Commit Graph

3575 Commits

Author SHA1 Message Date
2bc29ff426 Patch [#30654] Wiki Quick Hack: Text editor move lines up/down
Submitted by: Justin Dailey (dail)

Patch allows the current line (or selected lines) to be moved up and down with
Ctrl+Shift+Up and Ctrl+Shift+Down. Has undo/redo support and operators in python
menu.
2012-05-04 14:27:13 +00:00
48ead27366 Camera tracking: switch dopesheet information to lazy calculation
All operators which changes tracking data now just tags dopsheet as outdated,
actual re-calculaiton of happens only when this information is actually needed
(like on dopesheet draw).

This makes things a bit faster when there's no dopesheet visible in current
screen and also makes it much easier to update dopesheet using dependency
graph.

Also renamed dopesheet_sort_order to dopesheet_sort_method in rna and internal
stuff which makes much more sense and also correlated with naming in
file browser.
2012-05-03 23:15:01 +00:00
b1006fb949 Clip editor: sort order for dopesheet channels
Supported sorting by name, longest tracked segment and total tracked frames.

Internally tracks are stored in Tracking datablock, but sort order is
a clip editor space property and sorting happens on clip editor draw.
If there's no dopesheet opened with different sort orders it's not
a problem due to re-sorting wouldn't happen.

Also fixed draw issue of tracked segments introduced in previous commit.
2012-05-03 19:28:41 +00:00
6f3400ca52 Clip editor: cleanup of View menu - do not show operators which doesn't make sense in dopesheet/curve view 2012-05-02 17:33:48 +00:00
ffc9fcb1a1 Motion Paths GUI Cleanup
This commit refactors the way that the Motion Paths GUI works. The key problems
this tries to address are:
1) Mode error - Confusion about whether we're dealing with the Object or Pose
level Motion Paths panel
2) Display settings vs Baking Settings

In line with the original design intentions for the 2.5/6 Properties Editor,
I've now split out the actual baking-related settings away from the Properties
Editor:
* Now, when clicking "Calculate Paths" from the toolbar, you'll be prompted with
a dialog to select the start/end frames (and for bones, whether to bake from
heads or tails). This is less confusing than relying on firstly setting the
range via the display range settings (and baking using that), since many people
apparently only used the "around current" mode, and were confused why things
weren't working

* Added a display of the frame ranges of the current baked Motion Path on the
active Object/Bone. This makes it clearer/easier to debug if the path suddenly
starts disappearing after a certain frame.

* Replaced Calculate/Clear Paths in the panels with a single "Update" button if
there's already a baked Motion Path.

Hopefully these changes (in combination with some of the other bugfixes) will
make it more obvious how everything works.
2012-05-01 16:19:13 +00:00
2691483e35 stule cleanup: pep8 2012-05-01 13:32:55 +00:00
95f4f243f9 Python UI Files:
* Panels only dedicated to the Game Engine, belong into properties_game.py.
2012-05-01 11:09:05 +00:00
f9663b744e Do not stick normal length slider in 3d viewport properties to display normals buttons 2012-05-01 09:38:29 +00:00
ae4fda82b0 Merging phase 1 of the BGE Harmony branch:
* Shadow color now usable in the BGE
 * Simplified the shadow panel while "Blender Game" renderer is active
 * Added variance shadow maps for the BGE
 * Buffered shadows on sun lamps in the BGE (orthographic)
 * Light textures in the BGE
2012-05-01 02:50:17 +00:00
f4f52d4a17 Info Header:
* Added a new window submenu, which contains operators for duplicating the window, going fullscreen and toggling the system console on Windows.
* Removed the Toggle fullscreen button from the header, its available via menu or shortcut (ALT+F11). 

Based on patch [#24709] Window menu added to Info menus by Elia Sarti (vekoon). Thanks!
2012-04-30 19:37:04 +00:00
f111131ca6 Camera tracking: initial commit of dopesheet view for clip editor
- Displays dopesheet information for selected tracks, and currently does not
  support any kind of editing.
- Changed regions to use the whole main region for such views as curves and dopesheet.
  This allows to have own panels with tools/properties in this area.
- Active clip is getting synchronized between different clip editor editors in the
  same screen, so updating of curve/dopesheet views happens automatically when one
  changes current clip in one of this editors.
- Panels in toolbox and properties panels are now separated to rely on current view
  mode, but some operators and poll functions still need to be updated.
- Added new screen called "Movie Tracking" where layout is configured to
  display timeline, main clip window, curves and dopesheet.
2012-04-30 16:19:20 +00:00
144534eda8 Fix #31180: limit selection to visible button in 3d header not showing up in
material draw mode.
2012-04-30 14:52:30 +00:00
0f4966164a fix [#31181] Lightmap UV unwrap still broken
raised python error with triangles.
2012-04-30 05:45:01 +00:00
f7ec94cbc6 Add per-brush weight field.
Patch from Jaggz H, thanks!

