Commit Graph

14683 Commits

Author SHA1 Message Date
765fd29d68 EEvEE: LookDev 2018-05-28 17:07:39 +02:00
9a74b60367 Merge branch 'master' into blender2.8 2018-05-27 11:06:29 +02:00
bc3727a943 Recently added IES conflicts w/ EEVEE 2018-05-27 11:01:46 +02:00
48155c210a Cycles: Add Support for IES files as textures for light strength
This patch adds support for IES files, a file format that is commonly used to store the directional intensity distribution of light sources.
The new IES node is supposed to be plugged into the Strength input of the Emission node of the lamp.

Since people generating IES files do not really seem to care about the standard, the parser is flexible enough to accept all test files I have tried.
Some common weirdnesses are distributing values over multiple lines that should go into one line, using commas instead of spaces as delimiters and adding various useless stuff at the end of the file.

The user interface of the node is similar to the script node, the user can either select an internal Text or load a file.
Internally, IES files are handled similar to Image textures: They are stored in slots by the LightManager and each unique IES is assigned to one slot.

The local coordinate system of the lamp is used, so that the direction of the light can be changed. For UI reasons, it's usually best to add an area light,
rotate it and then change its type, since especially the point light does not immediately show its local coordinate system in the viewport.

Reviewers: #cycles, dingto, sergey, brecht

Reviewed By: #cycles, dingto, brecht

Subscribers: OgDEV, crazyrobinhood, secundar, cardboard, pisuke, intrah, swerner, micah_denn, harvester, gottfried, disnel, campbellbarton, duarteframos, Lapineige, brecht, juicyfruit, dingto, marek, rickyblender, bliblubli, lockal, sergey

Differential Revision: https://developer.blender.org/D1543
2018-05-27 01:24:57 +02:00
6ebcf98943 Cleanup: whitespace, long lines, duplicate include 2018-05-26 11:05:23 +02:00
c9f7a3b32a Fix T55207, fix T55208: hair not positioned correctly after subsurf.
The problem was that the particle system modifier was reading ob->derivedDeform
during modifier stack evaluation. Due to the mesh -> DM conversion this was no
longer set leading to wrong results.

In fact we don't really need the deformed mesh, just the original mesh topology
for face/poly index remapping. So the solution is to use that instead.
2018-05-25 23:20:20 +02:00
4dee702332 Add number and memory size formatting throughout the UI
This commit adds number formatting (thousands separator) to the baking panel. It also adds a new function to format memory sizes (KB/GB/etc) and applies it to the baking panel and scene stats. The new function is unit tested.

Reviewers: Severin
Tags: #user_interface
Differential Revision: https://developer.blender.org/D1248
2018-05-25 22:41:49 +02:00
c0f9f69c7e Fix T55200: dragging object into hidden collection does not hide it. 2018-05-25 16:08:59 +02:00
40638e1970 Fix T55062: crash with workspace scene relations.
List of relations was saved with wrong struct type.
2018-05-25 15:06:40 +02:00
8510472198 Cleanup: Change remaining BKE_scene_frame_get() in constraint.c to use DEG_get_ctime() 2018-05-25 14:49:11 +02:00
2cc53227ab Outliner: optimize lookup of unused tree elements. 2018-05-25 13:48:29 +02:00
Dalai Felinto
fbc65c6b28 Fix T55165: Driving camera lens with property behaves unexpectedly
Differential Revision: https://developer.blender.org/D3438
2018-05-25 12:48:33 +02:00
d8a6c1d316 Cleanup/simplification for BKE_modifier_get_evaluated_mesh_from_object
* Added BKE_object_get_evaluated_mesh, which can also be used outside of
Modifier context.
* BKE_modifier_get_evaluated_mesh_from_object is now a dummy wrapper
around BKE_object_get_evaluated_mesh, we do not need anything special
anymore for RENDER quality option, since this is supposed to be handled
at depsgraph level... Maybe we can get rid of it at some point, but kind
of like the idea of keeping it for now, sounds more consitent.
2018-05-25 12:27:54 +02:00
f243390bd6 Cleanup: minor details in BKE paint code related to palettes.
* Always use BKE_id_new, unless you have a very good reason to use
lower-level code!
* Prefer to pass actual ID user pointer to functions like id_us_plus & co,
rather than 'floating' ID pointer, when possible. It makes it more clear
who is the user we increase count for!
2018-05-25 11:32:47 +02:00
03a80facfc Fix T55183, fix T55174: crashes with workspace / view layer relation.
Don't store pointers to ViewLayer in the workspace, only names. Add specific
relation type since the generic mechanism makes the code hard to follow.
Integrate with pointer restore for undo and library remapping code to avoid
data going out of sync.

