Commit Graph

7579 Commits

Author SHA1 Message Date
54c9557b85 Solidify modifier for Durian (allow cloth sim on single layer and make solid after)
Mostly the same as the recently added editmode tool with some extras.

* Options to disable filling in the rim between inner and outer surface, since its faster not to detect this in cases where its not needed.
* Option to disable high quality normal calculation, mostly noticable when operating on building walls, not needed for cloth or more organic shapes.
* Option to disable 'even thickness', again, not needed in some cases.

Also options for creasing inner/outer and rim edges, need this for makign Sintels cloths solid since zero crease looks far too soft.

note:
* UVs and VCols etc are copied to the new skin however rim faces dont get the UVs or vcols set from the faces they are created from yet.
* Normals are assumed to be pointing outwards
* used patch from Uncle Entity as a template since it added the DNA and RNA entries but the actual modifier from the patch wasnt used.
2009-12-21 01:02:08 +00:00
2a47383af5 Simple fix - don't show meta-rig panel for non-armature data 2009-12-20 23:34:05 +00:00
85556a780c netrender: buttons to change chunks, priority and reset job. 2009-12-20 21:46:39 +00:00
f3147db0e8 netrender: list files in job webpage 2009-12-19 22:36:20 +00:00
7e8af5868e utility module for introspecting RNA for doc generation. 2009-12-19 13:48:50 +00:00
de7ffa1bac make subsurf keys - Ctrl+1,2,3,4, apply to all selected objects. not just the active ones 2009-12-18 23:17:23 +00:00
62639a55d9 Keymap conflict detection operator.
Takes into account the hierarchical structures of keymaps as well as wildcards (KM_ANY) in event definitions, user remaps (emulate numpad, action/select mouse buttons, ...) and event values that overlap (click, press and release)

For now, doesn't do anything other than print conflicts in the console.

As a result, I cleaned up a lot of keymaps that had double definitions, moved some keymap items in more appropriate places, fixed wrong definitions and removed kmi that were added for testing a long long time ago.

Out of all the remaining conflicts, after removing obvious non-issues, here's what remains: http://www.pasteall.org/9898
2009-12-17 22:14:43 +00:00
66c3ae5c34 rigify graph was using xdot path on my system, this isnt portable but at least will work on a linux system with gnome and graphvis. 2009-12-17 21:53:33 +00:00
0c813b2a0e autorigging front end, access in pose mode armature panel (at the bottom)
demo: http://download.blender.org/durian/metarig_demo.ogv
sintel base rig also, would like to include more generic/simple rigs eventually
2009-12-17 19:48:30 +00:00
51fdfa0de9 sequencer clipboard
note: for inter-scene copying this uses a hack because Colin needs it because half his scene was scrambled by blender.
2009-12-17 14:45:47 +00:00
4cddc9e146 rescale metarig types to roughly match 1.0 == 1m for body parts, also fix py error with bone UI 2009-12-17 13:17:24 +00:00
01dd4ea13a fix for python error 2009-12-17 13:14:29 +00:00
fd18f55510 keymap editor
New unique ID per keymap item (unique inside their keymap) for default and configuration keymaps.
This allows restoring a single user defined kmi to its previous (default or config) values instead of having to restore the whole keymap.
The restore item button is disabled for kmi added by the users (they don't have an ID).

Also fixes a bug in the rna function for add keymap item (parameter order was incorrect, messing adding back saved configurations).
2009-12-17 03:32:33 +00:00
c3b978828c pep8 corrections and no need to use C's _OT_ syntax when accessing operator names from py 2009-12-17 01:21:55 +00:00
b9dbd53aea Added search filtering to key map editor - searches in UI names of operators 2009-12-17 01:06:12 +00:00
bcb5f8ea12 Update 2.4x script: UV Follow active quads initial port thanks to Michael Williamson, added operator option, reporting, menu, edge length option myself. 2009-12-16 21:27:07 +00:00
383f29ff37 netrender
Display job status in web interface
Better use of Reports api for errors and success notifications
Don't show some Client options if server address is default (hasn't been scanned or entered manually yet)
2009-12-16 21:00:25 +00:00
c3401eb5cb camera switching via markers
Currently access by selecting a marking and binding with the active camera from the view menu.

Note:
after long discussion we decieded there is no nice way to do this.. animate pointers? animate multiple camera visibility?, use sequencer? use NLA?.... have a kind of event system (like framechange scriptlinks)... etc
so this is ifdef'd with DURIAN_CAMERA_SWITCH
2009-12-16 19:49:33 +00:00
fabb36a98a netrender: use reports to send error or success messages when sending jobs to server. 2009-12-16 18:26:27 +00:00
852a8b40f8 netrender: close server connections on break 2009-12-16 16:45:18 +00:00
3ea2d08e1a pep8 changes 2009-12-16 13:27:30 +00:00
3455261e17 First version of updated key map editor UI (in User Preferences)
Now the key maps are displayed in a hierarchical list which you can 
browse through. As well as in the main list, modal key maps are also 
available in context, for example, if you unfold out a Transform key 
map item, you'll be able to fold out and access its modal key map underneath.

More work to do, including search, better operator browsing, etc.
Still need to revise the ordering/hierarchy and clean up naming to be 
consistent too, it's a bit of an 'evolved' mess right now.

