Commit Graph

63718 Commits

Author SHA1 Message Date
e608f2e7ec Fix crash enabling Use Multiview on images with an empty filepath. 2016-02-20 17:56:56 +01:00
95180a46ed Fix memory leak when saving OpenEXR half file fails. 2016-02-20 17:56:56 +01:00
4dd406c7b7 Fix T47482: Own mistake in new handling of 'userone' ID usages when decrementing usercount.
Ended up not handling at all 'userone' case, now it increments usercount correctly when needed.
2016-02-20 16:49:44 +01:00
c0d43871e0 Make Blender ready for C++11
Did a full compile of debug build with C++11 enabled, it all passed compilation
apart from some deprecated type used in GE's Video Texture. Solved it inside of
ifdef block now.

In the future we should uncomment the MSVC part of it, it should all be safe and
correct (MSVC2013 does not define new C++ version but supports C++11). The reason
it is commented is to have absolutely no effect on the upcoming release.
2016-02-20 16:45:53 +01:00
fe9b21a44a Add GHash/GSet pop() feature.
Behavior is similar to python's set.pop(), it removes and returns a 'random' entry from the hash.

Notes:
* Popping will return items in same order as ghash/gset iterators (i.e. increasing
  order in internal buckets-based storage), unless ghash/gset is modified in between.
* We are keeping a track of the latest bucket we popped out (through a 'state' parameter),
  this allows for similar performances to iterators when iteratively popping a whole hash
  (without it, we are roughly O(n!), with it we are roughly O(n)...).

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D1808
2016-02-20 15:28:25 +01:00
90e77c871b Userpreferences Panel (for the 3DView)
This is an attempt to improve the User preferences panel for the 3DView. I made 2 changes:

- I reordered the sequence of properties by grouping them into more logical groups as it made sense to me. Please indicate where to rearrange the order if necessary.

- Then i added some changes in the code to get the groups better arranged visually. I am pretty sure that this can be done much better, more clever, more generic, whatever. This is just what i could figure out on my own so far.

Reviewers: aligorith, sergey, gaiaclary

Subscribers: sergey

Projects: #user_interface

Maniphest Tasks: T47295

Differential Revision: https://developer.blender.org/D1757
2016-02-20 14:07:20 +01:00
5f613f7b5d OCIO: Disable the warnings related on C4251
Those warnings are trigerred by stl classes in OCIO's public interface.

To quote MSDN: "C4251 can be ignored if you are deriving from a type in
the Standard C++ Library"

This is the only instance where those warnings hunts us, so for now we
can keep it all local in intern/opencolorio but this might be changed
in the future.
2016-02-20 14:06:11 +05:00
b2655167c6 GHost: Avoid macro re-definition by undefining the macro first
Should b totally harmless since the define was overriten anyway.
2016-02-20 14:06:10 +05:00
d9bf6b2d33 Carve: Silence 32/64 bit shit warning
There's no need to mix ints and size_t here at all
because all the values fits into integer.

It's unlikely we'll be re-bundling Carve, so didn't
bother with the patchset.
2016-02-20 14:06:10 +05:00
f1088bd9e1 CMake: Ignore paranoid MSVC linker warnings 2016-02-20 14:06:09 +05:00
ac5e989d4a Fix for NULL used instead of false 2016-02-20 14:06:08 +05:00
55aaa27018 Cleanup, avoid passing const pointer to MEM_freeN()
This generates warnings with MSVC. Similar typecast was
already done in other cases, so think it's all fine.
2016-02-20 14:06:07 +05:00
637f97b316 ImBuf: Cleanup, don't use using namespace, it's a bad practice 2016-02-20 14:06:07 +05:00
cfc8d80f2c ImBuf: Solve re-definition warnings
The idea now is to have FFmpeg/OIIO headers listed after
the system ones. This is because FFmpeg/OIIO might define
some constants with the same name as the ones from math.h.