Also add relation automatically if there doesn't exists one yet in
BKE_workspace_view_layer_get, because in general it's really hard to ensure
it will exist when making arbitrary scene changes.

Differential Revision: https://developer.blender.org/D3432
2018-05-25 11:16:58 +02:00
2a6e4f7157 Cleanup: style 2018-05-25 09:45:04 +02:00
302fea6b61 Change defaults
- Vertex/Edge Slide: Correct UV's = ON
- Extrude Along Normals: Even Thickness = ON
- Laplacian Smooth: Lambda Factor = 1.0
- UV/Image Editor: Normalized Coordinates = ON
- Render Image: Dithering = 1
- Image Sequence Auto Refresh = ON

See T54943
2018-05-24 21:33:39 +02:00
Dalai Felinto
e8c8ff4f86 Fix all modifiers that depended on BKE_modifier_get_evaluated_mesh_from_object
This fix applying the following modifiers:
* Boolean (working already)
* Array
* Mesh Deform
* Surface Deform
* Vertex Weight Proximity

This function was to return evaluated mesh. So it should get the evaluated
object at all times. So in this case it makes more sense to simply pass the
depsgraph (or in this case the ModifierEvalContext that contains both the
depsgraph and the flag.

Solution discussed with Bastien Montagne.
2018-05-24 16:43:21 +02:00
a709e8d6bb Correct last commit 2018-05-24 09:27:13 +02:00
5df8a6eb94 Correct fix for view center
The view layers active object was not being copied.
2018-05-24 09:08:36 +02:00
b642b510e1 Fix T55168: missing updates when switching particle system type. 2018-05-23 18:59:26 +02:00
b6725d3cbf Fix wrong object user count on duplicate. 2018-05-23 18:53:37 +02:00
7c5e174871 Fix T55160: crash renaming view layer. 2018-05-23 13:52:51 +02:00
07dee0f79c Fix missing autosmooth in Cycles after copy-on-write changes. 2018-05-23 13:25:06 +02:00
8ac8ef8ec7 Workbench: Studiolights merge error? 2018-05-23 08:55:14 +02:00
062ee07b7f Fix some Cycles modifier stack issues with copy-on-write.
There's still many problems, but this avoids modifiers being applied twice,
subsurf render levels not being respected and hair render crashing.
2018-05-22 20:01:15 +02:00
8aebcf8b7d Fix crash in modifier stack after recent changes. 2018-05-22 19:10:30 +02:00
2fb9a50a4f Fix T55146: hair + subsurf modifier not positioning hair correctly.
ORIGSPACE data was not being preserved correctly through subsurf.
2018-05-22 18:43:20 +02:00
c080c096ce Fix crash when HDR images are missing 2018-05-22 18:36:36 +02:00
3c44c67e96 Removed no-longer-required workaround for doubly-deformed meshes 2018-05-22 17:38:27 +02:00
f5d911f8b0 Modifiers: ported Cloth DerivedMesh → Mesh
The modifier is still quite slow; this could be due to caches being written
to a CoW datablock instead of the original one. More investigation is
needed.
2018-05-22 17:11:30 +02:00
e89fa4c85b Cloth Modifier: get time from depsgraph instead of scene 2018-05-22 17:08:57 +02:00
6953c57d2c Fix T55149: missing mesh custom data after modifier stack, after recent changes. 2018-05-22 17:07:59 +02:00
8644eef5c3 COw operators: Fix VIEW3D_OT_snap_selected_to_grid 2018-05-22 16:44:34 +02:00
96a7ed8a15 Tool System: store operator properties in the tool
This replaces last-used property use which wasn't reliable since
properties were not considered 'set' - causing them to be ignored.
2018-05-22 15:31:06 +02:00
d97471ddf7 Workbench: Fixed memory leak
ImBuf radiance buffers were freed incorrectly
2018-05-22 15:05:11 +02:00
ff19b527e8 Workbench: Calculate irradiance using radiance buffers 2018-05-22 14:55:50 +02:00
f99197fb2d Transform: Support mixed snap in 3d View.
Allows more than one snap mode to be enabled. So different combinations are possible.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Subscribers: Christopher_Anderssarian, duarteframos

