Commit Graph

7708 Commits

Author SHA1 Message Date
0fe41009f0 Fix T53830: Cycles OpenCL debug assert on macOS,
This was probably harmless besides some unnecessary memory usage due to
aligning allocations too much.
2018-01-19 11:35:07 +01:00
c850320b35 Merge branch 'master' into blender2.8 2018-01-19 17:21:15 +11:00
7a24e0d175 Cleanup: typos 2018-01-19 15:34:54 +11:00
abb3a86e10 Fix T53833: Particle Info node and Displacement Crash
The displacement shared was running before particle data was copied to the
device causing bad memory access when the particle info node was used. Fix
is simply to move particle update before mesh update so the data is
available to displacement shaders.

(Altho this fixes the crash the particle info node is still mostly useless
with displacement for now...)
2018-01-18 22:40:48 -05:00
27dff3fbc1 Merge branch 'master' into blender2.8 2018-01-18 01:01:17 +01:00
a6700362c7 Memory: add MEM_malloc_arrayN() function to protect against overflow.
Differential Revision: https://developer.blender.org/D3002
2018-01-17 19:59:47 +01:00
ec3248437d Merge branch 'master' into blender2.8 2018-01-15 13:55:52 +01:00
2c2203d82a Cycles: CLeanup, remove unused function argument 2018-01-15 11:45:16 +01:00
cdc31c3e6e Merge branch 'master' into blender2.8 2018-01-13 02:05:49 +01:00
5bd9b12dc4 Cycles: adaptive subdivision support for panoramic cameras.
Adds the code to get screen size of a point in world space, which is
used for subdividing geometry to the correct level. The approximate
method of treating the point as if it were directly in front of the
camera is used, as panoramic projections can become very distorted
near the edges of an image. This should be fine for most uses.

There is also no support yet for offscreen dicing scale, though
panorama cameras are often used for rendering 360° renders anyway.

Fixes T49254.

Differential Revision: https://developer.blender.org/D2468
2018-01-12 23:57:45 +01:00
b603792fec Code refactor: adjust camera update for easier code sharing with kernel. 2018-01-12 23:57:45 +01:00
5cf032678f Code cleanup: remove test code to disable motion blur, no longer useful. 2018-01-12 23:57:14 +01:00
322f0223d0 Cycles: option to make background visible through glass transparent.
This can be enabled in the Film panel, with an option to control the
transmisison roughness below which glass becomes transparent.

Differential Revision: https://developer.blender.org/D2904
2018-01-12 01:34:28 +01:00
cce280dd67 Cycles: add offscreen dicing scale and dicing camera.
The offscreen dicing scale helps to significantly reduce memory usage,
by reducing the dicing rate for objects the further they are outside of
the camera view.

The dicing camera can be specified now, to keep the geometry fixed and
avoid crawling artifacts in animation. It is also useful for debugging,
to see the tesselation from a different camera location.

Differential Revision: https://developer.blender.org/D2891
2018-01-12 01:34:07 +01:00
2dbcc17897 Fix Cycles bevel normal baking having some random incorrect pixels.
The bevel and SSS code could result in NaNs in some cases, tweak the
formulas so this can't happen.
2018-01-11 22:30:31 +01:00
c36f4a7f7f Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/blender.c
	source/blender/makesdna/DNA_ID.h
2018-01-11 14:35:36 +01:00
6dd164a188 Fix T53755: Cycles OpenCL lamp shaders have incorrect normal. 2018-01-11 08:48:32 +01:00
9c91c75ea6 Merge branch 'master' into blender2.8 2018-01-11 13:24:41 +11:00
Stefan Werner
25b794a39d Cycles: support animated object scale in motion blur.
This was disabled previously due to CUDA compiler bugs, see T32900.

Differential Revision: https://developer.blender.org/D2937
2018-01-11 02:58:29 +01:00
c27cab268b Fix Windows compiler warning using WITH_CYCLES_NATIVE_ONLY. 2018-01-11 00:00:48 +01:00
d0892a6648 Fix issue with moving CUDA memory to host and multiple devices.
This is not expected to fix all issues. Also adds some more details
to error reporting to investigate failures.
2018-01-11 00:00:48 +01:00
0f4b46cee6 Fix T53692: OpenCL multi GPU rendering not using all GPUs.
Ensure each OpenCL device has a unique ID even if the hardware ID is not
unique for some reason.
2018-01-11 00:00:48 +01:00
35ac496dbd Gawain: Fix codestyle. 2018-01-09 15:37:00 +01:00
2237ee3ed7 Gawain: VBO: Add possibility to use external datablock.
Adds the possibility to specify the data buffer directly and precise ownership.
By not passing ownership to gawain the memory block can be reused.
2018-01-09 14:54:11 +01:00
b300fa4923 Gawain: Modify batch draw function to work with ranges.
This enables to draw the same vbo but only with a selected range. (useful for selection with instancing/batching)
2018-01-09 14:54:11 +01:00
be40389165 Merge branch 'master' into blender2.8 2018-01-03 23:44:47 +11:00
c621832d3d Cycles: CUDA support for rendering scenes that don't fit on GPU.
In that case it can now fall back to CPU memory, at the cost of reduced
performance. For scenes that fit in GPU memory, this commit should not
cause any noticeable slowdowns.

