Commit Graph

70118 Commits

Author SHA1 Message Date
0e09075e39 Fix T59627: missing COW update tags when joining armatures.
Objects that had constraints or drivers referring to the
joined armatures weren't tagged, and thus evaluated copies
ended up with old bad pointers.
2019-05-11 17:57:08 +03:00
Dalai Felinto
5f84e2d732 Revert API change (hide_viewport > hide_instance)
The change was introduced on b1af682001.

We may still change the name functionality of this anyways -  we are
not really changing only the instancing visibility here at the moment.

So there is no reason to break the API in the meantime.
And in the future we can simply add a new API entry, leaving the old one
to be slowly deprecated.
2019-05-11 11:32:51 -03:00
741e8cc118 Fix (unreported) annoying UI assert for expanded enums.
All buttons will get their own block's `func` by default, this cannot be
considered an error, do not assert in that case either.

Fixes bunch of very annoying asserts e.g. when using FBX exporter...
2019-05-11 15:45:47 +02:00
f28b4c304c DRW: Fix previous commit
PS: I hate my life
2019-05-11 13:16:57 +02:00
3cac530ba6 Fix T64464 App crashes when navigating between UV Editor and Viewport 2019-05-11 13:10:43 +02:00
afe73631a4 Preferences: disable save-on exit until there is a revert button 2019-05-11 21:03:28 +10:00
1ee77eb7f8 Fix error in recent is_dirty preferences flag
Error in b95b6b7966 caused crash changing themes.

Resolves T64444
2019-05-11 19:22:26 +10:00
46f5005c0d GPencil: Apply FBO changes to AA macros
Apply same change done to fix the task T64373
2019-05-11 08:35:03 +02:00
Dalai Felinto
b1af682001 Outliner Visibility Update
See T61578 for discussions and mockups.

Visibility Options
==================
We are adding more granular control over restriction columns in the outliner,
exposing "indirect only" and "holdout" as options, and change the way
users enable/disable collections in a viewlayer.

We also rename the object viewport restriction to hide instance.

So the options we have are:

Collection
----------
* Render Visibility
* Instance Visibility
* Selectable

(View) Layer Collection
-----------------------
* Enable
* Holdout
* Indirect Only
* Viewport

Shortcuts
=========
Isolate Collection
------------------
* Ctr + click isolates the collection.
It turns all its parents and children "visible", and all the other
collections "invisible".

If ALL the collections were already properly set, we re-set the
collections to their default value.

Set Collection Inside Collections and Objects
---------------------------------------------
* Shift + click: Set/unset inside collections and objects.

We only set objects values as well when we are in View Layer mode and
(obviously) when the objects have a matching property.

Icons
=====
Little reminder that we will need better icons for holdout, indirect only, and
probably instanced (nothing wrong with the current, but it differs from
the proposal when it is turned off).

Also, we need to decide where do we want the modifier/bones/... icons to
be (in which column) and ideally make sure their icons match the ones we
use for collections/objects.

At the moment those are using the screen icon, which is not being used
by collections.

Reviewers: brecht, billrey
Subscribers: pablovazquez
Differential Revision: https://developer.blender.org/D4823
2019-05-10 19:48:33 -03:00
de9d846353 Fix T64137 Empty Images flickering graphics when "Auto Depth" is enabled
Also fix T64373 Grid intensity increases in Ortographic when use Circle
Select in GPencil Edit mode
2019-05-11 00:21:35 +02:00
414ed446da Cleanup: Use const qualifier for curve utilities 2019-05-10 17:35:09 +02:00
df42994652 Cleanup: Remove unused functions 2019-05-10 17:30:33 +02:00
93aecd2b81 Cleanup: Remove old deprecated DerivedMesh functions
Were ifdef-ed for a long time.
2019-05-10 17:30:33 +02:00
Alessio Monti di Sopra
e7e14934f8 UI: allow to cancel editing of vector widgets with escape and RMB
Differential Revision: https://developer.blender.org/D4838
2019-05-10 17:21:46 +02:00
7a3833ed23 Fix T64399 Crash when trying to enter edit mode on instanced objects 2019-05-10 16:51:19 +02:00
1456b41306 Fix T64420 Weight Paint colours not visible 2019-05-10 15:03:18 +02:00
c0b8d071a7 Fix T64284 Mirrored Instances have flipped normals/face orientation
It was a missing invert matrix update and also setting the OB_NEG_SCALE.

