Although this works by itself, it should actually happen after:
"Reshuffle collections base flags evaluation, make it so object is gathering
its base flags from collections."
Meanwhile we have one single hacky function (deg_flush_base_flags_and_settings)
to be removed once the task above is tackled.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D2899
This makes code closer to id_override/assent-engine ones, which
introduce a new type of linked data, and hence reserve
ID_IS_LINKED_DATABLOCK to real linked datablocks.
This replaces usage of generic PLACEHOLDEWR with string lookup with more
explicit opcode. This should make it faster to build dependency graph by
avoiding string comparisons when it's not needed.
There should be no user measurable different.
Was never actually used and implementation seems to be slow: we shouldn't be
doing per-node evaluation hash lookups, adds too much overhead. We can instead
store statistics in the node itself, and maybe even group them somehow.
Ideally such a statistics should be user-friendly so riggers and animators
can see exactly what's happening.
This needs to be re-implemented in a new fashion, without touching global list
of bases and become compatible with the new dependency graph.
The idea to go here would be to create new dependency graph for motion path
evaluation, bring a single object in there (which will pull all dependencies
at a construction) and use that.
Needs working copy-on-write first tho.
Was never actually used and implementation seems to be slow: we shouldn't be
doing per-node evaluation hash lookups, adds too much overhead. We can instead
store statistics in the node itself, and maybe even group them somehow.
Ideally such a statistics should be user-friendly so riggers and animators
can see exactly what's happening.
It will not be possible to do that after depsgraph becomes more context
oriented. Which means, all code will need to explicitly tell which graph
to free,
This is a first step towards an updated API where we pass explicit graph rather
than a scene. This is because we can no longer deduct which graph to use since
it will depend on a context.
Will happen in several steps, so bisecting will not be such a pain.
This way evaluation routines will know which exact depsgraph evaluation
is happening for.
Mainly needed to get evaluation flags associated with ID nodes.
This solves issue with user counter on materials, objects and such,
additionally avoids having too much overhead of temporary lock and
datablock allocation.
Still need to do similar thing for scene copy, and look into nested
ID datablocks somehow.
Before it was a compile time option which was not very easy to use or test. Now
the project is getting more mature, so very soon we will be able to call for a
public tests of limited features.
The copy-on-write (which includes animation, modifiers) is enabled using
--enable-copy-on-write command line argument.
Engine is not stored in WorkSpaces. That defines the "context" engine, which
is used for the entire UI.
The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes")
is obtained from context.
Introduce a ViewRender struct for viewport settings that are defined for
workspaces and scene. This struct will be populated with the hand-picked
settings that can be defined per workspace as per the 2.8 design.
* use_scene_settings
* properties editor: workshop + organize context path
Use Scene Settings
==================
For viewport drawing, Workspaces have an option to use the Scene render
settings (F12) instead of the viewport settings.
This way users can quickly preview the final render settings, engine and
View Layer. This will affect all the editors in that workspace, and it will be
clearly indicated in the top-bar.
Properties Editor: Add Workspace and organize context path
==========================================================
We now have the properties of:
Scene, Scene > Layer, Scene > World, Workspace
[Scene | Workspace] > Render Layer > Object
[Scene | Workspace] > Render Layer > Object > Data
(...)
Reviewers: Campbell Barton, Julian Eisel
Differential Revision: https://developer.blender.org/D2842