Commit Graph

1481 Commits

Author SHA1 Message Date
ff74357da0 Object Mode: move logic to 'object_modes.c'
Was mixed with edit-mode, centralize mode switching in a single file.

No functional changes.
2018-03-02 14:00:47 +11:00
c52df4fc7c Cleanup: typos
D3081 by @rjg, with others.
2018-02-26 19:58:31 +11:00
4d966aa19c Fix T54065: NLA-Strip Control Curves would get disabled when name-based-filtering is enabled
This bug took a while to track down. In the test file with this report,
the Nla-Strip Control Curve for strip time would get disabled if you
changed the NLA Editor to a second Graph Editor instance.

It turns out that because this second Graph Editor would have the
"filter fcurves by name" option enabled, this would trigger a lookup
of the referenced property's name (in order to test whether it matched
the filtering criteria). However, since that filtering code was written
before the introduction of these curves, it still assumed that the names
for these Control Curves should be handled the same as for standard FCurves.
Unfortunately, that doesn't work, as the property lookups fail if the standard
method is used - when the lookups fail, the F-Curves get tagged as being
invalid/disabled (and need to be reset using the "Revive Disabled FCurves"
operator).

Note: The changes in this patch look complicated, as I've had to shuffle
a bit of code around so that the name-filtering check can have access to
the additional info it needs. In the process, I've also removed the earlier
(hacky) approach where the control curves were getting added to a temp
buffer to get changed from normal FCurves to special ANIMTYPE_NLACURVES.
2018-02-22 01:46:06 +13:00
deacb3d6b8 Cleanup: add 2d suffix to BLI files
Some of these API's can have 3D versions, explicitly name them 2D.
2018-02-18 21:27:33 +11:00
4da6c49613 Cleanup: Style, braces with macros
See https://wiki.blender.org/index.php/Dev:Doc/Code_Style#Braces_with_Macros
2018-02-15 12:41:35 +01:00
c0bbc4abf5 Cleanup: Remove BLI_ prefix from listbase macro
This is kind of doesn't matter where macro itself is defined.

We should stick to the following:

- If some macro is actually more an inline function, follow regular
  function name conventions.
- If macro is a macro, type it in capitals. Use module prefix if that
  helps readability or it if helps avoiding accidents.
2018-02-15 12:38:21 +01:00
5f2b4002f4 Dopesheet: Synchronize selection on bones when selecting everything
This is also how box selection and mouse selection is working.

Requested by Hjalti, reviewed by Joshua. Thanks!
2018-02-08 12:36:39 +01:00
f330005266 Cleanup: BKE naming conventions for datablock add/localize
Conventions were already followed nearly everywhere.
2018-01-11 10:01:01 +11:00
cc1253a5d9 Fix: "Lock Markers" option was not being obeyed by the "Sync Markers (when transforming)" option 2017-11-20 01:57:22 +13:00
cda05639df Fix T53229: "Sample Keyframes" errors with multiple pairs of keyframes selected
There were 2 issues here (first was the one reported):
1) Curve shape changes if multiple consecutive pairs of keyframes
   are selected. The problem is that after the first pair is handled,
   subsequent pairs get sampled on the basis of the modified curve.

2) With multiple separate "islands" selected, unselected points in between
   would get ignored, causing the entire curve to get sampled.
2017-11-20 01:57:20 +13:00
7adc698eed Cleanup: order BLI before BKE headers
This was done nearly everywhere already
2017-11-14 17:23:40 +11:00
Dalai Felinto
ee49ee24c3 Fix: unselectable objects can be selected via the NLA editor
This is not reported anywhere, but it's easy to reproduce. I ran into this
while updating this code for the blender2.8 branch.
2017-11-09 08:27:38 -02:00
66a6d160fe Rename ID_IS_LINKED_DATABLOCK to ID_IS_LINKED.
This makes code closer to id_override/assent-engine ones, which
introduce a new type of linked data, and hence reserve
ID_IS_LINKED_DATABLOCK to real linked datablocks.
2017-11-06 17:17:10 +01:00
8bdc391c54 Implement a new automatic handle algorithm to produce smooth F-Curves.
The legacy algorithm only considers two adjacent points when computing
the bezier handles, which cannot produce satisfactory results. Animators
are often forced to manually adjust all curves.

The new approach instead solves a system of equations to trace a cubic spline
with continuous second derivative through the whole segment of auto points,
delimited at ends by keyframes with handles set by other requirements.

This algorithm also adjusts Vector handles that face ordinary bezier keyframes
to achieve zero acceleration at the Vector keyframe, instead of simply pointing
it at the adjacent point.

Original idea and implementation by Benoit Bolsee <benoit.bolsee@online.be>;
code mostly rewritten to improve code clarity and extensibility.