FFmpeg/OIIO has ifdef around defines, but math.h doesn't
check whether constants were already defined or not, which
causes some noisy warnings.
2016-02-20 14:06:06 +05:00
b30ab24fb8 Cycles: Avoid re-definition of math cnstants with MSVC 2016-02-20 14:06:05 +05:00
aff60520bd Fix some warnings in GLog/GFlags when buildingwith MSVC2013
Those warnings were only addressed for MSVC2015 so far.
2016-02-20 14:06:05 +05:00
ff675f0367 CMake: Don't pass SSE2 flags in compositor for 64bit MSVC
ALl 64 bit platforms supports SSE2, hence the flag is ignored
and warning was generated.
2016-02-20 14:06:04 +05:00
8132553553 Fix (unreported) crash when ungrouping a nodegroup with some animated node.
Was accessing already freed action in temp nodegroup animation data...
2016-02-20 13:15:40 +01:00
028c67c81e Fix T44453: Exporting Keying Sets referencing node tree properties generates invalid Python code/paths
The problem is that node trees (such as the Material, Lamp, and Compositor node trees)
are stored as "nested node trees" on the affected datablocks. They are particularly
troublesome to deal with, as the are not easily identified, and also cannot be easily
mapped back to the ID's which actually own them. As a result, the usual automated
methods do not work when dealing with these!
2016-02-20 17:55:11 +13:00
6c02c5fb09 Fix T47433: Driven shapekey values (from 2.4x) are not indicated as having drivers
Only Driver FCurves with named shapekeys (instead of shapekey indices) was
getting picked up by the UI code for testing whether a property had drivers
or not. So, while this version patching code worked when it was initially
written for the 2.4x -> 2.5 transition, some subsequent changes ended up
breaking this. As this stuff is not used often, the breakage wasn't noticed.
2016-02-20 17:55:11 +13:00
86c55a18e5 Fix T47492: Name is not displayed for newly renamed FCurve, when the path was broken
Thanks Alexander Romanov (a.romanov) for the fix!
2016-02-20 17:55:10 +13:00
e29a5ba617 Only use outlines around faces for surface objects
Was drawing wire when mixed with non-wire nurbs.
2016-02-20 13:49:18 +11:00
ae4c46c6e5 Fix nurbs surface drawing using material for lines
Also reduce context switching
2016-02-20 13:49:18 +11:00
Julian Eisel
a529ad9707 Minor adjustments to keymap editor layouts
* Remove unnecessary big margins after triangle icons (esp. for keymap items they where waaay to big)
* Remove ugly margin after "Foo (Global)" entries
* Add little margin after expanded key maps
2016-02-20 00:46:17 +01:00
Julian Eisel
8d73805df0 Fix wrong indentation of items in keymap editor
Actually, 3 issues here:
* Keymap items of "Foo (Global)" maps weren't indented enough
* Items after a opened "Foo (Global)" map were indented too much (col was overridden then).
2016-02-20 00:28:47 +01:00
7c76479d5f Fix compilation error with FFmpeg and Ubuntu Trusty
Seems this is a confusion between Libav which was silently used
by Ubuntu instead of FFmpeg.
2016-02-19 22:05:06 +01:00
b5b156f089 Set line-width, point size when running callbacks
Since 2.76 Blender no longer resets these after use,
this may break add-ons, so reset before calling region callbacks.
2016-02-20 06:58:03 +11:00
aed2a97a86 Cleanup: remove unused environment files. 2016-02-20 03:48:09 +11:00
3d6b8bd506 Fix implicit double to float conversion caused by use of double precision M_PI 2016-02-19 17:41:20 +01:00
44561459f3 fix T47484: replaced tempnam() by simple name 'untitled' 2016-02-19 16:23:11 +01:00
ba99e097f7 Fix T47472: Border select in the Action Editor does not respect NLA scaling on Summary Tracks 2016-02-20 02:54:43 +13:00
4e35131609 Mac OS X Openvdb, add blosc support.
even if WITH_OPENVDB_BLOSC is off openvdb still contains 1 reference to snappy so we link with it always
2016-02-19 02:24:16 -08:00
9e81222525 CMake: New dependency graph requires either Boost or C++11 2016-02-19 10:18:59 +01:00
1e58af0f53 Fix T47454: Line width display error
Note, there are still cases where nurbs surfaces display double line width,
but this isn't a regression from previous releases.
2016-02-19 15:05:44 +11:00
3c4f971392 Workaround for T47213: branched path sampling issues with CUDA 7.5. 2016-02-19 00:49:24 +01:00
1d15421af9 Fix T47477: Transform allows 'inf' input
Numeric input wasn't checking numbers were finite,
could crash transforming with skin modifier.
2016-02-19 10:19:19 +11:00
60e53e0ce6 Fix crash drawing fonts at size 1 2016-02-19 09:40:26 +11:00
2fbdf9adc7 Fix frame node text ignoring blank lines 2016-02-19 09:22:26 +11:00
411deae9b0 Fix T47451: Blender internal not rendering meshes with zero vertices in the original mesh. 2016-02-18 20:05:57 +01:00
0136046335 Fix T45343: incorrect Cycles baking of bump maps from selected to active.
The differentials were incorrect, now they are properly transferred from the
low to the high poly mesh.
2016-02-18 20:05:57 +01:00
1a676d4e0e Fix related to T45343: UV unwrap giving poor results for some n-gons. 2016-02-18 20:05:56 +01:00
da81227e54 Cycles: Fix wrong sample all direct/indirect settings on sm_50 and higher
Seems to be some compiler fault which leads to a wrong flag being used,
making it so wrong number of samples is used for the background.