[#31096] Weight-painting: Brush-specific weights
http://projects.blender.org/tracker/?func=detail&atid=127&aid=31096&group_id=9

Each brush's weight can now be set individually, can also enable
unified setting (same as size and strength have.)

Added readfile code to the patch: subversion bumped to 1, brushes get
default weight of 0.5, unified weight enabled by default and value
from old vgroup_weight field.
2012-04-29 20:04:25 +00:00
44d81faa43 patch [#30821] Wiki Quick Hack: Text editor duplicate line
from Justin Dailey (dail)

made this Ctrl+D, to replace Delete.
2012-04-29 18:53:43 +00:00
c27c87dde4 Camera tracking: backport refactoring made in local branches with masking and dopesheet view into trunk
Mostly related on changes in poll functions for tracking operators and some changes
to how interface is initializing for different view types.
2012-04-29 12:32:26 +00:00
41a5e731a2 bmesh: new wireframe tool
- makes wireframe from faces.
- options similar to inset (even offset, relative scale)
- copies face settings and loops (uvs, vcolors)
- optionally replaces the existing geometry.
2012-04-29 10:44:00 +00:00
ba5991592e Merged changes in the trunk up to revision 46057. 2012-04-29 01:51:25 +00:00
2585d52405 Merged changes in the trunk up to revision 46045.
Conflicts resolved:
doc/python_api/sphinx_doc_gen.py
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/editors/mesh/editmesh_tools.c
source/blender/makesdna/DNA_scene_types.h
2012-04-29 00:59:04 +00:00
8bf8a128c2 Smoke: Support for moving obstacles. (Merge from Smoke2 branch)
Sponsored by the Blender Development Fund.
http://www.blender.org/blenderorg/blender-foundation/development-fund/

Remarks:
The original code was not designed to support moving obstacles so I had to introduce some velocity constraints into the code to prevent smoke from exploding. If this causes problems with "fire" emulation, please let me know.
2012-04-28 21:46:43 +00:00
3865276eb8 User Preferences/ Themes
* Tooltip section was there twice (User Interface category) 
Issue introduced in r45092!
2012-04-28 17:16:38 +00:00
51a4188105 Camera tracking: support of tripod motion solving
Expose option into interface to use modal solver which currently
supports only tripod motion.

This solver requires two tracks at least to reconstruct motion.
Using more tracks aren't improving solution in general, just adds
instability into solution and slows down things a lot.

Refirement of camera intrinsics was disabled due to it's not only
refines camera intrinsics but also adjusts camera position which
isn't necessary here

To use this solver just activate "Tripod Motion" checkbox in
solver panel.

Merged from tomato: svn merge ^/branches/soc-2011-tomato -r45622:45624 -r46036:46037

