Commit Graph

63718 Commits

Author SHA1 Message Date
8f14baae92 Edit Mesh: Edge tag toggle when no active path is found
User request, this matches 2.6x behavior more closely.
2016-03-01 16:49:11 +11:00
Julian Eisel
509270ee61 Eyedropper: Reset property on cancel and add enter to confirm 2016-02-29 23:02:40 +01:00
a19c278551 Include modules needed for Python to run pip
This means Python developers can install pip using Blender's bundled Python.
2016-03-01 07:37:49 +11:00
Julian Eisel
c1d05faa24 User customizable keymap for eyedropper (modal operator) 2016-02-29 18:56:05 +01:00
Julian Eisel
d787db701a Cleanup: Rename ED_button_operatortypes -> ED_operatortypes_ui 2016-02-29 17:47:36 +01:00
Julian Eisel
84b1d67b64 Add User Interface keymap (no items yet)
Needed to allow modal UI keymaps, but I'm sure we'll need this more often in future.
First item will be modal eyedropper keymap coming in a following commit.
2016-02-29 17:46:22 +01:00
Julian Eisel
e61588c5a5 Fix a bunch of temp full-screen glitches
Steps to reproduce fixed glitches were:
* Change any editor to be file browser from menu, Ctrl+O *from the file browser area*, Esc -> area reset to what it was before changing to file browser initially
* Ctrl+O from any area, F12, Esc -> returns to initial editor in full-screen (expected is file browser in full-screen)

Fixes T46229

Core of the fix is removing old area from spacedata list when going back to previous area (see ED_area_prevspace -> BKE_spacedata_remove). Also, when creating a new temp area we now don't exit old area anymore (needed so SpaceFile->op is kept, but it also makes sense in general)
Aaand finally removes some ugly hacks.

Tested quite a bit, so I think it's safe to apply (besides of remark below), just would like to get things double checked and confirmed. After all, this full-screen stuff finally starts to feel like it's working :P

Note, there's still a memory leak when quitting Blender with temp area open. Haven't found out how to solve yet, but it's not that important for review anyway.

Reviewers: campbellbarton, brecht

Reviewed By: brecht

Subscribers: plyczkowski, Blendify

Maniphest Tasks: T46229

Differential Revision: https://developer.blender.org/D1531
2016-02-29 16:18:42 +01:00
Julian Eisel
49ba9740b8 Cleanup: Duplicated function
wmOrtho2_region_pixelspace and wmOrtho2_region_ui were doing exact same thing since rBSa86482f81cf3.
2016-02-29 15:20:09 +01:00
94349ab308 Buildbot: Store latest master config from buildbot 2016-02-29 11:33:06 +01:00
ed22ab3ce8 Fix T47604: Sculpt + Modifier undo gives invalid normals 2016-02-29 20:37:19 +11:00
298aac33cc Tests: improve RNA default reporting
Float values were often reported with extra precision from float32 -> 64 conversion.

Add repr_float_32 to give cleaner output.
2016-02-29 11:55:44 +11:00
2baa6fa864 RNA: add is_array property
Needed since dynamic arrays would have zero length.
2016-02-29 11:02:08 +11:00
b285394acc PyAPI: correct function name w/ arg parsing 2016-02-29 09:00:21 +11:00
0515703b15 Minor optimization: avoid 2x hash, adding to set 2016-02-29 09:00:21 +11:00
97677f5725 Minor optimization to skin operators
- store layer lookup
- single hash adding to set
2016-02-29 09:00:21 +11:00
42fe1ba844 Fix T47615: crash trying to use point density with lamp object. 2016-02-28 22:57:17 +01:00
87c8ff0164 Cycles: Fix compilation error of certain OpenCL split kernels 2016-02-28 16:53:38 +01:00
e3841c91f9 Fix T42536: Normals modifier: Generated normals can be opposed to face one, needs winding flipping in this case. 2016-02-28 15:48:08 +01:00
877f441628 BKE_mesh: add polygon flipping tools.
Those new functions invert the winding of polygons, effectively inverting their normals.

A helper was also added to allow swapping two items in customdata layers.

Being able to invert normals outside of BMesh area is very important in several places,
like IO scripts or customnormals modifiers...

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D1814
2016-02-28 15:29:56 +01:00
ea76ec2866 Cleanup: rename CustomData_swap to CustomData_swap_corners.
More in line with our other func names handling sub-item data (mainly, tessfaces' UVs and VCol...).
2016-02-28 15:16:42 +01:00
0feab1baef Fix T47608: Cycles cage baking crash after recent uv derivative fixes. 2016-02-27 23:57:40 +01:00
9191dd3a4a Fix T47605: Elsyiun theme info text hard to read 2016-02-28 07:22:12 +11:00
abb3763483 Fix T47582: Curve handle thickness regression 2016-02-28 06:29:14 +11:00
4cbc3d2fdd Fix T47586: Nurbs handle thickness regression 2016-02-28 05:57:22 +11:00
ee2a33de50 Fix T47583: Mesh wire edge thickness regression 2016-02-28 05:45:46 +11:00
6e66ffb61a Cleanup split creator.c
creator.c was getting hard to follow.

