Commit Graph

47842 Commits

Author SHA1 Message Date
754f93f30d Simple usability fix:
Mesh editmode, active face was always drawing same stipple pattern color, 
whether face is selected or not. 
Now it uses selection color + stipple. Looks much more consistent.
2013-05-25 17:42:20 +00:00
7c9f7e7566 Some cleanup/reorganisation, and:
* Script should now remove relevant dirs in $INST when a package becomes suitable
* Script systematically runs relevant ldconfig commands when building boost/oiio
2013-05-25 14:49:29 +00:00
24321d4891 Solving ancient Blender window sizing issue;
- Removed grid-snapping for area coordinates on scaling windows. 
  That caused the areas to shrink or expand, and eventually corrupt screen layouts.

- Added simple but efficient life resize for OSX. I need to know why this is so much
  code for Windows... I suggest Windows to just copy same method; dispatch the queue,
  and just let the event system draw.
2013-05-25 14:08:56 +00:00
9bf7a2a8c4 Cycles / Wireframe node:
* Make sure we have valid geometry data, fixes a crash with Lamp objects.

Reported by lichtwerk in IRC, thanks!
2013-05-25 13:34:21 +00:00
092d9c31a1 Bug fix, irc submitted:
3D Viewport render (internal) didn't render bump maps (it was black even).
2013-05-25 11:52:52 +00:00
78c35c7720 bmesh: optimize iterator size using a union for iterator specific data.
on 64bit system reduces the struct to 64bytes, was 120, also avoids initializing unused values.
2013-05-25 09:46:28 +00:00
e63ab3505f use math functions rather then macros for bicubic interpolation. 2013-05-25 09:33:08 +00:00
08be3e06d9 fix misalignement of timeliner marker with timeline 2013-05-25 09:33:05 +00:00
e082aad99f Enabled new openexr for RPM-based distro. Checked with FC18/amd64 for now, will check with Suse later. 2013-05-25 09:31:45 +00:00
7222d654b2 code cleanup: typo and stop manpage turning '$' into italic. 2013-05-25 02:21:50 +00:00
2026e6a7b3 fix [#35500] Material Copy Crash on specific scenes
check material textures exist before using in a pasted material.
2013-05-25 00:23:23 +00:00
28937676f3 fix for out of bounds memory access in solidify (harmless with guardedalloc padding but bad practice) 2013-05-25 00:22:04 +00:00
66c86d8702 A bunch of fixes to install_deps.sh (most notably, a bug in oiio's embeded version of tbb, buggy oiio archive handling, moved ilmbase files into openexr dir (as expected by Blender), ...).
Tested with debian testing/i386 this time.
2013-05-24 14:31:57 +00:00
16d35ec94f weight tools: added more selection types to limit total operator 2013-05-24 13:50:26 +00:00
834c6ca316 Fix bug #35450, bevel make large spikes sometimes.
Needed special case for when beveled edge is
antiparallel to an adjacent edge.
2013-05-24 13:13:05 +00:00
1140051e56 Fix for [#35490] Initial cube is green, turn off matcap and it is correct color
* Own error from r56980, "smooth" is an Interpolation qualifier in GLSL, so use another variable name to avoid the error.
2013-05-24 12:25:18 +00:00
1693988926 Changes for masks API
Made it more consistent with blender convensions
and now it's very familiar to curve's python api.

- Made it spline.points.add(count) wich is more
  efficient in cases lots of points are adding.
  (points.new was removed tho).

- Removed mask_layer.splines.add(), now it's only
  mask_layer.splines.new(), which is how splines
  are adding for curves.
2013-05-24 11:19:57 +00:00
4a2ca34bea style cleanup 2013-05-24 10:59:57 +00:00
69515adbc9 fixed memory leak in weight tool: levels 2013-05-24 10:54:26 +00:00
31ab91991c weight tools: added more selection types to levels operator 2013-05-24 10:46:37 +00:00
36db48f2c4 First attempt to handle openexr/ilmbase 2.0 in install_deps.sh (linux builds).
Only activated for Deb-like distro for now, only tested with testing/amd64. Notes :
* Had to add a hell of patches to ilmbase/openexr/oiio cmake files (some are real, stupid bugs fixing [like files missing in lists or wrong linking order], others are "enhancements" [like being able to compile both static and dyn libs for openexr]).
* Unfortunately, I could not manage to keep oiio static (can't compile osl later, as it does not link all deps of oiio, tiff, jpeg, png, etc.). I’ll try to fix this later, but for now, you'll have to do as with boost (ldconfig).

I won't say here what I think about not having any (reliable) way to really link a static lib into another one... :/

Will test and enable other distro in following day(s), I do not *expect* much difficulties here.
2013-05-24 10:16:07 +00:00
22f170f487 fix for building on osx with recent freestyle bugfix. 2013-05-24 10:15:20 +00:00
5fdf868d80 Bring back "Local" as second orientation choice after "Global", as in previuos "manual" menu. Pointed out by sebastian_k on IRC, thanks. 2013-05-24 10:05:25 +00:00
26a5b63178 weight tools: added more selection types to invert operator 2013-05-24 09:30:13 +00:00
663f15cf2b Fix #35493: Blender crash when rendering in terminal mode
Use the same window manager for freestyle bmain as
real bmain uses. This is needed because freestyle's
bmain could be used to tag scenes for update, which
implies call of ED_render_scene_update in some cases
and that function requires proper windoew manager
to present.