Tags: #bf_blender_2.8

Differential Revision: D3400
2018-05-22 08:58:56 -03:00
ee1327a84c Multi-Object-Mode: EditLattice Select All
D3164 by @ranjian0
2018-05-22 08:11:13 +02:00
17778ddeb7 Cleanup: naming
Use 'ob' prefix for objects, 'eval' suffix for evaluated data.
2018-05-22 07:48:12 +02:00
ac476375b1 Cleanup: style, whitespace 2018-05-22 07:39:16 +02:00
161ab6109e COW Operators: Fix VIEW3D_OT_ rotate move zoom dolly orbit roll pan smoothview and the ndof versions
Fixes camera view locking, camera related transitions and movements with the active object as pivot point
Note there can still be problems if the active object is not selectable
2018-05-21 20:33:12 +02:00
7959617fb6 Cleanup: line length 2018-05-20 09:04:18 +02:00
12eb29fe35 Cleanup: whitespace, duplicate includes 2018-05-20 08:52:56 +02:00
de7635f607 Fix: Use DEG_get_ctime() for rigidbody sims instead of BKE_scene_frame_get()
There are still probably other massive problems to solve (i.e. which copies
of data cache/sim gets written/read from for COW eval) that need to be solved
before we can get the sims actually running though.
2018-05-18 18:04:35 +02:00
d7ba8611e2 Fix crash with shape keys and modifier stack, after recent changes. 2018-05-18 15:50:08 +02:00
17bd5c9d4b Collections and groups unification
OVERVIEW

* In 2.7 terminology, all layers and groups are now collection datablocks.
* These collections are nestable, linkable, instanceable, overrideable, ..
  which opens up new ways to set up scenes and link + override data.
* Viewport/render visibility and selectability are now a part of the collection
  and shared across all view layers and linkable.
* View layers define which subset of the scene collection hierarchy is excluded
  for each. For many workflows one view layer can be used, these are more of an
  advanced feature now.

OUTLINER

* The outliner now has a "View Layer" display mode instead of "Collections",
  which can display the collections and/or objects in the view layer.
* In this display mode, collections can be excluded with the right click menu.
  These will then be greyed out and their objects will be excluded.
* To view collections not linked to any scene, the "Blender File" display mode
  can be used, with the new filtering option to just see Colleciton datablocks.
* The outliner right click menus for collections and objects were reorganized.
* Drag and drop still needs to be improved. Like before, dragging the icon or
  text gives different results, we'll unify this later.

LINKING AND OVERRIDES

* Collections can now be linked into the scene without creating an instance,
  with the link/append operator or from the collections view in the outliner.
* Collections can get static overrides with the right click menu in the outliner,
  but this is rather unreliable and not clearly communicated at the moment.
* We still need to improve the make override operator to turn collection instances
  into collections with overrides directly in the scene.

PERFORMANCE

* We tried to make performance not worse than before and improve it in some
  cases. The main thing that's still a bit slower is multiple scenes, we have to
  change the layer syncing to only updated affected scenes.
* Collections keep a list of their parent collections for faster incremental
  updates in syncing and caching.
* View layer bases are now in a object -> base hash to avoid quadratic time
  lookups internally and in API functions like visible_get().

VERSIONING

* Compatibility with 2.7 files should be improved due to the new visibility
  controls. Of course users may not want to set up their scenes differently
  now to avoid having separate layers and groups.
* Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero
  files. There's a few things which are know to be not quite compatible, like
  nested layer collections inside groups.
* The versioning code for 2.8 files is quite complicated, and isolated behind
  #ifdef so it can be removed at the end of the release cycle.

KNOWN ISSUES

* The G-key group operators in the 3D viewport were left mostly as is, they
  need to be modified still to fit better.
* Same for the groups panel in the object properties. This needs to be updated
  still, or perhaps replaced by something better.
* Collections must all have a unique name. Less restrictive namespacing is to
  be done later, we'll have to see how important this is as all objects within
  the collections must also have a unique name anyway.
* Full scene copy and delete scene are exactly doing the right thing yet.

Differential Revision: https://developer.blender.org/D3383

https://code.blender.org/2018/05/collections-and-groups/
2018-05-18 13:34:24 +02:00
8faa594413 Cleanup: unused DNA 2018-05-18 08:14:36 +02:00
edf6676a77 Tool System: per space/mode tool support
This patch adds support for:

- Per space-type tools (3D view and edit).
- Per mode tools (object, edit, weight-paint .. etc).

The top-bar shows the last activated tools options, this is a design
issue with using a global topbar to show per-space settings.

See D3395
2018-05-17 15:57:33 +02:00
9edc64e255 Tag scene & objects for COW update after physics settings changed via RNA 2018-05-17 15:48:23 +02:00