Commit Graph

7708 Commits

Author SHA1 Message Date
2bc952fdb6 Merge branch 'master' into blender2.8 2018-02-18 22:33:05 +11:00
fee4b646c4 Cycles: tweak CUDA messages and avoid build errors with existing sm_2x configs. 2018-02-18 00:53:25 +01:00
1dcd7db73d Code cleanup: remove some more unused code after recent CUDA changes. 2018-02-18 00:53:03 +01:00
9e717c0495 Cycles: Remove Fermi texture code.
This should be the last Fermi removal commit, unless I missed something.
It's been a pleasure Fermi!
2018-02-17 22:56:58 +01:00
e1ef902058 Cycles: Remove fermi related defines from the code.
Did not touch Texture related defines, that comes next.
2018-02-17 22:19:54 +01:00
2eaf90b305 Cycles: Remove Fermi support from CMake and update runtime checks in device_cuda.cpp.
Fermi code in Cycles kernel and texture system are coming next.
2018-02-17 16:15:07 +01:00
85f179eb23 Fix T53399: Dopesheet keyframes and the drawing of points were not visible with some Intel cards 2018-02-16 18:02:06 -02:00
4b1904c8df GHOST: Windows: Print information on the GPU 2018-02-16 16:46:58 -02:00
a24be95b0f GWN: Fix ubo debug printf 2018-02-15 19:16:08 +01:00
e401e2d89c GWN: Fix attrib arrays giving incorrect name depending on the platform.
It seems that some opengl implementations are returning "[0]" after array names but some others dont.

Remove the "[0]" so everything is consistent.
2018-02-15 19:16:08 +01:00
4438325ec9 Merge branch 'master' into blender2.8 2018-02-15 18:15:00 +01:00
e03f335b1d Code cleanup: simplify switch statement, ensure we catch missing enums. 2018-02-15 18:13:07 +01:00
b1ee10aa1b Fix T54073: crash and uninitialized memory in Cycles displacement hashing. 2018-02-15 18:00:55 +01:00
e6386ed286 Merge branch 'master' into blender2.8 2018-02-14 21:49:13 +01:00
b5fe00d1ac Cycles: restore Particle Info Index for now, keep it next to Random.
It seems to be useful still in cases where the particle are distributed in
a particular order or pattern, to colorize them along with that. This isn't
really well defined, but might as well avoid breaking backwards compatibility
for now.
2018-02-14 21:45:57 +01:00
ab7e7a005b GWN: Add new dynamic type of batches and remove
Theses batches keeps their memory chuck allocated after transfer to be reused and updated very often.

NOTE: This commit break instancing in DRW. (it's fixed in the next commit)
2018-02-14 18:59:42 +01:00
1e9ef2a25e GWN: Add GWN_batch_draw_procedural
This allow to drawn large amounts of primitives without any memory footprint.
2018-02-14 18:59:42 +01:00
0f3bc636c8 GWN: Allow drawing instances without batch_instancing 2018-02-14 18:59:42 +01:00
01244df007 DRW: Refactor: Make use of the new Gawain long attrib support. 2018-02-14 18:59:42 +01:00
df86e9cab5 GWN: Extend support for multiple of 4 components in batches. 2018-02-14 18:59:42 +01:00
27a7174546 GWN: Fix style and line of code that does nothing! 2018-02-14 18:59:41 +01:00
a5afe13e1c GWN: Add support for 4x4 Matrices and instancing attributes.
Only support float matrices specifically for code simplicity.
2018-02-14 18:59:41 +01:00
3102bf2889 Merge branch 'master' into blender2.8 2018-02-14 15:16:50 +01:00
f6107af4cf Cycles: change Index output of Hair and Particle Info to Random, in 0..1 range.
These are used for randomization, so it's convenient if the index is already
hashed and consistent with the Object Info node.
2018-02-14 14:55:46 +01:00
a966852362 CMake: Expose Cycles devices support as CMake option
Handy to disable GPU based devices when it's needed to run Valgrind.
2018-02-14 10:32:32 +01:00
b330804ff3 Merge branch 'master' into blender2.8 2018-02-14 01:06:41 +11:00
37f65e9dc4 Cycles: Implement index output for hair node
This is like the only way to add variety to hair which is created
using simple children. Used here for the hair.

Maybe not ideal, but the time will show.
2018-02-13 14:20:47 +01:00
9e2ec6c86a Fix T54064: Can't create new Cycles materials
Was caused by object mode removal
2018-02-13 07:03:12 -05:00
fc99eed5be Fix random walk SSS issues with different base and subsurface color.
Burley SSS uses a bit of strange thing where the albedo and closure weight are
different, which makes the subsurface color act a bit like a subsurface radius
indirectly by the way the Burley SSS profile works.