Thanks to theeth for some initial work here too.
2009-12-16 10:13:26 +00:00
b0abe98d59 - original bones in last layer
- dont rename root bone
- use Rigify exceptions
2009-12-15 18:53:16 +00:00
e677e7e99a netrender
buttons to cancel and reset jobs in the web interface
2009-12-15 18:09:01 +00:00
66880f62bb Slight reorganization of user preferences. I've switched out the clunky use of splits with percentages and used simple rows instead. 2009-12-15 14:22:34 +00:00
df8c1f5b91 animation system wasnt being updated when rendering with the sequencer 2009-12-15 10:35:50 +00:00
55898c04fd netrender:
Add button to start Slaves and Master when in that mode (it's only calling render animation)
2009-12-15 03:25:26 +00:00
9633d198fb solidify from 2.4x (ported from python to C)
- shell_angle_to_dist() was using degrees
2009-12-14 23:35:13 +00:00
8828f92aad Netrender internal refactor.
use a real object for files instead of a tuple
unique urls for files, logs and render results (just missing the proper mime type for exr files)
fix bug with slaves not getting the correct machine name
2009-12-14 23:09:08 +00:00
18cc2b76c2 Sequencer drawing cleanup (Part 1)
Separated preview drawing into own ARegion, this should make using View2D possible
The Sequencer now has three view types: Sequencer, Preview and split Sequencer/Preview.

Changing the preview can be done either by the combobox in the header or toggling through those types with CTRL+TAB.

Notes:
* Icon for split Sequencer/Preview view missing still. 
* Naming items in the comboboxes can be improved (just Preview instead of Image Preview?)

Next steps:
* bringing back View2D handling (zoom/pan) for image preview
* experimenting with splitting the Preview ARegion for In/Out editing
2009-12-14 21:42:25 +00:00
e7b4d36fd6 * new metarig type for the durian dragon leg (original rig by Cessen)
* option to roll the delta of the arm rig.
* fix to copy metarig type
* renamed EditBone.align() --> EditBone.align_roll()
* Added EditBone.align_orientation(other)
* Added bone.vector: same as (bone.tail - bone.head)
2009-12-14 20:56:19 +00:00
d725fdb612 missing import 2009-12-14 14:51:42 +00:00
d88c776614 edits to the bone copy metarig type from Cessen, pointcache warning fix 2009-12-14 14:42:46 +00:00
3bf27683be automatic layer placement, users can set the layers if they want.
predefined layer types 'main', 'extra', 'ik', 'fk'
2009-12-14 14:21:06 +00:00
7b70ec6b9d Fix #20356: ctrl+1/2/.. could set multires levels outside limits. 2009-12-14 14:08:04 +00:00
b1a39375e5 Keyframing Bugfixes and Feature Requests:
* Added a User-Pref option for the "XYZ to RGB" colour-mode setting for new F-Curves to compliment the one used for Keying Sets. With this option enabled, the builtin Keying Sets also can obey this option.

* Made all places that were previously manually checking the flags for keyframing to use a standard API function to do this now.

* Fixed bug introduced earlier today in commit 25353 by reverting the changes to keyingsets.c. Forgot that delete_keyframe doesn't handle do the "entire array" hack with array_index = -1

* Fixed bug with the insert-keyframe code for the array_index = -1 case, where too many channels were being keyed (i.e. an imaginary channel was often keyed in addition to the valid ones)
2009-12-14 12:09:20 +00:00
b2de6b93a6 * Custom Player:
-Added Windows Path for Blender 2.4 Player. (Tested on Windows Vista).
2009-12-14 04:58:29 +00:00
602f372f66 Fix for playing back movie files 2009-12-14 04:03:18 +00:00
07e5337615 Small fix for 'custom' anim player preset 2009-12-14 03:48:23 +00:00
921d4b8eb0 Applies Patch 20200
Shuffle IK Restriction and iTaSC parameter panels into more fitting context.
2009-12-14 03:01:42 +00:00
a674f1a2cc use Ellipsis rather then a class defined for an unset value. (since None is valid) 2009-12-14 01:58:08 +00:00
3f612b6ea5 Description and more presets for animation players (rv / framecycler).
Also put a bit more logic for guessing player paths based on my system. 
If anyone can make this a bit more clever/bulletproof, please feel free to 
get involved in it, it's all python!
2009-12-13 23:30:18 +00:00
9f965ba62b pep8 warnings, remove unused imports 2009-12-13 22:48:11 +00:00
0efa09a676 netrender balancing fix (accessing the list as it is being sorted is not ok)
Caused balancing to error when there was only one job (and more generally, to have a slightly wrong result)
2009-12-13 22:24:30 +00:00
3449d3f9b3 use python3 syntax for defining a set. 2009-12-13 16:20:18 +00:00
61da7bb866 more sequence -> sequencer rename, also made sequencer swap strip update effects strips 2009-12-13 15:48:57 +00:00
7fc4ab2aab add pep8 headers so these scripts spit out errors when running pep8.
made some changes but mostly these scripts will give pep8 warnings.
2009-12-13 14:38:30 +00:00
58808a7bef remove inline cleanName function, use bpy.utils.clean_name 2009-12-13 14:04:36 +00:00
095994796d tabs 2 spaces 2009-12-13 14:00:39 +00:00
a1656300ba script for automating pep8 checks.
On ubuntu/debian install these tools...

   sudo apt-get install pylint pyflakes python-setuptools python-pip
   sudo pip install pep8

then run from blenders source dir...
   python release/test/pep8.py

This searches for the comments "# <pep8 compliant>" and "# <pep8-80 compliant>", running the checking tools on these scripts only.

* some minor pep8 corrections too.
2009-12-13 13:59:16 +00:00