We don't use all physical system RAM, since that can cause OS instability.
We leave at least half of system RAM or 4GB to other software, whichever
is smaller.

For image textures in host memory, performance was maybe 20-30% slower
in our tests (although this is highly hardware and scene dependent). Once
other type of data doesn't fit on the GPU, performance can be e.g. 10x
slower, and at that point it's probably better to just render on the CPU.

Differential Revision: https://developer.blender.org/D2056
2018-01-02 23:50:18 +01:00
6699454fb6 Cycles: make CUDA code a bit more robust to host/device alloc failures.
Fixes a few corner cases found while stress testing host mapped memory.
2018-01-02 23:46:19 +01:00
7a6967cbe6 Fix mistake in previous fix for T53600, shows we really need a smarter solution. 2017-12-29 00:07:49 +01:00
948515c21a Fix T53600: Cycles shader mixing issue with principled BSDF and zero weights.
SVM nodes need to read all data to get the right offset for the following node.
This is quite weak, a more generic solution would be good in the future.
2017-12-25 23:59:20 +01:00
e8e92dffed Fix T53607: Cycles normal map baking problem when there is no bump. 2017-12-25 23:05:45 +01:00
Dalai Felinto
b89f2276e5 Implement duplicator viewport/render visibility options
This allows a duplicator (as known as dupli parent) to be in a visible
collection so its duplicated objects are visible, however while being
invisible for the final render.

An object that is a particle emitter is also considered a duplicator.

Many thanks for the reviewers for the extense feedback.

Reviewers: sergey, campbellbarton

Differential Revision: https://developer.blender.org/D2966
2017-12-21 13:43:24 -02:00
103dd66057 Merge branch 'master' into blender2.8 2017-12-21 16:36:02 +01:00
bf1dc39679 Fix T53567: Negative pixel values causing artifacts with denoising
Now negative color values are clamped to zero before the actual denoising.
2017-12-21 14:24:23 +01:00
9f0d067c2e Merge branch 'master' into blender2.8 2017-12-21 11:17:34 +01:00
5650fe77e4 Cycles: Cleanup, indentation 2017-12-20 17:42:50 +01:00
3143b2f942 Merge branch 'master' into blender2.8 2017-12-20 15:06:22 +11:00
ab1af38c74 Cycles: Fix crash opening user preferences after adding extra GPU
We can not store pointers to elements of collection property in the
case we modify that collection. This is like storing pointers to
elements of array before calling realloc().
2017-12-19 15:51:28 +01:00
114013de0d Merge branch 'master' into blender2.8 2017-12-15 17:24:28 +01:00
4895bd6ace Libmv: Add C-API function to set all markers within AutoTrack structure 2017-12-15 12:51:17 +01:00
d46305f741 Merge branch 'master' into blender2.8 2017-12-08 12:44:32 +01:00
2e8914549b Cycles: Fix difference in image Clip extension method between CPU and GPU
Our own implementation was behaving different comparing to OSL and GPU,
namely on the border pixels OSL and CUDA was doing interpolation with
black, but we were clamping coordinate.

This partially fixes issue reported in T53452.

Similar change should also be done for 3D interpolation perhaps, but this
is to be investigated separately.
2017-12-08 12:03:11 +01:00
f31fb4a014 Cycles: Cleanup, split 2D interpolation function 2017-12-08 11:22:04 +01:00
7ca8af4cc8 Merge branch 'master' into blender2.8 2017-12-06 16:51:37 +11:00
2069102c56 Cycles: Fix constness for load_kernels in device_cpu.cpp 2017-12-06 00:00:18 +01:00
1b2f8b2754 Merge branch 'master' into blender2.8 2017-12-04 16:51:07 +11:00
d64d8b5be5 Fix Cycles standalone crash when saving output, after recent refactoring. 2017-12-02 05:45:09 +01:00
03a5eccc94 Merge branch 'master' into blender2.8 2017-11-30 18:30:41 +11:00
28d2148b09 Haiku OS Support
D2860 by @miqlas

Even though Haiku is a niche OS, only minor changes are needed.
2017-11-30 18:05:21 +11:00
fa3d50af95 Cycles: Improve denoising speed on GPUs with small tile sizes
Previously, the NLM kernels would be launched once per offset with one thread per pixel.
However, with the smaller tile sizes that are now feasible, there wasn't enough work to fully occupy GPUs which results in a significant slowdown.

Therefore, the kernels are now launched in a single call that handles all offsets at once.
This has two downsides: Memory accesses to accumulating buffers are now atomic, and more importantly, the temporary memory now has to be allocated for every shift at once, increasing the required memory.
On the other hand, of course, the smaller tiles significantly reduce the size of the memory.

The main bottleneck right now is the construction of the transformation - there is nothing to be parallelized there, one thread per pixel is the maximum.
I tried to parallelize the SVD implementation by storing the matrix in shared memory and launching one block per pixel, but that wasn't really going anywhere.

To make the new code somewhat readable, the handling of rectangular regions was cleaned up a bit and commented, it should be easier to understand what's going on now.
Also, some variables have been renamed to make the difference between buffer width and stride more apparent, in addition to some general style cleanup.
2017-11-30 07:37:08 +01:00