Alternative would be to make render scene update does
nothing if there's no window manager, but we wanted
freestyle to be applied in rendered viewport once and
think current change is what we'll need to support
freestyle in viewport.

But a bit further, perhaps that'd make sense to not
register ED_render_scene_update as a scene update
callback when in background mode?
2013-05-24 07:56:32 +00:00
dfdb2eb9a8 fix own error in r56649, caused normal calculation to fail, reported as [#35448], also quiet float/double warning. 2013-05-24 06:50:15 +00:00
8e6ce736c4 disable auto indent when pasting text into the python console. 2013-05-24 01:04:37 +00:00
ebe86abb46 fix [#35478] Spatial Noise crashes Blender on Render 2013-05-24 00:30:22 +00:00
30b961abd8 fix own regression with ortho-camera adding points reported as [#35462] 2013-05-24 00:01:20 +00:00
ca3905fe77 Follow up to previous commit. Non tiled mask wouldn't work on airbrushes 2013-05-23 21:37:18 +00:00
902e3ddd11 fix [#35488] Toggle "Show All Layers" 2013-05-23 21:24:56 +00:00
ab2cfd87e0 remove v3d.modeselect, reduce size of other vars in v3d. 2013-05-23 21:14:17 +00:00
326c90d41a Fix #35426, masking works wrong in projection painting. When we don't
use tiling, we need to sample the mask texture when determining the
pixel masking.
2013-05-23 21:02:51 +00:00
cbc431ec12 style cleanup: also remove unused var 2013-05-23 20:20:24 +00:00
999c309b18 Cleaned up draw_selected_name() to avoid redundant BLI_snprintf() calls 2013-05-23 20:02:53 +00:00
d003a08302 Fix stack corruptions in special cases
Issue was caused by wrong array length used
for result of name_uiprefix_id, which shall
actually be 1 byte bugger than MAX_ID_NAME.

Reported by Sebastian Koenig in IRC.
2013-05-23 18:19:50 +00:00
0fcc6baa0b Made display of object : bone : shapes unique for weight painting and armature posing 2013-05-23 18:01:43 +00:00
99b325cebf Cycles / Toon BSDF:
* Added a toon bsdf node to Cycles. This was already available as OSL only closure, but is now available inside the SVM backed as well, for CPU and GPU rendering. 
* There are 2 variations available, diffuse and glossy toon, selectable via a menu inside the node. 

Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Toon

Example render & blend file:
http://www.pasteall.org/pic/show.php?id=51970
http://www.pasteall.org/blend/21579
2013-05-23 17:45:20 +00:00
3b0cc9cfd7 Improved display of active bone (in 3DView) when weight painting a mesh Object 2013-05-23 16:45:12 +00:00
f48bab5f06 Added display of active bone (in 3DView) when weight painting a mesh Object 2013-05-23 16:24:36 +00:00
ec834f8234 Bug fix, IRC report.
Mesh with very strange topology makes loop-select (ALT+select) crash.
Missing NULL check for do-while loop that can return NULL.

For Campbell: here's the file to check: http://www.pasteall.org/blend/21576
2013-05-23 16:01:25 +00:00
b6a4ea3d95 Bug fix #35481
Browsing screens via menu disabled screen editing (area divider drag) and made
popup menu hanging (select same editor for example).

Caused by bug fix #35434, commit gets rewinded, and report reopened.
2013-05-23 15:10:36 +00:00
80a6654a81 Masks api improvements
- Added MaskLayer.splines.new (which creates single spline
  and returns pointer to it).
- Added MaskLayer.splines.remove() to remove given spline.
- Added MaskSpline.points.new() which creates new point
  in the origin and returns pointer to it.
- Added MaskSpline.points.remove() to remove given point.
2013-05-23 10:50:55 +00:00
0ff22044cd Support for bridge tool subdivisions, smoothing and shape along the profile.
also added the underlying subdivision as a standalone operator in the edge menu, named: subdivide edge-ring.
http://www.graphicall.org/ftp/ideasman42/bridge_subd.png
2013-05-23 06:19:04 +00:00
4625e70430 fix/workaround for problem with osx permissions. 2013-05-23 03:35:57 +00:00
6bc2d57235 Fix #35449: image sequences to drive e.g. particle length or used in modifiers
were no properly updating when rendering animations.

The render engine was only updating the image user current frame on images used
by material textures. Now moved the function that updates all from the editors
to blenkernel level and do it on all frame changes.
2013-05-22 22:17:07 +00:00
3f8a146a1e Weight tools: Clean added additional selection options in operator Panel 2013-05-22 22:03:14 +00:00
be8649065b wrong list member size for memory setting(was too short) 2013-05-22 20:46:48 +00:00
b068563ec8 Fix #35459: global texture coordinates not working with GLSL shaders. Got broken
in shader uniform binding optimizations in revision 55527.
2013-05-22 20:18:17 +00:00
81dadaf7bf Fix #35469: image editor smear and soften paint tools not working correct for
float images, was not taking premul/straight convention into account properly.
2013-05-22 20:06:50 +00:00