Idea is to replace hard-to-track (id->lib != NULL) 'is linked datablock' check everywhere in Blender
by a macro doing the same thing. This will allow to easily spot those checks in future, and more importantly,
to easily change it (see work done in asset-engine branch).
Note: did not touch to readfile.c, since there most of the time 'id->lib' check actually concerns the pointer,
and not a check whether ID is linked or not. Will have a closer look at it later.
Reviewers: campbellbarton, brecht, sergey
Differential Revision: https://developer.blender.org/D2082
This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing
processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock
was pretty much impossible, except for a few special cases.
Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite
a few ID usages were missed or wrongly handled that way).
One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling
by using library_query utils to allow generic handling of those, which is now the case
(now, generic ID links handling is only "knwon" from readfile.c and library_query.c).
This commit also adds backends to allow live replacement and deletion of datablocks in Blender
(so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one,
or NULL one in case of unlinking).
This will allow nice new features, like ability to easily reload or relocate libraries, real immediate
deletion of datablocks in blender, replacement of one datablock by another, etc.
Some of those are for next commits.
A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core.
Though it was tested rather deeply, being totally impossible to check all possible ID usage cases,
it's likely there are some remaining issues and bugs in new code... Please report them! ;)
Review task: D2027 (https://developer.blender.org/D2027).
Reviewed by campbellbarton, thanks a bunch.
This commit adds Peak Memory to the stamp options, the value is the same one that is already shown in the image viewer.
Requested by @nutel.
Reviewers: campbellbarton
Subscribers: campbellbarton, nutel
Differential Revision: https://developer.blender.org/D1989
Such configuration used to cause quite confusing situation when
stamp will use actual scene's statistics but metadata from strip
will be used for the saved file (basically, causing different
information stamped and saved as metadata).
Don't think it was desired behavior and it's something what
artists here in the studio wants to be fixed.
This patch supports "Image or Movie" and "Environment map" types of world texture for the viewport.
It supports:
- "View", "AngMap" and "Equirectangular" types of mapping.
- Different types of texture blending (according to BI world render).
- Same color blending as when it lacked textures (but render via glsl).
{F207734}
{F207735}
Example: {F275180}
Original author: @valentin_b4w
Regards,
Alexander (Blend4Web Team).
Reviewers: sergey, valentin_b4w, brecht, merwin
Reviewed By: merwin
Subscribers: campbellbarton, merwin, blueprintrandom, youle, a.romanov, yurikovelenov, AlexKowel, Evgeny_Rodygin
Projects: #rendering, #opengl_gfx, #bf_blender:_next
Differential Revision: https://developer.blender.org/D1414
When using an empty render result (after re-opening the file, i.e.)
some tools (like masking) could have used wrong image resolution
because of not being aware of special cases supported by the image
space to display the render result.
This should fix selecting mask points when mask is opened op top
if an empty render result.
This patch aims at providing multiple compression modes for TIFF output,
particularly uncompressed mode.
At this moment have None, Deflate, LZW and Pack Bits modes been integrated,
mimicking The GIMP export modes (except JPEG mode, which returned encoding
errors).
More modes could be added if needed.
Default remains Deflate.
Reviewers: campbellbarton, mont29, sergey
Differential Revision: https://developer.blender.org/D1709
Screenshot ignored errors, some render code printed 'Saved' without checking for failure.
note: errno is now cleared from IMB_saveiff so all callers don't need to.
This is purely internal sanitizing/cleanup, no change in behavior is expected at all.
This change was also needed because we were getting short on ID flags, and
future enhancement of 'user_one' ID behavior requires two new ones.
id->flag remains for persistent data (fakeuser only, so far!), this also allows us
100% backward & forward compatibility.
New id->tag is used for most flags. Though written in .blend files, its content
is cleared at read time.
Note that .blend file version was bumped, so that we can clear runtimeflags from
old .blends, important in case we add new persistent flags in future.
Also, behavior of tags (either status ones, or whether they need to be cleared before/after use)
has been added as comments to their declaration.
Reviewers: sergey, campbellbarton
Differential Revision: https://developer.blender.org/D1683
We have callbacks for that, they also do some checks and help ensure things are done
correctly. Only place where this is assumed not true is blenloader (since here we
may affect refcount of library IDs as well...).
- Adds support for word wrapping to Blender's BLF font library.
- Splits lines when width limit is reached or on explicit \n newlines.
Details:
- Word wrapping is used when `BLF_WORD_WRAP` flag is enabled.
- There is a single loop to handle line wrapping,
this runs callback, passing in a substring,
this way we can avoid code-duplication for all word-wrapped
versions of functions... OR... avoid having to add support
for word-wrapping directly into each function.
- The `ResultBLF` struct was added to be able to get the number
of wrapped lines, when calling otherwise unrelated functions
such as `BLF_draw/BLF_width/BLF_boundbox`,
which can be passed as the last argument to `BLF_*_ex()` functions.
- The `ResultBLF` struct is used to store the result of drawing
(currently only the number of lines wrapped, and the width).
This was introduced in the fix for T44336 .
The code is now what it should have been in the first place at the time
of multiview commit.
ImageUser->passtype is being removed in favour of bringing
ImageUser->pass back.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D1504
ImBuf types were getting stored as bitflags in a 32bit integer which had
already run out of space. Solved the problem by separating file type to
an ftype enum, and file specific options to foptions.
Reviewed by Campbell, thanks a lot!