The goal here is to make app templates usable for default templates
that we can ship with Blender. These only have a custom startup.blend
currently and so are quite limited compared to app templates that fully
customize Blender.
But still it seems like the same kind of concept where we should be
sharing the code and UI. It is useful to be able to save a startup.blend
per template, and I can imagine some scripting being useful in the future
as well.
Changes made:
* File > New and Ctrl+N now list the templates, replacing a separate
Application Templates menu that was not as easy to discover.
* File menu now shows name of active template above Save Startup File
and Load Factory Settings to indicate these are saved/loaded per
template.
* The "Default" template was renamed to "General".
* Workspaces can now be added from any of the template startup.blend
files when clicking the (+) button in the topbar.
* User preferences are now fully shared between app templates, unless
the template includes a custom userpref.blend. I think this will be
useful in general, not all app templates need their own keymaps for
example.
* Previously Save User Preferences would save the current app template
and then Blender would start using that template by default. I've
disabled this, to me it seems it was unintentional, or at least not
clear at all that saving user preferences also makes the current
Differential Revision: https://developer.blender.org/D3690
In the workspace properties a mode can now be configured that is
automatically enabled when switching to the workspace.
This is a test to validate how well it works. The weak point is
that if you don't have an appropriate object already select it will
not switch modes.
See T56475.
This is quite confusing in the current UI, with both startup.blend and
workspaces.blend containing a list of workspaces. In practice you'd usually
want to save workspaces to both files.
The downside of having a single file may be that you then can't disable
certain workspaces by default, but we could add a setting for that.
Pretty minor, from 0.6 to 0.8, but the improvement is noticeable
especially when using a stylus, without overlapping too much with
the buttons and dropdowns in headers.
This commit merge the full development done in greasepencil-object branch and include mainly the following features.
- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.
You can get more info here:
https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/https://code.blender.org/2018/07/grease-pencil-status-update/
This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.
Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
When switching the workspace in a window that does not yet have a layout
for the newly active workspace, we now duplicate the layout from the
previously active workspace. Previously it duplicated the layout from
the first window in the newly active workspace.
It was a bit odd that the scene was stored per window but not the view
layer. The reasoning was that you would use different view layers for
different tasks. This is still possible, but it's more predictable to
switch them both explicitly, and with child window support manually
syncing the view layers between multiple windows is no longer needed
as often.
* Main windows show a topbar and statusbar, and select a workspace and
scene. They are created with Window > New Main Window.
* Child windows do not show a topbar or statusbar. These follow the
workspace and scene of their parent main window. Created with Window >
New Window or View > Duplicate Area into New Window.
* The purpose of this change is to support multi monitor setups where you
just want to put more editors on the other monitors. Without multiple
topbars and statusbars, working within a single workspace and scene.
Creating multiple main windows is intended to be a concious choice to
do different tasks in different workspaces and scenes.
* Note these changes do not currently affect how the operating system
treats the windows.
* When changing the workspace, the layout in all child windows changes.
This makes sense if we consider child windows to be just a way to
extend the main window across more monitors. In some case it may be
useful to keep the same layout though, we can add an option for this
depending on user feedback.