Commit Graph

112342 Commits

Author SHA1 Message Date
77d005ea36 GPUShaderCreateInfo: Merge changes from eevee-rewrite
This includes multiple commits:
- Fix crash when using std::cerr for error output
- Add auto_resource_location which overrides all resources location (not vert input)
- Improve codestyle of error reporting.
- Add type conversion to string and to `eGPUType`
- Add comparison operator (will be used for hash collision resolution).
- Add members related to generated code (codegen)
2022-02-04 20:21:41 +01:00
03fbb3de24 GPUState: Add more barrier types
This will be useful when compute shader will be used more.

Refer to the opengl documentation for their meaning.
https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glMemoryBarrier.xhtml
2022-02-04 20:21:41 +01:00
66e9ee1a2f Cleanup: Remove unused "init" node tree flag
The value of this flag was set, but not used anywhere.

Differential Revision: https://developer.blender.org/D13519
2022-02-04 12:51:03 -06:00
afc2cc393d Merge branch 'blender-v3.1-release' 2022-02-04 19:35:35 +01:00
260e6fd46b Workbench: Fix unreported heavily quantized mesh due to driver issue
Detected on `amdgpu-pro` libGL implementation. The workaround is to not
use explicit location for vertex attributes. This is not a real problem
as we don't rely on them for now.
2022-02-04 19:34:48 +01:00
0446c9c875 Fix: Incorrect default distance for merge by distance node
This was an oversight in the patch that added this node,
the default merge distance is meant to be the same as the weld
modifier, 0.001m, meaning by in most situations it removes
vertices generally at the same location.
2022-02-04 12:21:27 -06:00
b61cb67e6d Fix T94410: stopping Cycles render in 3D viewport quad view keeps using CPU
Only one of the four renders was being stopped.
2022-02-04 18:55:07 +01:00
a5e9f9b346 DRW: Fix a comment 2022-02-04 18:54:32 +01:00
4a1979b55d Cleanup: Overlay: Remove uneeded UBO binds 2022-02-04 18:54:32 +01:00
7b88a206b2 DRW: Add DRW_UNUSED_RESOURCE_TRACKING for ubo and ssbo
When uncommented, this option will make any call binding a resource that is
not present in the shader produce a warning message with its origin.
2022-02-04 18:54:32 +01:00
9aa25ff53d DRW: Add compute_ref calls, barriers calls, and vertex_buffer_ref
- Compute ref let the size of dispatch be modified just before drawing.
- Barrier call makes it possible to chain multiple compute passes in one pass.
- DRW_shgroup_vertex_buffer_ref is the analog of DRW_shgroup_uniform_block_ref.
2022-02-04 18:54:32 +01:00
665997f1cd DRW: Fix bug in cubemap creation in draw::Texture
The order of if clause made impossible to create a cubemap.
2022-02-04 18:54:32 +01:00
edb0e7ca30 Fix T95471: baking normals wrong after recent MVert normals refactor 2022-02-04 18:15:39 +01:00
0f40855a09 Fix T93851: Cycles wrong glossy indirect pass with volumes 2022-02-04 17:53:39 +01:00
b2f5540a02 Fix: Remove incorrect assert in mesh modifier evaluation
Since we have a node that sets a mesh's auto smooth angle
(unfortunately, in retrospect), we generally can't assume at all
that value is the same as whatever input mesh. Similar asserts
were removed previously in 8216b759e9. While the attempt
at assertions to clarify assumptions is noble, this one doesn't
make sense anymore.

I found this while investigating T95479.

Differential Revision: https://developer.blender.org/D14009
2022-02-04 10:32:21 -06:00
e7912dfa19 Attributes: Infrastructure for generic 8-bit integer data type
This commit adds infrastructure for 8 bit signed integer attributes.
This can be useful given the discussion in T94193, where we want to
store spline type, Bezier handle type, and other small enums as
attributes.

This is only exposed in the interface in the attribute lists, so it
shouldn't be an option in geometry nodes, at least for now.
I expect that this type won't be used directly very often, it
should mostly be cast to an enum type. However, with support
for 8 bit integers, it also makes sense to add things like mixing
implementations for consistency.

Differential Revision: https://developer.blender.org/D13721
2022-02-04 10:29:11 -06:00
b2e43a4a9d deps_builder: Update to freetype 2.11.1
Required to solve a crash on windows (T95367)

Mostly an uneventful update, except for FreeType
giving its cmake options a rename.

