Since there is a flush of evaluated values back to the original
for an active dependency graph we don't need this lookup anymore.
Not only it slows interface drawing down, but also is becoming
in a way of the upcoming fix.
A version for menu's is going to be added next and we already have
UILayout.prop_menu_enum.
This name indicates the popover is added behavior instead of a
different kind of widget.
Support for RNA enum buttons that activate popovers when clicked.
This means we get useful tooltips, shortcuts and Ctrl-Wheel cycling
over enum items.
It also avoids inconvenient & slow access of enum values currently done
via RNA type lookups on the type to get the name & icon to use for a
regular popover button.
Resolves T57738
The option can be changed in the Preferences
in `Interface -> Editors -> Factor Display Type`.
Reviewers: campbellbarton, brecht, billreynish
Differential Revision: https://developer.blender.org/D4462
We are mixing bool and fancy 3-in-1 func-set buttons in the outliner.
So they would return different pushed state in
ui_drag_toggle_but_pushed_state().
We now have a callback function that allows the button to set its own
pushed_button_state callback function.
Note: This is a bit of overkill since we are planning to change the
3-in-1 outliner buttons. That said, it may be nice to have, since in the
future we can mix those buttons for other things.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4434
The reported case was with the render output filename,
however the same was happening for file open.
Bug introduced on c20c203b82.
I can't find in the original commit any reasoning for the change
that introduced this bug.
Currently the preferences have both tweak and drag threshold,
this is confusing because most actions users would consider
dragging use the 'tweak' setting.
Now one drag threshold is used for both, with a maximum limit of half
the button unit-size in case of dragging UI elements.
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
Another case where editstr from search button would be used, when we
actually have desired pointer itself already available in button.
Am growing tired of doing bandaids fixes on that search menu stuff,
whole thing would require some real re-coding imho, to get rid of that
tantacular dependency over string 'identifier' only (when we should also
have access to at the very least, the active index, and also probably
active data pointer itself...).
And/or clearly separate string identifier from 'UI' string shown to user.
Hex color values are now always in sRGB space, as would be expected by
most other applications. Previously they were in display space and using
the view transform.
In 2d655d3 the color picker was changed to use display space HSV values.
This works ok for a simple sRGB EOTF, but fails with view transforms like
Filmic where display space V 1.0 maps to RGB 16.292.
Instead we now use the color_picking role from the OCIO config when
converting from RGB to HSV in the color picker. This role is set to sRGB
in the default OCIO config.
This color space fits the following requirements:
* It is approximately perceptually linear, so that the HSV numbers and
the HSV cube/circle have an intuitive distribution.
* It has the same gamut as the scene linear color space.
* Color picking values 0..1 map to scene linear values in the 0..1 range,
so that picked albedo values are energy conserving.
Users can select the main unit they want to use now.
Previously the displayed unit always depended on the magnitude of the value.
The old behavior can be restored by switching to the "Adaptive" mode for length, mass and time units.
Meters, kilograms and seconds are the default units for new and old scenes.
The selected unit is also the default unit for user input.
E.g. if cm is selected, whenever the user inputs a unitless number into a field of type length, it will be interpreted as cm.
Reviewer: brecht
Differential: https://developer.blender.org/D3740