- Split off argument and signal handling into own files.
- Move docstrings next to functions (to keep docs grouped with code).
2016-02-28 05:23:48 +11:00
82d6162990 Fix T47592: Wrong line width w/ custom-bones 2016-02-28 05:03:49 +11:00
3091935fec Docs: early exist build process on error
Don't attempt to build docs when generation fails.
2016-02-28 04:25:11 +11:00
c3a408938d Docs: Add missing context members 2016-02-28 04:25:11 +11:00
562b568abe Buildbot: Rename i386 to i686, we don't support pre-i686 CPUs anyway 2016-02-27 14:06:37 +01:00
eb9d488251 Fix T47596: Bone motion path - confusing UI in 3DView tools.
Now using same UI as in object/armature properties, also save one line in 3DView panesl. ;)

Nothing crucial there, but nice & safe to backport to 2.77 imho.
2016-02-27 13:20:43 +01:00
3fcd638beb Buildbot: Support build in a newer chroot 2016-02-27 13:09:36 +01:00
79c8eed843 Cleanup: Update Cycles standalone copyright info. 2016-02-27 13:07:32 +01:00
bdaf8c469e Release Cycle: BCon1 again, alpha stage. 2016-02-27 13:06:31 +01:00
3075328c56 Fix T47593: 'Move to layer' will be crash in blender 2.77rc1.
To be backported to 2.77.
2016-02-27 11:30:23 +01:00
5cec0e6faf Fix: "Twist" GP Sculpt brush in 2D Editors was unusable... now mostly usable, if still slightly offset 2016-02-27 01:12:02 +13:00
6d672a566c Fix: "Twist" GP Sculpt brush didn't work well in 3D View 2016-02-27 01:12:02 +13:00
65fe04b13f 2.77 splash
by Pokedstudio
2016-02-26 22:41:36 +11:00
1746c5da67 Blender 2.77 release: Bump subversion and go into RC cycle now
Splash and RC1 AHOY are incoming.
2016-02-26 11:15:23 +01:00
9177bf2f30 Code reshuffling to prevent problems like the previous commit happening again 2016-02-26 19:12:45 +13:00
1db29781db Fix T47503 - My previous fix for T47472 accidentally reused an unrelated flag
ked->iterflags actually already had an enum defined, but at the time of the previous
fix, I'd forgotten that it was defined. As a result, "f1 needs NLA remap" got given
the same flag as "include handles when doing keyframe selection checks".
2016-02-26 19:12:44 +13:00
18a6ebbc3a Code Cleanup - Fix comments 2016-02-26 19:12:43 +13:00
7dc419c8fe Restore ability to clear motionpaths from selected objects/bones only
In response to user feedback, this commit brings back the ability to
limit motionpath clearing to only happening for those on selected
objects/bones.

By default, the "Clear" operator will clear from all objects/bones,
unless the Shift key is held.
2016-02-26 19:12:43 +13:00
0b13989307 CMake: show error on missing LIBDIR early on
Previously CMake would show many messages about missing libs before checking for a missing LIBDIR.
Now show the error immediately and exit.

Also allow for custom LIBDIR on OSX.
2016-02-26 13:45:24 +11:00
b41bf7a171 UI: Add 'Copy Python Command' to menu
This feature wasn't exposed anywhere in the interface.
2016-02-26 12:00:36 +11:00
f3ec08d934 UI: improve cursor mapping for int buttons
With continuous grab disabled, non-linear mapping for int buttons
wasn't working usefully with small mouse movements.

Now 2x pixels motion adjusts by at least 1 w/ int buttons.
2016-02-26 11:17:34 +11:00
d53132d200 Fix T47015: BGE, objects vanish aligning to vector
1811 by @mangostaniko

Fixes regression since moving to floats.
2016-02-26 09:16:56 +11:00
f1b5b97bed Fix T47559: Crash when scrubbing in time on a OpenVDB Smoke.
Cache reading was not using the right simulation flags (outdated), which
made it lookup non-existent grids, and crash on de-referencing null
pointers.
2016-02-25 22:48:53 +01:00
ef7791ff20 Fix for object align not using local view cursor 2016-02-26 08:21:29 +11:00
b50e880e49 Fix T47565: Crash when adding texture node in compositor 2016-02-25 20:01:31 +01:00