Reviewed By: brecht, sybren
Differential Revision: https://developer.blender.org/D13968
2022-02-04 09:19:10 -07:00
b4563ab2df Cleanup: avoid generating some functions in all translation units
Every translation unit that included the modified headers generated
some extra code, even though it was not used. This adds unnecessary
compile time overhead and is annoying when investigating the
generated assembly.
2022-02-04 17:18:56 +01:00
4aeb6add6e Guarded allocator: Document non-obvious initialization with MEM_new()
Initialization with `MEM_new()` depends a lot on the initialization rules
of C++, which are not obvious. Calling it with no arguments to be passed
to the constructor may cause the resulting object to be implicitly 0
initialized (or parts of it). This can have an impact on performance
sensitive code, so it's something to document.

Alternatively we could enforce default initialization (as opposed to the
value initalization that happens now), but this could cause
uninitialized memory in a way that isn't obvious either. This is a
possible source of bugs, so Jacques and I decided against it.
2022-02-04 16:57:46 +01:00
RedMser
150f42e6d3 NLA: shortcut to rename active strip
Use the global F2 rename panel for the NLA editor to rename NLA strips.

Reviewed By: sybren, RiggingDojo

Differential Revision: https://developer.blender.org/D12300
2022-02-04 16:39:00 +01:00
7331c86dbf macOS: support building blender-thumbnailer
It was missing framework flags added in `setup_platform_linker_flags`.
Keep it off until QuickLook Thumbnailing is implemented.

Differential Revision: https://developer.blender.org/D13997
2022-02-04 20:57:30 +05:30
b2abcea950 Merge branch 'blender-v3.1-release' 2022-02-04 15:54:37 +01:00
f75449b5f2 Fix T95467: Textures disappear when going to Edit Mesh on Solid Texture mode
The check for existence of custom data layers did not take wrapper nature of
mesh into account.

Quickest and safest for 3.1 solution is to take care of branching of checks
in the draw manager.

Ideally both wrapper and mesh access will happen via the same public API
without branching in the "user" code. That is something outside of the fix
for the coming release though.

Differential Revision: https://developer.blender.org/D14013
2022-02-04 15:54:25 +01:00
7b686970ef Merge branch 'blender-v3.1-release'
# Conflicts:
#	source/blender/draw/engines/workbench/workbench_effect_cavity.c
2022-02-04 15:40:29 +01:00
0b0f4829e1 Cleanup: Removed Object type specific 'make_local' callback.
This callback was only needed to allow specific handling of proxies, now
that theses have been removed the generic
`BKE_lib_id_make_local_generic` code works for objects as well.
2022-02-04 15:35:51 +01:00
2e766ff762 Image Editor: Fix slowdown with 8b colormanaged images.
Byte images are converted to float. Due to an issue how VSE cache is
freeing its images we cannot store these float buffers what leads
to recalculating it for each change in the image editor.

This fix will reduce the slowdown to areas that have the root cause of
the memory leak, so the buffers can be reused between refreshes.

NOTE: The root cause should still be fixed.

Thanks for reporting Sybren!
2022-02-04 15:32:28 +01:00
4eb10e414b Fix wrong use of region size without pixel-size applied
Didn't cause visible issues, because the layout uses spacers to
right-align text, which happens to use the region size with pixel-size
applied for calculations.
2022-02-04 15:29:52 +01:00
3d973d01fa View3D: move some of the early returns from operators to the poll function
Some navigation operators check flags like `RV3D_LOCK_ROTATION` in the
invoke function to see if the operation can be performed.

As the comment indicates, these checks should be in the poll function.

This avoids redundant initialization.

Note that this brings functional changes as now operators with context
`EXEC_DEFAULT`  will also be affected by the flag.
(There doesn't seem to be a problem with the current code).

Differential Revision: https://developer.blender.org/D14005
2022-02-04 11:21:20 -03:00
7099d5b661 Fix: Missing translations from operator descriptions
The strings in the `get_description` functions for operators need
translation, they are not found by the translation system automatically,
and there is no translation applied afterwards either (as far as I could
tell). Some used `N_` before, but most did nothing.

Differential Revision: https://developer.blender.org/D14011
2022-02-04 07:31:53 -06:00
623ff64a27 Fix T81541: Symmetrize Transform Constraint, Y rotational axis unexpected results
The case where Y rotation is mapped to Y rotation was not handled.
This is now fixed.

Also added an automated test to make sure that the symmetrize operator
functions as intended.

