Commit Graph

8 Commits

Author SHA1 Message Date
b65ea517eb Merge branch 'master' into blender2.8
- Undo that changes modes currently asserts,
  since undo is now screen data.

  Most likely we will change how object mode and workspaces work
  since it's not practical/maintainable at the moment.

- Removed view_layer from particle settings
  (wasn't needed and complicated undo).
2018-04-01 11:03:25 +02:00
651b8fb14e Undo: unified undo system w/ linear history
- Use a single undo history for all operations.
- UndoType's are registered and poll the context to check if they
  should be used when performing an undo push.
- Mode switching is used to ensure the state is correct before
  undo data is restored.
- Some undo types accumulate changes (image & text editing)
  others store the state multiple times (with de-duplication).
  This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`.
- Each undo step stores ID datablocks they use with utilities to help
  manage restoring correct ID's.
  Needed since global undo is now mixed with other modes undo.
- Currently performs each undo step when going up/down history
  Previously this wasn't done, making history fail in some cases.
  This can be optimized to skip some combinations of undo steps.

grease-pencil is an exception which has not been updated
since it integrates undo into the draw-session.

See D3113
2018-03-31 20:40:37 +02:00
8d575899a1 WorkSpace: use existing mode data w/ scene-switch
Check if mode data exists before attempting to change the modes.
2018-03-03 16:39:57 +11:00
f9f559a05f WorkSpace: Simplify exiting mode after changes
It was too tricky to know ahead of time if an object would still
be visible in the new window/workspace/scene/layer combination,
especially since other windows may share some of these data-blocks.

So store the context, make the change, then check if the object is
still visible, freeing mode data of it's not.
2018-03-03 00:23:02 +11:00
35bd1bb957 WorkSpace: move edit mode w/ sync into own func 2018-03-02 23:04:19 +11:00
eee3a4d3ab Cleanup: move ED_object_mode_generic_* to object_modes.c 2018-03-02 14:55:53 +11:00
da2d0fe43a Merge branch 'master' into blender2.8 2018-03-02 14:46:21 +11:00
ff74357da0 Object Mode: move logic to 'object_modes.c'
Was mixed with edit-mode, centralize mode switching in a single file.

No functional changes.
2018-03-02 14:00:47 +11:00