Reviewers: aligorith

Differential Revision: https://developer.blender.org/D2884
2017-11-01 21:57:39 +03:00
ae72a9206e Fix T46163: NLA properties with drivers aren't displayed as having drivers
While such drivers will generally get evaluated too late to be of much
use during animations, it can still be useful to allow using drivers to
control a whole bunch of NLA strip properties (i.e. syncing NLA strip
timings via a single property/control).

Keyframe insertion however is still not allowed on these properties
(and an error message will now be displayed when trying to do so,
instead of silently failing), as it is useless.
2017-10-20 17:05:50 +13:00
ab7ebf2b10 Cleanup: Use const for RNA EnumPropertyItem args
Practically all access to enum data is read-only.
2017-10-18 16:04:07 +11:00
1cb884be35 Make auto handle placement aware of cyclic extrapolation.
Cyclic extrapolation is implemented as an f-curve modifier, so this
technically violates abstraction separation and is something of a hack.
However without such behavior achieving smooth looping with cyclic
extrapolation is extremely cumbersome.

The new behavior is applied when the first modifier is Cyclic
extrapolation in Repeat or Repeat with Offset mode without
using influence, repeat count or range restrictions.

This change in behavior means that curve handles have to be updated
when the modifier is added, removed or its options change. Due to the
way code is structured, it seems it requires a helper link to the
containing curve from the modifier object.

Reviewers: aligorith

Differential Revision: https://developer.blender.org/D2783
2017-10-17 19:39:10 +03:00
870b4b6735 WM: refactor gestures for use as tools
Border and circle select wait for input by default.
This commit uses bool properties on the operators instead of
magic number (called "gesture_mode").

Keymaps that define 'deselect' for border/circle select
begin immediately, exiting when on button release.
2017-10-16 22:21:46 +11:00
8550c2b922 Cleanup: modal operator border callback names
Use same convention as all others.
Remove 'select' since these are used for zoom as well.
2017-10-16 17:03:08 +11:00
43b4913051 Math Lib: Add non-clamped round_* functions
Replace iroundf with round_fl_to_int, add other types
2017-09-27 11:13:03 +10:00
262ddbfda0 Add missing header 2017-09-26 12:14:04 +10:00
96e84d002a Fix T52901: New Depsgraph - Driver using "self" needs reloading file to work 2017-09-26 13:29:48 +13:00
2e71927622 Make GS macro return proper IDType type
Previously it was returning short, which was really easy to (a) compare against
non-ID type value (b) forget to handle some specific value in switch statement.

Both issues happened in the nearest past, so it's time to tighten some nuts
here.

Most of the change related on silencing strict compiler warning now, but there
is also one tricky aspect: ID_NLA is not in the IDType enum. So there is still
cast to short to handle that switch. If someone has better ideas how to deal
with this please go ahead :)
2017-08-28 11:21:55 +02:00
e6da7bb75c Fix T52346: Alt-I (Delete Keyframes) on a NlaStrip's Extrapolate property would crash 2017-08-12 01:52:51 +12:00
a372638a76 Cleanup: use static vars where appropriate 2017-08-01 09:06:34 +10:00
2b7edb77c9 Fix fcurve color assignment 2017-08-01 08:27:35 +10:00
2174a2118b Cleanup: use WM_event prefix for modal_tweak_exit 2017-07-18 18:09:26 +10:00
00c4f49a6d Cleanup: indentation, long lines 2017-06-12 13:38:21 +10:00
81e584ed17 CMake: Use GCC7's -Wimplicit-fallthrough=5
Use to avoid accidental missing break statements,
use ATTR_FALLTHROUGH to suppress.
2017-05-20 14:01:03 +10:00
bcc8c04db4 Cleanup: code style & cmake 2017-03-12 02:47:53 +11:00
17689f8bb6 Fix T50904: Imprecise timeline frame selection using mouse
The changes introduced in rB3e628eefa9f55fac7b0faaec4fd4392c2de6b20e
made the non-subframe frame change behaviour less intuitive, by always
truncating downwards, instead of rounding to the nearest frame instead.
This made the UI a lot less forgiving of pointing precision errors
(for example, as a result of hand shake, or using a tablet on a highres scren)

This commit restores the old behaviour in this case only (subframe inspection
isn't affected by these changes)
2017-03-10 15:07:17 +13:00
714e85b534 Cleanup: code-style, duplicate header 2017-03-02 00:16:36 +11:00
3e628eefa9 Motion blur investigation feature
This commit adds a way to debug Cycles motion blur issues which
are usually happening due to something crazy happening in between
of frames. Biggest trouble was that artists had no clue about
what's happening in subframes before they render. This is at
least inefficient workflow when dealing with motion blur shots
with complex animation.