This should in theory fix issue reported in T47213.
2016-02-18 16:29:35 +01:00
608ee3e073 BGE: Allow access to original texture openGL Bind code/Id/Number
This patch adds a python method to get openGL bind code of material's texture according to the texture slot.

Example:
import bge

cont = bge.logic.getCurrentController()
own = cont.owner

bindId = own.meshes[0].materials[0].getTextureBindcode(0)
Test file: http://www.pasteall.org/blend/40679

This can be used to play with texture in openGL, for example, remove mipmap on the texture or play with all wrapping or filtering options.
And this can be used to learn openGL with Blender.

Reviewers: TwisterGE, kupoman, moguri, panzergame

Reviewed By: TwisterGE, kupoman, moguri, panzergame

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1804
2016-02-18 12:05:53 +01:00
e24323ea40 Actually only remove sqlite dll 2016-02-18 10:53:55 +01:00
dde810c268 Revert "Fix: T46526, Do not try to install sqlite3.dll anymore as we link it statically into pythons _sqlite"
This reverts commit a8e6b633c9.
2016-02-18 10:53:54 +01:00
e1f624ecef Cleanup: add missing struct qualifier 2016-02-18 19:35:48 +11:00
a8e6b633c9 Fix: T46526, Do not try to install sqlite3.dll anymore as we link it statically into pythons _sqlite 2016-02-18 08:19:14 +01:00
a8fe3a1cee Fix T47461: Different results on CPU and GPU when using Branched Path Tracing
The issue here was actually somewhere else - the attached scene from the report used a light falloff node in a sunlamp (aka distant light).
However, since distant lamps set the ray length to FLT_MAX and the light falloff node squares this value, it overflows and produces a NaN
weight, which propagates and leads to a NaN intensity, which is then clamped to zero and produces the black pixels.

To fix that issue, the smoothing part of the light falloff is just ignored if the smoothing term isn't finite (which makes sense since
the term should converge to 1 as the distance increases).
The reason for the different results on CPUs and GPUs is not perfectly clear, but probably can be explained with different handling of
Inf/NaN edge cases.

Also, to notice issues like these faster in the future, kernel_asserts were added that evaluate as false as soon as a non-finite intensity is produced.
2016-02-18 01:23:38 +01:00
d40a24a037 Fix crash on exit with Blender Internal baking and envmap render. 2016-02-17 22:46:11 +01:00
0eb54bd226 Fix armature relationship lines missing w/ hi-dpi 2016-02-18 06:40:20 +11:00