Previously it used to use cursor location from time when panel was drawn,
which in some cases lead to using previous cursor location instead of current.
The Post Processing tab in the Render buttons has new Line Thickness options for
defining unit line thickness in two different modes as follows:
1. Absolute mode: The unit line thickness is given by a user-specified number
in units of pixels. The default value is 1.
2. Relative mode: The unit line thickness is scaled by the proportion of the
present vertical image resolution to 480 pixels. For instance, the unit line
thickness is 1 with the image height set to 480, 1.5 with 720, and 2 with 960.
* Negate label in the Vertex Groups panel was misleading to the string buttons, rather then the check boxes. Fixed it by having 2 columns.
Not ideal still, but better! :)
Issue reported by Tobias Kummer. Thanks!
The new options enable a better control on the position of stroke thickness with
respect to stroke backbone geometry. Three predefined positions are:
* center: thickness is evenly split to the left and right side of the stroke geometry.
* inside: strokes are drawn within object boundary.
* outside: strokes are drawn outside the object boundary.
Another option called "relative" allows users to specify the relative position by a
number between 0 (inside) and 1 (outside).
The thickness position options are applied only to strokes of the edge types SILHOUETTE
and BORDER, since these are the only edge types defined in terms of object boundary.
Strokes of other edge types are always using the "center" option.
This report points out thet absolute shape keys are unusable.
The problem is there was no way to adjust the play time of a shape key (all absolte shape keys would start at frame zero with no way to change the speed).
Added an 'eval_time' property to the key block that works like the curve path evaluation time, so the time in the keyblock can be controlled.
also made some other improvements
- make it work in weight paint vert sel mode (some unused code for this was in the function).
- add factor slider.
- add to weight paint toolbar.
while opengl could be used for display you couldn't output it to a file.
extended the existing opengl render operator to optionally take input from the sequencer.
notes:
- doesn't redraw in the viewport yet (only output in terminal)
- doesn't do OSA
After discussion with Campbell we found much nicer solution which
keeps operation with data much more clear:
- Refresh Sequencer is totally harmless, do not touch actual data
and just removes everything from cache
- Reload Strip will reload data and adjust it's length for all
selected strips without affecting on length of strip itself
- Reload Strip and Adjust length will do the same but will also
adjust length of strip itself.
* This patch adds a influence slider for the lattice modifier, which affects the strength of the deformation.
Patch by Patrick Boelens (senshi), thanks a lot!