9a4bb Bugfix #22685: Screen update slow, animation player ALT-A, files created with 2.4x
Modifiers were being mistakenly recalculated at every frame as long as the object had animation, slowing things down due to incorrect depsgraph recalc tags.

Renamed OB_RECALC -> OB_RECALC_ALL to reduce future confusion. During this process, I noticed a few dubious usages of OB_RECALC, so it's best to use this commit as a guide of places to check on. Apart from the place responsible for this bug, I haven't changed any OB_RECALC -> OB_RECALC_OB/DATA in case that introduces more unforseen bugs now, making it more difficult to track the problems later (rename + value change can be confusing to identify the genuine typos).
2010-07-05 03:55:28 +00:00
a824220d3e better errors for failier to read blends 2010-07-04 23:26:55 +00:00
ace570cb10 Fix for 15-day-old bug causing crashes when loading old 2.49 files, especially those with animation.
Reverting 29563 ("* Moved do_versions_ipos_to_animato from blender.c to readfile.c, where it should be.") part to the original version that (so far) is guaranteed to work fine. 

While this means that "nice software design" isn't obeyed once again, this works and the other approach doesn't. So far there really isn't anything really obviously different between the approaches, even after trying a few different placements of the version patches within the file-reading internals.
2010-07-04 12:16:01 +00:00
80f6102629 better reporting for file i/o failier, use system error message in more places: Permission Denied, No space left, File not found etc.
- blend load/save uses os message.
- image load gives os message. (remove check for slash at end of line, just let the os report an error)
- python api load image/font/text raise errors with message (was just retuning None for image and font)
- minor edits to py api errors.
2010-07-03 17:47:06 +00:00
49b8bb6f7f Fix new zoom in/out values for nodes in old files.
The problem was a missing update to the ARegion and the
first space, that is why old file don't get the
new zoom in/out values.
2010-07-01 19:29:27 +00:00
926f94252d fix for crash when loading files that had the animtimer set. 2010-06-28 18:40:17 +00:00
cb805085ef Merged changes in the trunk up to revision 29702. 2010-06-26 13:39:43 +00:00
ee61785384 A step toward a new user-friendly GUI for manipulating line style parameters.
This commit is just meant to give the new GUI framework a concrete shape.
There is no usefulness in newly introduced elements at the moment.

Freestyle options in render layers now include a pull-down menu named Control
Mode that allows you to choose either the Python Scripting or Parameter Editor
mode.  The Python Scripting mode is the conventional way of controlling
Freestyle by directly using style modules written in Python.  The Parameter
Editor is a new control mode that is intended to be used by everyone without
relying on Python programming.

In the Parameter Editor mode, you can specify multiple line sets for each
render layer.  A line set defines feature edge selection criteria, as
well as a line style for drawing the selected feature edges using specific
line stylization parameters.  Line style is a new datablock type, meaning
that a line style can be shared by multiple line sets (possibly those in
different render layers in different scenes).

Much more additions are anticipated in subsequent commits to implement UI
controls for specifying feature edge selection criteria and line stylization
parameters.
2010-06-25 22:45:42 +00:00
657f745130 recent commit with timeline cache was crashing on opening files. 2010-06-22 14:10:45 +00:00
1d6c2f214b Timeline addition: Display cached frames
This started off doing pointcache debugging but it's also very useful for users too.
Previously it was very hard to see the state of the system when you're working caches
such as physics point cache - is it baked? which frames are cached? is it out of date?

Now, for better feedback, cached frames are drawn for the active object at the bottom 
of the timeline - a semitransparent area shows the entire cache extents, and more 
solid blocks on top show the frames that are cached. Darker versions indicate it's 
using a disk cache.

It can be disabled in general in the timeline View -> Caches menu, or by each individual
system that can be shown.

There's still a bit to do on this, behaviour needs to be clarified still eg. deciding what
shows when it's out of date, or when it's been played back but not cached, etc. etc. 
Part of this is due to a lack of definition in the point cache system itself, so we should
try and clean up/clarify this behaviour and what it means to users, at the same time.

Also would be interested in extending this to other caches such as fluid cache, 
sequencer memory cache etc. in the future, too.
2010-06-22 02:29:52 +00:00
229b7639e7 Merged revision 29562 from /branches/soc-2010-nexyon. 2010-06-19 10:50:23 +00:00
df0b629e24 Merged changes in the trunk up to revision 29409. 2010-06-11 17:17:02 +00:00
1c693079a2 Fix [#22538] Crash when Selecting Particle Properties Tab (File-dependant)
psys->parent pointer wasn't getting handled in lib_link_particlesystems()
2010-06-09 02:42:20 +00:00
b0eee216d4 Fix [#22383] 3dView Layer Management (by Mouse) broken 2010-06-04 01:39:34 +00:00
ca6f7ddd99 Merged changes in the trunk up to revision 29184. 2010-06-03 15:39:02 +00:00
9cbbc9d3af rename some rna properties filename --> filepath
* filename == "foo.ext"
 * filepath == "/path/to/and/including/foo.ext"

this was alredy followed in some places not not everywhere.
2010-06-02 17:58:28 +00:00
eab7f6d3c2 Fix [#22469] Crashes with "segmentation fault" when opening an image for Voxel Data texture of type Image sequence
Cleaned up the code here, made it more efficient and more reliable with threaded render.
2010-06-01 06:07:22 +00:00
Nick Samarin
d3d2e92fcc synched branch with trunk at revision 29109 2010-05-31 23:44:43 +00:00
Nick Samarin
05b92f0fc9 Added new actuator type for following steering behaviors: seek, flee, path following; renamed KX_Pathfinder to KX_NavMeshObject 2010-05-31 22:35:22 +00:00
fe83427cc9 == Sequencer ==
This fixes loading of hard trimmed audio files in readfile
and adds trim options to N-keys for audio files.
2010-05-30 19:33:26 +00:00
11e8782d01 Merged changes in the trunk up to revision 29030. 2010-05-27 21:51:16 +00:00
6e92ddf8b3 Progress indicators for threaded jobs
Now, rather than the bit-too-alarming stop sign, threaded wmJobs 
display a progress indicator in the header. This is an optional feature
for each job type and still uses the same hardcoded ui template
(could use further work here...).

Currently implemented for:
Render - parts completed, then nodes comped
Compositor - nodes comped
Fluid Sim - frames simulated
Texture Bake - faces baked

Example: http://mke3.net/blender/devel/2.5/progress.mov
2010-05-27 08:22:16 +00:00
Dalai Felinto
8872cba7e9 Logic Editor: removing usercount for existent datablocks
Using custom setfuncs to avoid increase/decrease of usercount.
That way nothing stops you from removing a material that is used by a
sensor, or a mesh, an action ... (this is how 2.49 works too)

* also some general code cleaning/fix (adding static casts, replacing libaddr_us by lib_addr for dome text (I had no idea how user count worked back then)
2010-05-27 07:37:09 +00:00
0ff5ea0df8 Merged changes in the trunk up to revision 28984. 2010-05-26 00:55:35 +00:00