Now there is an option in Time Line Editor which could be found
in View -> Show Subframe. This option will expose current frame
with it's subframe to the time line editor header and it'll allow
scrubbing with a subframe precision in time line editor.

Please note that none of the tools in Blender are aware of
subframe, so they'll likely be using current integer frame still.

This is something we don't consider a bug for now, the whole
purpose for now is to give a tool for investigation. Eventually
we'll likely tweak all tools to be aware of subframe.

Hopefully now we can finish the movie here in the studio..
2017-02-15 16:19:05 +01:00
9148ce9f3c F-Curve normalization: Do proper curve min/max instead of handle min/max
Would be cool to find some way to cache the results.
2017-02-13 10:02:04 +01:00
9d8a9cacc3 De-duplicate min/max calculation in F-Curve normalization 2017-02-10 18:10:26 +01:00
b5682a6fdd Cleanup: use 'cb_flag', not 'cd_flag' for library_query callbacks.
`cd_flag` tends to be used for CustomData flags in mesh area, while for
library_query those are rather callback flags...
2017-01-31 10:41:25 +01:00
e0303d0297 Cleanup/refactor: move BKE_deform_flip_side_name & co to BLI_string_utils
Functions like that do not have anything to do in BKE really, even less
when actually more used for bones than vgroups!
2017-01-16 20:36:23 +01:00
7ce833af5b Cleanup/refactor: get rid of fixed name limit in BKE_deform_flip_side_name & co.
Those were forcing to use vgroup name define in bones area, or even
mixing with maxbonename... ugly, and totally avoidable.
2017-01-16 20:36:23 +01:00
c5338fd162 Fix T50184: Grease Pencil Layer synchronization between Dope Sheet and Properties panel 2016-12-29 01:12:23 +13:00
Dalai Felinto
69470e36d6 Implement grouped undo option for operators
This option makes an operator to not push a task to the undo stack if the previous stored elemen is the same operator or part of the same undo group.

The main usage is for animation, so you can change frames to inspect the
poses, and revert the previous pose without having to roll back tons of
"change frame" operator, or even see the undo stack full.

This complements rB13ee9b8e
Design with help by Sergey Sharybin.

Reviewers: sergey, mont29

Reviewed By: mont29, sergey

Subscribers: pyc0d3r, hjalti, Severin, lowercase, brecht, monio, aligorith, hadrien, jbakker

Differential Revision: https://developer.blender.org/D2330
2016-11-15 14:25:10 +01:00
Dalai Felinto
13ee9b8ebe Change frame for animations should not bein the UNDO stack
Request from Hjalti Hjalmarsson for the animation work.

Basically a common part of the workflow of animation is to change the pose, scrub back and forth a few times and roll back the changes when unsatisfied.
However if you go back and forth too many times the UNDO stack would be full, and it would not be possible to bring back the previous pose.

I'm leaving clip_editor change frames as it is for now. But we can
probably change the behaviour there as well.
2016-11-01 22:11:16 +01:00
8e80d2741d Fix T49571: 2d stabilize keys not visible in the Graph Editor and Dope Sheet 2016-10-14 17:22:57 +02:00
06215c71c0 Fix T49629: Graph editor normalize function doesn't work on f-curves with a constant key value
Technically it is a regression in behavior and should be 2.78a.
2016-10-11 17:08:00 +02:00
dea7ef4dd9 Curve pinning: Allow pinning object data without animated object
Special case, so now we can pin tricky cases like animated camera DOF
without requiring to have animation on the object level.
2016-09-28 15:25:05 +02:00
c77da24116 Fix non-finite normalization factor in certain cases 2016-09-22 10:04:51 +02:00
Julian Eisel
f6c09eadf0 UI: Make button driver and keying set shortcuts configurable 2016-09-21 20:09:37 +02:00
Julian Eisel
e8d953000a UI: Configurable shortcuts for keyframe operators
Adds support for editing the shortcuts for inserting (I), deleting (Alt+I) and clearing (Alt+Shift+I) button keyframes.
2016-09-21 17:06:52 +02:00
Julian Eisel
16ed49b26e UI Messages: Consistent spelling of term "data-block"
Was using a bunch of different spellings, mostly "data-block" though, so went with that one (would have been my #1 choice anyway ;) )
2016-09-19 16:50:45 +02:00
9883899d62 Remove debug only code
Thanks Severin for spotting it!
2016-09-16 16:11:38 +02:00
9a7891da90 Tweak for pinned/always visible curves in Graph Editor
Allow such kind of pin for armature bones.
2016-09-16 16:01:38 +02:00