This can't work for random walk SSS though, and it's not clear to me that this
is actually a good idea since it's really the subsurface radius that is supposed
to control this. For now I'll leave Burley SSS working the same to not break
backwards compatibility.
2018-02-12 21:08:59 +01:00
0bf615fc24 GHOST: Optimize and simplify the creation of a GHOST_Context on Windows
Instead of cloning the window to create dummyHWNDs and dummyHDCs to avoid calling the SetPixelFormat more than once in the same window, use the original window and HDC and do not call the SetPixelFormat again.

In addition to avoiding a lot of unnecessary calls, it simplifies the code and makes it match the others OS
2018-02-10 00:32:13 -02:00
832f7a6648 Merge branch 'master' into blender2.8 2018-02-09 20:36:59 +01:00
a6968e87f1 Cycles: add random walk subsurface scattering to Principled BSDF.
Differential Revision: https://developer.blender.org/D3054
2018-02-09 19:58:42 +01:00
0df9b2c715 Cycles: random walk subsurface scattering.
It is basically brute force volume scattering within the mesh, but part
of the SSS code for faster performance. The main difference with actual
volume scattering is that we assume the boundaries are diffuse and that
all lighting is coming through this boundary from outside the volume.

This gives much more accurate results for thin features and low density.
Some challenges remain however:

* Significantly more noisy than BSSRDF. Adding Dwivedi sampling may help
  here, but it's unclear still how much it helps in real world cases.
* Due to this being a volumetric method, geometry like eyes or mouth can
  darken the skin on the outside. We may be able to reduce this effect,
  or users can compensate for it by reducing the scattering radius in
  such areas.
* Sharp corners are quite bright. This matches actual volume rendering
  and results in some other renderers, but maybe not so much real world
  objects.

Differential Revision: https://developer.blender.org/D3054
2018-02-09 19:58:33 +01:00
9b9861578d Merge branch 'master' into blender2.8 2018-02-09 13:56:49 +11:00
8f9386596f CMake: include missing headers 2018-02-09 13:50:05 +11:00
3b61d2bb68 Merge branch 'master' into blender2.8
Conflicts:
	intern/cycles/blender/addon/ui.py
2018-02-09 03:00:20 +09:00
859379ac48 Fix for missing "Use Freestyle" toggle in the Cycles "Layer" options panel.
Reviewed By: Brecht Van Lommel (brecht), Dalai Felinto (dfelinto)

Differential Revision: https://developer.blender.org/D3048
2018-02-09 02:48:21 +09:00
29d2ff7b31 Cycles: unify OSL BSSRDF closure into a single bssrdf() closure with method.
This is similar to the upstream unified microfacet() closure, and makes it
easier to extend in the future.
2018-02-08 16:56:11 +01:00
aabafece03 Code refactor: tweaks in SSS code to prepare for coming changes.
This also fixes a subtle bug in the split kernel branched path SSS, the
volume stack update can't be shared between multiple hit points.
2018-02-08 16:56:11 +01:00
28e2bc90dd Code refactor: remove unnecessary RNG offset in branched path code.
This is only needed for SSS which bounces to a different shading point.
2018-02-08 16:56:11 +01:00
345c6298e9 Object Mode: move to workspace struct
- Read-only access can often use EvaluationContext.object_mode
- Write access to go to WorkSpace.object_mode.
- Some TODO's remain (marked as "TODO/OBMODE")
- Add-ons will need updating
  (context.active_object.mode -> context.workspace.object_mode)
- There will be small/medium issues that still need resolving
  this does work on a basic level though.

See D3037
2018-02-08 21:14:26 +11:00
ade2aaba09 Merge branch 'master' into blender2.8 2018-02-07 17:17:24 +01:00
1dafe759ed Update CUEW to latest version
This brings separate initialization for libcuda and libnvrtc, which
fixes Cycles nvrtc compilation not working on build machines without
CUDA hardware available.

Differential Revision: https://developer.blender.org/D3045
2018-02-07 11:53:01 +01:00
17577c53c6 Merge branch 'master' into blender2.8 2018-02-07 11:19:01 +11:00
1e4b612d6a Cleanup: add _types.h suffix to DNA headers 2018-02-07 11:14:08 +11:00
5376c739f5 Merge branch 'master' into blender2.8 2018-02-06 23:06:23 +11:00
ce3e0afe59 Fix T54001: AMD OpenCL fails with certain resolutions, after recent changes.
We should actually be using CL_DEVICE_MEM_BASE_ADDR_ALIGN for sub buffers,
previous change in this code was incorrect. Renamed the function now to
make the specific purpose of this alignment clear, it's not required for
data types in general.
2018-02-05 22:19:49 +01:00
Nathan Letwory
f9fcda533b Fix typo in struct name obejct to object.
Reviewers: sergey

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D3041
2018-02-05 11:31:33 +02:00
a1c45a453f Merge branch 'master' into blender2.8 2018-02-05 17:58:31 +11:00
e84e8cb497 cycles: fix black render with cycles_cubin_cc.
I have honestly no idea how this got swapped..
2018-02-04 15:12:35 -07:00