This defeats the purpose of not computing it in the draw manager but this
is more local and is have not a dramatic impact on performance.
2019-05-10 14:48:33 +02:00
632e0725d2 Overlays: Use common_view_lib.glsl
This removes ModelViewProjectionMatrix usage
2019-05-10 12:25:16 +02:00
6006f86e07 Workbench: Use common_view_lib.glsl
This removes ModelViewProjectionMatrix usage
2019-05-10 12:25:12 +02:00
7f87e6e18f GPencil: Use common_view_lib.glsl 2019-05-10 12:14:41 +02:00
0d8ab0eac6 DRW: Remove ModelViewMatrix Usage 2019-05-10 12:14:41 +02:00
a298dde5d7 Eevee: Update matrices operations to not use combined matrices 2019-05-10 12:14:41 +02:00
fdddea676d Cleanup: DRW: Renaming of glsl utility macros 2019-05-10 12:14:41 +02:00
196dbc0f31 Add ability to create a keyboard shortcut for more mode settings.
This adds the ability to assign shortcuts to boolean settings and enums
via the right click menu.

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D4808
2019-05-10 11:55:52 +02:00
4d6919bdda Cleanup: split setup_app_data into two functions
Allows for skipping either preferences or data-blocks.
Previously setup_app_data was used for both.
2019-05-10 18:46:13 +10:00
688e3fed4c Preferences: write preferences on exit
This avoids the issue where user added shortcuts or quick favourites
are lost on exit.
2019-05-10 18:29:58 +10:00
b95b6b7966 Preferences: add is_dirty member
Tag preferences as dirty when changed (prepare for adding auto-save).
2019-05-10 18:27:02 +10:00
b607d16292 Cleanup: move preference saving logic into blendfile.c 2019-05-10 18:27:02 +10:00
44ecea1ccb Fix T64304: Objects in appended scene from 2.79 file disappear after saving.
Versionning code generating collections from old 2.79 scene layers was
setting new collections' library from scene, but it also needs to
properly set the `LIB_TAG_INDIRECT` tag, otherwise localizing code does
not know what to do, and most of append process fails.
2019-05-10 10:09:23 +02:00
6b082278d1 UI: expose tool settings in the 3D view side-bar
Internally tool settings have been moved to the 3D view.
Added the ability for to draw panels from another space/region
so they can be mirrored in the properties editor.
2019-05-10 13:48:25 +10:00
a287153ee4 Cleanup: use more explicit check for buttons context 2019-05-10 12:51:04 +10:00
427c75e4c2 Cleanup: avoid some floating point divisions in drawing code 2019-05-09 19:55:10 +02:00
Harley Acheson
42b462ddd7 UI: improve timeline playhead scrubber drawing
Minimum width, always centered on the vertical frame line, antialiased.

Differential Revision: https://developer.blender.org/D4830
2019-05-09 19:55:10 +02:00
Harley Acheson
98b67d30ff Fix T64076: color ramp overlaps scrollbar
Differential Revision: https://developer.blender.org/D4831
2019-05-09 19:55:10 +02:00
60ca2fe338 UI: dim icons in inactive tabs, similar to text
This makes the properties editor navigation bar less saturated. Internally
the icon theme coloring was refactored a bit to move more towards the button
drawing code.
2019-05-09 19:55:10 +02:00
6148ed8cf9 Cleanup: reduce number of UI_icon_draw variations 2019-05-09 19:55:10 +02:00
5f7eebda23 Themes: add setting to draw border around icons, use for Blender Light
Monochrome colored icons don't work well on a dark background, so now we can
add a border around them. Note that most icons in the interface will remain
without a border, just the outliner and properties editor navigation have
colored icons and those will get a border. Other icons continue to be drawn
in the text colored without a border.

