The change was introduced on b1af682001.
We may still change the name functionality of this anyways - we are
not really changing only the instancing visibility here at the moment.
So there is no reason to break the API in the meantime.
And in the future we can simply add a new API entry, leaving the old one
to be slowly deprecated.
All buttons will get their own block's `func` by default, this cannot be
considered an error, do not assert in that case either.
Fixes bunch of very annoying asserts e.g. when using FBX exporter...
See T61578 for discussions and mockups.
Visibility Options
==================
We are adding more granular control over restriction columns in the outliner,
exposing "indirect only" and "holdout" as options, and change the way
users enable/disable collections in a viewlayer.
We also rename the object viewport restriction to hide instance.
So the options we have are:
Collection
----------
* Render Visibility
* Instance Visibility
* Selectable
(View) Layer Collection
-----------------------
* Enable
* Holdout
* Indirect Only
* Viewport
Shortcuts
=========
Isolate Collection
------------------
* Ctr + click isolates the collection.
It turns all its parents and children "visible", and all the other
collections "invisible".
If ALL the collections were already properly set, we re-set the
collections to their default value.
Set Collection Inside Collections and Objects
---------------------------------------------
* Shift + click: Set/unset inside collections and objects.
We only set objects values as well when we are in View Layer mode and
(obviously) when the objects have a matching property.
Icons
=====
Little reminder that we will need better icons for holdout, indirect only, and
probably instanced (nothing wrong with the current, but it differs from
the proposal when it is turned off).
Also, we need to decide where do we want the modifier/bones/... icons to
be (in which column) and ideally make sure their icons match the ones we
use for collections/objects.
At the moment those are using the screen icon, which is not being used
by collections.
Reviewers: brecht, billrey
Subscribers: pablovazquez
Differential Revision: https://developer.blender.org/D4823
It was a missing invert matrix update and also setting the OB_NEG_SCALE.
This defeats the purpose of not computing it in the draw manager but this
is more local and is have not a dramatic impact on performance.
This adds the ability to assign shortcuts to boolean settings and enums
via the right click menu.
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D4808
Versionning code generating collections from old 2.79 scene layers was
setting new collections' library from scene, but it also needs to
properly set the `LIB_TAG_INDIRECT` tag, otherwise localizing code does
not know what to do, and most of append process fails.
Internally tool settings have been moved to the 3D view.
Added the ability for to draw panels from another space/region
so they can be mirrored in the properties editor.
This makes the properties editor navigation bar less saturated. Internally
the icon theme coloring was refactored a bit to move more towards the button
drawing code.
Monochrome colored icons don't work well on a dark background, so now we can
add a border around them. Note that most icons in the interface will remain
without a border, just the outliner and properties editor navigation have
colored icons and those will get a border. Other icons continue to be drawn
in the text colored without a border.
Differential Revision: https://developer.blender.org/D4787
By default the texture is locked and only the box is aligned when Follow Drawing Path is enabled.
Before, when the Follow was disabled, the texture was always aligned to top and it was not affected by object rotation. Now, the texture always is rotated with object rotation.
The DrawManager assumed that the first render layer was the render layer
where GP needed to render on. In viewport this is always the case as we
only have a single view layer. When rendering this can be multiple when
multiple layers are rendered and composited in the compositor.
In stead of the assumption that the first render layer is the render
layer we need to draw on, we search for the render layer with the same
name as the viewlayer.
Reviewed By: fclem, brecht, antoniov
Maniphest Tasks: T63099
Differential Revision: https://developer.blender.org/D4818
In recent changes the viewport_quality setting was not working what
users expected. This change will separate the anti-aliasing method that
is being used.
We now have three settings:
* scene.display.render_aa: Will be used during `Render Image`.
* scene.display.viewport_aa: Will be used during `Viewport Render Image`.
* userpref.viewport_aa: Will be used in the 3d view.
The viewport_quality setting has been replaced by the viewport_aa
setting as it was the only thing in currently controlled.
Reviewed By: brecht
Maniphest Tasks: T64132
Differential Revision: https://developer.blender.org/D4828
When using multiple viewlayers and switching between them the selection
gets buggy. The reason for this is that the select_id is updated based
on the index in the viewlayer. This makes the select_id not unique as
objects might be shared or not shared at all.
This fix will update the select_id on all objects in main. This will be triggered in all the selection operators.
Reviewed By: sergey, brecht
Maniphest Tasks: T55617
Differential Revision: https://developer.blender.org/D4824