Commit Graph

21 Commits

Author SHA1 Message Date
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
2e5aecf557 Fix T94202: GPUFrameBuffer: wrong refcount in the buffer passed for read_color and read_depth
The buffer passed as an argument to `GPUFrameBuffer.read_color` is used
in the return of the function and therefore, if not used, its refcount is
decremented.

So be sure to increment the refcount of the already existing objects that
will be used in the return of a function.
2022-01-18 19:23:16 -03:00
e77a1dc6b0 Fix name used when parsing arguments 2021-07-22 15:29:09 -03:00
1b44b47f69 PyGPU: new method 'GPUFrameBuffer.read_depth'
Method requested by users in order to port addons to new API.
2021-07-22 15:17:48 -03:00
c3a400b73f Cleanup: use single back-tick quoting in comments
While doxygen supports both, conform to our style guide.

Note that single back-tick's are already used in a majority of comments.
2021-07-20 22:58:14 +10:00
6570159929 Cleanup: update clang-format so PyObject_HEAD indents properly 2021-06-24 17:12:04 +10:00
4b9ff3cd42 Cleanup: comment blocks, trailing space in comments 2021-06-24 15:59:34 +10:00
ea7b00c64f Fix T88345: Blender crash on GPUFrameBuffer creation
Misuse of indexes.

`color_attachements` has only color ones while `config` has color and depth.
2021-05-18 09:39:31 -03:00
75536b5a61 Cleanup: compiler warnings 2021-05-01 00:49:55 +10:00
2bd9a28ff8 Cleanup: Rename #if GPU_USE_PY_REFERENCES to #ifndef GPU_NO_USE_PY_REFERENCES
This is safer for incremental build.

And there was already a macro `GPU_USE_PY_REFERENCES` used elsewhere.
2021-04-30 11:20:39 -03:00
a711aa5b3c Fix accidental lines removed in the last commit 2021-04-30 11:03:39 -03:00
a35d33d520 Fix gross errors in previous commit 2021-04-30 11:00:57 -03:00
2510bd3a5f Python GPU: Add new methods to port the code templates in the manual
This commit adds a new API tha allow to replace the bgl API in the exemples on:
https://docs.blender.org/api/current/gpu.html

**Overview (New API):**
```
gpu.state:      active_framebuffer_get
GPUFramebuffer: read_color
GPUOffscreen:   texture_color
```

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D11031
2021-04-30 10:49:54 -03:00
Germano Cavalcante
04b6296e81 Python GPU: Add reference of PyObject GPU object to the GPU object itself
Instead of creating different python wrappers for the same GPU object,
return the same `PyObject` created earlier.

This also allows for more secure access to existing GPU objects.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D11044
2021-04-30 10:42:13 -03:00
0f66dbea90 Fix wrong flag for 'GPUFrameBuffer.viewport_get'
`GPUFrameBuffer.viewport_get` has no args.
2021-04-21 17:15:13 -03:00
b71b1ae384 Python GPU: Improve the Python GPU API documentation
This fixes some errors of continuity and consistency of formatting on
https://docs.blender.org/api/current/gpu.html

This also details the description of some parameters.

Differential Revision: https://developer.blender.org/D10531
2021-03-16 12:48:39 -03:00
5be72125bf Cleanup: Move some utilities to 'gpu_py.h' 2021-02-24 10:58:15 -03:00
73f4dfa3c5 Cleanup: Clang tidy else after return 2021-02-18 13:58:27 -06:00
4430e8a008 Python: gpu module: add new submodules and types
This commit extends the gpu python API with:
```
gpu.types.Buffer         #"__init__", "to_list"
gpu.types.GPUTexture     #"__init__", "clear", "read", "format"
gpu.types.GPUFrameBuffer #"__init__", "bind", "clear", "is_bound", "viewport", ("__enter__",  "__exit__" with "GPUFrameBufferStackContext")
gpu.types.GPUUniformBuf  #"__init__", "update"
gpu.state                #"blend_set",  "blend_get",  "depth_test_set",  "depth_test_get",  "depth_mask_set",  "depth_mask_get",  "viewport_set",  "viewport_get",  "line_width_set",  "line_width_get",  "point_size_set",  "color_mask_set",  "face_culling_set", "front_facing_set",  "program_point_size_set"
```

Add these methods to existing objects:
```
gpu.types.GPUShader  #"uniform_sample", "uniform_buffer"
```

Maniphest Tasks: T80481

Differential Revision: https://developer.blender.org/D8826
2021-02-17 12:27:19 -03:00
af88d23ffa Revert "Fix typo; Documentation; Expose layer for framebuffer attachament; Add framebuffer viewport setter; Remove framebuffer restore; Expose framebuffer push/pop stack API; Remove blend modes; Remove depth_range_set; Implement GPU_face_culling, GPU_front_facing, GPU_point_size, GPU_line_width, GPU_viewport, GPU_color_mask and GPU_depth_mask"
This reverts commit 9db3d1951d.

This was an accidental commit of the patch D8826
2021-01-10 21:07:04 -03:00
9db3d1951d Fix typo; Documentation; Expose layer for framebuffer attachament; Add framebuffer viewport setter; Remove framebuffer restore; Expose framebuffer push/pop stack API; Remove blend modes; Remove depth_range_set; Implement GPU_face_culling, GPU_front_facing, GPU_point_size, GPU_line_width, GPU_viewport, GPU_color_mask and GPU_depth_mask 2021-01-10 19:01:53 -03:00