Differential Revision: https://developer.blender.org/D4787
2019-05-09 19:55:10 +02:00
9b924d73da Themes: add scene icon color category, for consistency in properties tab bar
The icons here still need to be dimmed when the tab is inactive.
2019-05-09 19:55:10 +02:00
930ae8e3c4 GPencil: Lock rotation of textures
By default the texture is locked and only the box is aligned when Follow Drawing Path is enabled.

Before, when the Follow was disabled, the texture was always aligned to top and it was not affected by object rotation. Now, the texture always is rotated with object rotation.
2019-05-09 19:53:25 +02:00
6ef48b1318 DrawManager/GreasePencil: Select Correct ViewLayer
The DrawManager assumed that the first render layer was the render layer
where GP needed to render on. In viewport this is always the case as we
only have a single view layer. When rendering this can be multiple when
multiple layers are rendered and composited in the compositor.

In stead of the assumption that the first render layer is the render
layer we need to draw on, we search for the render layer with the same
name as the viewlayer.

Reviewed By: fclem, brecht, antoniov

Maniphest Tasks: T63099

Differential Revision: https://developer.blender.org/D4818
2019-05-09 15:13:11 +02:00
0764cfe3de Workbench: Viewport AA Preferences
In recent changes the viewport_quality setting was not working what
users expected. This change will separate the anti-aliasing method that
is being used.

We now have three settings:

* scene.display.render_aa: Will be used during `Render Image`.
* scene.display.viewport_aa: Will be used during `Viewport Render Image`.
* userpref.viewport_aa: Will be used in the 3d view.

The viewport_quality setting has been replaced by the viewport_aa
setting as it was the only thing in currently controlled.

Reviewed By: brecht

Maniphest Tasks: T64132

Differential Revision: https://developer.blender.org/D4828
2019-05-09 14:45:45 +02:00
54ec0559c8 Fix T64384 : Crash when switching to wireframe on tree_creature blend
Was missing NULL pointer check
2019-05-09 14:37:01 +02:00
3f37787c80 UI: rename Look Dev 'Ball' to 'Sphere'
D4813 by @Gvgeo
2019-05-09 21:37:20 +10:00
8342a124c4 DepsGraph: Multi ViewLayer Selection
When using multiple viewlayers and switching between them the selection
gets buggy. The reason for this is that the select_id is updated based
on the index in the viewlayer. This makes the select_id not unique as
objects might be shared or not shared at all.

This fix will update the select_id on all objects in main. This will be triggered in all the selection operators.

Reviewed By: sergey, brecht

Maniphest Tasks: T55617

Differential Revision: https://developer.blender.org/D4824
2019-05-09 13:27:23 +02:00
f877022956 Fix T64363 Eevee: Texture coordinates node turns material color to pink
Sorry for that :(
2019-05-09 12:46:29 +02:00
209c01a6ba Fix T64329 Crash when switching to Texture Paint 2019-05-09 12:22:12 +02:00
d2520511d2 3D Grid: Use View UBO & small cleanup 2019-05-09 12:22:12 +02:00
7c9e649015 I18n disambiguation: Drag (physics force vs. mouse action).
Part of T43295.
2019-05-09 11:38:54 +02:00
b2a8019f16 I18n disambiguation: setting particles' parent/children appart.
Looks like in some languages common generic parent/child relationship
does notn apply well to those.

Part of T43295.
2019-05-09 11:38:54 +02:00
895c41ec5d Fix Crash with armature using custom shapes 2019-05-09 11:35:52 +02:00