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D9214
2022-02-04 14:21:20 +01:00
0dd3e77d71 Cleanup: Workbench: Remove unused resources in cavity shaders
This avoid uneeded resource binds.
2022-02-04 14:08:27 +01:00
71fff31990 Fix T95427: Crash during dragging a link in a node editor
This was caused by macros interpreted as recursive. Workaround by
not using macros at all and just define local variables which
hopefully will be optimized.
2022-02-04 14:08:27 +01:00
e7b8871d3d Fix T95284 Workbench: "World" Cavity Type Doesn't Render Anything
This was caused by a faulty UBO bind (not updated after renaming).
2022-02-04 14:08:27 +01:00
3adcfbf63c Merge branch 'blender-v3.1-release' 2022-02-04 14:07:06 +01:00
080dd18cdf Fix T95427: Crash during dragging a link in a node editor
This was caused by macros interpreted as recursive. Workaround by
not using macros at all and just define local variables which
hopefully will be optimized.
2022-02-04 14:05:17 +01:00
8e0763827e Fix T95284 Workbench: "World" Cavity Type Doesn't Render Anything
This was caused by a faulty UBO bind (not updated after renaming).
2022-02-04 14:05:17 +01:00
cb986446e2 Fix Crash: Switching to wireframe mode.
Crash introduced by {rB0cb5eae}.

When switching to between drawing modes the region.draw_buffer could be
uninitialized when the gizmo depth test is performed. When the mouse is
placed on top of a gizmo part that could be highlighted would crash.

This fix adds a early exit when depth testing is requested, but there
isn't a draw_buffer. Not sure this is an root cause fix.

Reported by multiple animators in Blender Studio.
2022-02-04 14:00:06 +01:00
f9aab6717b Merge branch 'blender-v3.1-release' 2022-02-04 13:11:18 +01:00
b8a634cb1d Fix T95489: support writing to vertex groups with geometry nodes again
Technically, this can't be relied upon in the long term. It worked more or
less accidentally before. It was broken by a previous fix accidentally. I mainly
bring it back because rBa985f558a6eb16cd6f0 was not expected to have
this side effect.

Note, this change can result in slower performance. Writing to a vertex
groups is less efficient than using a generic attribute.
2022-02-04 13:10:02 +01:00
e6f9a72884 Cleanup: remove unused LOG declaration
No functional changes.
2022-02-04 11:26:06 +01:00
Aras Pranckevicius
a20cfb9eff BLI: use methods specialized for finding a single char in StringRef
Previously, these methods used the more generic substring-finding
algorithm, which is more complex and slower.

Using the more specialized methods results in a noticable speedup
in the obj importer (D13958).

Differential Revision: https://developer.blender.org/D14012
2022-02-04 10:38:05 +01:00
5088d907e5 Compositor: Backdrop mode changes node grid.
When viewing backdrop on top of the node grid, the grid would be
rendered black when the mode wasn't set to RGBA. This fix fixes this by
reverting the previous fix of drawing the backdrop and implement a
different one that recomputes the UV coordinates on the screen edges.
2022-02-04 09:51:25 +01:00
2d429bfdf8 Fix T93425: makesdna crashes during build with LTO on s390x Linux
DNAstr was assumed to be 4-byte aligned which is not necessarily
the case for byte-arrays.

Use a compiler attribute to ensure this is the case.

Thanks to @mtasaka for investigating and providing a patch.
2022-02-04 19:48:00 +11:00
Bastien Montagne
e9fc25835f Remove internal proxy code, and deprecate related DNA data.
Part of T91671.

Not much else to say, this is mainly a massive deletion of code.

Note that a few cleanups possible after this proxy removal were kept out
of this commit to try to reduce a bit its size.

Reviewed By: sergey, brecht

Maniphest Tasks: T91671

Differential Revision: https://developer.blender.org/D13995
2022-02-04 09:30:44 +01:00
5a4eadc2e7 Cleanup: spelling in comments
Also update viewport comments.
2022-02-04 16:07:24 +11:00
39a1b51efd Cleanup: cage3d gizmo used two margin scale values
Replace this with a single margin.
2022-02-04 15:41:31 +11:00
ef951825a5 Merge branch 'blender-v3.1-release' 2022-02-04 15:38:30 +11:00
lictex_
f7a6e8db04 Fix T88579: scale cage doesn't work well for small/large objects
Apply proper view scale for cage 3d's draw_select,
same as draw.

Reviewed By: campbellbarton

Ref D13956
2022-02-04 15:37:07 +11:00
7803312476 Cleanup: halve calls to BLI_str_utf8_size_safe in the text editor
Syntax highlighted text was calculating the utf8 character
size twice per character.
2022-02-04 14:02:53 +11:00
d730f79e0e Cleanup: use mono-space font drawing for single character display
This doesn't make a user visible difference since it's only used for
brackets at the moment, this is more for general correctness as the
width calculation for mono-spaced text drawing is different
(as it uses BLI_wcwidth).
2022-02-04 14:02:53 +11:00