P.S. Quite experimental yet, requires more checking and probably
tweaks to prevent camera jumps when tracks apperars/disappears
from the screen.
2012-04-28 14:54:45 +00:00
2c592b0d96 Point Cache: allow baking external smoke caches. This needs to be cleaned up
a bit, I couldn't fully understand how the External setting is supposed to
work to make further changes, but this should make it work at least.
2012-04-28 09:00:11 +00:00
de923eba57 * UI fix for last commit, forgot to remove the plugin text strings. 2012-04-28 08:32:00 +00:00
0281ff408d Plugin system:
* Remove RNA, Operator and UI for Texture and Sequence plugins.
Since 2.5x no effort has been done to bring that back, so there is simply no reason in keeping that code and the UI for that ;-)
* Low Level code still exists and is unchanged.
2012-04-28 08:27:09 +00:00
458600d692 don't have spaces in idnames, confuses py types:
http://www.blender.org/documentation/blender_python_api_2_62_4/bpy.types.Whole%20Character.html
2012-04-26 18:07:15 +00:00
3a94746169 2.6 Ocean Modifier UI:
* Fix an alignment issue, column_flow layout apparently does not use the whole width, leaving a small gap on the right side. This should be fixed in the layout engine, but too close to release now.
2012-04-25 18:12:41 +00:00
c2ede58d68 fix [#31083] "Hide Selected" through Menu Operation doesn't work well 2012-04-24 17:50:01 +00:00
6f1019e869 add inset and bridge to mesh specials menu (along side bevel) + typo fix. 2012-04-24 01:04:37 +00:00
7eaf3eb58e fix [#30937] Pose UI hack needed to be undone, alternate fix is needed.
rather then assigning the enum, default to the active pose when the property isnt set.
2012-04-23 09:17:37 +00:00
1642e2888c rename Mesh.uv_loop_layers --> uv_layers
add filtering for document generator to support --partial bpy.types.SomeType
2012-04-22 23:51:50 +00:00
4a63eb9321 Added operators for adding the data paths to Freestyle edge/face mark properties of
selected edges/polygons into the active keying set.  This makes it easy to keyframe
a number of Freestyle edge/face marks.
2012-04-22 00:59:27 +00:00
21f6bac0a3 Fix [#30954] Fluid obstacle checkbox has no effect
Note: Supporting obstacles which can be enabled/disabled as animated propoerty is not likely to happen. So I marked this as "Won't fix"/TODO.
I also reverted last commit on this bug because it didn't work and disabled the property from UI to avoid confusion.
2012-04-21 22:09:09 +00:00
cdbfd1db38 Merged changes in the trunk up to revision 45820.
Conflicts resolved:
source/creator/creator.c
2012-04-21 00:33:36 +00:00
15eb3452ec style cleanup: pep8, also quiet compiler warning. 2012-04-20 18:50:18 +00:00
3d851bfd5b knife tool modifications
from user freedback it seems there are 2 use cases, both valid.
* Select geometry and cut the selection in half (as 2.4x worked)
* Point-to-point define the faces to cut, dont cut through everything (only cut what you see).

With the second, since you are already selecting the edges to cut and snapping to them. only cutting the selecting is limiting/annoying.


Modifying these options while the knife tool runs doesn't work well, so expose under 2 keys, K, Shift-K.
2012-04-20 10:52:13 +00:00
6e40088604 Partial revert of rev45691: allow lightmap undo and add comment why redo was disabled 2012-04-16 14:27:22 +00:00
37a79f4727 fix [#30972] Editmesh split by materials not working. 2012-04-16 13:49:04 +00:00
798385fa90 Fix #30968: Lightmap Pack - no new image limit
Disable operator register and redo flags because it might modify non-mesh
data when in edit mode. This doesn't work properly with current undo stack
design.
2012-04-16 11:54:28 +00:00
d9fa08e73d rename wm.blenderplayer_start label from 'Start' to 'Start Game In Player', also made it check if the player is found before running. 2012-04-16 02:28:18 +00:00
583957470c UI:
* Remove un-descriptive Tooltip from Cloth preset menu.
2012-04-15 21:10:14 +00:00
5496e87eee Fluid Simulation:
* Replaced the hard coded viscosity presets with Python ones.

* Added version check, so older files load fine.
Loading new files into 2.62 also works fine.
2012-04-15 21:02:08 +00:00
bab7b47a71 code cleanup: minor edits, use function for getting console module. 2012-04-15 14:51:37 +00:00
20a37ba8f8 fix [#30956] Unwrapping, Lightmap Pack broken 2012-04-15 14:14:15 +00:00
5f0c43d2c2 BGE bug #30515: Sensor physics mode missing UI for use_actor option. This option tells whether the sensor object is only affected by objects that have the Actor option on or any object. The option was missing from the UI. 2012-04-15 11:47:08 +00:00
f9d9b4635d Camera tracking: support of tripod motion solving
Expose option into interface to use modal solver which currently
supports only tripod motion.

This solver requires two tracks at least to reconstruct motion.
Using more tracks aren't improving solution in general, just adds
instability into solution and slows down things a lot.

Refirement of camera intrinsics is supported by this solver.

To use this solver just activate "Tripod Motion" checkbox in
solver panel.
2012-04-14 12:02:47 +00:00
bfca79a657 Merging r44227 through r45619 from trunk into soc-2011-tomato 2012-04-14 10:46:47 +00:00
4a19ccfa5f Merged changes in the trunk up to revision 45619. 2012-04-14 10:38:11 +00:00
9a79bd38ad don't constrain single edge extrude, annoying for retopo
see: http://www.youtube.com/watch?v=5AzRpFfWR6k

request from ZanQdo, VenomGFX & Jonathan Williams.

For previous functionality Z, Shift+Z.
2012-04-14 05:09:23 +00:00
20110e703e Do not hide (gray out) lens/lock to object/lock to cursor options in Quad views (View panel)... 2012-04-13 15:21:26 +00:00