Previously copy and paste was handled within the same function using a mode switch, which is quite ugly in most cases.
This patch separates the function into two and splits up those in even smaller functions to increase maintainability.
Finally one new feature was added: You can copy from disabled fields now. (requested by hjalti)
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3738
Terms get/set don't make much sense when casting values.
Name macros so the conversion is obvious,
use common prefix for easier completion.
- GET_INT_FROM_POINTER -> POINTER_AS_INT
- SET_INT_IN_POINTER -> POINTER_FROM_INT
- GET_UINT_FROM_POINTER -> POINTER_AS_UINT
- SET_UINT_IN_POINTER -> POINTER_FROM_UINT
The first time setup screen only has the interaction preset currently, some
more work is needed to be able to set e.g. the language or compute device
here as in the mockups.
The splash screen stayed the same for now, to make room for the templates
most of the links are now in the Help menu. If there are no recent files yet
the links still show.
The splash screen buttons implementation was fully moved to Python, in the
WM_MT_splash menu.
The goal here is to make app templates usable for default templates
that we can ship with Blender. These only have a custom startup.blend
currently and so are quite limited compared to app templates that fully
customize Blender.
But still it seems like the same kind of concept where we should be
sharing the code and UI. It is useful to be able to save a startup.blend
per template, and I can imagine some scripting being useful in the future
as well.
Changes made:
* File > New and Ctrl+N now list the templates, replacing a separate
Application Templates menu that was not as easy to discover.
* File menu now shows name of active template above Save Startup File
and Load Factory Settings to indicate these are saved/loaded per
template.
* The "Default" template was renamed to "General".
* Workspaces can now be added from any of the template startup.blend
files when clicking the (+) button in the topbar.
* User preferences are now fully shared between app templates, unless
the template includes a custom userpref.blend. I think this will be
useful in general, not all app templates need their own keymaps for
example.
* Previously Save User Preferences would save the current app template
and then Blender would start using that template by default. I've
disabled this, to me it seems it was unintentional, or at least not
clear at all that saving user preferences also makes the current
Differential Revision: https://developer.blender.org/D3690
Recently @sergey found that hard-coding evaluation of certain very
common driver expressions without calling the Python interpreter
produces a 30-40% performance improvement. Since hard-coding is
obviously not suitable for production, I implemented a proper
parser and interpreter for simple arithmetic expressions in C.
The evaluator supports +, -, *, /, (), ==, !=, <, <=, >, >=,
and, or, not, ternary if; driver variables, frame, pi, True, False,
and a subset of standard math functions that seem most useful.
Booleans are represented as numbers, since within the supported
operation set it seems to be impossible to distinguish True/False
from 1.0/0.0. Boolean operations properly implement lazy evaluation
with jumps, and comparisons support chaining like 'a < b < c...'.
Expressions are parsed into a very simple stack machine program
that can then be safely evaluated in multiple threads.
Reviewers: sergey, campbellbarton
Differential Revision: https://developer.blender.org/D3698
It's more convenient to keep version patching in the same place,
this also splits out some function calls from version patching
and supports updating UserDef structs besides the 'U'l global.
Was using UI_BLOCK_LOOP to control draw style,
this meant we couldn't use popup theme colors for cases
where it the interface has the same purpose as a popup but happens
not to use this flag.
Displaying the labels tip immediately feels too intrusive,
make this work more like regular tooltips, displaying more quickly.
Tooltips can now uses multiple passes, each pass with it's own delay
for the next pass to show.
- Only show label-tips when tools are icon-only.
- Don't show shortcuts in label-tips.
- Position both tool label & full tips around the button bounds.